Now this is a worthwhile mod that I might check out. Wonder if there will have to be a major rewrite if this goes any further with MC versions.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Now this is a worthwhile mod that I might check out. Wonder if there will have to be a major rewrite if this goes any further with MC versions.
A ridiculous amount of rewriting, unfortunately. That's why I have no plans to in current time, because it would basically block me from ever fulfilling my goals of adding all the major and most minor nations.
As well as the fact that I would have to upkeep two versions, further blocking my goals XD
A ridiculous amount of rewriting, unfortunately. That's why I have no plans to in current time, because it would basically block me from ever fulfilling my goals of adding all the major and most minor nations.
As well as the fact that I would have to upkeep two versions, further blocking my goals XD
Well, once everything's added, you could then be able to update, and then discontinue support for the 1.7.10 version, meaning you'd have more time to focus on the coding side of it. If you do decide to update at any time, I'd be more than willing to put some time in with item textures and basic item coding, as well as testing.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Light dirt? The only light dirt I remember was from the DBZ mod, which was called lighter dirt.
Well, once everything's added, you could then be able to update, and then discontinue support for the 1.7.10 version, meaning you'd have more time to focus on the coding side of it. If you do decide to update at any time, I'd be more than willing to put some time in with item textures and basic item coding, as well as testing.
Yeah, I added light dirt to aid in map visuals.
Discontinuing support for 1.7.10 isn't something a modder can really do, as it is the most used versions for mod. I probably could count all the people who asked for me to update past 1.7.10 on my two hands, while I have seen mods that aren't too popular be constantly asked to downgrade to 1.7.10, if there mod does not support it.
Everything I plan to add, is probably going to take a years time, maybe more. If 1.7.10 modding is as dead as 1.6.4 by then, I'll certainly consider it.
I say consider, because I don't like to make promises that my future self might not keep. Right now, if the mod were completely done, there's a good chance I would update it now. But who knows how my future self will feel? People change, and that includes me, as much as I don't want to admit it.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2016
Posts:
47
Location:
over here!
Minecraft:
Captain_Reeth
Xbox:
Der dumkopf
Member Details
Well, I did use world edit, but the beach area is so large, and I had to mix in your new sand with the regular sand, it does look nice though, I'll be putting out a few pictures of the map soon, I'm just trying to finish some stuff up.
I'm more of a solo player so I want to know if the npcs will spawn naturally? I'm currently using millenaire, ancient warfare, and custom npcs to have enemy factions. Also, I want to know if you will add more melee weapons?
I'm more of a solo player so I want to know if the npcs will spawn naturally? I'm currently using millenaire, ancient warfare, and custom npcs to have enemy factions. Also, I want to know if you will add more melee weapons?
No, NPCs do not spawn naturally at this current time. Maybe in the future there will be structures in the world with soldiers.
As for melee weapons, as the FAQ clearly states I add any weapon that had a decent amount of use.
java.lang.IllegalThreadStateException
at java.lang.Thread.start(Thread.java:705)
at com.gildedgames.util.threadedlighting.world.ThreadedWorld.func_72954_a(ThreadedWorld.java:75)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:449)
at ww2.renders.RenderTileEntities.onWorldRender(RenderTileEntities.java:67)
at ww2.renders.RenderGlobalWW2.func_72719_a(RenderGlobalWW2.java:89)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1337)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Thread.start(Thread.java:705)
at com.gildedgames.util.threadedlighting.world.ThreadedWorld.func_72954_a(ThreadedWorld.java:75)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:449)
at ww2.renders.RenderTileEntities.onWorldRender(RenderTileEntities.java:67)
at ww2.renders.RenderGlobalWW2.func_72719_a(RenderGlobalWW2.java:89)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['felix2300'/428, l='MpServer', x=8,50, y=66,62, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-76,64,252), Chunk: (at 4,4,12 in -5,15; contains blocks -80,0,240 to -65,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['felix2300'/428, l='MpServer', x=8,50, y=66,62, z=8,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3181033536 bytes (3033 MB) / 4281597952 bytes (4083 MB) up to 8576565248 bytes (8179 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xincgc -Xms4096M -Xmx8192M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 58 mods loaded, 58 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal(1).jar)
UCHIJAAAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCHIJAAAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
UCHIJAAAA AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
UCHIJAAAA ArchitectureCraft{1.7.2} [ArchitectureCraft] (ArchitectureCraft-1.7.2-mc1.7.10.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
UCHIJAAAA BuildCraft|Core{7.1.19} [BuildCraft] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Energy{7.1.19} [BC Energy] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.19} [BC Silicon] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Builders{7.1.19} [BC Builders] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.19} [BC Robotics] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Transport{7.1.19} [BC Transport] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Factory{7.1.19} [BC Factory] (buildcraft-7.1.19.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10.jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
UCHIJAAAA ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHIJAAAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar)
UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.2_1.7.10.jar)
UCHIJAAAA props{2.3.2} [Decocraft] (Decocraft-2.3.2_1.7.10.jar)
UCHIJAAAA IC2{2.2.822-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.822-experimental.jar)
UCHIJAAAA Mekanism{9.1.0} [Mekanism] (Mekanism-1.7.10-9.1.0.281.jar)
UCHIJAAAA DefenseTech{1.0.1} [DefenseTech] (DefenseTech-1.7.10-1.0.1.46.jar)
UCHIJAAAA endercore{1.7.10-0.2.0.34_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.34_beta.jar)
UCHIJAAAA EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)
UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
UCHIJAAAA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAAAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar)
UCHIJAAAA ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar)
UCHIJAAAA immersiveintegration{0.6.8} [Immersive Integration] (immersiveintegration-0.6.8.jar)
UCHIJAAAA mod_Invasion{1.1.5} [Invasion] (Invasion_1.1.5_1.7.10.jar)
UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHIJAAAA IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal(1).jar)
UCHIJAAAA journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar)
UCHIJAAAA jurassicraft{1.5.0} [JurassiCraft] (JurassiCraft-1.4.0.jar)
UCHIJAAAA LogisticsPipes{0.9.3.128} [Logistics Pipes] (logisticspipes-0.9.3.128.jar)
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UCHIJAAAA MekanismGenerators{9.1.0} [MekanismGenerators] (MekanismGenerators-1.7.10-9.1.0.281.jar)
UCHIJAAAA MekanismTools{9.1.0} [MekanismTools] (MekanismTools-1.7.10-9.1.0.281.jar)
UCHIJAAAA StorageDrawers{1.7.10-1.10.8} [Storage Drawers] (StorageDrawers-1.7.10-1.10.8.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8(1).jar)
UCHIJAAAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA wailaplugins{MC1.7.10-0.2.0-25} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-25.jar)
UCHIJAAAA wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA FMPIntegration{1.0} [FMPIntegration] (fmpintegration-1.2.2-1.7.10.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTX 970/PCIe/SSE2'
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.53, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.0 NVIDIA 376.53
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
java.lang.IllegalThreadStateException
at java.lang.Thread.start(Thread.java:705)
at com.gildedgames.util.threadedlighting.world.ThreadedWorld.func_72954_a(ThreadedWorld.java:75)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:449)
at ww2.renders.RenderTileEntities.onWorldRender(RenderTileEntities.java:67)
at ww2.renders.RenderGlobalWW2.func_72719_a(RenderGlobalWW2.java:89)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1337)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Thread.start(Thread.java:705)
at com.gildedgames.util.threadedlighting.world.ThreadedWorld.func_72954_a(ThreadedWorld.java:75)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:449)
at ww2.renders.RenderTileEntities.onWorldRender(RenderTileEntities.java:67)
at ww2.renders.RenderGlobalWW2.func_72719_a(RenderGlobalWW2.java:89)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['felix2300'/428, l='MpServer', x=8,50, y=66,62, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-76,64,252), Chunk: (at 4,4,12 in -5,15; contains blocks -80,0,240 to -65,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['felix2300'/428, l='MpServer', x=8,50, y=66,62, z=8,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3181033536 bytes (3033 MB) / 4281597952 bytes (4083 MB) up to 8576565248 bytes (8179 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xincgc -Xms4096M -Xmx8192M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 58 mods loaded, 58 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal(1).jar)
UCHIJAAAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCHIJAAAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
UCHIJAAAA AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
UCHIJAAAA ArchitectureCraft{1.7.2} [ArchitectureCraft] (ArchitectureCraft-1.7.2-mc1.7.10.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
UCHIJAAAA BuildCraft|Core{7.1.19} [BuildCraft] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Energy{7.1.19} [BC Energy] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.19} [BC Silicon] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Builders{7.1.19} [BC Builders] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.19} [BC Robotics] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Transport{7.1.19} [BC Transport] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Factory{7.1.19} [BC Factory] (buildcraft-7.1.19.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10.jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
UCHIJAAAA ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHIJAAAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar)
UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.2_1.7.10.jar)
UCHIJAAAA props{2.3.2} [Decocraft] (Decocraft-2.3.2_1.7.10.jar)
UCHIJAAAA IC2{2.2.822-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.822-experimental.jar)
UCHIJAAAA Mekanism{9.1.0} [Mekanism] (Mekanism-1.7.10-9.1.0.281.jar)
UCHIJAAAA DefenseTech{1.0.1} [DefenseTech] (DefenseTech-1.7.10-1.0.1.46.jar)
UCHIJAAAA endercore{1.7.10-0.2.0.34_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.34_beta.jar)
UCHIJAAAA EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)
UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
UCHIJAAAA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAAAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar)
UCHIJAAAA ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar)
UCHIJAAAA immersiveintegration{0.6.8} [Immersive Integration] (immersiveintegration-0.6.8.jar)
UCHIJAAAA mod_Invasion{1.1.5} [Invasion] (Invasion_1.1.5_1.7.10.jar)
UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHIJAAAA IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal(1).jar)
UCHIJAAAA journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar)
UCHIJAAAA jurassicraft{1.5.0} [JurassiCraft] (JurassiCraft-1.4.0.jar)
UCHIJAAAA LogisticsPipes{0.9.3.128} [Logistics Pipes] (logisticspipes-0.9.3.128.jar)
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UCHIJAAAA MekanismGenerators{9.1.0} [MekanismGenerators] (MekanismGenerators-1.7.10-9.1.0.281.jar)
UCHIJAAAA MekanismTools{9.1.0} [MekanismTools] (MekanismTools-1.7.10-9.1.0.281.jar)
UCHIJAAAA StorageDrawers{1.7.10-1.10.8} [Storage Drawers] (StorageDrawers-1.7.10-1.10.8.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8(1).jar)
UCHIJAAAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA wailaplugins{MC1.7.10-0.2.0-25} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-25.jar)
UCHIJAAAA wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA FMPIntegration{1.0} [FMPIntegration] (fmpintegration-1.2.2-1.7.10.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTX 970/PCIe/SSE2'
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.53, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.0 NVIDIA 376.53
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
i have a suggestion, on the m1 helmets you could maybe be able to add netting onto it as a customization option like for the guns when you can add bayonets ect
Bug Fixes: CTB#108: Sandbag particles have missing texture
CTB#109: Sandbags can be shot through
CTB#110: The hitbox on the top of hedgehogs can be shot through
CTB#111: Tinted glass can't be shot through
CTB#112: Can't go back and select the class you already are
CTB#113: Clicking fast enough will allow you to shoot twice with bolt action rifles
Hi there Beardielover! Nathan here, and I have a request. Every time I shoot a gun I have to press the reload button. Sometimes that's really annoying. So, could you please make it that if your gun is out of ammo, you press the 'fire' button and it reloads automatically? Also, when you try to set a key to perform a certain task (Melee, Scope) I can't select the left mouse button. Could you also fix that?
Kind regards,
-Nathan A.K.A. G3tR3ktByNathan
Wait what? Every single time you shoot the gun you have to reload, even if it's only one shot?
And I'll look into the left mouse button thing.
Bug Fixes: CTB#114: Clicking the top of a bunker door messes it up
CTB#115: Render errors if bot holds a bazooka
CTB#116: Bots aren't cleared on game end
CTB#117: Bunker doors aren't reset at the end of a round
When do you predict the content pack system will come out, because I edging to start on my own pack.
No idea, I never set planned dates, because life and bugs get in the way. It's still a pretty long way off from my point of view.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Cool!My favorite Minecraft mod!
=)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Now this is a worthwhile mod that I might check out. Wonder if there will have to be a major rewrite if this goes any further with MC versions.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
A ridiculous amount of rewriting, unfortunately. That's why I have no plans to in current time, because it would basically block me from ever fulfilling my goals of adding all the major and most minor nations.
As well as the fact that I would have to upkeep two versions, further blocking my goals XD
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Ugh, You had to add two more sand blocks, I have spent the last three hours remaking the entire beach area of Omaha, but it does look better.
oh, sorry, one of them was light dirt. oops.
XD You could just use World Edit to quickly change all the blocks....
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Light dirt? The only light dirt I remember was from the DBZ mod, which was called lighter dirt.
Well, once everything's added, you could then be able to update, and then discontinue support for the 1.7.10 version, meaning you'd have more time to focus on the coding side of it. If you do decide to update at any time, I'd be more than willing to put some time in with item textures and basic item coding, as well as testing.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Yeah, I added light dirt to aid in map visuals.
Discontinuing support for 1.7.10 isn't something a modder can really do, as it is the most used versions for mod. I probably could count all the people who asked for me to update past 1.7.10 on my two hands, while I have seen mods that aren't too popular be constantly asked to downgrade to 1.7.10, if there mod does not support it.
Everything I plan to add, is probably going to take a years time, maybe more. If 1.7.10 modding is as dead as 1.6.4 by then, I'll certainly consider it.
I say consider, because I don't like to make promises that my future self might not keep. Right now, if the mod were completely done, there's a good chance I would update it now. But who knows how my future self will feel? People change, and that includes me, as much as I don't want to admit it.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Well, I did use world edit, but the beach area is so large, and I had to mix in your new sand with the regular sand, it does look nice though, I'll be putting out a few pictures of the map soon, I'm just trying to finish some stuff up.
I'm more of a solo player so I want to know if the npcs will spawn naturally? I'm currently using millenaire, ancient warfare, and custom npcs to have enemy factions. Also, I want to know if you will add more melee weapons?
No, NPCs do not spawn naturally at this current time. Maybe in the future there will be structures in the world with soldiers.
As for melee weapons, as the FAQ clearly states I add any weapon that had a decent amount of use.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
I have an idea Turrets! like the flakverkling 38 for the reich or 50cal for america and russia and the type 99 cannon
Hey guys i need your help, after i updated the version of the mod, my game is always crashing.
Sry for my bad english, i am from germany and have isolated spelling trouble.
---- Minecraft Crash Report ----
// Oops.
Time: 05.04.17 20:25
Description: Unexpected error
java.lang.IllegalThreadStateException
at java.lang.Thread.start(Thread.java:705)
at com.gildedgames.util.threadedlighting.world.ThreadedWorld.func_72954_a(ThreadedWorld.java:75)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:449)
at ww2.renders.RenderTileEntities.onWorldRender(RenderTileEntities.java:67)
at ww2.renders.RenderGlobalWW2.func_72719_a(RenderGlobalWW2.java:89)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1337)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Thread.start(Thread.java:705)
at com.gildedgames.util.threadedlighting.world.ThreadedWorld.func_72954_a(ThreadedWorld.java:75)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:449)
at ww2.renders.RenderTileEntities.onWorldRender(RenderTileEntities.java:67)
at ww2.renders.RenderGlobalWW2.func_72719_a(RenderGlobalWW2.java:89)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['felix2300'/428, l='MpServer', x=8,50, y=66,62, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-76,64,252), Chunk: (at 4,4,12 in -5,15; contains blocks -80,0,240 to -65,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['felix2300'/428, l='MpServer', x=8,50, y=66,62, z=8,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:425)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3181033536 bytes (3033 MB) / 4281597952 bytes (4083 MB) up to 8576565248 bytes (8179 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xincgc -Xms4096M -Xmx8192M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 58 mods loaded, 58 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal(1).jar)
UCHIJAAAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCHIJAAAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
UCHIJAAAA AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
UCHIJAAAA ArchitectureCraft{1.7.2} [ArchitectureCraft] (ArchitectureCraft-1.7.2-mc1.7.10.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
UCHIJAAAA BuildCraft|Core{7.1.19} [BuildCraft] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Energy{7.1.19} [BC Energy] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.19} [BC Silicon] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Builders{7.1.19} [BC Builders] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.19} [BC Robotics] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Transport{7.1.19} [BC Transport] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Factory{7.1.19} [BC Factory] (buildcraft-7.1.19.jar)
UCHIJAAAA ww2{1.0} [Call To Battle] (Call to Battle-The WWII Mod 1.7.10.jar)
UCHIJAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UCHIJAAAA ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
UCHIJAAAA ForgeMultipart{1.2.0.347} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHIJAAAA ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar)
UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.2_1.7.10.jar)
UCHIJAAAA props{2.3.2} [Decocraft] (Decocraft-2.3.2_1.7.10.jar)
UCHIJAAAA IC2{2.2.822-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.822-experimental.jar)
UCHIJAAAA Mekanism{9.1.0} [Mekanism] (Mekanism-1.7.10-9.1.0.281.jar)
UCHIJAAAA DefenseTech{1.0.1} [DefenseTech] (DefenseTech-1.7.10-1.0.1.46.jar)
UCHIJAAAA endercore{1.7.10-0.2.0.34_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.34_beta.jar)
UCHIJAAAA EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)
UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
UCHIJAAAA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAAAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar)
UCHIJAAAA ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar)
UCHIJAAAA immersiveintegration{0.6.8} [Immersive Integration] (immersiveintegration-0.6.8.jar)
UCHIJAAAA mod_Invasion{1.1.5} [Invasion] (Invasion_1.1.5_1.7.10.jar)
UCHIJAAAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHIJAAAA IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal(1).jar)
UCHIJAAAA journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar)
UCHIJAAAA jurassicraft{1.5.0} [JurassiCraft] (JurassiCraft-1.4.0.jar)
UCHIJAAAA LogisticsPipes{0.9.3.128} [Logistics Pipes] (logisticspipes-0.9.3.128.jar)
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UCHIJAAAA MekanismGenerators{9.1.0} [MekanismGenerators] (MekanismGenerators-1.7.10-9.1.0.281.jar)
UCHIJAAAA MekanismTools{9.1.0} [MekanismTools] (MekanismTools-1.7.10-9.1.0.281.jar)
UCHIJAAAA StorageDrawers{1.7.10-1.10.8} [Storage Drawers] (StorageDrawers-1.7.10-1.10.8.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8(1).jar)
UCHIJAAAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA wailaplugins{MC1.7.10-0.2.0-25} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-25.jar)
UCHIJAAAA wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.347} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA McMultipart{1.2.0.347} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar)
UCHIJAAAA FMPIntegration{1.0} [FMPIntegration] (fmpintegration-1.2.2-1.7.10.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTX 970/PCIe/SSE2'
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.53, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.0 NVIDIA 376.53
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
Looks like it's caused by the mod "Gilded Games"
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
That could be a potential future feature
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
-Reworked Bots from the ground up
Bug Fixes:
CTB#108: Sandbag particles have missing texture
CTB#109: Sandbags can be shot through
CTB#110: The hitbox on the top of hedgehogs can be shot through
CTB#111: Tinted glass can't be shot through
CTB#112: Can't go back and select the class you already are
CTB#113: Clicking fast enough will allow you to shoot twice with bolt action rifles
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Wait what? Every single time you shoot the gun you have to reload, even if it's only one shot?
And I'll look into the left mouse button thing.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Patch 4/6/17 :
-Bots can now go through one way blocks
Bug Fixes:
CTB#114: Clicking the top of a bunker door messes it up
CTB#115: Render errors if bot holds a bazooka
CTB#116: Bots aren't cleared on game end
CTB#117: Bunker doors aren't reset at the end of a round
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.