Hey don't forget about CurseForge!When will we see Vale of Shadows and CTB 2 projects with their trailers on CurseForge?(mods can come later,just want to see these projects on curse)
Hey don't forget about CurseForge!When will we see Vale of Shadows and CTB 2 projects with their trailers on CurseForge?(mods can come later,just want to see these projects on curse)
I just can't wait testing them out!
I always forget about curseforge because they don't make things easy =(
You can't just use the same download link, you have to clear your project of all thumbs.db and upload it to curse, so I always forget about it, which is why I also forget to update the mods there too...... Vale of Shadows is released though and can be downloaded from planetminecraft and minecraft forum
Hey don't forget about CurseForge!When will we see Vale of Shadows and CTB 2 projects with their trailers on CurseForge?(mods can come later,just want to see these projects on curse)
I just can't wait testing them out!
I always forget about curseforge because they don't make things easy =(
You can't just use the same download link, you have to clear your project of all thumbs.db and upload it to curse, so I always forget about it, which is why I also forget to update the mods there too...... Vale of Shadows is released though and can be downloaded from planetminecraft and minecraft forum
I realize you don't like deadlines, which I don't either, but how close would you say you are to releasing CTB 2?
As the video states it will be released sometime Winter 2017! I know it will be done by the end of the year for sure, but when exactly I cannot say, depends on life =P
After reading the latest blog,I feel that the mod has evolved to a decent First Person Shooter game using Minecraft as engine,which in my opinion, can compete with top notch WW1,2 era shooters like COD WW2 and BF1 (please don't start a war :P).
There aren't many mods which can do all the following: quality content , clean UI and system , stable community.The release of CTB 2 will really mean a lot to the decaying (maybe -0.1% per year )Modded Minecraft community.Hope that CTB keep growing and light up the Modded Minecraft community.
After reading the latest blog,I feel that the mod has evolved to a decent First Person Shooter game using Minecraft as engine,which in my opinion, can compete with top notch WW1,2 era shooters like COD WW2 and BF1 (please don't start a war :P).
There aren't many mods which can do all the following: quality content , clean UI and system , stable community.The release of CTB 2 will really mean a lot to the decaying (maybe -0.1% per year )Modded Minecraft community.Hope that CTB keep growing and light up the Modded Minecraft community.
BTW CurseForge needs CTB 2
I agree completely, I no longer think of it as a mod anymore, more of a game of it's own! I just released it on CurseForge too =)
Hey everyone, Call to Battle 2 has been released! Get it here!
A bit new to minecraft and installed Forge and CTB today. I am trying to play deathmatch from following a youtoube video. I suppose that /ww2Gamerule got renamed to /ctbGamerule
When I do /ctbGamerule gameType TDM I get two messages:
This gamerule is not available (in red)
CTB Gamerule updated (in white)
Then my inventory bar becomes about 5 pixels high and pressing E does nothing.
Anyone that could give me a hand with this? just trying to do a deathmatch
1. please allow us the have the default minecraft screen, I can't stand it whenever mods change it, especially whenever that means that two mods will collide with each other.
2. I have an issue with the 'hold' rather than 'toggle' of the sights now, I use a trackpad so now I have to reconfigure the controls.
thanks for your attention
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
If you want the default title screen, download a custom title screen mod.
As for the scope change, I am not sure why Beardie did that. But think for a second: If you aim down the sights of a gun, do your arms magically lock in place?
Probably not, you still have to hold your arms up. (Even if it's subconsciously.)
Rollback Post to RevisionRollBack
You took the time out of your day to read my signature, so have a prize.
If you want the default title screen, download a custom title screen mod.
As for the scope change, I am not sure why Beardie did that. But think for a second: If you aim down the sights of a gun, do your arms magically lock in place?
Probably not, you still have to hold your arms up. (Even if it's subconsciously.)
Thanks for that idea, and that might be what I end up doing though I'll have to make sure it works with texture packs and other on screen modded buttons, because it seems as though he fixed a lot of issues that were in the first one. My reason why the sights won't work is because my trackpad can only register one click at a time (whether its a right or left click, which makes shooting while ADS impossible), and this is the case for a lot of track pads (especially macs).
....So
I just tried the custom menu screen mod, and it loads up as Call to Battle screen, but then flips back to the custom screen if I click a button, then will flip back again in the same manner vice versa... so my request still stands.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Another thing I was wondering, what ever happened to the fogDistance command? I was hoping that you would improve this, but it appears as though you just removed it...
It's kinda funny though that this mod has better gaming mechanics than Call of Duty Infinite Warfare and Black Ops 3 XD
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Sorry if this isn't the right place for suggestions but I have a few of them, I hope they aren't too hard to implement :
1. Gun GUI :
It would be really nice if we could see how much ammo we have in our gun and how much magazines/ammo we have in our inventory while using the gun ( without the need to get in our inventory)
2.Ammo bag:
Ammo takes way too much space in our inventory that we often need for other stuff like mining, tinkering, building, mob loot and so on. Besides that solders in WW2 always had bags separate from their backpacks where they would carry ammo, magazines and emergency supplies. It would be great if we could have bags (maybe different bags with different storage levels) that we would either carry in our inventory or equip in an additional armor slot where we could store our ammo and medical supplies. Being able to reload directly from the bag without pulling the ammo out and putting it in inventory would be great too, as well as using medical supplies while they are in the bag (using a hotkey)
3.Medical tents:
Back in the WW2 they had tents where meds would help wounded soldiers heal. Adding such tents that act like bed except that they function during the day, they don't make too much time pass and players heal while laying in them would be great. Another great addition would be making them have inventory that would accept medical supplies and making them required for said healing to work.
4.Ways to automatize ammo/medical supplies production:
Lot of the people don't use Call to Battle alone, lots of them use it in conjunction with technical mods like IC2, BuildCraft, Thermal Expansion, Ender IO and such, having a way to pump required materials into the workbench and have automatic output would be a great addition.
Another alternative is adding regular shaped workbench crafting recipes that would use the required amount of materials so that automatic workbenches can be used, it would be great if this could be toggleable in the settings.
5.Ammo refill:
Throwing empty magazines is pretty wasteful so back in the WW2 solders used to refill them when they had enough time, and they would do it on the go. Being able to refill them using already crafted ammo in our 2x2 crafting station just like we can repair our vanilla tools would be awesome. The idea here is that if you would put 40 bullets next to 100 bullet magazine it would add 40 bullets to it so if it had 20 bullets before now it would have 60. If you would put two stacks of 40 bullets next to 100 bullet magazine it would add 80 bullets, if you would put 3 stacks (120 bullets) it would fill it up completely and return 20 bullets.
6.Toggleable music:
Some people (like me) like vanilla Minecraft music more, having an option to toggle between vanilla music and Call to Battle music would be amazing.
7. Flashbangs (would add blindness effect in an area), smoke bombs (would create fog in an area),, gas bombs (would create colored fog and add poison effect in an area), no need for any comments here
8. Tents with chests and beds, as well as campfires and flags. No need to explain
9. Different uniforms
10. Canned food :
Could be made from any meat in a machine, would add more hunger points and would be faster to consume.
All in all, it's an amazing mod but could surely use these things added
Looks amazing! Keep up the good work.
when will the server be back up, or is it only up during specific times? Dying to play this on a server.
The server will be back up after the release of CTB 2, once I manage to save enough funds =P
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Hey don't forget about CurseForge!When will we see Vale of Shadows and CTB 2 projects with their trailers on CurseForge?(mods can come later,just want to see these projects on curse)
I just can't wait testing them out!
I always forget about curseforge because they don't make things easy =(
You can't just use the same download link, you have to clear your project of all thumbs.db and upload it to curse, so I always forget about it, which is why I also forget to update the mods there too...... Vale of Shadows is released though and can be downloaded from planetminecraft and minecraft forum
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
I always forget about curseforge because they don't make things easy =(
You can't just use the same download link, you have to clear your project of all thumbs.db and upload it to curse, so I always forget about it, which is why I also forget to update the mods there too...... Vale of Shadows is released though and can be downloaded from planetminecraft and minecraft forum
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
As the video states it will be released sometime Winter 2017! I know it will be done by the end of the year for sure, but when exactly I cannot say, depends on life =P
https://calltobattle.indiemade.com/blog
I've got a blog going on the website, where I will be writing about new features, as well as announce any future contests!
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
We are on the verge of Call to Battle 2's release! Find out more here:
https://calltobattle.indiemade.com/blog/verge-call-battle-2
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Looks great, i cant wait
After reading the latest blog,I feel that the mod has evolved to a decent First Person Shooter game using Minecraft as engine,which in my opinion, can compete with top notch WW1,2 era shooters like COD WW2 and BF1 (please don't start a war :P).
There aren't many mods which can do all the following: quality content , clean UI and system , stable community.The release of CTB 2 will really mean a lot to the decaying (maybe -0.1% per year )Modded Minecraft community.Hope that CTB keep growing and light up the Modded Minecraft community.
BTW CurseForge needs CTB 2
I agree completely, I no longer think of it as a mod anymore, more of a game of it's own! I just released it on CurseForge too =)
Hey everyone, Call to Battle 2 has been released! Get it here!
https://minecraft.curseforge.com/projects/call-to-battle-2-authentic-world-war-2-experience
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Call to Battle 2 released on Technic as well! Drop a like and/or install to help improve it's ranking =D
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
ScottehBoeh released a neat video of the Official Server, check it out!
Check out my other mods on MinecraftForum or my old 1.6.4 mods here: http://www.planetminecraft.com/member/beardielover/ Working on updating them to 1.7, once that is done will upload them here.
Guys,
A bit new to minecraft and installed Forge and CTB today. I am trying to play deathmatch from following a youtoube video. I suppose that /ww2Gamerule got renamed to /ctbGamerule
When I do /ctbGamerule gameType TDM I get two messages:
This gamerule is not available (in red)
CTB Gamerule updated (in white)
Then my inventory bar becomes about 5 pixels high and pressing E does nothing.
Anyone that could give me a hand with this? just trying to do a deathmatch
I have two personal issues with the new version:
1. please allow us the have the default minecraft screen, I can't stand it whenever mods change it, especially whenever that means that two mods will collide with each other.
2. I have an issue with the 'hold' rather than 'toggle' of the sights now, I use a trackpad so now I have to reconfigure the controls.
thanks for your attention
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
If you want the default title screen, download a custom title screen mod.
As for the scope change, I am not sure why Beardie did that. But think for a second: If you aim down the sights of a gun, do your arms magically lock in place?
Probably not, you still have to hold your arms up. (Even if it's subconsciously.)
You took the time out of your day to read my signature, so have a prize.
Thanks for that idea, and that might be what I end up doing though I'll have to make sure it works with texture packs and other on screen modded buttons, because it seems as though he fixed a lot of issues that were in the first one. My reason why the sights won't work is because my trackpad can only register one click at a time (whether its a right or left click, which makes shooting while ADS impossible), and this is the case for a lot of track pads (especially macs).
....So
I just tried the custom menu screen mod, and it loads up as Call to Battle screen, but then flips back to the custom screen if I click a button, then will flip back again in the same manner vice versa... so my request still stands.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Another thing I was wondering, what ever happened to the fogDistance command? I was hoping that you would improve this, but it appears as though you just removed it...
It's kinda funny though that this mod has better gaming mechanics than Call of Duty Infinite Warfare and Black Ops 3 XD
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Sorry if this isn't the right place for suggestions but I have a few of them, I hope they aren't too hard to implement :
1. Gun GUI :
It would be really nice if we could see how much ammo we have in our gun and how much magazines/ammo we have in our inventory while using the gun ( without the need to get in our inventory)
2.Ammo bag:
Ammo takes way too much space in our inventory that we often need for other stuff like mining, tinkering, building, mob loot and so on. Besides that solders in WW2 always had bags separate from their backpacks where they would carry ammo, magazines and emergency supplies. It would be great if we could have bags (maybe different bags with different storage levels) that we would either carry in our inventory or equip in an additional armor slot where we could store our ammo and medical supplies. Being able to reload directly from the bag without pulling the ammo out and putting it in inventory would be great too, as well as using medical supplies while they are in the bag (using a hotkey)
3.Medical tents:
Back in the WW2 they had tents where meds would help wounded soldiers heal. Adding such tents that act like bed except that they function during the day, they don't make too much time pass and players heal while laying in them would be great. Another great addition would be making them have inventory that would accept medical supplies and making them required for said healing to work.
4.Ways to automatize ammo/medical supplies production:
Lot of the people don't use Call to Battle alone, lots of them use it in conjunction with technical mods like IC2, BuildCraft, Thermal Expansion, Ender IO and such, having a way to pump required materials into the workbench and have automatic output would be a great addition.
Another alternative is adding regular shaped workbench crafting recipes that would use the required amount of materials so that automatic workbenches can be used, it would be great if this could be toggleable in the settings.
5.Ammo refill:
Throwing empty magazines is pretty wasteful so back in the WW2 solders used to refill them when they had enough time, and they would do it on the go. Being able to refill them using already crafted ammo in our 2x2 crafting station just like we can repair our vanilla tools would be awesome. The idea here is that if you would put 40 bullets next to 100 bullet magazine it would add 40 bullets to it so if it had 20 bullets before now it would have 60. If you would put two stacks of 40 bullets next to 100 bullet magazine it would add 80 bullets, if you would put 3 stacks (120 bullets) it would fill it up completely and return 20 bullets.
6.Toggleable music:
Some people (like me) like vanilla Minecraft music more, having an option to toggle between vanilla music and Call to Battle music would be amazing.
7. Flashbangs (would add blindness effect in an area), smoke bombs (would create fog in an area),, gas bombs (would create colored fog and add poison effect in an area), no need for any comments here
8. Tents with chests and beds, as well as campfires and flags. No need to explain
9. Different uniforms
10. Canned food :
Could be made from any meat in a machine, would add more hunger points and would be faster to consume.
All in all, it's an amazing mod but could surely use these things added