The Meaning of Life, the Universe, and Everything.
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4/19/2013
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I mean putting full blocks into slots in a machine rather than having an inventory full of bit bags, placing and chiseling the blocks you want to use bits from one by one, then using a chisel pattern.
I will certainly port to 1.13, however Forge must be released prior to this. I might wait until 1.13 is recommended this time as well, as issues were encountered with beta builds early in 1.12 that caused some confusion and difficulty.
However once 1.13 has a recommended build of forge, I would expect my mods to follow soon behind.
So not sure if this was suggested to you before but could it be possible to have redstone capabilities with the bits? Say for example you're building a house and you have a redstone line going up the wall and to a light, that can be turned on and off with a switch that's connected to that line, and the wall is like 5 pixels thick. Also for more advanced redstone users (I'd undestand if this would be a bit much), having the use of redstone tools like comparators and repeaters, just setting the block and then breaking it down into the bits, and each bit retains that value so one could make much tighter redstone circuits and redstone logic without requiring a large space.
So not sure if this was suggested to you before but could it be possible to have redstone capabilities with the bits? Say for example you're building a house and you have a redstone line going up the wall and to a light, that can be turned on and off with a switch that's connected to that line, and the wall is like 5 pixels thick. Also for more advanced redstone users (I'd undestand if this would be a bit much), having the use of redstone tools like comparators and repeaters, just setting the block and then breaking it down into the bits, and each bit retains that value so one could make much tighter redstone circuits and redstone logic without requiring a large space.
I don't think this fits well with the mod in general, especially since things like block updates can slow down rendering. Other mods with things like covered wires make much more sense.If they support MCMP, since you could then use them together.
Its just a case of, C&B is for decoration and building, not for logic and automation. I've gone on further about why it could be bad, and other things, but this was my decision in the end.
Blocks that can't be chiseled so you can create a safe area to deconstruct blocks and build objects. Maybe with a grid pattern and darkened edges for placement guides.
I've ran into minor problems where I end up cutting into a block that I didn't mean to, and it would be nice to have something I can't break when I'm constructing something.
.. Of course then there would also be people wanting a decorative version that they can chop up for use...
Blocks that can't be chiseled so you can create a safe area to deconstruct blocks and build objects. Maybe with a grid pattern and darkened edges for placement guides.
I've ran into minor problems where I end up cutting into a block that I didn't mean to, and it would be nice to have something I can't break when I'm constructing something.
.. Of course then there would also be people wanting a decorative version that they can chop up for use...
Your last line is why this particular thing doesn't exist, I've considered it before. But that doesn't mean that there's no other options to help with such things.
First, blocks have tile entities ( Furnaces, machines, and such ) cannot, and will not be chiselable. So you could just put some furnaces down and use them as a surface for working on. Bedrock, like wise cannot be chiseled.
You can also adjust the black list if there is some block you don't think you would ever use to make some specific block to not be chiseable.
Or, you can just make use of the "Undo" hotkey to roll back that last mistake.
So, turns out you can make some really compact "stair" designs with this, just set each row of stairs 9 pixels higher than the one before it (at a maximum). You move significantly faster compared to going up a ladder. Coming back down is a pain, though... best to use a water or slime block instead.
Hello Skellitor301, I've been looking for something similar to what you asked about here. I wondered if you had found something that worked this way.
So not sure if this was suggested to you before but could it be possible to have redstone capabilities with the bits? Say for example you're building a house and you have a redstone line going up the wall and to a light, that can be turned on and off with a switch that's connected to that line, and the wall is like 5 pixels thick. Also for more advanced redstone users (I'd undestand if this would be a bit much), having the use of redstone tools like comparators and repeaters, just setting the block and then breaking it down into the bits, and each bit retains that value so one could make much tighter redstone circuits and redstone logic without requiring a large space.
Hey, can you make a way to organize Flat Colored Blocks by color into palettes? The palettes shouldn't care about what texture you've selected, just the base color. Also, if Chisel (Not C&B, the decorative versions of blocks Chisel. Nothing against your mod, but it's nice to have some premade textures, and to cut down on complex blocks, which can be kind of laggy in my experience.) is installed, could there be a way to enable chiseling some color sets/palettes? I know it adds a lot of IDs, but they don't have to be enabled for all of them. I believe Chisel has an API for doing things like this. You could also use damage values to cut down on the extra IDs. It would also be nice to have optionally, a way to get more fine grained control over how the blocks are spread out over the available item number ids, damage values, and flattened text ids. I'm not quite sure how numbered item ids work after the Flattening though, so some of this may not make sense anymore.
Hey, can you make a way to organize Flat Colored Blocks by color into palettes? The palettes shouldn't care about what texture you've selected, just the base color. Also, if Chisel (Not C&B, the decorative versions of blocks Chisel. Nothing against your mod, but it's nice to have some premade textures, and to cut down on complex blocks, which can be kind of laggy in my experience.) is installed, could there be a way to enable chiseling some color sets/palettes? I know it adds a lot of IDs, but they don't have to be enabled for all of them. I believe Chisel has an API for doing things like this. You could also use damage values to cut down on the extra IDs. It would also be nice to have optionally, a way to get more fine grained control over how the blocks are spread out over the available item number ids, damage values, and flattened text ids. I'm not quite sure how numbered item ids work after the Flattening though, so some of this may not make sense anymore.
I'm not exactly sure what your asking for with the palettes. The mod provides a way to make colored blocks with dyes and stuff and it tends to group the blocks by hue and such.
I sort of get the vibe that your asking if I can make colored versions of chisel's blocks, which I don't think is going to happen. You suggest that damage values would help, but blocks don't have damage values, they have metadata ( 16 per block id ) which FCB and chisel already use. making colored variations would quite literally suck the remaining ids out of the game, you could use tile entities, but that is another story.
Hi, I was looking for a way to export C&B models into a JSON format. I looked through the history of this thread, and though I could find brief mentions of it, I couldn't seem to find a description of how to do this. Would you happen to know? Thanks!
Hi, I was looking for a way to export C&B models into a JSON format. I looked through the history of this thread, and though I could find brief mentions of it, I couldn't seem to find a description of how to do this. Would you happen to know? Thanks!
I mean putting full blocks into slots in a machine rather than having an inventory full of bit bags, placing and chiseling the blocks you want to use bits from one by one, then using a chisel pattern.
Are you working on 1.13 version for Chisels and Bits, and FCB?
I will certainly port to 1.13, however Forge must be released prior to this. I might wait until 1.13 is recommended this time as well, as issues were encountered with beta builds early in 1.12 that caused some confusion and difficulty.
However once 1.13 has a recommended build of forge, I would expect my mods to follow soon behind.
So not sure if this was suggested to you before but could it be possible to have redstone capabilities with the bits? Say for example you're building a house and you have a redstone line going up the wall and to a light, that can be turned on and off with a switch that's connected to that line, and the wall is like 5 pixels thick. Also for more advanced redstone users (I'd undestand if this would be a bit much), having the use of redstone tools like comparators and repeaters, just setting the block and then breaking it down into the bits, and each bit retains that value so one could make much tighter redstone circuits and redstone logic without requiring a large space.
I don't think this fits well with the mod in general, especially since things like block updates can slow down rendering. Other mods with things like covered wires make much more sense.If they support MCMP, since you could then use them together.
Its just a case of, C&B is for decoration and building, not for logic and automation. I've gone on further about why it could be bad, and other things, but this was my decision in the end.
Suggestion: Chisel Safe Blocks.
Blocks that can't be chiseled so you can create a safe area to deconstruct blocks and build objects. Maybe with a grid pattern and darkened edges for placement guides.
I've ran into minor problems where I end up cutting into a block that I didn't mean to, and it would be nice to have something I can't break when I'm constructing something.
.. Of course then there would also be people wanting a decorative version that they can chop up for use...
Your last line is why this particular thing doesn't exist, I've considered it before. But that doesn't mean that there's no other options to help with such things.
First, blocks have tile entities ( Furnaces, machines, and such ) cannot, and will not be chiselable. So you could just put some furnaces down and use them as a surface for working on. Bedrock, like wise cannot be chiseled.
You can also adjust the black list if there is some block you don't think you would ever use to make some specific block to not be chiseable.
Or, you can just make use of the "Undo" hotkey to roll back that last mistake.
So, turns out you can make some really compact "stair" designs with this, just set each row of stairs 9 pixels higher than the one before it (at a maximum). You move significantly faster compared to going up a ladder. Coming back down is a pain, though... best to use a water or slime block instead.
https://i.imgur.com/ocoYZvI.gifv
You could make the stairs just one pixel big if you *really* needed to save space...
Forge 1.13 isn't even out lol ?. Given how active and chill the Dev is here though, I don't think he is gonna be abandoning the project.
Hello Skellitor301, I've been looking for something similar to what you asked about here. I wondered if you had found something that worked this way.
So not sure if this was suggested to you before but could it be possible to have redstone capabilities with the bits? Say for example you're building a house and you have a redstone line going up the wall and to a light, that can be turned on and off with a switch that's connected to that line, and the wall is like 5 pixels thick. Also for more advanced redstone users (I'd undestand if this would be a bit much), having the use of redstone tools like comparators and repeaters, just setting the block and then breaking it down into the bits, and each bit retains that value so one could make much tighter redstone circuits and redstone logic without requiring a large space.
Will it ever be updated/or be added to the 1.7.10 version because all my mods work for 1.7.10 but chisels and bits.
See Comment #725.
Render software that accepts a mod? What do you mean by "render software", and what do you mean by "accepts C&B"?
Currently only game renderer supports modded blocks, in some future is planned add this ability to MCEdit, that's all.
I think you can do that with littletiles. Also they are compatible with each other in case you were wondering.
Hey, can you make a way to organize Flat Colored Blocks by color into palettes? The palettes shouldn't care about what texture you've selected, just the base color. Also, if Chisel (Not C&B, the decorative versions of blocks Chisel. Nothing against your mod, but it's nice to have some premade textures, and to cut down on complex blocks, which can be kind of laggy in my experience.) is installed, could there be a way to enable chiseling some color sets/palettes? I know it adds a lot of IDs, but they don't have to be enabled for all of them. I believe Chisel has an API for doing things like this. You could also use damage values to cut down on the extra IDs. It would also be nice to have optionally, a way to get more fine grained control over how the blocks are spread out over the available item number ids, damage values, and flattened text ids. I'm not quite sure how numbered item ids work after the Flattening though, so some of this may not make sense anymore.
I'm not exactly sure what your asking for with the palettes. The mod provides a way to make colored blocks with dyes and stuff and it tends to group the blocks by hue and such.
I sort of get the vibe that your asking if I can make colored versions of chisel's blocks, which I don't think is going to happen. You suggest that damage values would help, but blocks don't have damage values, they have metadata ( 16 per block id ) which FCB and chisel already use. making colored variations would quite literally suck the remaining ids out of the game, you could use tile entities, but that is another story.
Hi, I was looking for a way to export C&B models into a JSON format. I looked through the history of this thread, and though I could find brief mentions of it, I couldn't seem to find a description of how to do this. Would you happen to know? Thanks!
C&B FAQ
can you make it so the chiseled blocks have functions? like they can act like ladders, Chairs, and more?