1.7.10
Multiplayer
Combat
Items
Forge
SSP
SMP
Curse
Realism
Armor
NPCs
LAN
Spigot
Thanks, I won't be home today though so can't fix it =(
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
It's not game-breaking so i can wait.
Do you plan on upgrading the bots AI?
EDIT: whoops somehow i made a double post
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
I want to but I need ideas on how to xD
AI isn't really my specialty so I need direction from other people on ideas to improve it haha
Got any ideas?
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
I'm not a coder or something so i don't have any ideas
Well you don't really have to be a coder, you just have to know in what way you want the AI to be improved! It's not that I don't know how to code improvements to AI, it's that I don't have an idea how to.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
If that's the case then, you could make them smarter, improve their aim and player detection, also it would be a lot better if they knew how to navigate around maps
1. Smarter-To general of a category xD
2. Improving Aim-Once they detect you they seem to be very good at hitting you from my experience
3. Player detection-Agreed, needs to be improved.
4. Navigating Around Maps-With gamemodes like assault, they already move to capture points and such, but maybe for maps like TDM I should make them wander a ton?
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Alright, the bugs are fixed I believe!
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Just wanted to let you know, some other people found more server related bugs, and they were fixed as well. So you might want to download the latest version =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Well, in TMD or just plain survival, they just gather up in a bunch and shoot randomly.
There is currently no support for bots in plain survival, but should I make them wander randomly in TDM, or do you have any other ideas?
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Update 1.7 for MC 1.7.10
-Added a bunch of new German Uniforms
Bug Fixes:
CTB#10: Fixed MG Issues
CTB#11: Fixed Soldiers not resetting on map reset, resulting in extra soldiers.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Make them wander around the place, along with the player detection, they could make fierce enemies
Bug Fixes:
CTB#12: IMPORTANT: Switched saving system of items, previous system caused the save to be messed up when a new item is added to the mod.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Will modellers using toolbox 2.0 be able to use that to model for this mod?
Yes, that is a main goal of mine =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
-Armor has it's own tab in the crafting station now
-Different pages in the crafting station to switch between the base mod's crafting and installed content packs(Don't bother making content pack yet though, model support still not done)
-Added the option to make it so that instead of having the weight of your held gun, no matter what you are holding you are slowed by the weight of all your guns. /ww2Gamerule fullWeight true
Bug Fixes:
CTB#13: Fixed not being able to change FOV
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Update 2.0 for MC 1.7.10:
-Made saving of data more fail-proof
-Paratrooper is now a separate data value in a class, so that you can have a class that is both a paratrooper and a medic, commander, etc.
Bug Fixes:
CTB#14: Paratrooper selects from the enemy bases, but it tries to spawn them at a friendly base causing a crash if no friendly bases exist. They now spawn correctly 150 blocks above the enemy bases.
Announcement:
The Content Packs system is almost ready! Expect it by the end of the week, the only thing that needs to be finished up is model support!
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
This may be a weird bug, but I like to play the lord of the rings mod alongside gun mods (orc killing sprees :P) but if I put your mod in alongside the lotr mod and I try to use a gun from this mod, it screws up the screen, fairly easy bug to replicate.