1.6.0
- ADDED "Abyssalcraft" integration
- All mobs and bosses
- Use new "Cataclysmic Sword" and "The Devourer" for increased trophy drop chance
- Swords crafted with Abyssalcraft items
- ADDED "Aether II" integration
- Most mobs (excludes Moas and Slider)
- Use new "Cumulo Cutlass" and "Statospheric Sword" for increased trophy drop chance
- Swords crafted with Aether II items
- ADDED "Mowzies Mobs" integration
- All mobs excluding Foliaath
- Use the (existing) "Lightning Sword" and "Weeping Sword" for increased trophy drop chance
- ADDED "Exotic Birds" integration
- All mobs
- Use the (existing) "Lightning Sword" and "Weeping Sword" for increased trophy drop chance
- ADDED Trophy stands
- Right click a trophy with an Oak Wood Slab to place the trophy on a stand
- Slab is not consumed
- Right click a trophy on an Oak Wood Slab stand with nearly any block to change the stand texture to that block
- Block is not consumed
- Break trophy to remove stand - trophy will drop without stand (stand will disappear).
Alas no. The Foliaath was giving a strange error when rendering (not crashing because I have some special handling in the trophies to avoid crashing) but it was rendering as an upside down pig (the "fallback" rendering if trophies aren't rendering correctly).
Mowzies Mobs is Open Source so I had a brief look at the code to see if there was something I could add to the trophies to get it to work, but I couldn't find a quick way to work around it. So no Foliaath trophy. I also had a look to see if I could stop the Barakoa dudes from "twitching", but again no quick fix yet. But at least those guys do render ok.
I reckon the Barakoas are my favourite of all mobs - those guys are so cool!
Good question! I haven't decided yet. I will be including the mobs in the Advent of Ascension 2.5 snapshot, but as for new mods, not sure yet.
I do need to update to 1.10.2 & 1.11.2, but that is a longer term project and won't be ready for quite a while yet.
I have an idea. Whenever you don't know what mod to do next, make a poll on twitter or on this thread for what mod should be done next. Just a thought. : D
What is the problem with twilight forest bosses and mutant creature's spider pig?
Why can't you create the trophy for these mobs?
My guess would be that some of the Twilight Forest bosses already have a trophy (Like the Naga). While some of the other bosses don't like the Alpha Yeti. For Mutant Creature's my guess is that it wouldn't render well (Like Slider and Moas from Aether II). : D
Here is another option for trophies. Why not make Digimob trophies. They be cool for your Digimon partner to defeat the boss Digimon and have the boss Digimon drop the trophy once a while. I will love to see a Dorumon Trophy. #voteforRyudamon
Glad to know that it at least will happen eventually.
So about a month ago I spent about 6 hours working on the 1.10.2 update. In a word: frustrating. I did make some progress but not nearly as much as I would have liked. It's not very satisfying having to re-write something that already works perfectly well in one version, just so it will work exactly the same in another. Blerk. Very disheartened by the update process, so it's on the backburner for now.
But the good news! I've been playing with some more awesome 1.7.10 mods, so I'll continue to add trophies when I get the time. High on the list are Hardcore Ender Expansion, Takumi Craft and Arcana RPG. Haven't decide whats next yet though or when I'll have time to add them, but hopefully "soon"!
What is the problem with twilight forest bosses and mutant creature's spider pig?
Why can't you create the trophy for these mobs?
Mod makers can do lots of different things with entities (mobs), and unfortunately they don't always work as trophies: the trophies dont draw on the screen correctly, or nothing appears at all, or even worse it crashes the game. I'll spend a little time investigating, but I can't spend hours figuring out why a single mob isn't working - you'd never get any trophies at all if I did that! So if it doesn't work properly, I leave it out, and focus on those ones that do work.
Hi, there are a few mods I was wondering if you could support:
Halocraft
Fossil Archeology
Jurassicraft
Galacticraft
Matter Overdrive
Extra Planets
Necromancy
And thats all Reason is I am making a questing modpack "Bolt's Crazzzy Adventure" And having the icons works really good for like aether, orespawn, etc. And was wondering if these mods could be supported as well.
Ya, like that. I love the textures of the stand. I'm happy to hear that they will be in the next update. Also, hope you had a fun day off. : D
To take the test, check out
https://minecraftnoobtest.com/test.php
Could we mix block textures for the stand? We can mix block textures with the mod called mallis doors. Maybe make them compatible?
News betweenlands in out for 1.10.2
ObsTrophies v1.6.0 Out Now!
Enjoy!
Changelog:
Nether Biomes for 1.7.10: Netherlicious
awesome update
Hi everyone! Post some pictures of your trophies with stands! I want to see what blocks you've used (out of curiosity!).
Alas no. The Foliaath was giving a strange error when rendering (not crashing because I have some special handling in the trophies to avoid crashing) but it was rendering as an upside down pig (the "fallback" rendering if trophies aren't rendering correctly).
Mowzies Mobs is Open Source so I had a brief look at the code to see if there was something I could add to the trophies to get it to work, but I couldn't find a quick way to work around it. So no Foliaath trophy. I also had a look to see if I could stop the Barakoa dudes from "twitching", but again no quick fix yet. But at least those guys do render ok.
I reckon the Barakoas are my favourite of all mobs - those guys are so cool!
Thanks!
for some mods to add to o3 minecraft
https://minecraft.curseforge.com/projects/embers
https://minecraft.curseforge.com/projects/thermalexpansion?gameCategorySlug=mc-mods&projectID=69163
https://minecraft.curseforge.com/projects/cyberware?gameCategorySlug=mc-mods&projectID=248042
enjoy
Ah nice. Might wait a bit for TE to add some more things. CyberWare looks cool though - I've added that one in! Thanks for the tips!
I'm curious. What mod are you planning to make trophies for next? : D
To take the test, check out
https://minecraftnoobtest.com/test.php
Good question! I haven't decided yet. I will be including the mobs in the Advent of Ascension 2.5 snapshot, but as for new mods, not sure yet.
I do need to update to 1.10.2 & 1.11.2, but that is a longer term project and won't be ready for quite a while yet.
I have an idea. Whenever you don't know what mod to do next, make a poll on twitter or on this thread for what mod should be done next. Just a thought. : D
To take the test, check out
https://minecraftnoobtest.com/test.php
What is the problem with twilight forest bosses and mutant creature's spider pig?
Why can't you create the trophy for these mobs?
My guess would be that some of the Twilight Forest bosses already have a trophy (Like the Naga). While some of the other bosses don't like the Alpha Yeti. For Mutant Creature's my guess is that it wouldn't render well (Like Slider and Moas from Aether II). : D
To take the test, check out
https://minecraftnoobtest.com/test.php
Here is another option for trophies. Why not make Digimob trophies. They be cool for your Digimon partner to defeat the boss Digimon and have the boss Digimon drop the trophy once a while. I will love to see a Dorumon Trophy. #voteforRyudamon
Glad to know that it at least will happen eventually.
So about a month ago I spent about 6 hours working on the 1.10.2 update. In a word: frustrating. I did make some progress but not nearly as much as I would have liked. It's not very satisfying having to re-write something that already works perfectly well in one version, just so it will work exactly the same in another. Blerk. Very disheartened by the update process, so it's on the backburner for now.
But the good news! I've been playing with some more awesome 1.7.10 mods, so I'll continue to add trophies when I get the time. High on the list are Hardcore Ender Expansion, Takumi Craft and Arcana RPG. Haven't decide whats next yet though or when I'll have time to add them, but hopefully "soon"!
Mod makers can do lots of different things with entities (mobs), and unfortunately they don't always work as trophies: the trophies dont draw on the screen correctly, or nothing appears at all, or even worse it crashes the game. I'll spend a little time investigating, but I can't spend hours figuring out why a single mob isn't working - you'd never get any trophies at all if I did that! So if it doesn't work properly, I leave it out, and focus on those ones that do work.
Hi, there are a few mods I was wondering if you could support:
Halocraft
Fossil Archeology
Jurassicraft
Galacticraft
Matter Overdrive
Extra Planets
Necromancy
And thats all
Reason is I am making a questing modpack "Bolt's Crazzzy Adventure" And having the icons works really good for like aether, orespawn, etc. And was wondering if these mods could be supported as well.
Did you know there was someone who made an add-on for your mod that adds in more trophies?
https://www.planetminecraft.com/mod/more-trophies/
Is there any plans for next release?