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1.8
1.7.10
Mobs
Blocks
Items
Forge
Weapons
Tools
Dude. Abilities are already there. They spawn minions and flatten the ground when they land. The Creeper Titan shoots lighting and jumps at you. The Ender Colossus can smash your mind, and Witherzilla can blow you up with his mind.
Any notable abilities that have to do with physical action will only appear once the Titans have animations.
In other words: be patient, and enjoy the mod while it's in beta!
Ah-
You know, I could suggest more.
I love the work and this doesn't seem like one of those cheap mods that they make to just feel good about themselves. You seem to be putting in at least a little effort with the community and the mod itself. The only things I can recommend are things I'd recommend for any modder:
* Don't be afraid to expand your ideas. Your mod is still yours even if the community wants you to use RF in your mod, or make it have some stupid, over-powered stuff that's irrelevant to the original idea, just ignore them or tell them its your idea and its not the path you want your mod to follow.
* Mod extensions, make it so the mod is modular. For instance, If I made, lets say, a Mo' creatures addon, I'd very much love if you made the code easy to use for others to add upon (unlike some mods out there)
* Always keep new ideas rolling in. Don't get rapped up in one idea like the Witherzilla and forget there is a huge part of the mod outside of that one boss.
* Dont be scared to try an idea that you think is cool. If its something dumb to children but you think its amazing, you'll find a group of people who are really "your true fans"
Again, I'm not critisizing in any way, I'm just telling you what are things that modders, of all games, seem to forget. You are you and no one can tell you otherwise. Now for accual MOD suggestions if you dont mind ;p
1) I'd love to see some more world gen. Like for istance, maybe have a tiny chance that a titan can spawn in the world. Something to maybe get the ball rolling and force people to start getting the top gear and tools.
2) I'd love it so much if when they walked they shook the screen. The closer they are the more it shakes. But if you do this you'd also need to slow them down and give them the appropriate animations so maybe keep that in the back of your head.
3) Hat so the titans don't care about the player when he/she's not wearing threatening gear. So therefor, the titan wont attack the player (unless the player has gear that would threaten him) and the player can't hurt the titan because his gear is to small.
-I mean, from the titans perspective, your an ant with a sowing pin.
I can't think of anything else as of yet, I know you may hate the ideas or just dont want to do them which is fine, I'm just an old time MC modding fan passing though hopping to help you out. See you later!!
Is there 1.6.4 on this or no?
http://prntscr.com/9p01tm
Answers to your question:
1: Titans already spawn naturally in the world, anywhere. it's a 1/25000 chance, but it happens. And when it happens, your day is invalid. About world gen, I'm probably going to do that. If people could make Titan temples, then show me screenshots, that's what will be in the mod
2: Sorry. Don't know how to do that.
3: They're Titans. Why would they ignore the player. They just want to stomp stuff, and a wandering human isn't any different from a tree or house
Also, I'm done with the Witherzilla fight. These last few updates were specifically for that. 0.3 will focus on new titans.
PLEASE PLEASE PLEASE MAKE THIS MOD 1.7.10. All my other good mods for modpacks and stuff are in 1.7.10 too.
And new abilities? The pigman currently only summons other pigmen, not a big deal.
Ah, I was just noting that.
I realy like this mod. But the only thing that I don't really like is the Lag. It's probably cause of the size of the titans. The maker of an mod called 'rival rebels' has made a giant robot boss mob that is really big but does not Lagg maybe if you ask he can help you with the titans so that it doesn't lagg
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2869084-w-i-p-fallout-deadstate-official-beta-release
Let me simply explain this here:
Orespawn lovers love this mod
Challenging modpack lovers are people who criticize(like me)
Due to the orespawn lovers, im just getting a bunch of hate.
Having op stuff isnt always that much fun, it actually gets boring due to the low amount of challenge.
You know what...
Please dont reply to this one, if you hate me for this: Accept the opinion of a lot of others
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
This is beta. Criticize all you want. I need others to see the flaws in my mod, because I hardly do.
Thats more like it
Im going to do a full test survival world for this mod and i'll try to seeve out bugs and simple tricks.
Like dispensing the growth item...
Wich i hope isnt a thing actually, if it is ill build a gigantic mobfarm and get as much items and xp as possible (i havent tested anything yet, so this is NOT discovered as a bug)
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
He has a point you know I do enjoy this mod but the balancing could be improved. I know that as updates happen this will be improved but if you want this mod to be as good as it can be the balancing should be the next thing you should change. You have to accept criticism especially constructive critisism like this because as your mod gets more popular you will get a lot.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
I don't personally like popularmmos but he still has 6,000,000 subs congrats.
To think I was one of the first people to play this mod that will now become immensely popular.
Also would you mind linking to my modpack on your home page under something like 'Modpacks with the Titans Mod"
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
^
Same here. I would really like to see real balancing. Adding a bunch of OP swords does not "automatically" balance the game.
The witherzilla is unkilblue now I am doing the challenge but with mods like lucky block and inventory pet I killed skeleton slivefish the best way to get harciam from the end I take my endercheast and collect like now I have 3 stacks witherzilla is op you can't kill it I guss ?????
It's a secret.
I didnt say i like orespawn, but im just picking a sertain category wich is not based of age, because there are propably lots of people who say it is only the young part of the community, but thats a lie.
I'm not going to give my opinion about that mod and please just keep the subject at this mod.
We have to give feedback/ask questions/whatever here about this mod... So imma test it.
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?