just tested out things out on my end again by removing all mods except optifine and this mod and still no vanilla hostile mobs...
the only other test i could do is clear out my config folder to see if some random file in there has messed up my client...
At the moment it really does look like your mod some how throws a wrench into the vanilla spawn rates. I'll try to flush my configs to see if that is the problem.
my entire config file for minecraft was cleaned out so the mods recreated configs.
still no vanilla hostile mob spawns...
If some one can figure this mystery out that would be great O_o i really do love this mod and would love to keep this mod as a must for my game worlds if we can figure out why my worlds don't spawn hostile mobs...
side note before it's asked my worlds are left on normal difficulty.
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Sadly unless this gets optimized I will be taking it out of my pack due to it extremely limiting it's growth.
If the upgrades don't change the model you could use NBT data couldn't you? Not a programmer so I wouldn't know if it would function correctly like that.
Sadly unless this gets optimized I will be taking it out of my pack due to it extremely limiting it's growth.
If the upgrades don't change the model you could use NBT data couldn't you? Not a programmer so I wouldn't know if it would function correctly like that.
I don't really get what you mean by using NBT data, would you mind to elaborate?
And yes i'll try my best to optimize the models
Sadly unless this gets optimized I will be taking it out of my pack due to it extremely limiting it's growth.
If the upgrades don't change the model you could use NBT data couldn't you? Not a programmer so I wouldn't know if it would function correctly like that.
One question though, is performance boosted when you switch from the original to the uni-wing model?
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That's not what I'm talking about, the start-up seems to be registering every combination of modules as a separate model, this is the only explanation I can think of for it to be possible to use so much start-up perma-gen ram.
And NBT data is attached to items/entitys/tileentitys I was saying that it might be possible to load the data in the modules into the drone dynamically with NBT data affecting it instead of different models being loaded based on the modules, so it would be 2 models instead of insanity amounts.
Sort of how TiCo uses NBT data to change their tools. This talks about minecraft NBT data.
Are you not updating the 1.9.4 versions anymore, I remember I read somewhere you would continue 1.10.2 and 1.9.4. But I can't seem to find the newest 1.9.4 versions.
That's not what I'm talking about, the start-up seems to be registering every combination of modules as a separate model, this is the only explanation I can think of for it to be possible to use so much start-up perma-gen ram.
And NBT data is attached to items/entitys/tileentitys I was saying that it might be possible to load the data in the modules into the drone dynamically with NBT data affecting it instead of different models being loaded based on the modules, so it would be 2 models instead of insanity amounts.
Sort of how TiCo uses NBT data to change their tools. This talks about minecraft NBT data.
Actually all modules are only categorized into 4 item models depending on their rank, and yes modules are loaded dynamically from NBT, into items, or into drones, whichever you are speaking of. And everything related to save & load is done through NBT.
The only thing that can consume a lot of perma-gen ram, or ram, or CPU, or performance whatsoever, that I can think of is the drone model, the one with 4 wings. But you said the problem is only at start-up so that might not be it exactly.
But maybe i'm still having problem understanding what you meant xD I may need to work on my understanding skill. Would you care to elaborate in another way?
The Meaning of Life, the Universe, and Everything.
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By default you have 256M of perma-gen RAM which is the ram used at start time to load models textures code etc into the game,
And it seams that this mod is using a lot of that for some reason.
By default you have 256M of perma-gen RAM which is the ram used at start time to load models textures code etc into the game,
And it seams that this mod is using a lot of that for some reason.
just tested out things out on my end again by removing all mods except optifine and this mod and still no vanilla hostile mobs...
the only other test i could do is clear out my config folder to see if some random file in there has messed up my client...
At the moment it really does look like your mod some how throws a wrench into the vanilla spawn rates. I'll try to flush my configs to see if that is the problem.
ok a just tested again this time
your mod & optifine was installed.
my entire config file for minecraft was cleaned out so the mods recreated configs.
still no vanilla hostile mob spawns...
If some one can figure this mystery out that would be great O_o i really do love this mod and would love to keep this mod as a must for my game worlds if we can figure out why my worlds don't spawn hostile mobs...
side note before it's asked my worlds are left on normal difficulty.
well guess im updating forge so i can finally play minecraft
So was that really just a forge problem?
(FYI If it was really just forge then the reason drones still spawn because I did not use normal mob spawn method)
You guys were having the same old forge version?
was using the stable forge version. O_o so didn't think it could be forge... sad to say
Sadly unless this gets optimized I will be taking it out of my pack due to it extremely limiting it's growth.
If the upgrades don't change the model you could use NBT data couldn't you? Not a programmer so I wouldn't know if it would function correctly like that.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
I don't really get what you mean by using NBT data, would you mind to elaborate?
And yes i'll try my best to optimize the models
One question though, is performance boosted when you switch from the original to the uni-wing model?
That's not what I'm talking about, the start-up seems to be registering every combination of modules as a separate model, this is the only explanation I can think of for it to be possible to use so much start-up perma-gen ram.
And NBT data is attached to items/entitys/tileentitys I was saying that it might be possible to load the data in the modules into the drone dynamically with NBT data affecting it instead of different models being loaded based on the modules, so it would be 2 models instead of insanity amounts.
Sort of how TiCo uses NBT data to change their tools.
This talks about minecraft NBT data.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
Sorry I stopped 1.9.4 long ago
Actually all modules are only categorized into 4 item models depending on their rank, and yes modules are loaded dynamically from NBT, into items, or into drones, whichever you are speaking of. And everything related to save & load is done through NBT.
The only thing that can consume a lot of perma-gen ram, or ram, or CPU, or performance whatsoever, that I can think of is the drone model, the one with 4 wings. But you said the problem is only at start-up so that might not be it exactly.
But maybe i'm still having problem understanding what you meant xD I may need to work on my understanding skill. Would you care to elaborate in another way?
By default you have 256M of perma-gen RAM which is the ram used at start time to load models textures code etc into the game,
And it seams that this mod is using a lot of that for some reason.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
Although I might just be staring at the wrong bunny.
I'll do testing at some point.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
I suppose you have tested the game with this mod only. If other tests came out clearer please tell me
i need this mod in 1.7.10
there's the second model already but yeah i'm planning on adding a lot more models
I'm sorry to say 1.7.10 won't come out soon due to lots of reasons
i found a HUGE bug!
when you go to the nether and attack a zombie pigman the drone will attack you too!!
PLEASE FIX THIS!!!!!!
XD Dronarchy!
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
Where is the latest download for 1.10.2? i have.1.0.3 and i want v.1.4.0
help?
EDIT: ok i have the lastest update now.
What module do you install to pick up players? And if it's Multi Transport, how do i do it?