The Meaning of Life, the Universe, and Everything.
Join Date:
10/26/2010
Posts:
92
Minecraft:
jumpsplat120
Member Details
I'm getting duplicates of items in the loot tables, even though there aren't duplicates in the configs. It's not happening for all of the strainers, but it is happening for most of them. The config is here: http://pastebin.com/PshjCa7S
http://pastebin.com/HwwhaYn4 would not letme create worlds or load up a test one i had seems to think that a item filter block from another block is in it and getting a ticking entity of some sourt any ideas on how to fix my issue the paste bin is my crash log
Hello! Since you did not put any mod pack statements, am i allowed to use in my mod pack? It will be greatly appreciated if you notify mod packers if you allow for redistribution in mod packs. Thanks!
Hello! Since you did not put any mod pack statements, am i allowed to use in my mod pack? It will be greatly appreciated if you notify mod packers if you allow for redistribution in mod packs. Thanks!
Yes, of course you are allowed to. You can put it into any pack as long as you don't monetize the mod or the pack.
Changelog for v1.3.1:
-> Added: Added a tooltip in the Strainer GUI which pops up if the player uses a Bait while it's not needed.
-> Fixed: Fixed two issues with the Bait Pot recipe.
----> (1): Crafting the Bait Pot with exactly 8 worms would always lead to a fill level of 8, regardless of how filled it was before.
----> (2): You were able to add irrelevant items to the recipe and it would still be counted as valid. Those items were deleted after crafting.
-> Fixed: The Strainer will now check its own block before it changes its model to prevent an unknown issue which lead to a crash.
-> Changed: Changed the order for the Garden Trowel recipe. The ingredients need to be arranged diagonal instead of vertical.
-> Changed: Changed some textures from 32x32 to 16x16 so it fits more into vanilla minecraft (Blocks / Strainer textures are still 32x32).
Leaving this here in case it's a problem that needs solving, but seeing as i'm just modifying an existing pack and didnt really need this i'll just be removing this mod for now anyways. Crashing server (but not client?) with an error on load.
Leaving this here in case it's a problem that needs solving, but seeing as i'm just modifying an existing pack and didnt really need this i'll just be removing this mod for now anyways. Crashing server (but not client?) with an error on load.
1 question:
i want to keep the fisher's strainer as it's use and not dip into the survivalist's strainer, but how would i make either the fisher's not need a bait pot or make the bait pot infinite? i don't want my players of my adventure modpack to constantly need bait.
I love this mod BTW, makes fishing not take 2 days to get enough fish. it also got me beginning armour! lol
Hi there ! Really awesome mod. Aside its creativity, would be very helpful in survival. I also love things when they makes you able to gather basic resources with cheap equipments, and also creating realistic project like that. Ex Nihilo's Skyblock Companion Mod also has features like that i love ah, sorry for adversiting if forbidden
Another thing that i want to say is, i found it a bit too easy to gather resources from strainers. Just with one bucket of water, players are able to make plenty of strainers work fine (even if with loss of efficiency). And finding water source is not gonig to be neccessary. So i thought something as a solution that i wrote down there, if you want to hear of course !
i think putting an environmental requirement for strainers to work might solve the problem, such as putting a requirement like a number of adjacent water sources (not flowing water) must be in contact with the location where the strainer net is. To explain further, a poured bucket of water will have no any adjacent water sources, it will be just itself. But breaking a block from edge of a ocean or a river will make water flow through the way, (like your first picture on the thread.) and if a strainer would placed here will have the rest of the water source blocks as adjacent block in the river/ocean. So players end up finding rivers or oceans to use strainers. Or make themselves a artifical water pool to use them. I hope i explained it well.
Anyways, i LOVE it ! Hope to continuation of creative ideas !
Sorry, a 1.7.10 version is not going to happen. I'm working on other projects at the moment.
I really do like this mod but i wish you could add in items with Custom NBT Data or even special Enchantments.
My question is however how did you allow the Enchanted book to get Enchantments without even having it in the Config?
The Enchanted Book is a special case. It is automatically enchanted after the item is being detected.
The type of enchantment can be any enchantment that is registered and the level is also choosen randomly (between 1-30).
Another special case are damageable items like armor or tools.
Those items will have a random durability between 1 to maximum.
I will maybe add nbt configuration in the future, but for now I'm busy with other projects.
i can get items to work with this but they get broken textures i was adding cobblestone, and redstone
any help would be greatly appreiciated
You mean adding items to the loot table ?
You're probably using the wrong meta data. Make sure you use the meta data 0 if the block or item has no other variations.
(Some items/blocks have different colors/variants, for example wool. Cobblestone and Redstone Dust do not.)
If it still does not work copy the loot table content and post it to www.pastebin.com I will then take a look at it.
I'm getting duplicates of items in the loot tables, even though there aren't duplicates in the configs. It's not happening for all of the strainers, but it is happening for most of them. The config is here: http://pastebin.com/PshjCa7S
And here's a couple picture's showing what's going on: http://imgur.com/a/axjgi
I was wondering if it was maybe a category thing, considering it's the only thing I didn't understand what the purpose of it was.
First of all: At least one of your config parts is wrong. You forgot to add "solid" to the strainer id:
Afterwards open the config file (/config/waterstrainer/waterstrainer.cfg) and set loot table sharing to false:
That should fix it.
Oh woops, didn't even notice that first one, thank you. And thank you for the the other bit too.
http://pastebin.com/HwwhaYn4 would not letme create worlds or load up a test one i had seems to think that a item filter block from another block is in it and getting a ticking entity of some sourt any ideas on how to fix my issue the paste bin is my crash log
thank you i feel like a fool now
Hello! Since you did not put any mod pack statements, am i allowed to use in my mod pack? It will be greatly appreciated if you notify mod packers if you allow for redistribution in mod packs. Thanks!
Does Modpacks : https://goo.gl/XHkXxu
Yes, of course you are allowed to. You can put it into any pack as long as you don't monetize the mod or the pack.
Changelog for v1.3.1:
-> Added: Added a tooltip in the Strainer GUI which pops up if the player uses a Bait while it's not needed.
-> Fixed: Fixed two issues with the Bait Pot recipe.
----> (1): Crafting the Bait Pot with exactly 8 worms would always lead to a fill level of 8, regardless of how filled it was before.
----> (2): You were able to add irrelevant items to the recipe and it would still be counted as valid. Those items were deleted after crafting.
-> Fixed: The Strainer will now check its own block before it changes its model to prevent an unknown issue which lead to a crash.
-> Changed: Changed the order for the Garden Trowel recipe. The ingredients need to be arranged diagonal instead of vertical.
-> Changed: Changed some textures from 32x32 to 16x16 so it fits more into vanilla minecraft (Blocks / Strainer textures are still 32x32).
Leaving this here in case it's a problem that needs solving, but seeing as i'm just modifying an existing pack and didnt really need this i'll just be removing this mod for now anyways. Crashing server (but not client?) with an error on load.
Crash Report: http://pastebin.com/sM6Tm2cf
Any more information ?
I just tested it on my dedicated server and it worked fine. I'll look into it.
Edit: The crash is caused by the FarseekCoreMod (Thanks to Xathz for that information).
1 question:
i want to keep the fisher's strainer as it's use and not dip into the survivalist's strainer, but how would i make either the fisher's not need a bait pot or make the bait pot infinite? i don't want my players of my adventure modpack to constantly need bait.
I love this mod BTW, makes fishing not take 2 days to get enough fish. it also got me beginning armour! lol
Fuzz
'cause i can
That is currently not possible since the Strainer and Bait interaction is hard-coded.
I could add a creative Bait Pot or make a config option for it. I'll see what I can do if I find the time for it.
Yeah, a creative Bait pot would be great!
... but i only ask if you can update that mechanic also for 1.9.4 'cause i'm making a modpack on that version.
Fuzz
'cause i can
That's not a problem since 1.9.4 and 1.10 can use the same file.
Changelog for v1.3.2:
-> Added: New Item: Infinite Bait Pot = Contains infinite bait (Creative only)
Hi there ! Really awesome mod. Aside its creativity, would be very helpful in survival. I also love things when they makes you able to gather basic resources with cheap equipments, and also creating realistic project like that. Ex Nihilo's Skyblock Companion Mod also has features like that i love ah, sorry for adversiting if forbidden
Another thing that i want to say is, i found it a bit too easy to gather resources from strainers. Just with one bucket of water, players are able to make plenty of strainers work fine (even if with loss of efficiency). And finding water source is not gonig to be neccessary. So i thought something as a solution that i wrote down there, if you want to hear of course !
i think putting an environmental requirement for strainers to work might solve the problem, such as putting a requirement like a number of adjacent water sources (not flowing water) must be in contact with the location where the strainer net is. To explain further, a poured bucket of water will have no any adjacent water sources, it will be just itself. But breaking a block from edge of a ocean or a river will make water flow through the way, (like your first picture on the thread.) and if a strainer would placed here will have the rest of the water source blocks as adjacent block in the river/ocean. So players end up finding rivers or oceans to use strainers. Or make themselves a artifical water pool to use them. I hope i explained it well.
Anyways, i LOVE it ! Hope to continuation of creative ideas !