Ok good thats the same issue, as soon as the new version got approved the link above will work.
Good. Thanks. I wish you further and successful development of your project. Very unusual and exciting mod.
Downloaded the latest update. Departure in the dungeon are gone, but there was one unpleasant event. In an e-scanner instead of the content is displayed some kind of code.
Good. Thanks. I wish you further and successful development of your project. Very unusual and exciting mod.
Downloaded the latest update. Departure in the dungeon are gone, but there was one unpleasant event. In an e-scanner instead of the content is displayed some kind of code.
So this is how it should be? If I'm not boring you, I have one question. Why we need a scanner Object? I have not found anywhere how and where they are used. They are found in the trunks of small dungeons.
This is a vanilla bug, soemtimes it fails to set the correct meta of an Item an then this occures, an item with meta 0, and alot of our items are compressed into one (fp:spaceship) with different metas, so safe IDs.
Prompt, it and is conceived? I barely got through the teleporter in a big dungeon. There has been spawned in blocks of stone and started to choke. Having cut through these blocks, I fell on an underground teleport. And in other teleporters in the dungeon I can't log in. After I click on them, right click, cluck the chicken and nothing happens, and instead block the teleport you receive a common metal block.
Prompt, it and is conceived? I barely got through the teleporter in a big dungeon. There has been spawned in blocks of stone and started to choke. Having cut through these blocks, I fell on an underground teleport. And in other teleporters in the dungeon I can't log in. After I click on them, right click, cluck the chicken and nothing happens, and instead block the teleport you receive a common metal block.
If the telporters are unable to find a connected dungeon they will deactivate themselves.
Hello. I almost passed all this mod, but I came across two problems. The tab with the dungeon keys does not open, and the Tyros tab does not open. Without the tyros tab, I can not go any further and create other items from the mod. And without the keys I can not create high-tech weapons. Achievements are all except laser weapons. Is this a bug? Or maybe I did not do something? In the previous version, the tab with the keys was opened immediately, as soon as I found the key scheme in the dungeons, but in this version it does not open, but only blinks.
Hello. I almost passed all this mod, but I came across two problems. The tab with the dungeon keys does not open, and the Tyros tab does not open. Without the tyros tab, I can not go any further and create other items from the mod. And without the keys I can not create high-tech weapons. Achievements are all except laser weapons. Is this a bug? Or maybe I did not do something? In the previous version, the tab with the keys was opened immediately, as soon as I found the key scheme in the dungeons, but in this version it does not open, but only blinks.
This indeed seem not right, which version are you using ? Also out of curiosity where did you get the russian translation from, I have seen alot of people with it and would like to include it in the version available at curseforge.
I'm using the latest version of the Futurepack-1.12.2-26.3.309 mod. In Russian, I translated it myself, as I myself speak Russian and English within the base of the secondary school.
I'm using the latest version of the Futurepack-1.12.2-26.3.309 mod. In Russian, I translated it myself, as I myself speak Russian and English within the base of the secondary school.
Ahh thats pretty cool, it would be realy cool fi you could elnd us a hand over here (https://github.com/Wugand/FuturePack-Language) to also help others understanding our mod. In 309 the things should work I will look into it.
Ahh thats pretty cool, it would be realy cool fi you could elnd us a hand over here (https://github.com/Wugand/FuturePack-Language) to also help others understanding our mod. In 309 the things should work I will look into it.
I would gladly have provided you with my translation, but I somehow managed to download.
Flash server configured for receiving the bottom support, rear-impact support. Thank you for adding my translation. I just don't everyone understand this, and I do not know where and what to fill in on the website.
Is there any team to open a cryptography study? I have almost all the research open, and without cryptography I can not investigate and create keys to move further into the dungeons.
Is there any team to open a cryptography study? I have almost all the research open, and without cryptography I can not investigate and create keys to move further into the dungeons.
I screwed up and did not release a fix for this problem, while it is fixed in dev env for at least 2 weeks.
Ok. I give up. I've spent almost two full days scouring my world for one of these "Tech Bases" as shown in this video:
I cannot find anything like that at all anywhere. I've gone into what seems like thousands of "bunkers" with the double shaft and have yet to run across it. Has this been removed from the game or something? Is there a device that I can craft that will lead me to one of these (ie: the AE2 meteor compass or eye's of enders for the stronghold or something?)
In addition to my previous question about the tech bases, I have run into another issue. I've collected 6 of the tier 1 dungeon key research blueprints and when I go to stick it into the researcher and hit the button, the blueprint just sits there and will not "enter" after the button press like every other blueprint does. I have the energy module as well as a calculation module attached and I cannot figure out why I cannot submit the blueprint so that I can research it.
Good. Thanks. I wish you further and successful development of your project. Very unusual and exciting mod.
Downloaded the latest update. Departure in the dungeon are gone, but there was one unpleasant event. In an e-scanner instead of the content is displayed some kind of code.
That is totally intended, have fun deciphering
So this is how it should be? If I'm not boring you, I have one question. Why we need a scanner Object? I have not found anywhere how and where they are used. They are found in the trunks of small dungeons.
This is a vanilla bug, soemtimes it fails to set the correct meta of an Item an then this occures, an item with meta 0, and alot of our items are compressed into one (fp:spaceship) with different metas, so safe IDs.
Prompt, it and is conceived? I barely got through the teleporter in a big dungeon. There has been spawned in blocks of stone and started to choke. Having cut through these blocks, I fell on an underground teleport. And in other teleporters in the dungeon I can't log in. After I click on them, right click, cluck the chicken and nothing happens, and instead block the teleport you receive a common metal block.
If the telporters are unable to find a connected dungeon they will deactivate themselves.
Hello. I almost passed all this mod, but I came across two problems. The tab with the dungeon keys does not open, and the Tyros tab does not open. Without the tyros tab, I can not go any further and create other items from the mod. And without the keys I can not create high-tech weapons. Achievements are all except laser weapons. Is this a bug? Or maybe I did not do something? In the previous version, the tab with the keys was opened immediately, as soon as I found the key scheme in the dungeons, but in this version it does not open, but only blinks.
This indeed seem not right, which version are you using ? Also out of curiosity where did you get the russian translation from, I have seen alot of people with it and would like to include it in the version available at curseforge.
I'm using the latest version of the Futurepack-1.12.2-26.3.309 mod. In Russian, I translated it myself, as I myself speak Russian and English within the base of the secondary school.
Ahh thats pretty cool, it would be realy cool fi you could elnd us a hand over here (https://github.com/Wugand/FuturePack-Language) to also help others understanding our mod. In 309 the things should work I will look into it.
I would gladly have provided you with my translation, but I somehow managed to download.
YOu need to make a Pull Request to this repository in oder to upload the files.
Hey. I think I found another bug in fashion. The support cable is not attached to the flash servers.
I already uploaded my translation there. You check it is correct or not.
You have not created a PR yet (so I did it: https://github.com/Wugand/FuturePack-Language/pull/163)
How are the flash server configured ? (Depending on the configuration using the support cable they will connect or disconnect)
Flash server configured for receiving the bottom support, rear-impact support. Thank you for adding my translation. I just don't everyone understand this, and I do not know where and what to fill in on the website.
Is there any team to open a cryptography study? I have almost all the research open, and without cryptography I can not investigate and create keys to move further into the dungeons.
I screwed up and did not release a fix for this problem, while it is fixed in dev env for at least 2 weeks.
The 26.3.417 is now available at curse: https://minecraft.curseforge.com/projects/futurepack/files/2625068.
Ok. I give up. I've spent almost two full days scouring my world for one of these "Tech Bases" as shown in this video:
I cannot find anything like that at all anywhere. I've gone into what seems like thousands of "bunkers" with the double shaft and have yet to run across it. Has this been removed from the game or something? Is there a device that I can craft that will lead me to one of these (ie: the AE2 meteor compass or eye's of enders for the stronghold or something?)
In addition to my previous question about the tech bases, I have run into another issue. I've collected 6 of the tier 1 dungeon key research blueprints and when I go to stick it into the researcher and hit the button, the blueprint just sits there and will not "enter" after the button press like every other blueprint does. I have the energy module as well as a calculation module attached and I cannot figure out why I cannot submit the blueprint so that I can research it.
Any ideas?