---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 5/9/16 12:08 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: pa/item/tool/ItemAlchemistWrench
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: pa/item/tool/ItemAlchemistWrench
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:260)
at pa.data.PluginRegistry.getPlugins(PluginRegistry.java:76)
at pa.data.PluginRegistry.preInit(PluginRegistry.java:133)
at pa.main.CommonProxy.preInit(CommonProxy.java:163)
at pa.main.CommonProxyClient.preInit(CommonProxyClient.java:138)
at pa.main.ProjectAlchemy.preInit(ProjectAlchemy.java:42)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: pa.item.tool.ItemAlchemistWrench
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 43 more
Caused by: java.lang.NoClassDefFoundError: buildcraft/api/tools/IToolWrench
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 45 more
Caused by: java.lang.ClassNotFoundException: buildcraft.api.tools.IToolWrench
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 49 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 425230856 bytes (405 MB) / 1610612736 bytes (1536 MB) up to 2684354560 bytes (2560 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2560M -XX:-UseAdaptiveSizePolicy -Xms1536M -XX:+UseG1GC
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 57 mods loaded, 57 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1566-1.7.10.jar)
UCH Forge{10.13.4.1566} [Minecraft Forge] (forge-1.7.10-10.13.4.1566-1.7.10.jar)
UCH AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
UCH CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCH ivtoolkit{1.2.1} [IvToolkit] (minecraft.jar)
UCH NotEnoughItems{1.0.5.118} [Not Enough Items] (Not Enough Items - 1.0.5.118.jar)
UCH ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
UCH <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
UCH mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCH FastCraft{1.23} [FastCraft] (Fast Craft - 1.23.jar)
UCH gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (Gilded Games Util - 1.9.jar)
UCH aether{1.7.10-1.6} [Aether II] (Aether II - 1.6.jar)
UCH Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCH Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft - 4.2.3.5.jar)
UCH AetherAspects{Alpha 1.7.10-1.2} [Aether Aspects] (Aether Aspects - 1.2.jar)
UCH AnimationAPI{1.2.4} [AnimationAPI] (Animation API - 1.2.4.jar)
UCH arcanearteries{5} [Arcane Arteries] (Arcane Arteries - 0.7.2.jar)
UCH armourersWorkshop{1.7.10-0.38.1.98} [Armourer's Workshop] (Armourers Workshop - 0.38.1.98.jar)
UCH plushieWrapper{0.0.0} [Plushie Wrapper] (Armourers Workshop - 0.38.1.98.jar)
UCH arsmagica2{1.4.0.009} [Ars Magica 2] (Ars Magicka 2 - 1.4.0.009.jar)
UCH Waila{1.5.10} [Waila] (Waila - 1.5.10.jar)
UCH Automagy{0.28.2} [Automagy] (Automagy - 0.28.2.jar)
UCH BiblioCraft{1.11.4} [BiblioCraft] (Biblio Craft - v1.11.4.jar)
UCH AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (Blood Magic - 1.3.3-17.jar)
UCH Botania{r1.8-249} [Botania] (Botania - r1.8-249.jar)
UCH chisel{2.9.5.11} [Chisel] (Chisel - 2.9.5.11.jar)
UCH chocolateQuest{1.0} [Chocolate Quest] (Chocolate Quest - 1.0.jar)
UCH DragonAPI{1.0} [DragonAPI] (Dragon API - 12e.jar)
UCH ChromatiCraft{1.0} [ChromatiCraft] (Chromati Craft - 12e.jar)
UCH craftingpillars{1.6.0} [Crafting Pillars Mod] (Crafting Pillars - 1.6.1.jar)
UCH RotaryCraft{1.0} [RotaryCraft] (Rotary Craft - 12e.jar)
UCH ElectriCraft{1.0} [ElectriCraft] (ElectriCraft - 12c.jar)
UCH ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (Thaumic Tinkerer - 164.jar)
UCH ForbiddenMagic{1.7.10-0.574} [Forbidden Magic] (Forbidden Magic - 0.574.jar)
UCE Project_Alchemy{1.0.17} [FullThrottle Alchemist] (Full Throttle Alchemist - 1.0.17.jar)
UCH gadomancy{1.0.6.1} [Gadomancy] (Gadomancy - 1.0.6.3.jar)
UCH guideapi{1.7.10-1.0.1-20} [Guide-API] (Guide API - 1.0.1-20.jar)
UCH HardcoreEnderExpansion{1.8.5} [Hardcore Ender Expansion] (Hardcore Ender Expansion - 1.8.5.jar)
UCH IronChest{6.0.60.741} [Iron Chest] (Iron Chest - 6.0.60.741.jar)
UCH journeymap{5.1.4p1} [JourneyMap] (Journey Map - 5.1.4p1-unlimited.jar)
UCH malisiscore{1.7.10-0.14.3} [MalisisCore] (Malisis Core - 0.14.3.jar)
UCH malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (Malisis Doors - 1.13.2.jar)
UCH MetallurgyCore{4.0.4} [Metallurgy Core] (Metallurgy Core - 4.0.4.18.jar)
UCH Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy - 4.0.6.80.jar)
UCH RadixCore{2.1.1} [RadixCore] (Radix Core - 2.1.1.jar)
UCH MCA{1.7.10-5.1.2} [Minecraft Comes Alive] (Minecraft Comes Alive - 5.1.2.jar)
UCH reccomplex{0.9.7.1} [Recurrent Complex] (Recurrent Complex - 0.9.7.1.jar)
UCH TaintedMagic{1.1.6.4} [Tainted Magic] (Tainted Magic - 1.1.6.4.jar)
UCH ThaumcraftMobAspects{1.7.2-2A} [Thaumcraft Mob Aspects] (Thaumcraft Mob Aspects - 2A.jar)
UCH thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (Thaumcraft NEI Plugin - 1.7a.jar)
UCH thaumicinfusion{4.32} [Thaumic Infusion] (Thaumic Infusion - 4.32.jar)
UCH tcnodetracker{1.1.2} [TC Node Tracker] (Thaumncraft Node Tracker - 1.1.2.jar)
UCH thebetweenlands{1.0.3-alpha} [The Betweenlands] (The Betweenlands - 1.0.3-alpha-universal.jar)
UCH elysium{1.0} [The Elysium] (The Elysium - 1.0.3.jar)
UCH erebus{0.4.5} [Erebus] (The Erebus - 0.4.5.jar)
UCH witchery{0.24.1} [Witchery] (Witchery - 0.24.1.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon HD 7660G'
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
I could be wrong but I believe the problem is that you do not have buildcraft installed and its trying to create the alchemical wrench. I know bluedart will need to see this to be sure and to fix it for you. please please please go to ftamod.com create a forum username and post this in the bug reports. Its very unlikely bluedart will see it here anytime soon. That is why I responded to try and help. But the place to truly solve this is at ftamod.com
Xycraft wasn't a full bust love having a dark room base with not spawnable floors. What was hard about xycraft was getting the shards because you couldn't fortune it. But Soaryn been just doing other stuff then fixing his mod he said and i quote " I will have it done in 1.7". It 's 1.8 to 1.9 and still not out yet.
I use Dartcraft mostly for thaumcraft as just for power as well which i like in the direpack when it was on our server.
Till server owner though it be good idea to make it harder with mindcrack pack with gregtech then have roadblock to the end by tpx people out of the end and back to start. I never got to fully play with the mod with the server pack change,
I called it a bust because it never got finished or even remotely something akin to finished.
Hey I probably should have spoke up before when people were being so hostile towards this mod a couple years ag I just wanted to thank you for updating and remember generally the only people who complain are the one who don't like it people who like it tend to stay quite and play the game. Thanks for all of your hard work and screw the guys who made you uninterested in further development a couple years ago.
The Meaning of Life, the Universe, and Everything.
Location:
Lancaster
Join Date:
11/25/2012
Posts:
55
Minecraft:
RehabOholic
Xbox:
Acehii
Member Details
I'm so glad you didn't wash your hands with it, because of the crap some people were saying! Dartcraft was a big part of my Resident Rise days. I actually got a kick out of the hand full of people that would just complain about the force torch, and a few other things from Dartcraft. For me I used the torch because it was a time saver for me that was unable to play (and Still am unable to play) more than an hour every few days. So not having to wait a long time for say a furnace to finally finish and say "well, my game time is up" was a great thing.
Thanks again Dart, and I can't wait to see what cool things you will
add, and the videos of you and Dan"Who breaks things" are to come.
I called it a bust because it never got finished or even remotely something akin to finished.
My good sir are mods ever finished. Just because somethings was full done doesn't mean it was not a bust at all it had it own unique concepts. By saying that everything need to be finish as final product is absolutely absurd. Plus mods are also subject to change just like the mod here in this thread did.
My good sir are mods ever finished. Just because somethings was full done doesn't mean it was not a bust at all it had it own unique concepts. By saying that everything need to be finish as final product is absolutely absurd. Plus mods are also subject to change just like the mod here in this thread did.
It was literally nothing but world gen gems for AGES and then a month or five after everyone stopped using it a few machines were haphazardly tossed in.
That any mod really. Their was some great blocks to keep my reactor in as well pumping 6 sides of water into steam boilers having at least faster growth biofuel at the time. Honestly there was some things about it good about the mod that was useful. Non spawnable spaces like i said was great because i didn't need to keep it lite about to worry of mobs as well you could make section with a different colors. I seen use for mod and the concepts itself.
So I'm able to get this working in ATLauncher with Unabridged Instance,
but when I go for Vanilla Minecraft 1.7.10 + Compatible Forge, it
crashes on this Mod every single time. I don't understand the crash
reports extensively, but it seems like I need a lot more than Forge. Is
this true? What else do I need?
So I'm able to get this working in ATLauncher with Unabridged Instance,
but when I go for Vanilla Minecraft 1.7.10 + Compatible Forge, it
crashes on this Mod every single time. I don't understand the crash
reports extensively, but it seems like I need a lot more than Forge. Is
this true? What else do I need?
You shouldn't need anything other than Forge. What Forge version are you using?
I was right you need NEI. Second line in the crash report: codechicken/nei/recipe/ICraftingHandler
Is this any particular NEI? Because I read somewhere that the Mod Creator made a second mod to be used with the Full Throttle Alchemist that would allow NEI translation. So do I just need that or a regular NEI mod?
I could be wrong but I believe the problem is that you do not have buildcraft installed and its trying to create the alchemical wrench. I know bluedart will need to see this to be sure and to fix it for you. please please please go to ftamod.com create a forum username and post this in the bug reports. Its very unlikely bluedart will see it here anytime soon. That is why I responded to try and help. But the place to truly solve this is at ftamod.com
I called it a bust because it never got finished or even remotely something akin to finished.
player.me/felinoel
Hey I probably should have spoke up before when people were being so hostile towards this mod a couple years ag I just wanted to thank you for updating and remember generally the only people who complain are the one who don't like it people who like it tend to stay quite and play the game. Thanks for all of your hard work and screw the guys who made you uninterested in further development a couple years ago.
Can I use this mod in a modpack I'm creating for the ATLauncher? It will be a space-based public pack.
I'm so glad you didn't wash your hands with it, because of the crap some people were saying! Dartcraft was a big part of my Resident Rise days. I actually got a kick out of the hand full of people that would just complain about the force torch, and a few other things from Dartcraft. For me I used the torch because it was a time saver for me that was unable to play (and Still am unable to play) more than an hour every few days. So not having to wait a long time for say a furnace to finally finish and say "well, my game time is up" was a great thing.
Thanks again Dart, and I can't wait to see what cool things you will
add, and the videos of you and Dan"Who breaks things" are to come.
I will miss the Fairy's in a bottle!
I'm hoping you're working on a 1.10 version everyone heading into it Fullthrottle yuck yuck yuck...
My good sir are mods ever finished. Just because somethings was full done doesn't mean it was not a bust at all it had it own unique concepts. By saying that everything need to be finish as final product is absolutely absurd. Plus mods are also subject to change just like the mod here in this thread did.
It was literally nothing but world gen gems for AGES and then a month or five after everyone stopped using it a few machines were haphazardly tossed in.
Bust.
player.me/felinoel
That any mod really. Their was some great blocks to keep my reactor in as well pumping 6 sides of water into steam boilers having at least faster growth biofuel at the time. Honestly there was some things about it good about the mod that was useful. Non spawnable spaces like i said was great because i didn't need to keep it lite about to worry of mobs as well you could make section with a different colors. I seen use for mod and the concepts itself.
Hearthstones randomly start floating, even to the point where it looks like it's disappeared, until you just look up
for an example, have this picture
I'm having some issues - the "official site" says the account has been suspended.
Well that sucks a lot.
If you are looking for the download, it can be found on curse
https://minecraft.curseforge.com/projects/fullthrottle-alchemist
So I'm able to get this working in ATLauncher with Unabridged Instance,
but when I go for Vanilla Minecraft 1.7.10 + Compatible Forge, it
crashes on this Mod every single time. I don't understand the crash
reports extensively, but it seems like I need a lot more than Forge. Is
this true? What else do I need?
I believe you need NEI. The mod works well with forestry and ic2 as well.
You shouldn't need anything other than Forge. What Forge version are you using?
I'm using 1.7.10-Forge 10.13.4.1558-1.7.10 for both my ATLauncher Version 1.7.10 and also my Minecraft Launcher Version 1.7.10
I have a more in-depth crash report listed on my own thread here: http://www.minecraftforum.net/forums/support/modded-client-support/2746361-full-throttle-alchemist-help
I was right you need NEI. Second line in the crash report: codechicken/nei/recipe/ICraftingHandler
Is this any particular NEI? Because I read somewhere that the Mod Creator made a second mod to be used with the Full Throttle Alchemist that would allow NEI translation. So do I just need that or a regular NEI mod?