ChaoticKarma is a mod designed by myself and kingluke_ a long while ago, heavily influenced by Fallout.
It adds a karma system to the game, with two types, positive and negative. Each type of karma has its own perks, constant buffs, and events, random occurrences.
Positive karma gives the player negative buffs and positive events, while negative karma gives positive buffs and negative events, in order to inspire different types of play (naughty or nice, depending on what you want).
Currently it only adds a few perks and events, however it has a powerful API to allow for mods to add their own karma events and perks if they desire. Although, I do have plans to add more events and perks...
The typical links:
Detailed documentation and a changelog is available at the FTB Gamepedia site.
Pics? Videos? Something to prove that there's actually a mod?
There isn't really anything to take pictures of. Video would work, I'm just unable to produce any. There is the wiki, which is complete and details the aspects of the mod, and also source code which proves that there is actually a mod.
There isn't really anything to take pictures of. Video would work, I'm just unable to produce any. There is the wiki, which is complete and details the aspects of the mod, and also source code which proves that there is actually a mod.
Alright, I'll take your word for it. It's not like I've actually ever seen a mod that was secretly a virus or anything....
FIX: Semi-proper tame item checking to gain karma from
taming. This works for wolves and ocelots, but otherwise just checks the
breeding item.
API: KarmaEvent, KarmaEventNegative, and KarmaEventPositive
are now all abstract classes. Default implementation for
playerHasEnoughKarma was removed from KarmaEvent, but it is still
present in KarmaEventNegative and KarmaEventPositive, so you probably
don't need to worry about that. Default doEvent implementations were
removed, which means all KarmaEventNegative/KarmaEventPositive
subclasses must implement it.
API: KarmaPerk is now abstract. Default implementations for
hasPerk, applyPerk, and removePerk were removed, but they do still exist
in KarmaPerkNegative/KarmaPerkPositive.
API: Event spawner checks playerHasEnoughKarma before calling doEvent, so you don't need to check that yourself.
API: KarmaEvent and KarmaPerk now provide you with an instance of Random in your custom event and perk classes.
API: KarmaUpdateEvent follows the new style of making all fields private and making proper getters (and setters when applicable).
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
ChaoticKarma is a mod designed by myself and kingluke_ a long while ago, heavily influenced by Fallout.
It adds a karma system to the game, with two types, positive and negative. Each type of karma has its own perks, constant buffs, and events, random occurrences.
Positive karma gives the player negative buffs and positive events, while negative karma gives positive buffs and negative events, in order to inspire different types of play (naughty or nice, depending on what you want).
Currently it only adds a few perks and events, however it has a powerful API to allow for mods to add their own karma events and perks if they desire. Although, I do have plans to add more events and perks...
The typical links:
Detailed documentation and a changelog is available at the FTB Gamepedia site.
Source code and issue tracking is over at GitHub.
Pics? Videos? Something to prove that there's actually a mod?
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
There isn't really anything to take pictures of. Video would work, I'm just unable to produce any. There is the wiki, which is complete and details the aspects of the mod, and also source code which proves that there is actually a mod.
Alright, I'll take your word for it. It's not like I've actually ever seen a mod that was secretly a virus or anything....
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
There is no link to that WIKI you keep mentioning.
If the wiki is this, there are no useful information there:
http://ftb.gamepedia.com/ChaoticKarma
Have a nice Armageddon! :3
Did you look in the navbox? I've described literally everything in the mod, even how to use its API...
This is the final bug fix version for Minecraft 1.7.10.
as the issue was seen while testing for a potential 1.8 port.
hurting the player.
player when they rejoin a world.
actual loot more frequently, and will often have more than a single
item.
breeding item.
playerHasEnoughKarma was removed from KarmaEvent, but it is still
present in KarmaEventNegative and KarmaEventPositive, so you probably
don't need to worry about that. Default doEvent implementations were
removed, which means all KarmaEventNegative/KarmaEventPositive
subclasses must implement it.
in KarmaPerkNegative/KarmaPerkPositive.
ChaoticKarma is now available for Minecraft 1.10 at version 3.0.1.
May I use this in my Technic Modpack?
Of course. Can I have a link to it so I can add it to the OP?
http://www.technicpack.net/modpack/wills-unstable-stuff.895934 It's not up and running just yet. I still have to get approval from some other mod developers before I can release it.