Hello, thanks for the great mod! I have a few suggested effects.
-Critical Strike Potion: An effect that has a chance to double an attacks damage. Level of the effect determines the chance. 1% per level would be ideal.
-The same potion could exist for ranged damage and melee damage.
-Dodge Potion: Offers a % chance to avoid all damage on a successful attack. 1% per level would again be ideal.
-The same potion could exist for ranged damage and melee damage.
-Infinite Potion: Not so much an effect but it would be nice to have it so a potion could be made to last forever, even through death. Very useful to map and pack makers.
I also really like the Trueshot potion and was hoping you could add a potion exactly like it but with a different name: sharpshooter. Anyway, thanks for reading and thanks again for the mod!
I have an idea for this mod, what if there was a potion that reduces how much damage you take. Like for example, players take *.* damage. I think that symbol represents the infinite symbol and if that potion exists, if we would give ourselves that potion with the amplifier 255 we would take 50 damage and that would be the max damage we would take for players. Because players take infinite damage and the resistance potion wouldn't save us from taking infinite damage.
Also, does the potioncore.damageResistance attribute reduce your damage? And if so, if we would set it to the max value, would the max damage players would take be 50 damage or less? That's my idea and if you can't add this its fine.
How can I edit the good potion number for potion sickness? I tried everything but it didn't work. I'm trying to make my modpack difficult I'm going to reduce it to 5
Hello, thanks for the great mod! I have a few suggested effects.
-Critical Strike Potion: An effect that has a chance to double an attacks damage. Level of the effect determines the chance. 1% per level would be ideal.
-The same potion could exist for ranged damage and melee damage.
-Dodge Potion: Offers a % chance to avoid all damage on a successful attack. 1% per level would again be ideal.
-The same potion could exist for ranged damage and melee damage.
-Infinite Potion: Not so much an effect but it would be nice to have it so a potion could be made to last forever, even through death. Very useful to map and pack makers.
I also really like the Trueshot potion and was hoping you could add a potion exactly like it but with a different name: sharpshooter. Anyway, thanks for reading and thanks again for the mod!
I am trying to make a mod with this mod. How do you apply (/import) the potion effects from this mod on items. Thanks
-Fort
I have an idea for this mod, what if there was a potion that reduces how much damage you take. Like for example, players take *.* damage. I think that symbol represents the infinite symbol and if that potion exists, if we would give ourselves that potion with the amplifier 255 we would take 50 damage and that would be the max damage we would take for players. Because players take infinite damage and the resistance potion wouldn't save us from taking infinite damage.
Also, does the potioncore.damageResistance attribute reduce your damage? And if so, if we would set it to the max value, would the max damage players would take be 50 damage or less? That's my idea and if you can't add this its fine.
How can I edit the good potion number for potion sickness? I tried everything but it didn't work. I'm trying to make my modpack difficult I'm going to reduce it to 5
Ive installed potioncore on 1.8.9 to play it with lucky blocks but the flight effect doesnt work. How can I fix this?