1.21.4
1.21.3
1.20
1.19.4
1.19.1
1.19
1.18.1
1.18
1.17.1
1.16.4
Forge
Fabric
Update 1.11.10 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.1.1 is recommended.
* Added mod version to the crash report message.
* Fixed another race condition issue causing the "Trying to save unprepared cache" crash.
* Fixed visual glitches on the world map at extremely high coordinates.
* Implemented changes needed to separate the minimap lighting setting from the world map one.
* Fixed exception output caused by vanilla wheat blocks on some resource packs.
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Update 1.11.11 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.2.0 is recommended.
* Fixed race condition issue when handling map data loading exceptions. Should no longer cause random crashes.
- Removed some no longer used code.
* The mod will now load the config from the defaultconfigs directory before loading the main config file. The config files don't have to contain every parameter, so the default config should ideally only contain the values that you want to change.
* Support for the death point redesign.
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Are you sure? That would seem to be one of those "yeah, of course" needs for the larger map. The minimap is a minimap, if anything it should be opposite. I can't see much with a minimap, just like you can't navigate the overworld completely using it. Especially when underground there isn't much point of seeing the overworld anyway using the larger map.
EDIT: I just realized you are probably the developer. Great map tool, but yeah, need an underground view in the larger perspective please.
I don't think I fully understand what you are referencing. Although you should consider the fact that being a "yeah, of course" feature is not everything. I actually need to put hundreds of hours of work into implementing almost every big feature like this.
And I disagree, cave mode on the minimap is much more useful than on the world map to most people. It's backed by the fact that most people are happy with the current features, while there was a lot of demand for the cave minimap before it got implemented. Cave world map is a planned feature though.
EDIT: Also, believe it or not, sometimes people check the world map while underground or in a house, not that it affects the cave world map implementation in any way.
Flare Jump (Google Play) - my new Android game
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Xaero's World Map
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My apologies. That's interesting. Maybe it's because they don't have a choice at the moment. I might not be using it right as well. Does the minimap expand in size beyond the default? I can only see what's around me of roughly 4-6 chunks in any direction.
An overview like the overworld makes sense because it's a broader view of what's around you, just like you see the overworld in normal view. It can be argued that this is as important partially because you may be underground for quite some time and may want to know where you entered, etc. I can't see that using the overworld view (unless I manually tag it of course and that still doesn't help me navigate the tunnels of any great distance back to that point, and it clutters the overworld view with tags potentially).
Yes, viewing the overview while underground is a useful feature for general checks to see where you are overall, but as it is right now it's generally the only consideration for that occasional check. It's not the primary intention, or shouldn't be anyway.
My apologies if I'm expressing criticism, but there is application here. You can reference VoxelMap for an excellent example of how an underground view can be applied (though it's argued that that mod is a bit cheaty due to how extensive you can see structures you haven't yet visited). VoxelMap also does an excellent job of showcasing underground enemies and their vertical distance from you (there are mini head icons that show what the creatures are and they get more transparent the farther vertically you are from them).
Thanks for the considerations, I'm glad it's being looked into! I will be the first to help you beta test it as I love your mod in all other areas.
1. "Maybe it's because they don't have a choice at the moment." is not a reason for people not to request a feature. Quite the opposite, yet it's very rare that somebody is interested.
2. Yes, you can change the minimap size/zoom and turn off zoom-in in caves. You can also change the cave mode depth.
3. People check the overworld world map while in a house or in a cave not to figure out where they are. Sometimes people look at the map to plan what they want to do.
4. VoxelMap does not have world map cave mode.
5. This mod also displays entities darker based on your vertical distance from them, and you can display mobs as heads.
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Xaero's World Map
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Thanks, that makes sense. My apologies for not understanding 5. well enough.
O.O!
I just want to uh...
Yes please, lol.
If/when you do get around to this, I will be very happy.
Not being able to actively view the caves around me without being in a cave, has always been a minor nitpick of mine. It's something I wished other minimaps could do, too. So, I'm really glad to see it's something you have in mind for the future.
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No worries!
There's a good reason most world map mods don't have it. I have a few ideas that could work though, so we'll see. Appreciate the support!
Flare Jump (Google Play) - my new Android game
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Is there a way to transfer the loaded map and waypoints to another person? Which file is it in? I'm on mac btw
I think I replied to you on PlanetMinecraft. Let me know if that wasn't you.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
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Yes that was me. Thanks
Update 1.11.11.1 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.2.0.1 is recommended.
* Fixed compatibility with Optifine.
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Xaero's World Map
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Update 1.12.0 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.3.0 is recommended.
* Reworked how region versions are used. Changing resource packs and map settings should no longer update the global version, hash codes based on resource packs and settings are cached instead. As a result, changing your resource packs or settings will only update regions that were not generated in the same conditions. This means a lot less map region reloading that leads to better performance.
+ Added 3D slope shading, which now also takes horisontal slopes into account. The old 2D shading (vertical only) is available as an option in "Terrain Slopes".
* Replaced accurate slope shading on region edges with approximate, to significantly decrease the number of region reloads, to improve performance.
+ Added a new setting "Reload Regions" for forcing a reload to all regions that you view after turning the setting ON. Each region will only be force-reloaded once, until you toggle the setting off and on again. This works similarly to what changing a resource pack does.
* Some optimizations to map rendering.
* Fixed Manual/Single map selection mode sometimes breaking after going from a Server mode sub-world to a Manual/Single world and switching the dimension on the Manual/Single sub-world to a dimension you've already been to on the Server mode sub-world.
* Fixed infrequent null pointer crash when joining a server with the minimap installed.
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Xaero's World Map
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Update 1.12.0.2 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.3.0.2 is recommended.
* Fixed symlink support in a lot of places.
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Is there a way i can convert region files, from a fully generated world file, to the world map format?
Currently no. Although singleplayer maps generate from the world save automatically. You cannot copy it to multiplayer though.
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Update 1.12.1 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.4.1 is recommended.
* Optimized map rendering with light textures.
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Xaero's World Map
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Update 1.12.2 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2):
* Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.4.2 is recommended.
* Fixed the Optifine incompatibility still occurring for some people, which caused the game to not render properly and flicker. I am really sorry if the issue got anybody hurt. I tried my best to fix it as soon as possible.
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Xaero's World Map
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Update 1.13.0 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* WARNING: This version cannot be safely downgraded back to an older version of the mod after you update, so please make backup of the XaeroWorldMap directory.
* Compatible with Xaero's Minimap / Better PVP 21.4.3.
* Dimension map data in the XaeroWorldMap directory will now have a single per-server/world root directory for convenience. This makes the older world map versions not forward-compatible with the new file structure.
* Increased the maximum zoom-out from 0.5x to 0.0625x, while preserving the aesthetic/performance/smoothness. I achieved this by giving the map texture data a tree structure, implementing a lot of optimizations and introducing a new type of cache for the further zoom-outs. The zoom-out limit can potentially be increased even further in the future, which should no longer take months, but there are definitely additional obstacles beyond 0.0625x. This actually could've been a relatively small update, if I sacrificed a lot of the properties of the mod that I feel make it unique and are missing from the other map mods with a high zoom-out limit (for a reason).
* Reworked the region unloading frequency for graphics cards other than NVIDIA and AMD.
* Fixed map regions from other dimensions not being considered for unloading when freeing up memory.
* Improved map cache loading speed.
* Added fixed zoom when holding the CTRL key. This allows you to change the zoom to integer values (1x, 2x, 3x etc) as well as powers of 0.5 (0.5x, 0.25x, 0.125x etc).
* Reworked how light maps work, cutting video memory usage in half and improving performance of loading and rendering map regions.
* Added forced scale-up for screens bigger than 1080p. Although the new 0.0625x zoom-out limit with scale-up is probably still more than what you got on 0.5x before with no scale-up. I wanted to do this earlier but didn't want to take away the zoom-out that the high resolutions had, which is no longer a problem.
* Fixed slope shading sometimes not being overwritten properly on region edges.
* Reworked texture upload performance stabilizer to work more similarly to that of map writing.
* Fixed compatibility with Iris shaders mod.
* Fixed critical compatibility issues with Vivecraft (VR).
* Fixed some crashes when using PNG export on a very big map.
* IMPORTANT: This update changes the map cache format and introduces a new type of cache. This means that it can take longer to load the map for the first time after updating, especially when zoomed out 0.5x and beyond. The subsequent map loading from the new cache should be even faster than before the update though. I recommend leaving the map to fully regenerate on maximum zoom-out.
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Xaero's World Map
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Update 1.13.0.1 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Fixed compatibility with Xaero's Minimap / Better PVP 20.23.0 - 21.4.2. Version 21.4.3.1 is recommended.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap