Tiered Armor adds in armor that is tiered from 1-6. Each set of armor come with their own abilities, consequently including an increased price. For more information on what each of the armor gives abilities wise, check the tool tip that is on every armor piece.
This mod is currently in beta so a world backup is advised (I am not responsible for any world corruption - not that it should happen, of course).
Thanks to those who voted for the poll. More updates will commence shortly after.
As of V1.3.4, there is now the basics of a tiered furnace. The furnace's texture shows what to place where; with red being ore, and blue being fuel (which currently only accepts Lignite/Bitumen/Anthracite coal blocks)
Lignite ore / Bitumen ore / :
This ore is similar to coal in its ore vein size but needs to be smelted in order to get the raw material. Each ore gives 5 pieces of lignite coal and 9 of those gives 4 blocks of lignite coal.
Awakened Diamond Block / Solarium Block / Seared Iron Block:
These blocks currently don't do anything besides aesthetics and crafting.
There are a lot of crafting components to make the armor much more expensive. These literally don't do anything other than exist in the game for crafting.
Older versions can be found on the curse Minecraft website.
I know, I am a terrible artist and the best I could come up with was changing the colour of the stock armor to another. The only one I could make that looked somewhat nice was the tier 6 armor chestplate.
On a side note, I was going to change the armor textures soon anyway partly because I didn't like the textures either. I do thank you for the constructive criticism, it is very helpful to know what is good and not so good.
the only thing i dislike are the textures. the concept, while not exactly unique, is done well enough.
if each armor is supposed to be a higher tier of the last armor, why not simply make the base armor very light and basic, and then add bits and detail as the tier increases?
That's a good point though the way I decided to do it was in terms of resources, not the logistical realistic way of stone being heavy and gold being soft etc. I intended the mod to have a main focus on resources, and the point was that gold and diamond should be at the top, rather than iron being better for gold for armor in vanilla minecraft. I generally took this approach because, with a heavily modded modpack, people have 13K diamonds in their system without any use. This mod was designed to make use of the diamonds and give the user a powerful armor piece in return.
Though I understand your way of seeing it, it was not my intention of the mod the work that way, if you see what I'm saying.
In terms of what the armor pieces look like, I was using the principles of replacing rather than straight on upgrading the pieces such as gears and cores. What I mean by that is I would have the user with a stone body with stone gears and then replace the body with gold and the gears with gold, not add pieces to the existing texture. I have revised the textures a lot and hope that the change looks suitable to what you were suggesting (fingers crossed as that was my weekend ).
Some screenshots of the WIP textures (should be implemented in a few days, hoping for tomorrow)