Do I need to be using sponge? I use this mod client side (with lan hosting) using mcforge and the malisis api. Will post logs when I get home though no crashing just the wireless isnt working.
Do I need to be using sponge? I use this mod client side (with lan hosting) using mcforge and the malisis api. Will post logs when I get home though no crashing just the wireless isnt working.
No, he's saying it doesn't work with Sponge. Which is a major bummer.
Do I need to be using sponge? I use this mod client side (with lan hosting) using mcforge and the malisis api. Will post logs when I get home though no crashing just the wireless isnt working.
Wait, are you saying the mod isn't installed on the server ?
Both sorts of switches work fine for me once you hook the switch to a door or Redstone Lamp with a Linker.
What simply does not work for me are the Relays. Hooked them up any which way I can think of to Levers and active redstone sources, but never had one glow green like in the example picture. Haven't been able to find any video examples, so maybe I'm doing something wrong with the linking....
What simply does not work for me are the Relays. Hooked them up any which way I can think of to Levers and active redstone sources, but never had one glow green like in the example picture. Haven't been able to find any video examples, so maybe I'm doing something wrong with the linking....
I just had occasion to use a couple of relays; I attached each to a solid block which also had a button on it, then PowerLinked the relay to the block I wanted to affect. Worked fine, and they did flash green when I used the button.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
I just wanted to let you know that this is one of my favorite mods. I don't do a whole lot of fancy redstone stuff, I mainly use it to limit the operations of EnderIO and Actually Addition devices. The mod just works... Such a simple and powerful tool that's balanced, fun, and allows me to stay organized.
Great job!
Oh, and love your doors! Me and my son flipped the first time we made a garage door in 1.7.10! So cool!
They literally do not work. I checked my logs, and I found nothing.
I can connect the switches to pistons, lamps, and whatever, and when I press them, the little animations play, but absolutely nothing happens to the pistons or lamps.
Wish I had seen that post above before trying myself lol. Oh well, at least I confirmed its not working with 1.12.2. I was able to get it to allow me to make/place the items in game but it wouldnt open the door or turn on the lights it was set for. I used the mod before in older version so I know I was using the Powerlinker to link them correctly but I tried several times just in case (even checked the lines with the power linker to make sure they were targeting the correct blocks).
Wireless Redstone NOT Working on server, please apply a bug fix update soon.. it's been a issue for a long time, it doesn't crash but this is what the server does everytime i click on any block with the wireless redstone thingy.
Forge Version: 1.12.2-14.23.1.2555-universal
Malisis Core Version: 1.12.2-6.3.2
MC Version 1.12.2
> Jan 22, 2018 10:42:58 PM io.netty.channel.embedded.EmbeddedChannel recordException
WARNING: More than one exception was raised. Will report only the first one and log others.
java.lang.RuntimeException: Missing
at net.minecraftforge.fml.server.FMLServerHandler.getClientToServerNetworkManager(FMLServerHandler.java:298)
at net.minecraftforge.fml.common.FMLCommonHandler.getClientToServerNetworkManager(FMLCommonHandler.java:553)
at net.minecraftforge.fml.common.network.FMLOutboundHandler$OutboundTarget$8.selectNetworks(FMLOutboundHandler.java:248)
at net.minecraftforge.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:297)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:730)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:816)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:723)
at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:111)
at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738)
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814)
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794)
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831)
at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032)
at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.sendToServer(SimpleNetworkWrapper.java:289)
at net.malisis.switches.network.PowerLinkerMessage.sendClick(PowerLinkerMessage.java:68)
at net.malisis.switches.item.PowerLinker.onItemUseFirst(PowerLinker.java:73)
at net.minecraft.item.ItemStack.onItemUseFirst(ItemStack.java:200)
at net.minecraft.server.management.PlayerInteractionManager.func_187251_a(PlayerInteractionManager.java:436)
at net.minecraft.network.NetHandlerPlayServer.func_184337_a(NetHandlerPlayServer.java:739)
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:11)
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at net.minecraft.util.Util.func_181617_a(SourceFile:46)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:721)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:396)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Unknown Source)
I'm finding the current version (5.1.0) to be... cranky.
1) Switches remember their state when mined, but then don't update their target when linked. Toggling the switch a couple of times seems to fix that.
2) Similarly, when I added a second redstone trail to a relay, and even moved it to a new location (with a trail from a different direction), the relay simply ignored the new input. (See screenshot). I'm not sure how I finally got it to work.
In both cases I'm using the linker on the switch/relay, then on the target block. As an aside, it would be really nice if the linker would give chat messages for each state change: E.g. "Selected switch at xxx, yyy, zzz", "Linked block at uuu, vvv, www to switch at xxx, yyy, zzz", "released selected switch".
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hi! I recently downloaded this mod and the textures aren't there. I mean, everything works fine including the buttons themselves, which is really useful for the garage door, but the textures aren't there so they're invisible. Is there a fix?
Hi! I recently downloaded this mod and the textures aren't there. I mean, everything works fine including the buttons themselves, which is really useful for the garage door, but the textures aren't there so they're invisible. Is there a fix?
How to synchronize 2 switches? I want to make a door whick can be opened and closed via both sides. Switch state clearly describes door state in both sides.
Do I need to be using sponge? I use this mod client side (with lan hosting) using mcforge and the malisis api. Will post logs when I get home though no crashing just the wireless isnt working.
No, he's saying it doesn't work with Sponge. Which is a major bummer.
Wait, are you saying the mod isn't installed on the server ?
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
I'll need a bit more than just "doesn't work"...
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
malisisswitches-1.10.2-3.2.0
Both sorts of switches work fine for me once you hook the switch to a door or Redstone Lamp with a Linker.
What simply does not work for me are the Relays. Hooked them up any which way I can think of to Levers and active redstone sources, but never had one glow green like in the example picture. Haven't been able to find any video examples, so maybe I'm doing something wrong with the linking....
I just had occasion to use a couple of relays; I attached each to a solid block which also had a button on it, then PowerLinked the relay to the block I wanted to affect. Worked fine, and they did flash green when I used the button.
I just wanted to let you know that this is one of my favorite mods. I don't do a whole lot of fancy redstone stuff, I mainly use it to limit the operations of EnderIO and Actually Addition devices. The mod just works... Such a simple and powerful tool that's balanced, fun, and allows me to stay organized.
Great job!
Oh, and love your doors! Me and my son flipped the first time we made a garage door in 1.7.10! So cool!
Yep same thing here on server.
Does it work with only MalisisSwitches installed ? Are you using Sponge ?
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
New version : MalisisSwitches 1.12-5.0.0 for Minecraft 1.12
Requires MalisisCore 1.12-6.0.1
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Is there any limit to the switches (distance, line of sight, or otherwise)? I don't see any info on that anywhere.
1.12.2?
1.12 mod dosent work on 1.12.2
Wish I had seen that post above before trying myself lol. Oh well, at least I confirmed its not working with 1.12.2. I was able to get it to allow me to make/place the items in game but it wouldnt open the door or turn on the lights it was set for. I used the mod before in older version so I know I was using the Powerlinker to link them correctly but I tried several times just in case (even checked the lines with the power linker to make sure they were targeting the correct blocks).
Wireless Redstone NOT Working on server, please apply a bug fix update soon.. it's been a issue for a long time, it doesn't crash but this is what the server does everytime i click on any block with the wireless redstone thingy.
Forge Version: 1.12.2-14.23.1.2555-universal
Malisis Core Version: 1.12.2-6.3.2
MC Version 1.12.2
> Jan 22, 2018 10:42:58 PM io.netty.channel.embedded.EmbeddedChannel recordException
WARNING: More than one exception was raised. Will report only the first one and log others.
java.lang.RuntimeException: Missing
at net.minecraftforge.fml.server.FMLServerHandler.getClientToServerNetworkManager(FMLServerHandler.java:298)
at net.minecraftforge.fml.common.FMLCommonHandler.getClientToServerNetworkManager(FMLCommonHandler.java:553)
at net.minecraftforge.fml.common.network.FMLOutboundHandler$OutboundTarget$8.selectNetworks(FMLOutboundHandler.java:248)
at net.minecraftforge.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:297)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:730)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:816)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:723)
at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:111)
at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738)
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814)
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794)
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831)
at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032)
at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.sendToServer(SimpleNetworkWrapper.java:289)
at net.malisis.switches.network.PowerLinkerMessage.sendClick(PowerLinkerMessage.java:68)
at net.malisis.switches.item.PowerLinker.onItemUseFirst(PowerLinker.java:73)
at net.minecraft.item.ItemStack.onItemUseFirst(ItemStack.java:200)
at net.minecraft.server.management.PlayerInteractionManager.func_187251_a(PlayerInteractionManager.java:436)
at net.minecraft.network.NetHandlerPlayServer.func_184337_a(NetHandlerPlayServer.java:739)
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:11)
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at net.minecraft.util.Util.func_181617_a(SourceFile:46)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:721)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:396)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
at java.lang.Thread.run(Unknown Source)
New version : MalisisAdvert 1.12.2-5.1.0 for Minecraft 1.12.2
Requires MalisisCore 1.12.2-6.4.0
Requires Forge 1.12.2-14.23.1.2589 and higher.
- Fixed blocks not receiving redstone current from switches and relays.
- Fixed exception when sending packets.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Wouldn't ender pearls make more sense for the wireless ingredient than emeralds?
I'm finding the current version (5.1.0) to be... cranky.
1) Switches remember their state when mined, but then don't update their target when linked. Toggling the switch a couple of times seems to fix that.
2) Similarly, when I added a second redstone trail to a relay, and even moved it to a new location (with a trail from a different direction), the relay simply ignored the new input. (See screenshot). I'm not sure how I finally got it to work.
In both cases I'm using the linker on the switch/relay, then on the target block. As an aside, it would be really nice if the linker would give chat messages for each state change: E.g. "Selected switch at xxx, yyy, zzz", "Linked block at uuu, vvv, www to switch at xxx, yyy, zzz", "released selected switch".
Hi! I recently downloaded this mod and the textures aren't there. I mean, everything works fine including the buttons themselves, which is really useful for the garage door, but the textures aren't there so they're invisible. Is there a fix?
Tried removing Optifine?
How to synchronize 2 switches? I want to make a door whick can be opened and closed via both sides. Switch state clearly describes door state in both sides.