1.7.10
Multiplayer
Combat
Items
Forge
SSP
SMP
Curse
Realism
Armor
NPCs
LAN
Spigot
The barbed wire is giving me lots of trouble =P
I'll look into the melee weapon problem =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Great! I'm really loving this mod!
I did have Flans mod, Dynamic Lights, and ICBM, but the bug still remained even after i took them off.
Crash report from my Cauldron server, i had set the spawnpoints, the game mode on TMD and set the bot counts to manageable numbers
---- Minecraft Crash Report ----
// You're mean.
Time: 19/08/16 03:10 PM
Description: Ticking entity
java.lang.NoSuchMethodError: ww2.entity.EntitySoldier.rayTrace(DFZFFZ)Lnet/minecraft/util/MovingObjectPosition;
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1225)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1213)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1200)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1080)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1063)
at ww2.entity.EntitySoldier.shootAt(EntitySoldier.java:1055)
at ww2.entity.EntitySoldier.func_70636_d(EntitySoldier.java:901)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at ww2.entity.EntitySoldier.func_70071_h_(EntitySoldier.java:662)
at net.minecraft.world.World.func_72866_a(World.java:2643)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:2596)
at net.minecraft.world.World.func_72939_s(World.java:2409)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:664)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:430)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1225)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1213)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1200)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1080)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1063)
at ww2.entity.EntitySoldier.shootAt(EntitySoldier.java:1055)
at ww2.entity.EntitySoldier.func_70636_d(EntitySoldier.java:901)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at ww2.entity.EntitySoldier.func_70071_h_(EntitySoldier.java:662)
at net.minecraft.world.World.func_72866_a(World.java:2643)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:2596)
-- Entity being ticked --
Details:
Entity Type: ww2soldier (ww2.entity.EntitySoldier)
Entity ID: 9194
Entity Name: Chonie
Entity's Exact location: 679,50, 3,00, -670,44
Entity's Block location: World: (679,3,-671), Chunk: (at 7,0,1 in 42,-42; contains blocks 672,0,-672 to 687,255,-657), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Entity's Momentum: 0,00, -0,08, 0,00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2409)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:664)
-- Affected level --
Details:
Level name: French Town
All players: 2 total; [EntityPlayerMP['SirCrimsonDeath'/0, l='French Town', x=649,18, y=4,00, z=-667,83](SirCrimsonDeath at 649.1808373155637,4.0,-667.8283703806712), EntityPlayerMP['Emiro19'/2570, l='French Town', x=673,30, y=4,00, z=-645,06](Emiro19 at 673.3000000119209,4.0,-645.0577402370137)]
Chunk stats: ServerChunkCache: 502 Drop: 0
Level seed: 1165894180154124204
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (666,4,-661), Chunk: (at 10,0,11 in 41,-42; contains blocks 656,0,-672 to 671,255,-657), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 668447 game time, 0 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 19421511 (now: false), thunder time: 19421511 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:430)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 48856176 bytes (46 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.114.1388 Minecraft Forge 10.13.3.1403 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.114.1388} [Forge Mod Loader] (cauldron-1.7.10-2.1403.1.54-server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1403} [Minecraft Forge] (cauldron-1.7.10-2.1403.1.54-server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ww2{1.0} [Call to Battle] (Call to Battle-The WWII Mod 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 2 / 16; [EntityPlayerMP['SirCrimsonDeath'/0, l='French Town', x=649,18, y=4,00, z=-667,83](SirCrimsonDeath at 649.1808373155637,4.0,-667.8283703806712), EntityPlayerMP['Emiro19'/2570, l='French Town', x=673,30, y=4,00, z=-645,06](Emiro19 at 673.3000000119209,4.0,-645.0577402370137)]
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
So far, the browning, mg42, mp40, panzerfaust, all 2 handed weapons (Rifles, Submachine guns) when running, all give Internal Server Error
All of these errors happened in my Cauldron server
The only ones that dont give that error are the pistols
Interesting. I will look at into it =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
I believe I fixed this a couple hours and uploaded the fixed version =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
These framerate issues are not to do with the mod. I have a pretty bad laptop, yet I get pretty good frames even when holding guns..... unless you have a really old computer I don't know what your problem is. Mine is 4 years old....
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
It works now, it doesnt crash! But there are no sounds now, lol
Oh lol silly me. let me fix that. Check back in about 10 minutes.
EDIT: Alright fixed and uploaded =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
A few more problems to report mate:
-Bots still crash the server
-Class selection menu is empty (Even after choosing a side)
-Wanting to use another loadout in TMD disconnects the client from the server
1. Been busy, so haven't had a chance to fix that one yet =P
2. Did you create some classes? If you did not create any there are no premade ones =P Otherwise if you did make some, are you sure you are on the correct side that you made the class for?
3. Will look into that for you =)
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
1. Ok, i'll wait for the fix.
2. lol do i have to create classes? I saw that there were premade classes
3. Ok, great.
Also, view bobbing still stays disabled when not using a gun
No, there are no premade classes. Those are just pictures of some classes I made for a map before =P
I'll try to fix the view bobbing problem, I fixed the other two problems you mentioned(I think) and once I fix a couple more things I will release the fixed version.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Deploying a MG with the "P" key disconnects the user.
Thanks, will fix as soon as possible.
EDIT: FIXED!
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Update 1.6
-Added more preliminary code for content packs(Mostly need to make it read models, and then it will be working =))
Bug Fixes:
CTB#7: Fixed Barbed wire for sure now!
CTB#8: Fixed view bobbing auto-disabiling
CTB#9: Fixed many server issues
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Trying to create a class gives a "Fatal Error"
What step of creating a class did it crash exactly...?
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Clicking this: