I have the newest driver for my onboard graphics and currently do not have any sort of non-paperwieght graphics card. but I will re-install my intel graphics driver on the off chance it fixes it.
I have the newest driver for my onboard graphics and currently do not have any sort of non-paperwieght graphics card. but I will re-install my intel graphics driver on the off chance it fixes it.
It's probably not the newest even if Windows says so. Search online for the driver.
I just downloaded the newest driver from intel and it still does it.
I find it odd that I have yet to get this error with any other mod I have came across but this one when combined with optifine. as I said before I don't get this error when I run the mods separately. As to why my graphics driver suddenly doesn't like these mods when they are combined I am at a lost as what to do next.
I just downloaded the newest driver from intel and it still does it.
I find it odd that I have yet to get this error with any other mod I have came across but this one when combined with optifine. as I said before I don't get this error when I run the mods separately. As to why my graphics driver suddenly doesn't like these mods when they are combined I am at a lost as what to do next.
Optifine has nothing to do with this. It just shows you the errors in chat instead of the game log. Can you send me a screenshot of your "Display" tab in DxDiag (run dxdiag command in command prompt)?
By the way, you probably get other OpenGL errors in the game log in plain vanilla Minecraft as that's what happened to other people who had this issue. The vanilla errors are not spammed though. The OpenGL Error:1280 spam issue is untrackable with normal methods and it's a known bug on some Intel drivers (it's not just my mod or Minecraft). The errors are not actually thrown by any of my code and happen at random times. It might be possible to find a workaround for it but I need a device to test it on.
Here is the screenshot you wanted. Also, I have collected a bunch of logs for you as well in case they help: vanilla, Forge, Forge+Optifine, Forge+WorldMap, and Forge+Optifine+WorldMap. You were right in that optifine had nothing to do with the error, but said error only showed up in the logs that had your worldMap in the mod folder and no other time. If you know a way that I can mute the error message when I use optifine I will be good since my main interest is being able to use in game chat.
Here is the screenshot you wanted. Also, I have collected a bunch of logs for you as well in case they help: vanilla, Forge, Forge+Optifine, Forge+WorldMap, and Forge+Optifine+WorldMap. You were right in that optifine had nothing to do with the error, but said error only showed up in the logs that had your worldMap in the mod folder and no other time. If you know a way that I can mute the error message when I use optifine I will be good since my main interest is being able to use in game chat.
Thank you so much for this! These logs are actually very useful and they even explain why the issue wasn't trackable before. I'll try to quickly fix it and send you a version of the mod to test.
That seems to have fixed it, Thank you so much for not treating me like the mad man that I am. I am not having any opengl errors show up in either chat or in my log. I can load up a new log if you want.
That seems to have fixed it, Thank you so much for not treating me like the mad man that I am. I am not having any opengl errors show up in either chat or in my log. I can load up a new log if you want.
Thanks for letting me know and you're welcome haha! I don't think I need to see the log in that case.
* Fixed race condition issue causing regions to not load from the world save properly sometimes. This could also cause "chunk errors" in the actual game. Because I found no other safe solution but to move part of the world save loading process to the server thread, lag on the server side will now negatively affect the speed of map loading (more than before). Should be back to normal if/when a proper fix is added to Forge.
* Fixed OpenGL errors on non-NVIDIA cards.
* Small improvements in loading from world save.
MC 1.14.4:
* Fixed lighting and performance issues introduced in 1.4.10 when loading from the world save.
* The mod will now use vanilla map colours for block states that have a fully black texture. In most cases it's not what you see in-game and the black texture is just a placeholder. Should fix compatibility with some modded blocks.
* Removed a workaround for a Forge bug.
MC 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10:
* (1.13.2) Fixed OpenGL errors on non-NVIDIA cards.
* Small improvements in loading from world save.
* The mod will now use vanilla map colours for block states that have a fully black texture. In most cases it's not what you see in-game and the black texture is just a placeholder. Should fix compatibility with some modded blocks.
* Removed a workaround for a Forge bug.
1.12.2 and below:
* Fixed compatibility with NotEnoughIDs.
I build a big building with glass block, but the map (in normal case thats perfect) doesn't show the glass. But form me thats important to listen the edges. How can I add color to glass block?
I build a big building with glass block, but the map (in normal case thats perfect) doesn't show the glass. But form me thats important to listen the edges. How can I add color to glass block?
Thank's
KulGery
I can add a toggle for displaying glass in the settings
My Stoneblock 2 game crashed, and now it won't load up, everytime it tries it just goes straight into 'shutting internal server down' and gives a crash report for your mod. I think its for your Minimap.
My Stoneblock 2 game crashed, and now it won't load up, everytime it tries it just goes straight into 'shutting internal server down' and gives a crash report for your mod. I think its for your Minimap.
* Compatibility with Xaero's Minimap / Better PVP version 1.18.6. Not compatible with older versions!
+ You can now add minimap waypoints in the fullscreen world map view by using the new waypoint key binding (B by default).
+ You can now also add temporary minimap waypoints in the fullscreen world map view by using the temporary waypoint key binding (+ by default).
+ Added a new option to toggle biome colours in vanilla map colour mode.
* Fixed glitched lines at the bottom and to the right of the world map screen.
* Reworked waypoints rendering so that waypoints are always the same size while still keeping the smooth movement from the previous version.
+ Added a new (hidden) config option "differentiateByServerAddress" that allows you to make all multiplayer servers share the same world map. Can only be modified in the config file. It will appear once the config is resaved after toggling one of the ingame settings but you can also manually add it.
* (1.14.4) Replaced a Minecraft/Forge issue workaround with a better one, which should improve the game performance.
* (1.14.4) Fixed performance issues when using this mod with Optifine.
* (1.14.4 and 1.13.2) Workaround/fix for a weird dimension-related Forge bug that caused crashes.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/18/2010
Posts:
84
Member Details
Hi! I'm playing on a 1.14 server which uses your map and minimap, but having a problem with backing up/copying map across between instances.
Each time the mod pack on the server updates, I install a new instance of the pack in twitch to (hopefully) cause less of the problems twitch seems to delight in causing =P I thought it would be as simple as copying the "XaeroWorldMap" and "XaeroWaypoints" folders over into the new instance, but they just don't seem to work that way. I know I'm not the only person that it's happening to, but we can't quite figure out why!
Any ideas? Am I just missing something really obvious? We're on 1.5 version and forge-28.1.80
Hi! I'm playing on a 1.14 server which uses your map and minimap, but having a problem with backing up/copying map across between instances.
Each time the mod pack on the server updates, I install a new instance of the pack in twitch to (hopefully) cause less of the problems twitch seems to delight in causing =P I thought it would be as simple as copying the "XaeroWorldMap" and "XaeroWaypoints" folders over into the new instance, but they just don't seem to work that way. I know I'm not the only person that it's happening to, but we can't quite figure out why!
Any ideas? Am I just missing something really obvious? We're on 1.5 version and forge-28.1.80
It definitely should work. Are you copying them in the correct place (which is the game directory root)? Does the top-right dropdown menu in the waypoints menu have a sub-world with your waypoints?
The Meaning of Life, the Universe, and Everything.
Join Date:
9/18/2010
Posts:
84
Member Details
I just made a new instance and copied it over, and this time it worked. I swear to god, I've done this at *least* 6 times so far and it hasn't - why is it as soon as you make a report/complain it starts to work?
*edited to add* Actually, I did one thing slightly different this time, I started the pack up and logged in to the server so that the folders were created already before I copied them over, then just overwrote with the old stuff. Before I was copying the folders over before they were created by running the pack on the server. No idea if that made the difference!
In one of the times it happened, I noticed that the waypoints filename was renamed between instances - in the first couple/few iterations it was "mw-3,1,2_1" but then the filename that appeared in the folder was "mw0,0,3_2" so I took the data out of the old and pasted into the new named one, and my waypoints at least came back, but I've lost (and since deleted apparently) the actual map data.
Is there any way for us to make a compilation type map BTW? Share which parts of the world we've explored with each other?
I have the newest driver for my onboard graphics and currently do not have any sort of non-paperwieght graphics card. but I will re-install my intel graphics driver on the off chance it fixes it.
It's probably not the newest even if Windows says so. Search online for the driver.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
I just downloaded the newest driver from intel and it still does it.
I find it odd that I have yet to get this error with any other mod I have came across but this one when combined with optifine. as I said before I don't get this error when I run the mods separately. As to why my graphics driver suddenly doesn't like these mods when they are combined I am at a lost as what to do next.
Optifine has nothing to do with this. It just shows you the errors in chat instead of the game log. Can you send me a screenshot of your "Display" tab in DxDiag (run dxdiag command in command prompt)?
By the way, you probably get other OpenGL errors in the game log in plain vanilla Minecraft as that's what happened to other people who had this issue. The vanilla errors are not spammed though. The OpenGL Error:1280 spam issue is untrackable with normal methods and it's a known bug on some Intel drivers (it's not just my mod or Minecraft). The errors are not actually thrown by any of my code and happen at random times. It might be possible to find a workaround for it but I need a device to test it on.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Here is the screenshot you wanted. Also, I have collected a bunch of logs for you as well in case they help: vanilla, Forge, Forge+Optifine, Forge+WorldMap, and Forge+Optifine+WorldMap. You were right in that optifine had nothing to do with the error, but said error only showed up in the logs that had your worldMap in the mod folder and no other time. If you know a way that I can mute the error message when I use optifine I will be good since my main interest is being able to use in game chat.
Thank you so much for this! These logs are actually very useful and they even explain why the issue wasn't trackable before. I'll try to quickly fix it and send you a version of the mod to test.
EDIT: Here you go:
https://www.dropbox.com/s/fyeuqinu98ceaf2/XaerosWorldMap_1.4.9Fix_Forge_1.14.4.jar?dl=0
Let me know if it doesn't work.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
That seems to have fixed it, Thank you so much for not treating me like the mad man that I am. I am not having any opengl errors show up in either chat or in my log. I can load up a new log if you want.
Thanks for letting me know and you're welcome haha! I don't think I need to see the log in that case.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.4.10 (MC 1.14.4):
* Fixed race condition issue causing regions to not load from the world save properly sometimes. This could also cause "chunk errors" in the actual game. Because I found no other safe solution but to move part of the world save loading process to the server thread, lag on the server side will now negatively affect the speed of map loading (more than before). Should be back to normal if/when a proper fix is added to Forge.
* Fixed OpenGL errors on non-NVIDIA cards.
* Small improvements in loading from world save.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.4.10.1
MC 1.14.4:
* Fixed lighting and performance issues introduced in 1.4.10 when loading from the world save.
* The mod will now use vanilla map colours for block states that have a fully black texture. In most cases it's not what you see in-game and the black texture is just a placeholder. Should fix compatibility with some modded blocks.
* Removed a workaround for a Forge bug.
MC 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10:
* (1.13.2) Fixed OpenGL errors on non-NVIDIA cards.
* Small improvements in loading from world save.
* The mod will now use vanilla map colours for block states that have a fully black texture. In most cases it's not what you see in-game and the black texture is just a placeholder. Should fix compatibility with some modded blocks.
* Removed a workaround for a Forge bug.
1.12.2 and below:
* Fixed compatibility with NotEnoughIDs.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hi,
I can't seem to open the big map interface by pressing any key.
I have the newest version of minecraft, forge and xaeros minimap.
Any advice?
Install the world map?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hi,
I build a big building with glass block, but the map (in normal case thats perfect) doesn't show the glass. But form me thats important to listen the edges. How can I add color to glass block?
Thank's
KulGery
I can add a toggle for displaying glass in the settings
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
My Stoneblock 2 game crashed, and now it won't load up, everytime it tries it just goes straight into 'shutting internal server down' and gives a crash report for your mod. I think its for your Minimap.
Here is the link: Crash Report
Please try the latest version. Send me the new crash report if it still crashes.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.5 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Compatibility with Xaero's Minimap / Better PVP version 1.18.6. Not compatible with older versions!
+ You can now add minimap waypoints in the fullscreen world map view by using the new waypoint key binding (B by default).
+ You can now also add temporary minimap waypoints in the fullscreen world map view by using the temporary waypoint key binding (+ by default).
+ Added a new option to toggle biome colours in vanilla map colour mode.
* Fixed glitched lines at the bottom and to the right of the world map screen.
* Reworked waypoints rendering so that waypoints are always the same size while still keeping the smooth movement from the previous version.
+ Added a new (hidden) config option "differentiateByServerAddress" that allows you to make all multiplayer servers share the same world map. Can only be modified in the config file. It will appear once the config is resaved after toggling one of the ingame settings but you can also manually add it.
* (1.14.4) Replaced a Minecraft/Forge issue workaround with a better one, which should improve the game performance.
* (1.14.4) Fixed performance issues when using this mod with Optifine.
* (1.14.4 and 1.13.2) Workaround/fix for a weird dimension-related Forge bug that caused crashes.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hi! I'm playing on a 1.14 server which uses your map and minimap, but having a problem with backing up/copying map across between instances.
Each time the mod pack on the server updates, I install a new instance of the pack in twitch to (hopefully) cause less of the problems twitch seems to delight in causing =P I thought it would be as simple as copying the "XaeroWorldMap" and "XaeroWaypoints" folders over into the new instance, but they just don't seem to work that way. I know I'm not the only person that it's happening to, but we can't quite figure out why!
Any ideas? Am I just missing something really obvious? We're on 1.5 version and forge-28.1.80
It definitely should work. Are you copying them in the correct place (which is the game directory root)? Does the top-right dropdown menu in the waypoints menu have a sub-world with your waypoints?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
I just made a new instance and copied it over, and this time it worked. I swear to god, I've done this at *least* 6 times so far and it hasn't - why is it as soon as you make a report/complain it starts to work?
*edited to add* Actually, I did one thing slightly different this time, I started the pack up and logged in to the server so that the folders were created already before I copied them over, then just overwrote with the old stuff. Before I was copying the folders over before they were created by running the pack on the server. No idea if that made the difference!
In one of the times it happened, I noticed that the waypoints filename was renamed between instances - in the first couple/few iterations it was "mw-3,1,2_1" but then the filename that appeared in the folder was "mw0,0,3_2" so I took the data out of the old and pasted into the new named one, and my waypoints at least came back, but I've lost (and since deleted apparently) the actual map data.
Is there any way for us to make a compilation type map BTW? Share which parts of the world we've explored with each other?