Souls is a hardcore post-death inventory storage mod. After you die, an angry Soul that holds your inventory will spawn. Good luck!
Features
When you die, a Soul spawns. It will hold your items and equip your armor if any are available. You must kill the Soul to get your items back, or you can use the Pickpocket's Gauntlet to try to steal them back.
Souls will fight back if you attack them but will de-aggro after you die.
A Soul Identifier can be used to view information about a Soul, including the name of the Soul's owner, the amount of time since they died, and the number of items being held. The Identifier can be crafted with a Book and an Ender Pearl.
The Pickpocket's Gauntlet can be used to attempt to steal items from a Soul. If the thief fails, however, the Soul will attack. By default, the Pickpocket's Gauntlet has a 10% success rate and 16 charges that can be refilled using Ender Pearls. The Gauntlet can be found in village blacksmith chests.
Souls is highly configurable in order to provide the level of difficulty that you want; you can change anything from making Souls equip the best weapons and armor in their inventory to making Souls completely passive.
Images
A player prepares to steal items from a Soul using the Pickpocket's Gauntlet.
A Soul after a player uses the Pickpocket's Gauntlet to steal its chestplate.
A player uses a Soul Identifier to view information about a Soul.
Installation
If you intend to use this mod in an existing world, backup your world first!
But nothing drop after I kill the soul by bow,was anything wrong?
And any possible to make soul spawn behind lava? for now soul could not spawn if player die in lava lake or void
Your items should drop from the Soul under any circumstances, but the items will still vulnerable to the environment as they always are. If the issue continues and you're sure the items are not being removed by an external factor, let me know the specific circumstances it's occurring under.
Like items, Souls will spawn under any circumstances, but by default they're vulnerable to things like lava and suffocation. If you want to block all damage to Souls by damage except players, enable souls.preventDamage in Souls.cfg.
Rollback Post to RevisionRollBack
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Thanks for your work. One more question, for the option "# The amount of time, in hours, after which Souls will automatically die and drop their items. Set this to a negative value to make Souls never automatically die.", what is the unit of time?
Hours. It's included in the portion you quoted: "The amount of time, in hours, after which..."
Rollback Post to RevisionRollBack
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Pickpocket cannot be charged. I have watched the video. I doesn't work.
I can assure you that it does work. I've just tested the latest version to confirm this. Keep in mind that you can only refill it in survival mode and you must right-click on a block while sneaking; right-clicking air will not work.
Rollback Post to RevisionRollBack
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Suggestion: Advanced souls AI to prevent them from getting into simple traps
While soul in a non-aggressive mode, it can be easily pushed into the trap.
Burning block for example. Or player can trap it in the 3x3 box, leaving only front-bottom blocks non-placed, which allows player to attack the soul's legs without being attacked in response (because soul can't "see" player that way).
Firstly I suggest to make souls to walk in a certain radius. This makes it harder to push them somewhere.
Maybe you can make a check for dangerous blocks? So they'll avoid them.
I understand that "soul" is just player's "ghost", carrying their items and it's not intended to be smart as player, but currently there is no complexity to get my items back at all.
My friend, for example, just locks soul in the circle using blocks, leaving it's legs exposed to attacks. Soul can't strike back because it can't see him.
Souls is a hardcore post-death inventory storage mod. After you die, an angry Soul that holds your inventory will spawn. Good luck!
Features
Images
A player prepares to steal items from a Soul using the Pickpocket's Gauntlet.
A Soul after a player uses the Pickpocket's Gauntlet to steal its chestplate.
A player uses a Soul Identifier to view information about a Soul.
Installation
Modpacks
Can you use this mod in your modpack? Absolutely! It's recommended to provide a link back to the mod's CurseForge page, but that's up to you.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Love this concept a lot. Will definitely be adding this to my repertoire.
Version 1.0.1 has been released for 1.10 and 1.8.9.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
A new grave mechanic that is very unique and interesting. Hope you keeping making additions!
Yes, anything that would normally drop on the ground when you die will be added to the Soul's inventory.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Version 1.0.1 has been released for MC 1.10.2.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Nice mod!
But nothing drop after I kill the soul by bow,was anything wrong?
And any possible to make soul spawn behind lava? for now soul could not spawn if player die in lava lake or void
Your items should drop from the Soul under any circumstances, but the items will still vulnerable to the environment as they always are. If the issue continues and you're sure the items are not being removed by an external factor, let me know the specific circumstances it's occurring under.
Like items, Souls will spawn under any circumstances, but by default they're vulnerable to things like lava and suffocation. If you want to block all damage to Souls by damage except players, enable souls.preventDamage in Souls.cfg.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Thanks for reply,I hope my poor English did not trouble you too much
here is a translation for your mod
# Souls - Language File
# UNITED STATES - Chinese zh_CN
# ENTITIES
entity.Souls.Soul.name=再生之魂
# ITEMS
item.Souls.PickpocketGauntlet.name=盗贼手套
item.Souls.CreativePickpocketGauntlet.name=创造模式的盗贼手套
item.Souls.SoulIdentifier.name=灵魂分析器
item.Souls.EnderJewel.name=末影宝石
# STRINGS - ITEM DESCS
string.Souls.identifier=这个灵魂来自 %s, 在 %s 以前死亡, 当前拥有 %s 个物品.
string.Souls.soulIdentifier.desc=用灵魂分析器来看灵魂的信息.
string.Souls.pickpocketGauntlet.desc=用盗贼手套来尝试偷取灵魂的物品 (%s 的成功率).潜行时右键可以用背包内的末影珍珠充填使用次数.
string.Souls.creativePickpocketGauntlet.desc=用盗贼手套来尝试偷取灵魂的物品 (%s 的成功率).
# STRINGS - SUBTITLES
string.Souls.pickpocketSuccess=偷取成功!
string.Souls.identifierUse=使用灵魂分析器
# STRINGS - MISC
string.Souls.charges=可使用次数
string.years=年
string.months=月
string.weeks=周
string.days=日
string.hours=小时
string.minutes=分钟
string.seconds=秒
string.and=和
I‘m pretty sure that soul will disappear and leave nothing if they kill by arrow and bow (in 1.7.10 version,with only one mod)
No problem at all, your English is quite good! Thanks for the translations, I'll include those in the next update with credit to you.
I'll investigate that issue when I get home later tonight. Thanks for letting me know about it.
EDIT: Fixed in version 1.0.2. The translations will be included in the next content update.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Version 1.0.2 has been released for MC 1.10.2, 1.9.4, 1.8.9, and 1.7.10.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Version 1.0.3 has been released for MC 1.10.2.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Thanks for letting me know of this issue. Just fixed it in version 1.0.3.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Hours. It's included in the portion you quoted: "The amount of time, in hours, after which..."
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Version 1.1.0 has been released for MC 1.10.2.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
I can assure you that it does work. I've just tested the latest version to confirm this. Keep in mind that you can only refill it in survival mode and you must right-click on a block while sneaking; right-clicking air will not work.
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Version 1.1.1 has been released for MC 1.10.2.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Version 1.1.2 has been released for MC 1.10.2.
Changes:
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Souls will spawn whenever a player dies, regardless of source of death. What sources have you tried?
Realistic Torches - Causes torches to burn out after a configurable amount of time.
Nature's Compass - A utility item that allows you to search for any biome's location in the world.
Notes - Provides a clientside in-game notepad.
Souls - After you die, a hostile Soul that stores your inventory will spawn.
Auto Refresh - Automatically refreshes your server list and alerts you when your selected server comes online.
Pick Block Plus - A clientside mod that significantly improves the vanilla pick block function.
And a few others that we don't talk about.
Suggestion: Advanced souls AI to prevent them from getting into simple traps
While soul in a non-aggressive mode, it can be easily pushed into the trap.
Burning block for example. Or player can trap it in the 3x3 box, leaving only front-bottom blocks non-placed, which allows player to attack the soul's legs without being attacked in response (because soul can't "see" player that way).
Firstly I suggest to make souls to walk in a certain radius. This makes it harder to push them somewhere.
Maybe you can make a check for dangerous blocks? So they'll avoid them.
I understand that "soul" is just player's "ghost", carrying their items and it's not intended to be smart as player, but currently there is no complexity to get my items back at all.
My friend, for example, just locks soul in the circle using blocks, leaving it's legs exposed to attacks. Soul can't strike back because it can't see him.