All comments that I post using the Google translation have been translated into English
I think there is that the order is difficult to understand is English, I'm sorry at that time
Man... This is my dream ! I used to play with IFP mod a lot back in 1.5.2. I really love that mod. It's the shame that it's not updated (although it's 'being' updated by someone else) Being able to play in that view again feels really good.
Just that one problem that exists in this mod, extra on-screen hand by shaders mod. If you can fix that, it will be really good. (Using 1.8.0)
Did you specification of ride the boat body to knock?
Rollback Post to RevisionRollBack
All comments that I post using the Google translation have been translated into English
I think there is that the order is difficult to understand is English, I'm sorry at that time
Man... This is my dream ! I used to play with IFP mod a lot back in 1.5.2. I really love that mod. It's the shame that it's not updated (although it's 'being' updated by someone else) Being able to play in that view again feels really good.
Just that one problem that exists in this mod, extra on-screen hand by shaders mod. If you can fix that, it will be really good. (Using 1.8.0)
Out of curiosity, does just the extra hand appear or does the hand and the item you're holding appear?
Well drat! That's definitely Shaders overriding the rendering system right there. Nothing I can do about that.
One bug that's outstanding is fancy items like maps not rendering. I'm at a bit of a loss what to do, as when I manually render a map it forces the rendering of the player's arms, even if those arms are set to be invisible and aren't rendered on the body. I think the first-person map model includes a copy of the player's arms, so they can't be stopped from rendering. The same issue also applies to other fancy items, like compasses and guns from Flan's mod.
From what I've heard, it's a combination of Mojang code from 1.10, code from the 1.10 version of the mod 'Quark', and a bunch of ASM.
So, who knows, maybe you'd be able to do virtually the same thing as your 1.9+ fix.
The biggest hurdle is how to let RFPR know if the player is using the Elytra or not. If there's not a setting that the Elytra makes visible then RFPR won't know if the player is moving under their power or the Elytra's.
From what I've heard, it's a combination of Mojang code from 1.10, code from the 1.10 version of the mod 'Quark', and a bunch of ASM.
So, who knows, maybe you'd be able to do virtually the same thing as your 1.9+ fix.
Looked into it further. I can tweak the rendering to the player doesn't render when wearing the elytra, but there's no way to tell if a player is holding space and jumping, or holding space and using an elytra. This results in the player model 'popping' during jumps. Not sure if that's what you want, or if you'd rather deal with the player model in first-person.
May you please animate the character eating food and maybe have it to where the hands are at least somewhat into proportion when pulling a bow?
Pulling a bow? Not a chance. That code is governed by the same base player modeling system that governs third-person rendering. Not messing with that anytime soon.
As to food: not sure if I want to tackle that. Have you seen the code that renders items in first-person?
Looked into it further. I can tweak the rendering to the player doesn't render when wearing the elytra, but there's no way to tell if a player is holding space and jumping, or holding space and using an elytra. This results in the player model 'popping' during jumps. Not sure if that's what you want, or if you'd rather deal with the player model in first-person.
Well, when the alternative is this...
I'd say it's worth a try.
A player does not hold a gun of Flan's mod!
I am using translation software.
The MOD is not compatible with the shadow MOD
Hand and has introduced will be double
There is also the head of the screen in the item bow
Version is 1.7.10 "
All comments that I post using the Google translation have been translated into English
I think there is that the order is difficult to understand is English, I'm sorry at that time
Man... This is my dream ! I used to play with IFP mod a lot back in 1.5.2. I really love that mod. It's the shame that it's not updated (although it's 'being' updated by someone else) Being able to play in that view again feels really good.
Just that one problem that exists in this mod, extra on-screen hand by shaders mod. If you can fix that, it will be really good. (Using 1.8.0)
I wonder if you would be able and willing to add the Elytra fix to 1.7.10, for compatibility with the 'Backlytra' mod.
Did you specification of ride the boat body to knock?
All comments that I post using the Google translation have been translated into English
I think there is that the order is difficult to understand is English, I'm sorry at that time
Google translate didn't work. Post in your original langauge, lets see if it works the other way around.
Out of curiosity, does just the extra hand appear or does the hand and the item you're holding appear?
Perhaps. How does the Elytra work in that mod?
With shaders, usually, both the normal first person hand appears in addition to your body & stuff from this mod.
Yes, but if you're holding an item does that item also appear?
I'll get screenshots one minute Edit:
Well drat! That's definitely Shaders overriding the rendering system right there. Nothing I can do about that.
One bug that's outstanding is fancy items like maps not rendering. I'm at a bit of a loss what to do, as when I manually render a map it forces the rendering of the player's arms, even if those arms are set to be invisible and aren't rendered on the body. I think the first-person map model includes a copy of the player's arms, so they can't be stopped from rendering. The same issue also applies to other fancy items, like compasses and guns from Flan's mod.
From what I've heard, it's a combination of Mojang code from 1.10, code from the 1.10 version of the mod 'Quark', and a bunch of ASM.
So, who knows, maybe you'd be able to do virtually the same thing as your 1.9+ fix.
the 3.3.0 for 1.10.2 does this weird gittering effect
What it looks like
And yes it is the only mod i have installed im not sure why it's doing this
Any chance of a fix?
The biggest hurdle is how to let RFPR know if the player is using the Elytra or not. If there's not a setting that the Elytra makes visible then RFPR won't know if the player is moving under their power or the Elytra's.
May you please animate the character eating food and maybe have it to where the hands are at least somewhat into proportion when pulling a bow?
Looked into it further. I can tweak the rendering to the player doesn't render when wearing the elytra, but there's no way to tell if a player is holding space and jumping, or holding space and using an elytra. This results in the player model 'popping' during jumps. Not sure if that's what you want, or if you'd rather deal with the player model in first-person.
Pulling a bow? Not a chance. That code is governed by the same base player modeling system that governs third-person rendering. Not messing with that anytime soon.
As to food: not sure if I want to tackle that. Have you seen the code that renders items in first-person?
Read it and weep, my fellow crafters.
Well, when the alternative is this...
I'd say it's worth a try.
Can you create a way to turn on and off in-game?
I don't think so.
in 1.10.2, when i walk my body jitters alot like what jimmyjim said, can you fix this?