Ok, from my post above, I think my 'plan of attack' is not going to have the desired effect, i.e. reducing mob drops. Stopping infinite water has definitely slowed me down. The problem ( well, not really a problem unless you want to go hardcore ) with Minecraft is, it has an over abundance of resources. Even with a single water source block, hoeing a 9 x 9 area is enough to sustain anyone with sufficient food fairly quickly. So, an alternative suggestion would be rather than reducing mob drops, leave them as they are - they are rare enough anyway. The issue is, once you get a single potato or carrot, with a little bonemeal, you can have a field-full in next to no time. So, the answer would be to make anything that grows, potato, wheat, etc. when you harvest it, you only get a single seed with wheat, and with portatos and carrots, a low percentage of getting a max of 2, but always a minimum of 1. The same would apply for any other food that grows from a seed (as with beetroot if you are using a later version of minecraft.). Obviously you can turn to fishing if you've found enough water to make a pool, or perhaps you were lucky enough to find a flooded basement and use that. Problem with fishing is that it ties you to one spot whilst you cast your line, so I can't see anyone doing that for too long, but catching enough fish would allow you to get enough food to go forageing a little further afield, so I guess that could be left as is.
So, now your amount of wheat never increases unless you go out and find more seeds. Portatos and Carrots would have to be grown in much larger quantities to make them worthwhile as a food source - needing more water of course, which is already much more rare because its not infinite. I think this would make the player go exploring the map much more than sometimes they currently do. Initially you could survive on rotten meat if there's nothing else around, which forces more battling, which makes you hungry quicker .........
Another thing to make it harder would be to reduce the amount of dirt you can hoe around a single water source - i.e. 3 x 3 (superhard), or 5 x 5. Not sure if that's possible, but maybe ?
Well, eventually you are always going to get enough to survive, and eventually thrive, all you can do is keep throwing a spanner in the works to slow things down, which is what my suggestions would do.
In a post apocolyptic world, things would be difficult to grow, and yields would be low for a long time after such an event, so these suggestions could be said to be inkeeping with the theme of the mod. Anyway, thanks for listening and I hope you don't find my ideas too outlandish. They would certainly give a player a really hard time over a much longer period, which is what hardcore minecrafters want ( at least I think they do, otherwise, why play hardcore ? )
The ideas you have would actually fit this mod very well and i'll definitely be looking back at this post once I get back to this mod. About the emeralds, there are no biomes that generate them at this point in time so unless you reform society there is no way to ever get them.
Could you pls add back all the old features and config features that the old version of the mod had the 1.7 version i mean with that! ps adding a feature so i can disable the oasis and desert would be helpfull!
I'll be adding a config option for them while I patch it up tomorrow night. Also in all technicality it should be rare. Speaking about the old features, they were features added from a map creator and I still don't know if I have permission to use them or not, however I will be adding some new features in the future, currently i'm a bit tied up with projects at the moment, if you want to see what i'm currently doing please check out https://www.facebook.com/ModdingLegacy/
first of all, as 115Kino has said, several times, and on the front page, he isn't going to add the cities, because it was another mod, tha GiMoe added in, with the permission of the old caretaker of the Cities mod. Kino hasn't gotten ahold of that mod maker, and thus hasn't gotten permission to add it. He has stated that he will try to add his OWN version of cities, or atleast large ruins somtime in the future. You'll just have to be patient, and use something like Recurrent complex to add them in "manually". I don't know how you would do that, but I'm sure that if you ask your modpack users for help, they'd try and help.
As for the radiated water, I think that'd be a fun thing to re-add, as well as the sleep option one. as for the tree's, you can use something like Recurrent complex again to make custom trees, as well as other wood related things, like destroyed bio-domes, with dead-shrubs instead of sapplings.
When I update save from solo party & I tried to connect (with mod on client & server side)during connection screen stay on "loggin in" when I remove the mod from server I can connect but gen is ... strange with vanilla gen.
We have build 21 Buildings that you can use to create cities or to spawn them random in the world.
Each building has 5 forms, Standard (without everything), Destroyed (without everything), Destroyed with Spawner, Destroyed with Chests (Loot in Chests), Destroyed with Spawner and Chests (Loot in Chests).
Feel free to use and edit the Buldings however you want.
We really hope you like it and that it fits.
If you will use some Buildings please leave some Credits to: Sebastrion, AchalmHans and Orangenlord.