Alex, Andr doesn't completely ignore everything. they only ignore dumb crap. the option to just be able to attack them directly is actually kinda a good idea, so some people don't have do die a trillion more times trying to figure out how to harm them.
I visited the discord for some configuration help but I haven't gotten a response yet, so I might as well post my questions here. Just some regarding external configuration and technical things :
How exactly was Infinity Armor Nerfed? As the patch notes vaguely stated they have been " Squashed "
Is it possible to change or revert the increased ore vein sizes and ore block spawning as ores using COFH or another mod like it?
How exactly do Titan chucks generate? Is it block based, or purely random? If it's block based is there a way to disable them from being generated?
What are the id's and mobName's of every Titan?
I ask these as recently it's been difficult to incorporate the mod in my structured, progression based pack given the lack of inherent config options. I'm well aware that this mod isn't really meant for a progression based kitchen sink pack, but with how well the Titans are designed and scripted along with some minor tweaks, they would make for an amazing Late Late game challenge to a FTB pack. I'm already able to configure them to be unable to exist anywhere except for RFtools Dimensions and Mystcraft Ages, i'm already able to Disable the mod specific ores ( Copper through Absence ) using COFH. And i'm already fully equipped to configure the crafting recipes for items.
If someone could answer these it would be greatly appreciated.
A good way to find this out on 1.7.10 is the tellme mod, and you can type /tellme dump mobs
I ask these as recently it's been difficult to incorporate the mod in my structured, progression based pack given the lack of inherent config options. I'm well aware that this mod isn't really meant for a progression based kitchen sink pack, but with how well the Titans are designed and scripted along with some minor tweaks, they would make for an amazing Late Late game challenge to a FTB pack. I'm already able to configure them to be unable to exist anywhere except for RFtools Dimensions and Mystcraft Ages, i'm already able to Disable the mod specific ores ( Copper through Absence ) using COFH. And i'm already fully equipped to configure the crafting recipes for items.
If someone could answer these it would be greatly appreciated.
I would like to do the same thing too. Out of curiosity, how did you figure out how to dimension restrict them? I'd like to stop their spawning outright so I can control when they are fought.
A good way to find this out on 1.7.10 is the tellme mod, and you can type /tellme dump mobs
I would like to do the same thing too. Out of curiosity, how did you figure out how to dimension restrict them? I'd like to stop their spawning outright so I can control when they are fought.
thanks for notifying me about another oversight. Titans spawn where they want, and you should never be able to get around that. They're gods. I won't allow this for long.
I guess I should elaborate a "bit" on how I was planning on incorporating the mod in question. In essence, I was brainstorming on how it could be added in the high difficulty FTB pack progression style ; almost every pivotal item linked to progression in some way has had it's recipe changed to require items from several other mods. In short you have to use almost every mod to progress in the pack. What i'm now doing with this custom private pack is not only increasing the the progression difficulty further, but also making it harder to manage your hunger ( primarily with Hunger Overhaul and The Spice of Life ), and making the mobs significantly harder and more deadly ( Infernal Mobs, Special Mobs, Grimoire of Gaia ), as well as making sure one is mindful of how long they are exploring the world, or else if you don't have a light it will be pitch-black depending on moon phase ( Hardcore Darkness ). ( If you you would rather not read my elaboration, you can skip to the last paragraph )
As the mod ( as it was mentioned via trivia ) was based on the Classical Greek Titans, It wouldn't be much of a stretch to describe them in a Norse context instead ; as a race of Godlike Giants or " Jötunn ". In the context of Botania's lore ( which is using Norse mythology for it's context ) when you spawn into the world it's implied that shortly before, Ragnarök happened, and now "Midgaurd" or "Middle Earth" has been recreated with 2 humans remaining to start anew. As it's describes more spesificly in Botania's guide, the Elves talk about how because of the Shattering " Ragnarök " displaced all beings in there respective realms, among them the Giants were the most displaced. That along with the fact that the means of travel between the two realms isn't possible anymore ( implying in direct norse context that the bridge between the worlds, or " Bifrost " has been broken ).
The content of the mod would start to become available once your able to kill several or so Lv 2 Gaia Guardians and gained a Ring of Aesir ( Botania ). After which you research and unlock a taboo Thauminomicon entry. The entry gives the steps required to gain growth serum ; Create a Primordial Flame by infusing Hyper-energetic Nitor and copious amounts of Essentia, throw the Flame into a Elvin Gateway to receive a True Bifrost Fragment, put the True Bifrost Fragment on a Blood alter and feed it 1,000,000 BP. In the entry it would talk about how it's used as a sort of a temporary gateway for the spirit of a Giant ( Titan ) to manifest in from their home realm, or "Jötunheimr". But that the only way to successfully complete the manifestation is by going to an alternate dimension the likes of which FRtools Dimensions and Mystcraft Ages offer. In short if you leave Middle Earth and it's sub-realms, you will be close enough to Jötunheimr to manifest a Titan.
The actual tool progression of the mod will be done without the means of their actual ores ( by removing them ) given that lesser titans and higher already drop Hardcadium, The greater Titans drop bedrock, and Absence can simply be given a recipe system somewhere between getting Hardcadium and Adminium. It would go something like this : that to get a Hardcadium bow for instance, you will need to be able to kill many lesser titans without the help of Hardcadium using High-tier weapons from other mods ( that is if they have enough piercing damage, to which the only main contenders that come to mind that could come close are Draconic Bows or Ars Magica 2 Silver rate spells ). To create Hardcadium equipment, it would require a Thaumcraft Infusion with Draconium Ingots, Hardcadium and various other items ( In the FTB progression style of requiring things from other mods ). For Absence you need to infuse Unstable Ingot Blocks, Nether Star Blocks, and other items into a Chaotic core ( Draconic Evolution ), then to make the equipment you take the absence and combine it with Gaia Ingots, Voidmetal, and more Hardcadium and infuse them into the respective items within the Wyvern Set. For Adminium, It made sense that as it was the armor of the Gods, it should be not only the pinnacle of performance, but also that of the Cost. The respective item from the Absence set must be Infused with Ichorium Ingots, Compressed bedrock, various items, and one of each respective item from the following sets of equipment sets :
Thaumcraft
Void Thaumaturge
Awakened Ichorcloth
Void Fortress
Ars Magica 2
Mage
Battlemage
Blood Magic
Bound
Botania
Elementium
Terrasteel
Draconic Evolution
Draconic
Industrial Craft^2
Gravisuit ( Only for Armor )
Twilight Forest
Fiery
Ironwood
Knightly
Steel-leaf
Witchery
Death's Set ( only for Sword and Armor )
This set in many ways reminded me of Calamity's Auric Tesla set in regards of how it would be crafted ; with every other progression tree combining into one item for a sort of Apotheosis. Then to get to Witherzilla with the mini wither, the recipe would be crafted in a Dire Crafting Table and require compressed Bedrock, True Bifrost Fragments, and a single Soul shard ( meaning you will give up 1 heart of base heath every time for a max of 9 total times you can visit the void to fight Witherzilla ).
Avaritia I found could be easily balanced around Titans by adding one compressed Bedrock to the infinity Catalyst recipe, and having it so that the respective items of the Infinity Set can only be crafted using the respective items from the Adminium set. Haven't thought about what to do with the two crop plants, they might work with Argicraft for all I know.
Sorry for the Text-Wall of an elaboration, it's just been something I've been stewing on for 3 or 4 weeks, and was really hoping to articulate to you that I mean well when I say that I want to incorporate the mod without making it easier for my own pleasure. That being said, while I might be a masochist when it comes to difficulty, even I have my limits, and i'll draw the line at ambient spawns. And sure, while it was genuinely enjoyable getting completely screwed over by a Titan on the first night the first time I picked up the mod with a whole bunch of friends 2 years ago, it was a Custom lighthearted pack made without the concept of balance in mind. Now we crave something decently difficult, yet something that doesn't randomly punish you. I'll reiterate that I understand that this mod isn't built on being balanced, nor being implemented in a standardized FTB pack, but that if you can give me some guidance with answering the remaining questions that I have regarding external configuration ( minus the one Hydraheads answered ) and options to be able to configure them, that would be all I need and I can be out of your way. The last thing I want to do is be that guy that asks to have a developer add something just because, which is why I ask for the tools so that I might be able to do it privately for my own gameplay experience. If you give me that, I can also tell you how I was able to Dimension Black-list the Titans.
Thank you for your time and consideration if you read this.
I guess I should elaborate a "bit" on how I was planning on incorporating the mod in question. In essence, I was brainstorming on how it could be added in the high difficulty FTB pack progression style ; almost every pivotal item linked to progression in some way has had it's recipe changed to require items from several other mods. In short you have to use almost every mod to progress in the pack. What i'm now doing with this custom private pack is not only increasing the the progression difficulty further, but also making it harder to manage your hunger ( primarily with Hunger Overhaul and The Spice of Life ), and making the mobs significantly harder and more deadly ( Infernal Mobs, Special Mobs, Grimoire of Gaia ), as well as making sure one is mindful of how long they are exploring the world, or else if you don't have a light it will be pitch-black depending on moon phase ( Hardcore Darkness ). ( If you you would rather not read my elaboration, you can skip to the last paragraph )
As the mod ( as it was mentioned via trivia ) was based on the Classical Greek Titans, It wouldn't be much of a stretch to describe them in a Norse context instead ; as a race of Godlike Giants or " Jötunn ". In the context of Botania's lore ( which is using Norse mythology for it's context ) when you spawn into the world it's implied that shortly before, Ragnarök happened, and now "Midgaurd" or "Middle Earth" has been recreated with 2 humans remaining to start anew. As it's describes more spesificly in Botania's guide, the Elves talk about how because of the Shattering " Ragnarök " displaced all beings in there respective realms, among them the Giants were the most displaced. That along with the fact that the means of travel between the two realms isn't possible anymore ( implying in direct norse context that the bridge between the worlds, or " Bifrost " has been broken ).
The content of the mod would start to become available once your able to kill several or so Lv 2 Gaia Guardians and gained a Ring of Aesir ( Botania ). After which you research and unlock a taboo Thauminomicon entry. The entry gives the steps required to gain growth serum ; Create a Primordial Flame by infusing Hyper-energetic Nitor and copious amounts of Essentia, throw the Flame into a Elvin Gateway to receive a True Bifrost Fragment, put the True Bifrost Fragment on a Blood alter and feed it 1,000,000 BP. In the entry it would talk about how it's used as a sort of a temporary gateway for the spirit of a Giant ( Titan ) to manifest in from their home realm, or "Jötunheimr". But that the only way to successfully complete the manifestation is by going to an alternate dimension the likes of which FRtools Dimensions and Mystcraft Ages offer. In short if you leave Middle Earth and it's sub-realms, you will be close enough to Jötunheimr to manifest a Titan.
The actual tool progression of the mod will be done without the means of their actual ores ( by removing them ) given that lesser titans and higher already drop Hardcadium, The greater Titans drop bedrock, and Absence can simply be given a recipe system somewhere between getting Hardcadium and Adminium. It would go something like this : that to get a Hardcadium bow for instance, you will need to be able to kill many lesser titans without the help of Hardcadium using High-tier weapons from other mods ( that is if they have enough piercing damage, to which the only main contenders that come to mind that could come close are Draconic Bows or Ars Magica 2 Silver rate spells ). To create Hardcadium equipment, it would require a Thaumcraft Infusion with Draconium Ingots, Hardcadium and various other items ( In the FTB progression style of requiring things from other mods ). For Absence you need to infuse Unstable Ingot Blocks, Nether Star Blocks, and other items into a Chaotic core ( Draconic Evolution ), then to make the equipment you take the absence and combine it with Gaia Ingots, Voidmetal, and more Hardcadium and infuse them into the respective items within the Wyvern Set. For Adminium, It made sense that as it was the armor of the Gods, it should be not only the pinnacle of performance, but also that of the Cost. The respective item from the Absence set must be Infused with Ichorium Ingots, Compressed bedrock, various items, and one of each respective item from the following sets of equipment sets :
Thaumcraft
Void Thaumaturge
Awakened Ichorcloth
Void Fortress
Ars Magica 2
Mage
Battlemage
Blood Magic
Bound
Botania
Elementium
Terrasteel
Draconic Evolution
Draconic
Industrial Craft^2
Gravisuit ( Only for Armor )
Twilight Forest
Fiery
Ironwood
Knightly
Steel-leaf
Witchery
Death's Set ( only for Sword and Armor )
This set in many ways reminded me of Calamity's Auric Tesla set in regards of how it would be crafted ; with every other progression tree combining into one item for a sort of Apotheosis. Then to get to Witherzilla with the mini wither, the recipe would be crafted in a Dire Crafting Table and require compressed Bedrock, True Bifrost Fragments, and a single Soul shard ( meaning you will give up 1 heart of base heath every time for a max of 9 total times you can visit the void to fight Witherzilla ).
Avaritia I found could be easily balanced around Titans by adding one compressed Bedrock to the infinity Catalyst recipe, and having it so that the respective items of the Infinity Set can only be crafted using the respective items from the Adminium set. Haven't thought about what to do with the two crop plants, they might work with Argicraft for all I know.
Sorry for the Text-Wall of an elaboration, it's just been something I've been stewing on for 3 or 4 weeks, and was really hoping to articulate to you that I mean well when I say that I want to incorporate the mod without making it easier for my own pleasure. That being said, while I might be a masochist when it comes to difficulty, even I have my limits, and i'll draw the line at ambient spawns. And sure, while it was genuinely enjoyable getting completely screwed over by a Titan on the first night the first time I picked up the mod with a whole bunch of friends 2 years ago, it was a Custom lighthearted pack made without the concept of balance in mind. Now we crave something decently difficult, yet something that doesn't randomly punish you. I'll reiterate that I understand that this mod isn't built on being balanced, nor being implemented in a standardized FTB pack, but that if you can give me some guidance with answering the remaining questions that I have regarding external configuration ( minus the one Hydraheads answered ) and options to be able to configure them, that would be all I need and I can be out of your way. The last thing I want to do is be that guy that asks to have a developer add something just because, which is why I ask for the tools so that I might be able to do it privately for my own gameplay experience. If you give me that, I can also tell you how I was able to Dimension Black-list the Titans.
Thank you for your time and consideration if you read this.
I'm already in the progress of a pre Titan game section, where no Titans or minions spawn until defeating a "gate guardian" type boss, after which both can appear
That actually would work really well. Depending if the supposed Gate Guardian is spawned via an item, then that could work really well for a private configured pack. I guess I have just the last question left of how I might be able to reconfigure/revert the Increased ore vein sizes and disable the veins of ore blocks. I'm not sure as to if this an actual intended feature or not as nothing in your patch notes referenced increasing vein sizes, but what I do know is that whenever Titans is downloaded in the pack the vein sizes almost double and ore block veins generate. Maybe it's a weird interaction between Titan ore gen and some other ore spawning if it is unintentional.
Hey kinginfernos, the Avaritia Armor is squashed because Witherzilla(not sure about other titans) uses the same damage type as the Sword of the Cosmos on players with Avaritia Armor, so it is able to one-hit them.
So what i'm hearing is that it was nerfed specifically in the regard that it can no longer block Witherzilla's Butcher damage and that the sword can no longer deal butcher damage to Witherzilla, or is it's over all effectiveness nerfed?
Health: Same as the Zombie Titan. Attacks and Damage: Same as the Zombie Titan, except he gives you HORRIBLE hunger when he hits you. This guy, like the Zombie Titan, is an Average Titan. He will attack anything that isn't a Husk, and will EVEN attack the Zombie Titan and normal Zombies. So if you see him, it is BEST to stay VERY far away from him, or else he'll divide you by zero. And I know. Husks did not come into Minecraft until 1.10.
2nd Titan Idea: Stray Titan
Health: Same as the Skeleton Titan. Attacks and Damage: Same as the Skeleton Titan, except when his arrows from his bow hit you, they give you HORRIBLE slowness. The Stray Titan is an Average Titan like the Skeleton Titan and the other Average Titans. Will attack anything that isn't a Stray, and will EVEN attack the Skeleton Titan, normal Skeletons, the Wither Skeleton Titan, and Wither Skeletons, but however, he will not attack the Spider Titan and normal Spiders. And just like Husks, Strays did not come into Minecraft until 1.10.
You simply provided the location of it on your own PC. Since we are not accessing your PC, you need to upload the mp3 to a file sharing service such as Dropbox or MediaFire and post the link there.
Alex, Andr doesn't completely ignore everything. they only ignore dumb crap. the option to just be able to attack them directly is actually kinda a good idea, so some people don't have do die a trillion more times trying to figure out how to harm them.
haha unoriginal signature go brr
I visited the discord for some configuration help but I haven't gotten a response yet, so I might as well post my questions here. Just some regarding external configuration and technical things :
I ask these as recently it's been difficult to incorporate the mod in my structured, progression based pack given the lack of inherent config options. I'm well aware that this mod isn't really meant for a progression based kitchen sink pack, but with how well the Titans are designed and scripted along with some minor tweaks, they would make for an amazing Late Late game challenge to a FTB pack. I'm already able to configure them to be unable to exist anywhere except for RFtools Dimensions and Mystcraft Ages, i'm already able to Disable the mod specific ores ( Copper through Absence ) using COFH. And i'm already fully equipped to configure the crafting recipes for items.
If someone could answer these it would be greatly appreciated.
A good way to find this out on 1.7.10 is the tellme mod, and you can type /tellme dump mobs
I would like to do the same thing too. Out of curiosity, how did you figure out how to dimension restrict them? I'd like to stop their spawning outright so I can control when they are fought.
thanks for notifying me about another oversight. Titans spawn where they want, and you should never be able to get around that. They're gods. I won't allow this for long.
I guess I should elaborate a "bit" on how I was planning on incorporating the mod in question. In essence, I was brainstorming on how it could be added in the high difficulty FTB pack progression style ; almost every pivotal item linked to progression in some way has had it's recipe changed to require items from several other mods. In short you have to use almost every mod to progress in the pack. What i'm now doing with this custom private pack is not only increasing the the progression difficulty further, but also making it harder to manage your hunger ( primarily with Hunger Overhaul and The Spice of Life ), and making the mobs significantly harder and more deadly ( Infernal Mobs, Special Mobs, Grimoire of Gaia ), as well as making sure one is mindful of how long they are exploring the world, or else if you don't have a light it will be pitch-black depending on moon phase ( Hardcore Darkness ). ( If you you would rather not read my elaboration, you can skip to the last paragraph )
As the mod ( as it was mentioned via trivia ) was based on the Classical Greek Titans, It wouldn't be much of a stretch to describe them in a Norse context instead ; as a race of Godlike Giants or " Jötunn ". In the context of Botania's lore ( which is using Norse mythology for it's context ) when you spawn into the world it's implied that shortly before, Ragnarök happened, and now "Midgaurd" or "Middle Earth" has been recreated with 2 humans remaining to start anew. As it's describes more spesificly in Botania's guide, the Elves talk about how because of the Shattering " Ragnarök " displaced all beings in there respective realms, among them the Giants were the most displaced. That along with the fact that the means of travel between the two realms isn't possible anymore ( implying in direct norse context that the bridge between the worlds, or " Bifrost " has been broken ).
The content of the mod would start to become available once your able to kill several or so Lv 2 Gaia Guardians and gained a Ring of Aesir ( Botania ). After which you research and unlock a taboo Thauminomicon entry. The entry gives the steps required to gain growth serum ; Create a Primordial Flame by infusing Hyper-energetic Nitor and copious amounts of Essentia, throw the Flame into a Elvin Gateway to receive a True Bifrost Fragment, put the True Bifrost Fragment on a Blood alter and feed it 1,000,000 BP. In the entry it would talk about how it's used as a sort of a temporary gateway for the spirit of a Giant ( Titan ) to manifest in from their home realm, or "Jötunheimr". But that the only way to successfully complete the manifestation is by going to an alternate dimension the likes of which FRtools Dimensions and Mystcraft Ages offer. In short if you leave Middle Earth and it's sub-realms, you will be close enough to Jötunheimr to manifest a Titan.
The actual tool progression of the mod will be done without the means of their actual ores ( by removing them ) given that lesser titans and higher already drop Hardcadium, The greater Titans drop bedrock, and Absence can simply be given a recipe system somewhere between getting Hardcadium and Adminium. It would go something like this : that to get a Hardcadium bow for instance, you will need to be able to kill many lesser titans without the help of Hardcadium using High-tier weapons from other mods ( that is if they have enough piercing damage, to which the only main contenders that come to mind that could come close are Draconic Bows or Ars Magica 2 Silver rate spells ). To create Hardcadium equipment, it would require a Thaumcraft Infusion with Draconium Ingots, Hardcadium and various other items ( In the FTB progression style of requiring things from other mods ). For Absence you need to infuse Unstable Ingot Blocks, Nether Star Blocks, and other items into a Chaotic core ( Draconic Evolution ), then to make the equipment you take the absence and combine it with Gaia Ingots, Voidmetal, and more Hardcadium and infuse them into the respective items within the Wyvern Set. For Adminium, It made sense that as it was the armor of the Gods, it should be not only the pinnacle of performance, but also that of the Cost. The respective item from the Absence set must be Infused with Ichorium Ingots, Compressed bedrock, various items, and one of each respective item from the following sets of equipment sets :
Thaumcraft
Ars Magica 2
Blood Magic
Botania
Draconic Evolution
Industrial Craft^2
Twilight Forest
Witchery
This set in many ways reminded me of Calamity's Auric Tesla set in regards of how it would be crafted ; with every other progression tree combining into one item for a sort of Apotheosis. Then to get to Witherzilla with the mini wither, the recipe would be crafted in a Dire Crafting Table and require compressed Bedrock, True Bifrost Fragments, and a single Soul shard ( meaning you will give up 1 heart of base heath every time for a max of 9 total times you can visit the void to fight Witherzilla ).
Avaritia I found could be easily balanced around Titans by adding one compressed Bedrock to the infinity Catalyst recipe, and having it so that the respective items of the Infinity Set can only be crafted using the respective items from the Adminium set. Haven't thought about what to do with the two crop plants, they might work with Argicraft for all I know.
Sorry for the Text-Wall of an elaboration, it's just been something I've been stewing on for 3 or 4 weeks, and was really hoping to articulate to you that I mean well when I say that I want to incorporate the mod without making it easier for my own pleasure. That being said, while I might be a masochist when it comes to difficulty, even I have my limits, and i'll draw the line at ambient spawns. And sure, while it was genuinely enjoyable getting completely screwed over by a Titan on the first night the first time I picked up the mod with a whole bunch of friends 2 years ago, it was a Custom lighthearted pack made without the concept of balance in mind. Now we crave something decently difficult, yet something that doesn't randomly punish you. I'll reiterate that I understand that this mod isn't built on being balanced, nor being implemented in a standardized FTB pack, but that if you can give me some guidance with answering the remaining questions that I have regarding external configuration ( minus the one Hydraheads answered ) and options to be able to configure them, that would be all I need and I can be out of your way. The last thing I want to do is be that guy that asks to have a developer add something just because, which is why I ask for the tools so that I might be able to do it privately for my own gameplay experience. If you give me that, I can also tell you how I was able to Dimension Black-list the Titans.
Thank you for your time and consideration if you read this.
I'm already in the progress of a pre Titan game section, where no Titans or minions spawn until defeating a "gate guardian" type boss, after which both can appear
That actually would work really well. Depending if the supposed Gate Guardian is spawned via an item, then that could work really well for a private configured pack. I guess I have just the last question left of how I might be able to reconfigure/revert the Increased ore vein sizes and disable the veins of ore blocks. I'm not sure as to if this an actual intended feature or not as nothing in your patch notes referenced increasing vein sizes, but what I do know is that whenever Titans is downloaded in the pack the vein sizes almost double and ore block veins generate. Maybe it's a weird interaction between Titan ore gen and some other ore spawning if it is unintentional.
This mod is going to well the titans is really awesome!
I AM THE DARK LORD SAURON Ash nazg thrakatulûk, Agh burzum-ishi krimpatul Ash nazg thrakatulûk, Agh burzum-ishi krimpatul
subscribe to my youtube & Learn to enjoy life and love minecraft
Subscribe to my youtube & Spread the word about my channel Nuclear Hurricane Minecraft Gamer
i am a recreation of Gorthuar the cruel (Sauron)
https://www.deviantart.com/theomnivampire
Hey kinginfernos, the Avaritia Armor is squashed because Witherzilla(not sure about other titans) uses the same damage type as the Sword of the Cosmos on players with Avaritia Armor, so it is able to one-hit them.
So what i'm hearing is that it was nerfed specifically in the regard that it can no longer block Witherzilla's Butcher damage and that the sword can no longer deal butcher damage to Witherzilla, or is it's over all effectiveness nerfed?
Eren
I think I have titan ideas!
1st Titan Idea: Husk Titan
Health: Same as the Zombie Titan. Attacks and Damage: Same as the Zombie Titan, except he gives you HORRIBLE hunger when he hits you. This guy, like the Zombie Titan, is an Average Titan. He will attack anything that isn't a Husk, and will EVEN attack the Zombie Titan and normal Zombies. So if you see him, it is BEST to stay VERY far away from him, or else he'll divide you by zero. And I know. Husks did not come into Minecraft until 1.10.
2nd Titan Idea: Stray Titan
Health: Same as the Skeleton Titan. Attacks and Damage: Same as the Skeleton Titan, except when his arrows from his bow hit you, they give you HORRIBLE slowness. The Stray Titan is an Average Titan like the Skeleton Titan and the other Average Titans. Will attack anything that isn't a Stray, and will EVEN attack the Skeleton Titan, normal Skeletons, the Wither Skeleton Titan, and Wither Skeletons, but however, he will not attack the Spider Titan and normal Spiders. And just like Husks, Strays did not come into Minecraft until 1.10.
Here is an image of them.
i like it.
this should definitely be in an updated version.
haha unoriginal signature go brr
don't tell us what to do, people still use this and it's very unlikely people will all move to the discord.
haha unoriginal signature go brr
would you like to come to the Discord fam?
Guys...I think I made Shulkzilla's Roar sound... (gulp) Here is the link...
file:///C:/Users/Dillon/Pictures/shulkzillaroar.mp3
P.S. If it doesn't work, let me know.
You simply provided the location of it on your own PC. Since we are not accessing your PC, you need to upload the mp3 to a file sharing service such as Dropbox or MediaFire and post the link there.
[url ="http://www.minecraftforum.net/topic/1066990-hardcore-ender-expansion"]
[I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
[url=http://www.minecraftnoobtest.com/test.php][/url]
To take the test, check out
[url=http://www.minecraftnoobtest.com/test.php]http://minecraftnoobtest.com/test.php[/url]
You're right! I don't know what I was thinking!
This is an awesome mod with those titan size boss mobs
What's the news so far on the update?
Boot Device Not Found
Please install a operating system on your hard disk.
Hard Disk (#####)
F2 System Diagnostics
For more information, please visit: