Doomsday is imo is unbeatable. He can come back to life, being invulnerable to what last killed him, and he can adapt to fight his enemy, ex. develop fire breath to kill martian manhunter. He also has large amount of stamina, and doesnt need to eat, sleep, breath, rest, or drink, so he would eventually evolve to kill whatever hes fighting... doomsday imo is completely unbeatable.
except he has been beaten multiple times after his original fight with superman in fact doomsdays evolution eventually gave him sentience, emotions, fear, using that against him Superman took him down with relatively no effort. doomsday powerful evolution ability became his own weakness
while you TECHNICALLY wouldn't be "unbeatable" with "100%" armor protection as some forms of damage bypass armor (poison and wither for example, assuming you are using something based of armor). but it's up to you what you add and how, i just wanted to share my creative input :). it saddens me that people are so quick to snap or shoot others down for going against the norm (ironic considering the topic). for the record, the solar power gauge was kinda how i was picturing superman where he implemented
I did look it up, and i found a comic strip showing him breathing fire at martian manhunter.
Yea but Doomsday is far from unbeatable. When you get treated as an occasional threat and then thrown out into space each time you're dealt with I'd call that pretty defeated.
while you TECHNICALLY wouldn't be "unbeatable" with "100%" armor protection as some forms of damage bypass armor (poison and wither for example, assuming you are using something based of armor). but it's up to you what you add and how, i just wanted to share my creative input :). it saddens me that people are so quick to snap or shoot others down for going against the norm (ironic considering the topic). for the record, the solar power gauge was kinda how i was picturing superman where he implemented
well the problem with superhero mods it seems is everyone thinks they have the best ideas I've even seen people say I have good ideas you people need to listen to me. That gets annoying to the guy who actually has to sit down for hours at a time code the stuff in and then people who have no real idea about the coding process just come in and start spitting out ideas like they're super original even though often times its an idea for one character and its usually really broken
Okay, I'll give you that, after a quick google he did breathe fire. Once. Single-use powers should never be implemented in anything ever, because if that happened Superman would be able to fire a tiny version of himself out of his hand.
I heard that superman can do that and that is hilarious, but i didnt mean that doomsday if added should be able to breathe fire, it was a example of how he can adapt to his enemies. Also, is this mod still getting updates, or is fisk going through some things right now, and doesnt have time for the mod?
The Meaning of Life, the Universe, and Everything.
Location:
Snowflake, AZ
Join Date:
8/10/2013
Posts:
387
Minecraft:
Avenged1994
Member Details
I seem to have a bug with your mods, whenever I have Galacticraft installed, the armor's arm doesn't render it just takes on the player's skin texture(this is only for the TF Mod, it doesn't render in all mods when you have SkinPort installed).
eh all superhero mods are about the same tier of quality each with their own focus and whatnot fisk in particular has the razzle dazzle and refined presentation
Time: 26/04/17 8:02 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/ExplosionEvent$Detonate
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/ExplosionEvent$Detonate
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.privateGetPublicMethods(Class.java:2902)
at java.lang.Class.getMethods(Class.java:1615)
at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:60)
at fiskfille.heroes.common.proxy.CommonProxy.registerEventHandler(CommonProxy.java:52)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:42)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.ExplosionEvent$Detonate
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 45 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 47 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Time: 26/04/17 8:02 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/ExplosionEvent$Detonate
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/ExplosionEvent$Detonate
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.privateGetPublicMethods(Class.java:2902)
at java.lang.Class.getMethods(Class.java:1615)
at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:60)
at fiskfille.heroes.common.proxy.CommonProxy.registerEventHandler(CommonProxy.java:52)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:42)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.ExplosionEvent$Detonate
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 45 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 47 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
except he has been beaten multiple times after his original fight with superman in fact doomsdays evolution eventually gave him sentience, emotions, fear, using that against him Superman took him down with relatively no effort. doomsday powerful evolution ability became his own weakness
I did look it up, and i found a comic strip showing him breathing fire at martian manhunter.
while you TECHNICALLY wouldn't be "unbeatable" with "100%" armor protection as some forms of damage bypass armor (poison and wither for example, assuming you are using something based of armor). but it's up to you what you add and how, i just wanted to share my creative input :). it saddens me that people are so quick to snap or shoot others down for going against the norm (ironic considering the topic). for the record, the solar power gauge was kinda how i was picturing superman where he implemented
Yea but Doomsday is far from unbeatable. When you get treated as an occasional threat and then thrown out into space each time you're dealt with I'd call that pretty defeated.
well the problem with superhero mods it seems is everyone thinks they have the best ideas I've even seen people say I have good ideas you people need to listen to me. That gets annoying to the guy who actually has to sit down for hours at a time code the stuff in and then people who have no real idea about the coding process just come in and start spitting out ideas like they're super original even though often times its an idea for one character and its usually really broken
I heard that superman can do that and that is hilarious, but i didnt mean that doomsday if added should be able to breathe fire, it was a example of how he can adapt to his enemies. Also, is this mod still getting updates, or is fisk going through some things right now, and doesnt have time for the mod?
I seem to have a bug with your mods, whenever I have Galacticraft installed, the armor's arm doesn't render it just takes on the player's skin texture(this is only for the TF Mod, it doesn't render in all mods when you have SkinPort installed).
AcademyCraft, RPG Races Mod, Mythicraft, Ben 10 Mod, Minecraft: Omnihero
I can't wait to play this in another minecraft version! Are u workin' in it?
Are there more superheroes in it?
Will you add Daredevil or Superman?
Will you read this?
As far as I know he's currently focusing his efforts on Transformers Mod and Advanced Lightsabers. I'm sure he'll come back to this one eventually.
^
And luckily, there's a plethora of other superhero mods as well.
perhaps, but few are done properly like this one
eh all superhero mods are about the same tier of quality each with their own focus and whatnot fisk in particular has the razzle dazzle and refined presentation
are you guys going to make this for 1.10.2
Fisk, my mod keeps crashing after initializing, I'm using other mods with it and people say Fisk's heroes keeps crashing. Here's the report.
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 26/04/17 8:02 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/ExplosionEvent$Detonate
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/ExplosionEvent$Detonate
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.privateGetPublicMethods(Class.java:2902)
at java.lang.Class.getMethods(Class.java:1615)
at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:60)
at fiskfille.heroes.common.proxy.CommonProxy.registerEventHandler(CommonProxy.java:52)
at fiskfille.heroes.common.proxy.CommonProxy.preInit(CommonProxy.java:42)
at fiskfille.heroes.common.proxy.ClientProxy.preInit(ClientProxy.java:124)
at fiskfille.heroes.SuperHeroes.preInit(SuperHeroes.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.ExplosionEvent$Detonate
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 45 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 47 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.12.4
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 127683320 bytes (121 MB) / 276770816 bytes (263 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 Optifine OptiFine_1.7.10_HD_U_D6 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.1} [Backpack] (Backpacks-Mod.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.8} [�9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) Unloaded->Constructed->Pre-initialized
grapplemod{1.0} [grapplemod] (grapplemod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
legends{1.8.3} [Legends Mod] (Legends Core-1.8.3.jar) Unloaded->Constructed->Pre-initialized
ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.394.jar) Unloaded->Constructed->Pre-initialized
fiskheroes{1.0.13} [Fisk's Superheroes] (Superheroes-1.7.10-1.0.13.jar) Unloaded->Constructed->Errored
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 12
Mipmaps: 2
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 2.1 INTEL-10.24.45
OpenGlRenderer: Intel HD Graphics 5000 OpenGL Engine
OpenGlVendor: Intel Inc.
CpuCount: 4
You're using an outdated version of Forge. Use version 1558 or higher.
Can you create DarkSied armor in future? Or other supervillains, who will have Tier 6 level.
NIce, likin this mod so far!
Check out De-Extinction Mod!!!
It would be neat to see Savitar's Armor in this.
Inactive account
HELP! when i use this mod with other mods, when i have a superhero chestplate my hand dissapears can someone tell me how to fix this pls?
Could u add the venom version of spider man and also miles Morales that would be amazing!👍