Oh, that's why my resource packs have been acting funny... that sucks.
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
2 Questions. Would it be possible to make guns with the very specific purpose of killing vampires from Witchery (they are basically immortal) and next question, have you ever seen or heard of Hellsing?
What do the techguns dummy spawn mobs do? I'm asking this because I keep seeing massive bugged mobs around my world and the techguns dummyspawns are the only things I have so far thought to cause that.
I have this same issue, even when I disable tech guns mob spawns. I am also experiencing the loss of other mob types, you?
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
What do the techguns dummy spawn mobs do? I'm asking this because I keep seeing massive bugged mobs around my world and the techguns dummyspawns are the only things I have so far thought to cause that.
The dummyspawns are registered to spawn by minecraft as natural spawn, when they spawn they get replaced depending on distance to spawn, biometype. This way I can implement a difficulty that increases when you are further away from spawn. The dummy spawns should not exist in the world, but instantly get replaced.
It seems there could be an issue with other mods that add biomes. Do you have mods that add biomes? If you have cofhcore, you can use /cofh killall to kill all npcs, and it also gives you a list of what it killed. So you can see if they actually exist in your world (which they should not).
Loss of other mob types? Does it mean like mobs that should not despawn still despawn or such?
As in the slots for techguns mob spawning are still active when the mob spawning is disabled, resulting in a huge decrease in spawning of all other mobs.
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
If you have optifine try making sure Multicore rendering is off.
<blockquote class="imgur-embed-pub" lang="en" data-id="a/VssUh"><a href="//imgur.com/VssUh">Catzilla</a></blockquote>
ok thx. I'll try to find it
Found the mod that was doing it. It was Loot++.
Oh, that's why my resource packs have been acting funny... that sucks.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I know this mod is still in beta, but when you are finished with 1.7.10. Will you go to 1.8,1.9, or 1.10
No, I will jump to 1.12. Since everything past 1.7.10 requires a rewrite anyway.
Techguns Mod
wait, are you jumping now?!
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Witchery is closed source, so not really.
Techguns Mod
um, I thought you should know, iChun's Portal gun mod's turrets causes the game to crash whenever they fire at any nether mob from this mod.
I guess so.
I can only say where the error is when I have the crash log.
Techguns Mod
you should add a white hole grenade or a anti black hole grenade
Hello pWn3d_1337 will you be updating to 1.10.2 and java 8? My brother really wants this mod but can't use 1.7.10 and java 7
Hello I'm you're friendly neighborhood Piggy! I'm not very active on the forums but when i'm on i like to help people and look at suggestions.
Java version does not need an update. But 1.10.2 will be skipped. Maybe 1.12.
Techguns Mod
Ok thanks
Hello I'm you're friendly neighborhood Piggy! I'm not very active on the forums but when i'm on i like to help people and look at suggestions.
pWn3d_1337, you said that 1.10 will be skipped, and maybe 1.12, will this mod come to 1.11?
No
But there is no time estimation when it comes to 1.12 and no guarantuee it will. My current plan is to rewrite for 1.12 at some point.
Techguns Mod
I have this same issue, even when I disable tech guns mob spawns. I am also experiencing the loss of other mob types, you?
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
The dummyspawns are registered to spawn by minecraft as natural spawn, when they spawn they get replaced depending on distance to spawn, biometype. This way I can implement a difficulty that increases when you are further away from spawn. The dummy spawns should not exist in the world, but instantly get replaced.
It seems there could be an issue with other mods that add biomes. Do you have mods that add biomes? If you have cofhcore, you can use /cofh killall to kill all npcs, and it also gives you a list of what it killed. So you can see if they actually exist in your world (which they should not).
Techguns Mod
As in the slots for techguns mob spawning are still active when the mob spawning is disabled, resulting in a huge decrease in spawning of all other mobs.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown