Perhaps you removed and later added a mod which changed the blocks belonging to the ID's of the ones you had in your inventory previously to the Green (perhaps unobtainable) blocks that you have right now?
Or do you mean the Creative Menu?
The green blocks are unused blockstates in the mod. I think they will be removed in 1.13. In the meantime don't worry about them and don't use them.
The green blocks are unused blockstates in the mod. I think they will be removed in 1.13. In the meantime don't worry about them and don't use them.
What if they're already placed on the downloaded map and looking like transparent blocks (also blocking rendering of nearest non-air blocks step of 1 in all directions)? Green block is result of picking this one by MMB. 1.12.2, map is made in 1.10.2
This is actually the most up-to-date place I seem to ba able to ask: Is this dead?
I switched playing survival with the conquest reforged mod for about a year now. I really like it am building away and posted some suggestions and GitHub. But for quite some time now, nothing seems to happen. 1,14 is drawing near and there is no sign of an update. Is this abandoned?
What surprises me is that there is nothing. No forums, no news update, no information, nothing. Just one post from last november by monsterfish, that they are probably working on it. Is there no fanbase for conquest reforged anymore?
I get if they abandoned it. It's their free time after all and this is a lot of work. I'd just like to know.
This is actually the most up-to-date place I seem to ba able to ask: Is this dead?
I switched playing survival with the conquest reforged mod for about a year now. I really like it am building away and posted some suggestions and GitHub. But for quite some time now, nothing seems to happen. 1,14 is drawing near and there is no sign of an update. Is this abandoned?
What surprises me is that there is nothing. No forums, no news update, no information, nothing. Just one post from last november by monsterfish, that they are probably working on it. Is there no fanbase for conquest reforged anymore?
I get if they abandoned it. It's their free time after all and this is a lot of work. I'd just like to know.
They have a Discord server, you know.
Took me a while to find it, though. :/
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Update from the devs on the mods status for those of you who are wondering and who haven't seen it in the CR Discord server:
Hey everyone, I want to give a quick update on the status of the mod’s development and some information regarding the long wait for 1.13 Conquest Reforged.
We’re still here developing (coding, making textures, models), and plan on updating the mod to the latest versions of the game as soon as possible. However, we’re faced with a few brick walls from Forge and Optifine that prevent us from moving forward towards a release. We don’t plan on updating Conquest Reforged for 1.12.2 as this would simply make the move to 1.13/1.14 more difficult.
First, last year Forge was promising to remove the Block ID limit (as this is what Mojang has done with Minecraft) and was recommending that mod developers abandon metadata completely. For us, this is mostly a relief, as getting rid of metadata enables us to use systems, we’ve developed to making the implementation of new blocks faster than ever before. However, Forge’s old limits remain in place despite these plans. A removal of the limits has been proposed but not yet accepted here: https://github.com/MinecraftForge/MinecraftForge/pull/5531
Forge 1.13 is still in beta, so waiting on this change to Forge is still worth it for us as it makes everything regarding the mod far easier to manage (metadata really is not efficient to work with). Forge has also begun development on their 1.14 release and has pretty much abandoned 1.13. So, at this rate, it seems likely that 1.13 may be skipped by Conquest Reforged, with the latest upcoming release being on 1.14.
Secondly, Forge has changed so much that Optifine cannot run as it did before. Forge cannot load Optifine from the mods folder at the moment, and the developer of Optifine is awaiting a change from the Forge team to resolve this issue. If you’re interested in more information, here is the source: https://www.reddit.com/r/Optifine/comments/bjbczu/optifine_1132_and_forge_compatibility/
Obviously, with Conquest in general being so dependent on Optifine, this is something we need to wait on.
So that’s the situation. There’s no estimate for when a release for 1.13/1.14 will be out as these issues are completely out of our control. The wait has been especially frustrating for us, as we’d much prefer to see our work come together and be enjoyed by you all sooner rather than later. Thank you all for bearing with us. And of course, a big shout out to our patrons who have been supporting us even while we’ve been hindered by these issues. It means a lot that even while updates have been hard to come by, you enjoy Conquest Reforged enough to still aid us.
Tl;dr: Forge and Optifine are preventing us from updating. No estimates for Conquest Reforged update as this is out of our control right now. We may go straight to Minecraft 1.14.
The green blocks are unused blockstates in the mod. I think they will be removed in 1.13. In the meantime don't worry about them and don't use them.
Oh, okay! Thank you! I figured MoCreatures wouldn't have a hand in it.
What if they're already placed on the downloaded map and looking like transparent blocks (also blocking rendering of nearest non-air blocks step of 1 in all directions)? Green block is result of picking this one by MMB. 1.12.2, map is made in 1.10.2
How to convert broken blocks to existing ones in 1.12.2?
Hi.
This is actually the most up-to-date place I seem to ba able to ask: Is this dead?
I switched playing survival with the conquest reforged mod for about a year now. I really like it am building away and posted some suggestions and GitHub. But for quite some time now, nothing seems to happen. 1,14 is drawing near and there is no sign of an update. Is this abandoned?
What surprises me is that there is nothing. No forums, no news update, no information, nothing. Just one post from last november by monsterfish, that they are probably working on it. Is there no fanbase for conquest reforged anymore?
I get if they abandoned it. It's their free time after all and this is a lot of work. I'd just like to know.
They have a Discord server, you know.
Took me a while to find it, though. :/
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hey, thanks for this
I honestly didn't find it.
After some sifting through, I found some clues, that they're working on it. Great news.
Update from the devs on the mods status for those of you who are wondering and who haven't seen it in the CR Discord server:
Hey everyone, I want to give a quick update on the status of the mod’s development and some information regarding the long wait for 1.13 Conquest Reforged.
We’re still here developing (coding, making textures, models), and plan on updating the mod to the latest versions of the game as soon as possible. However, we’re faced with a few brick walls from Forge and Optifine that prevent us from moving forward towards a release. We don’t plan on updating Conquest Reforged for 1.12.2 as this would simply make the move to 1.13/1.14 more difficult.
First, last year Forge was promising to remove the Block ID limit (as this is what Mojang has done with Minecraft) and was recommending that mod developers abandon metadata completely. For us, this is mostly a relief, as getting rid of metadata enables us to use systems, we’ve developed to making the implementation of new blocks faster than ever before. However, Forge’s old limits remain in place despite these plans. A removal of the limits has been proposed but not yet accepted here: https://github.com/MinecraftForge/MinecraftForge/pull/5531
Forge 1.13 is still in beta, so waiting on this change to Forge is still worth it for us as it makes everything regarding the mod far easier to manage (metadata really is not efficient to work with). Forge has also begun development on their 1.14 release and has pretty much abandoned 1.13. So, at this rate, it seems likely that 1.13 may be skipped by Conquest Reforged, with the latest upcoming release being on 1.14.
Secondly, Forge has changed so much that Optifine cannot run as it did before. Forge cannot load Optifine from the mods folder at the moment, and the developer of Optifine is awaiting a change from the Forge team to resolve this issue. If you’re interested in more information, here is the source: https://www.reddit.com/r/Optifine/comments/bjbczu/optifine_1132_and_forge_compatibility/
Obviously, with Conquest in general being so dependent on Optifine, this is something we need to wait on.
So that’s the situation. There’s no estimate for when a release for 1.13/1.14 will be out as these issues are completely out of our control. The wait has been especially frustrating for us, as we’d much prefer to see our work come together and be enjoyed by you all sooner rather than later. Thank you all for bearing with us. And of course, a big shout out to our patrons who have been supporting us even while we’ve been hindered by these issues. It means a lot that even while updates have been hard to come by, you enjoy Conquest Reforged enough to still aid us.
Tl;dr: Forge and Optifine are preventing us from updating. No estimates for Conquest Reforged update as this is out of our control right now. We may go straight to Minecraft 1.14.