Kind of curious as to why the upgrade recipes have been changed to require ore / ingots that do not exist and are unmanufacturable. Seems like an oversight, maybe? There's also no documentation ab out the new ingots anywhere as far as I can tell. What gives? Love the mod, am happy to see that the upgrades are a bit more expensive (maybe? It felt too easy to get your single block little furnace generator up to 1600 rf/t), but putting up a release that fundamentally alters the way the mod works without actually adding a way/ways to get the new materials seems silly.
Woot, 1.11.2. Are the new ores NYI?
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Kind of curious as to why the upgrade recipes have been changed to require ore / ingots that do not exist and are unmanufacturable. Seems like an oversight, maybe? There's also no documentation ab out the new ingots anywhere as far as I can tell. What gives? Love the mod, am happy to see that the upgrades are a bit more expensive (maybe? It felt too easy to get your single block little furnace generator up to 1600 rf/t), but putting up a release that fundamentally alters the way the mod works without actually adding a way/ways to get the new materials seems silly.
Its like a poor mans thermal expansion. Nice.