Simply Conveyors & More hopes to become an alternative to pipes from other mods. It adds a unique (and aesthetic) way of transferring items from place to place. It also has many utilities for creating mob farms.
Transitioning from versions before 3.0.0 to 3.0.0+, you may notice conveyors change type and/or completely disappear. This is an unavoidable change with how conveyors work now.
(This screenshot is now outdated. New versions will come soon.)
Almost every conveyor reacts to redstone in some way. If it isn't working, try powering it.
Normal Conveyors
Can push virtually any type of Entity. When powered they turn off.
Advanced Conveyors
Advanced Conveyors are conveyors capable of having items piped on and off of them. They do not automatically input or output items.
Modular Conveyors
Modular Conveyors are conveyors capable of having up to 3 modules, and a track put into them. Modules are for more active features such as dropping items straight into inventories below, or hurting mobs. The track is for more passive abilities such as preventing fall damage and slowing the conveyor down. Shift-right click on the Modular Conveyor to open it's GUI.
Inverse Conveyors
Every single type of conveyor has an Inverse orientation. You can craft them by putting the conveyor in the crafting table.
Vertical Conveyors
Vertical Conveyors are conveyors which propel entities directly upwards. Only Normal conveyors have this orientation.
Modules
Modules let you modify the features of Modular Conveyors
Dropper Module
The Dropper Module drops items straight into the inventory below, also prioritizing putting fuel in fuel slots.
Input I/O Module
The Input I/O Module is an upgraded Dropper Module. It let's you output from behind the conveyor, and input in front of the conveyor.
Spike Modules
There are 3 different types of spike modules. Iron, Gold, and Diamond.
Gold and Diamond are capable of dropping XP orbs, and Diamond can drop player-only loot. Iron and Gold do 6 damage while Diamond does 7.
Holding Module
The Holding Module locks entities into place, but only while powered.
Tracks
Tracks are for adding passive features to conveyors such as fall damage prevention.
Sponge Track
The Sponge Track blocks all fall damage a living entity will take when it lands on the block.
Webbed Track
The Webbed Track slows entities down to roughly 1/3rd the normal speed they would move on the conveyor.
Conveyor Resistance Boots
Prevent conveyors from propelling you in any way. Great while building conveyors so you don't get propelled into your mob farms and etc.
Mix and Match
A great thing about the Modular Conveyor is the fact you can make multiple different combinations of modules and tracks. You can use the Spike Module and Dropper Module in tandem to automatically put loot from mobs into a chest below the conveyor. The possibilities are very unique.
It's a completely intentional feature. Allows you to prevent yourself from going into a mob farm or etc if you get stuck on a conveyor (since they auto-center).
Could it be possible to make a config feature to prevent this? I'm trying my best to use these as an obstacle for something and it's kinda all ruined when you can just sneak and break it...
Could it be possible to make a config feature to prevent this? I'm trying my best to use these as an obstacle for something and it's kinda all ruined when you can just sneak and break it...
No problem. It'll release sometime tomorrow most likely. Depends on if I get a lot more bug reports or not by the time I get home from school tomorrow.
Thanks a ton :P.
Simply Conveyors 1.0.1 is now out because I forgot to enable the recipes for all the conveyors. I'm an idiot.
Also released 1.0.2 because of how different the holding conveyor's recipe was from all the other conveyors.
1.0.3 is currently under review! It'll be up on CurseForge in a bit. Details below:
- Removed the TileEntity from both of the Holding Conveyors. (You can now piston every single conveyor except the stairs)
- Added the brand new Hopper Conveyor! It automatically exports items into any inventory below it that pass over it.
- Fixed weird server syncing issues caused by Biomes O' Plenty.
Nope. Conveyors are shorter than a full block, therefore they are not able to spawn on the conveyors.
How do you turn conveyers?
Bug: Crouching stops movement on conveyors
It's a completely intentional feature. Allows you to prevent yourself from going into a mob farm or etc if you get stuck on a conveyor (since they auto-center).
Could it be possible to make a config feature to prevent this? I'm trying my best to use these as an obstacle for something and it's kinda all ruined when you can just sneak and break it...
Um, yeah I can. I'll add it in the next update.
Thank you!
No problem. It'll release sometime tomorrow most likely. Depends on if I get a lot more bug reports or not by the time I get home from school tomorrow.