A while back I made a bukkit plugin that converted models (.obj) to Minecraft blocks, I think it would be cool to implement such a thing in this. From the looks of things (specifically that mini terrain) that shouldn't be too difficult. Just a suggestion
Converting a polygon model into a voxel representation is a bit messy.. not impossible.. not sure It really belongs in C&B specifically tho.. If someone really wanted such a thing they might make an addon or something for it, I don't think its something I'll be working on.
What I did for my plugin was (using triangulated models) connect the first vertex to the second with a ray to create a line of blocks, then from each block in that line to the other vertex. But I understand if you don't want to, it does sound kind of out of place.
I think you should give it a try. While I agree that it doesn't belong in C&B, I don't think it would be out of place at all as an addon. Sure some models would do better/worse (less/more 'messy') than others, but that doesn't prevent it from being worth while. And it would be completely doable with the C&B API. I would love to see other people using the API; the possibilities are incredible.
I think you should give it a try. While I agree that it doesn't belong in C&B, I don't think it would be out of place at all as an addon. Sure some models would do better/worse (less/more 'messy') than others, but that doesn't prevent it from being worth while. And it would be completely doable with the C&B API. I would love to see other people using the API; the possibilities are incredible.
I would do it but I haven't really done anything with forge since 1.6.4, it would probably take a while to learn what's changed.
in Flat Colored Blocks config when i select texture "hardened clay" and reload minecraft > login to world, textures of blocks that i modified are missing,
i tryed this only on regular blocks (no transparent, no glowing), when i tryed other textures like "stone" "drywall" "noise"... they all worked fine.
note: im using optifine HD U3, so might be bug with that.
and texture of black colored block is kinda gray-ish, needs to be little bit darker imo.
in Flat Colored Blocks config when i select texture "hardened clay" and reload minecraft > login to world, textures of blocks that i modified are missing,
i tryed this only on regular blocks (no transparent, no glowing), when i tryed other textures like "stone" "drywall" "noise"... they all worked fine.
note: im using optifine HD U3, so might be bug with that.
and texture of black colored block is kinda gray-ish, needs to be little bit darker imo.
I think I found it, there was a Typo in one of the JSON Files for Hardened Clay, i'll release a patch for it when I can confirm later.
If you want the colors to be darker you can adjust the min-value in the configs, I set them a bit higher to give more lighter variants and less "almost black" variants.
any possibility of the glowestone bits actually glowing???
They glow at the light level of the full block if the percentage of bits in the block is at or above a value set in the configs (under 'balance settings'): "Percentage of block for max light level". Anything less glows proportional to the percentage of the maximum. If you want even a single bit to emit maximum light, set it to 0.
That too is in already, anything that emits light "glows in the dark" even if it dosn't emit light level, so you can achive only "glow in the dark" by using less of a material.
any way you can link me to any of those mods? i couldn't find any other than this
"Those" mods? What mods? And find where? It is not at all clear to who you are referring. Or to what comment. Or to what mods. Context seemed to imply that it's a response to my comment, but nay; it's completely unrelated. Another page of this thread? Perhaps. Another thread all together? Possible as well. I'm afraid your comment is contextually nonsensical.
EDIT: Wait, you don't mean the bold, link-laden, image-replete presentations of two mods (of which "this" is one of) that comprises 3/4 of the OP? That wouldn't even be internally consistent. No.
"Those" mods? What mods? And find where? It is not at all clear to who you are referring. Or to what comment. Or to what mods. Context seemed to imply that it's a response to my comment, but nay; it's completely unrelated. Another page of this thread? Perhaps. Another thread all together? Possible as well. I'm afraid your comment is contextually nonsensical.
EDIT: Wait, you don't mean the bold, link-laden, image-replete presentations of two mods (of which "this" is one of) that comprises 3/4 of the OP? That wouldn't even be internally consistent. No.
I believe he was refering to the FAQ which stated that there were other 1.7.10 mods with similar feature sets.
I think you should give it a try. While I agree that it doesn't belong in C&B, I don't think it would be out of place at all as an addon. Sure some models would do better/worse (less/more 'messy') than others, but that doesn't prevent it from being worth while. And it would be completely doable with the C&B API. I would love to see other people using the API; the possibilities are incredible.
I would do it but I haven't really done anything with forge since 1.6.4, it would probably take a while to learn what's changed.
hey, its me again, with a problem
in Flat Colored Blocks config when i select texture "hardened clay" and reload minecraft > login to world, textures of blocks that i modified are missing,
i tryed this only on regular blocks (no transparent, no glowing), when i tryed other textures like "stone" "drywall" "noise"... they all worked fine.
note: im using optifine HD U3, so might be bug with that.
and texture of black colored block is kinda gray-ish, needs to be little bit darker imo.
I think I found it, there was a Typo in one of the JSON Files for Hardened Clay, i'll release a patch for it when I can confirm later.
If you want the colors to be darker you can adjust the min-value in the configs, I set them a bit higher to give more lighter variants and less "almost black" variants.
ok thanks a lot.
any possibility of the glowestone bits actually glowing???
I believe that's a planned feature already.
They glow at the light level of the full block if the percentage of bits in the block is at or above a value set in the configs (under 'balance settings'): "Percentage of block for max light level". Anything less glows proportional to the percentage of the maximum. If you want even a single bit to emit maximum light, set it to 0.
Its just as Phylogeny described.
Since it seems to come up often I've added it to the FAQ, might answer a few peoples questions before they need to ask it.
Oh, when I replied I thought he was talking about the bits actually glowing, not light but like neon.
That too is in already, anything that emits light "glows in the dark" even if it dosn't emit light level, so you can achive only "glow in the dark" by using less of a material.
any way a version can be made for 1.7.10?
That's answered in the OP. It's also answered and elaborated on in C&B's Curse Forge FAQ.
any way you can link me to any of those mods? i couldn't find any other than this
"Those" mods? What mods? And find where? It is not at all clear to who you are referring. Or to what comment. Or to what mods. Context seemed to imply that it's a response to my comment, but nay; it's completely unrelated. Another page of this thread? Perhaps. Another thread all together? Possible as well. I'm afraid your comment is contextually nonsensical.
EDIT: Wait, you don't mean the bold, link-laden, image-replete presentations of two mods (of which "this" is one of) that comprises 3/4 of the OP? That wouldn't even be internally consistent. No.
https://github.com/twothe/DaVincing or http://www.curse.com/mc-mods/minecraft/224600-ye-gamol-chattels ?
I believe he was refering to the FAQ which stated that there were other 1.7.10 mods with similar feature sets.
Without question. It made sense all along! I stand corrected.
Thanks alot, my bad if i talked a bit confusingly, love the mod, and if i ever update to 1.8, i'm deinitley going to use this one.
Nah, you're fine. It was perfectly sensical; the confusion was on my end.