The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2014
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are the boss mobs only summonable with the spawneggs, or can you also do /summon for them? because i've been trying to /summon them and i can't find them in the list of summons.Cause for my hydragames series i need to be able to /summon them
I noticed but hey, maybe add star fury, since you've got stars-falling-onto-hit-targets ai down. Maybe star wrath or even meowmere!
EDIT: S.D.M.G.
EDIT 2: Terraria update for this block
EDIT INTENSIFIES: Terraria lucky block. I know your the guy to do it
lol, I probably won't make a terraria lucky block. I do have a mod planned, though, that would add terraria-like tool qualities to tools, using vanilla effects and the effects from Potion Core (like reach and such).
are the boss mobs only summonable with the spawneggs, or can you also do /summon for them? because i've been trying to /summon them and i can't find them in the list of summons.Cause for my hydragames series i need to be able to /summon them
~Void
You can't directly /summon them, as they are based on vanilla mobs (with armor and such). You can summon them if you know the tag, which is inside the addon, in config/general/creative_menu_additions.txt. All the spawn eggs are at the bottom, and you'll want to copy the last part of the entry, inside the EntityData:{} part of the tag, and paste it in your /summon command.
For instance, for the first one (Astral Bob), you can do /summon LuckyProjectile ~ ~ ~ {}, and inside the {}, paste what's inside the EntityData for that entry, so
/summon LuckyProjectile ~ ~ ~ {item:{id:lucky:lucky_block_astral},impact:[0:"group(type=difficulty,ID=hard;type=entity,ID=lootplusplus.ThrownItem,NBTTag=(ItemThrown=lootplusplus:astral.label,CustomName=$e$lAstral Bob,CustomNameVisible=true,Riding=(id=Zombie,Equipment=[(id="lootplusplus:astral.star_slicer",Count=1,tag=(display=(Name="$e$lBob's Star Slicer",Lore=["$7Star Strike I","","$rSlices through the heavens with","$reach swing. May bring shooing","$rstars down on your foes."]),ench=[(id=17,lvl=#rand(1,3)),(id=18,lvl=#rand(1,3)),(id=19,lvl=#rand(1,2)),(id=21,lvl=#rand(1,5))],AttributeModifiers=[(AttributeName=generic.attackDamage,Name=attack,Amount=10,Operation=0,UUIDLeast=10,UUIDMost=2),(AttributeName=potioncore.reach,Name=reach,Amount=10,Operation=0,UUIDLeast=10,UUIDMost=1)])),(id=lootplusplus:astral.lucky_boots,Count=1,Damage=0,tag=(ench=#luckyBootsEnchantments,display=(Name="$e$lBob's Lucky Boots"))),(id=lootplusplus:astral.lucky_leggings,Count=1,Damage=0,tag=(ench=#luckyLeggingsEnchantments,display=(Name="$e$lBob's Lucky Pants"))),(id=lootplusplus:astral.lucky_chestplate,Count=1,Damage=0,tag=(ench=#luckyChestplateEnchantments,display=(Name="$e$lBob's Lucky Chestplate"))),(id=lootplusplus:astral.lucky_helmet,Count=1,Damage=0,tag=(ench=#luckyHelmetEnchantments,display=(Name="$e$lBob's Lucky Helmet")))],DropChances=[#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f],CustomName="$e$lAstral Bob",CustomNameVisible=true)))"]}
Another way you could summon them is to use the spawn eggs in dispensers, which might be a whole lot easier.
lol, I probably won't make a terraria lucky block. I do have a mod planned, though, that would add terraria-like tool qualities to tools, using vanilla effects and the effects from Potion Core (like reach and such).
Sounds like a plan! When might something like this happen tho?
You can't directly /summon them, as they are based on vanilla mobs (with armor and such). You can summon them if you know the tag, which is inside the addon, in config/general/creative_menu_additions.txt. All the spawn eggs are at the bottom, and you'll want to copy the last part of the entry, inside the EntityData:{} part of the tag, and paste it in your /summon command.
For instance, for the first one (Astral Bob), you can do /summon LuckyProjectile ~ ~ ~ {}, and inside the {}, paste what's inside the EntityData for that entry, so
/summon LuckyProjectile ~ ~ ~ {item:{id:lucky:lucky_block_astral},impact:[0:"group(type=difficulty,ID=hard;type=entity,ID=lootplusplus.ThrownItem,NBTTag=(ItemThrown=lootplusplus:astral.label,CustomName=$e$lAstral Bob,CustomNameVisible=true,Riding=(id=Zombie,Equipment=[(id="lootplusplus:astral.star_slicer",Count=1,tag=(display=(Name="$e$lBob's Star Slicer",Lore=["$7Star Strike I","","$rSlices through the heavens with","$reach swing. May bring shooing","$rstars down on your foes."]),ench=[(id=17,lvl=#rand(1,3)),(id=18,lvl=#rand(1,3)),(id=19,lvl=#rand(1,2)),(id=21,lvl=#rand(1,5))],AttributeModifiers=[(AttributeName=generic.attackDamage,Name=attack,Amount=10,Operation=0,UUIDLeast=10,UUIDMost=2),(AttributeName=potioncore.reach,Name=reach,Amount=10,Operation=0,UUIDLeast=10,UUIDMost=1)])),(id=lootplusplus:astral.lucky_boots,Count=1,Damage=0,tag=(ench=#luckyBootsEnchantments,display=(Name="$e$lBob's Lucky Boots"))),(id=lootplusplus:astral.lucky_leggings,Count=1,Damage=0,tag=(ench=#luckyLeggingsEnchantments,display=(Name="$e$lBob's Lucky Pants"))),(id=lootplusplus:astral.lucky_chestplate,Count=1,Damage=0,tag=(ench=#luckyChestplateEnchantments,display=(Name="$e$lBob's Lucky Chestplate"))),(id=lootplusplus:astral.lucky_helmet,Count=1,Damage=0,tag=(ench=#luckyHelmetEnchantments,display=(Name="$e$lBob's Lucky Helmet")))],DropChances=[#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f],CustomName="$e$lAstral Bob",CustomNameVisible=true)))"]}
Another way you could summon them is to use the spawn eggs in dispensers, which might be a whole lot easier.
There seems to be a problem with the download link. I tried to download it today to use in the Hydragames as a thank you for explaining how to summon them but it seems the site has an error 502 that the site is offline. But really thank you for the help
There seems to be a problem with the download link. I tried to download it today to use in the Hydragames as a thank you for explaining how to summon them but it seems the site has an error 502 that the site is offline. But really thank you for the help
~Void
Aw, that stinks. Is the download site working now?
When playing, all of the astral weapons don't drop, the rocket boots don't work, and, this might not be connected, the launch pads don't work. Any help would be appreciated, thanks!
When playing, all of the astral weapons don't drop, the rocket boots don't work, and, this might not be connected, the launch pads don't work. Any help would be appreciated, thanks!
Make sure you have the right versions of Loot++, Potion Core, and the Lucky Block mod.
dude i have a proplem the lucky block mod every time i open the forge it crash i have the three mods btw i'm using mac and i turned the file from zip to jar
Haha, yeah. I made this addon before I even knew about Terraria, but it does have a bunch of similar things. It even has a boss named Skelatron.
I noticed
but hey, maybe add star fury, since you've got stars-falling-onto-hit-targets ai down. Maybe star wrath or even meowmere!
EDIT: S.D.M.G.
EDIT 2: Terraria update for this block
EDIT INTENSIFIES: Terraria lucky block. I know your the guy to do it
are the boss mobs only summonable with the spawneggs, or can you also do /summon for them? because i've been trying to /summon them and i can't find them in the list of summons.Cause for my hydragames series i need to be able to /summon them
~Void
lol, I probably won't make a terraria lucky block. I do have a mod planned, though, that would add terraria-like tool qualities to tools, using vanilla effects and the effects from Potion Core (like reach and such).
You can't directly /summon them, as they are based on vanilla mobs (with armor and such). You can summon them if you know the tag, which is inside the addon, in config/general/creative_menu_additions.txt. All the spawn eggs are at the bottom, and you'll want to copy the last part of the entry, inside the EntityData:{} part of the tag, and paste it in your /summon command.
For instance, for the first one (Astral Bob), you can do /summon LuckyProjectile ~ ~ ~ {}, and inside the {}, paste what's inside the EntityData for that entry, so
Another way you could summon them is to use the spawn eggs in dispensers, which might be a whole lot easier.
Sounds like a plan! When might something like this happen tho?
There seems to be a problem with the download link. I tried to download it today to use in the Hydragames as a thank you for explaining how to summon them but it seems the site has an error 502 that the site is offline. But really thank you for the help
~Void
Probably not for a while. I'm updating mods to 1.10 before I think about making any new mods. =P
Aw, that stinks. Is the download site working now?
Yup it worked now
I've just uploaded the video, hope you like it and thanks alot for the command 
~Void
When playing, all of the astral weapons don't drop, the rocket boots don't work, and, this might not be connected, the launch pads don't work. Any help would be appreciated, thanks!
Make sure you have the right versions of Loot++, Potion Core, and the Lucky Block mod.
I downloaded this, optifine and played the game. But it couldn't load and itended up with a weird message I can't post (Too long!!).
Help!! I really want to play this awesome mod!!
I'm not seeing the folder even after running Lucky Blocks, what do I do? Please answer as soon as possible, thank you.
Like it a lot, it is my favrote lucky block.
-by me, duh!
i love your mods!!!!!!!!!!!
but sadly i don't know how to install zip file mods!please help me!!!!!!PLEAAAAAAASSSSSSSEEE!!!!!!! :'( 
dude i have a proplem the lucky block mod every time i open the forge it crash i have the three mods btw i'm using mac and i turned the file from zip to jar
Hey. How exactly do I find addons/lucky_block and what do you mean by run LuckyBlocks first?
can you make this a jar file? pls i cant find the addons file in .minecraft
hi could you make a version for 1.7.10 pls i use 1.7.10 and alot of ppls want on 1.7.10 pls