sure, it's not exactly code, just lucky block... yeah code i guess.
it may have just been the name i was using xD probably spelled it wrong or something else ridiculous.
This is one example, the rest are all really configured the same way, just swapping out things like the TARDIS for a segway.
Now that i check it again, i noticed i had a few errors and unbalanced brackets, but just for good measure, am i referencing you're mod ID and entity names correctly?
sure, it's not exactly code, just lucky block... yeah code i guess.
it may have just been the name i was using xD probably spelled it wrong or something else ridiculous.
This is one example, the rest are all really configured the same way, just swapping out things like the TARDIS for a segway.
Now that i check it again, i noticed i had a few errors and unbalanced brackets, but just for good measure, am i referencing you're mod ID and entity names correctly?
Now, I have never done anything with lucky block before, BUT here are the names
Mod ID = "uniquemovement"
Tardis ID = "tardis"
The way I would spawn one in game would be "/summon uniquemovement.tardis"
really it looks extremely similar to what i had with the lucky block. :/ guess for V1.0 i'll just leave Unique Movements out such a shame. I wanted a TARDIS soooo bad for the block, it would have been the highlight of the mod xD
maybe next version i'll have some better insight as to how this all works.
On another note, you're models are all really great! did you use Tabula?
really it looks extremely similar to what i had with the lucky block. :/ guess for V1.0 i'll just leave Unique Movements out such a shame. I wanted a TARDIS soooo bad for the block, it would have been the highlight of the mod xD
maybe next version i'll have some better insight as to how this all works.
On another note, you're models are all really great! did you use Tabula?
Nope, I hate the layout of tabula I still use techne.
Hello. I would really love to use this mod, but it will not open Minecraft! I was hoping you could help! Pastebin Crash Report: http://pastebin.com/zgVKN6zi
Hello. I would really love to use this mod, but it will not open Minecraft! I was hoping you could help! Pastebin Crash Report: http://pastebin.com/zgVKN6zi
According to the crash log SmartMoving is creating this error. Not my mod.
sure, it's not exactly code, just lucky block... yeah code i guess.
it may have just been the name i was using xD probably spelled it wrong or something else ridiculous.
group:(type=entity,ID=uniquemovement:Entitytardis,NBTTags=(type=particle,ID="largesmoke,size=(6,8,6),particleAmount=1000,display=(Name=The TARDIS),type=command,ID="/tell #pName Mine Doesn't Fly :("))@luck=2
This is one example, the rest are all really configured the same way, just swapping out things like the TARDIS for a segway.
Now that i check it again, i noticed i had a few errors and unbalanced brackets, but just for good measure, am i referencing you're mod ID and entity names correctly?
Now, I have never done anything with lucky block before, BUT here are the names
Mod ID = "uniquemovement"
Tardis ID = "tardis"
The way I would spawn one in game would be "/summon uniquemovement.tardis"
I'm not sure if this helps you or not
really it looks extremely similar to what i had with the lucky block. :/ guess for V1.0 i'll just leave Unique Movements out such a shame. I wanted a TARDIS soooo bad for the block, it would have been the highlight of the mod xD
maybe next version i'll have some better insight as to how this all works.
On another note, you're models are all really great! did you use Tabula?
Nope, I hate the layout of tabula I still use techne.
I get a crash:
http://pastebin.com/yVN671Ja
And I NEED the other mods. Youtube series. Roleplay.
YUP. i got this once. You forgot the Render PlayerAPI
Render Player API Forum Post *Click Me!*
Hello. I would really love to use this mod, but it will not open Minecraft! I was hoping you could help! Pastebin Crash Report: http://pastebin.com/zgVKN6zi
Hello, I do things.-
According to the crash log SmartMoving is creating this error. Not my mod.
You do not have the Player Render API installed.
Oh. : P. I put in the folder instead of the .jar
THANKS!
I love this mod
i saw there was a update review from PopularMMOs so i came to get the mod but the download is the old one
PopularMMO made a mistake. The mod he reviewed was not actually this mod. Sorry for the confusion.
When do bikes get added?
Does Anyone Have any idea which mod popularmmos was reviewing? i really want it with the mod you have.
Hi im Freddy! Come on down to Freddy Fazbears Pizza!!!!!
Bikes get added in the next update. They are ready to go, I just have one more thing I'm adding. Give it a day or two
woooho! Suggestion: Add in futruistic space pods.
Oh. Thanks. Next time I play 1.8.9 I'll try reinstalling it. Sorry to bother you.
Hello, I do things.-
Hey Papertazer! Here is my mod review of your mod! Hope to see it on the forum!
Oh. I saw you said n modpacks, but can I use it on a youtube roleplay/webseries?
yes you can