Hi, love the mod, but I'm having difficulties placing simple blocks the way I intend.
I cut some glass blocks in half and am trying to place them as "top slabs". However the preview and placement is always on the bottom of the block.
I've searched the hell out of this thread and it seems the function I'm looking for is "Shift + Mousewheel". When I do this, the block does change its state, as noted by the "in-hand" model lowering and raising again, but it doesn't change where it wants to be placed, and the sprite looks exactly the same, even though it doesn't stack with its "unrotated" siblings.
I tried using the rotate CW/CCW keybinds but they just do the same thing. Also, I can use the "ignore grid" placement method, but that's much more cumbersome than what I was expecting.
Can you tell me what I'm doing wrong or what I'm misunderstanding?
Thanks!
I don't know if your misunderstanding anything, C&B is more expansive then a "multipart" mod, and most tools allow you to create "blocks" you can use, rather then partial blocks like slabs, if you want top slabs for instance, you can make a top slab, then use a pattern to produce them on demand in placement mode.
Or use 1/4 snapped cube mode to create them with 4 clicks.
I assume you are using the saw to create slabs, which is understandable, which I guess might be a bit confusing.
You mod has long been one of my required mods to play with, and it's even better since I discovered the measuring tape. Once feature request for it: Would it be possible to make it so while you're drawing the measuring tape line, the distance is displayed at the end of the line instead of in the middle? That would make it way easier for when I'm trying to draw a line a specific distance.
I wish to use some of the block I made with chisel and bits in Mine-imator.
So, I got the json-data from the exporter, saved to a file. I tried putting the data though commend blocks using varius commands, but I simply can't figure out how to use it.
I wish to use some of the block I made with chisel and bits in Mine-imator.
So, I got the json-data from the exporter, saved to a file. I tried putting the data though commend blocks using varius commands, but I simply can't figure out how to use it.
Please, can someone tell me how to do this?
The export json command simply exports to your clipboard the model data of the chiseled block you're holding; that's it. Once you paste it into an actual json file, you can use that file as you see fit. How to use a given json file in a given mod is a relevant question for a thread about that mod -- not one about the json creator you happened to use to make it (this one, in this case).
Unless other json files are working for you, but ones generated with the command uniquely do not, this is a question for a Mine-imator thread (if there even is such a thing).
All I can say is that:
"Putting [raw json file data] though commend blocks [with] commands" is a vague and confusing thing to say.
That raw json file data would be needed for use in a command block specifically (rather than just in chat), seems bizarre (unless that 's not what you meant, in which case I reiterate #1).
Maybe that's all 'standard Mine-imator procedure,' but even so, just know that it makes no sense to someone not familiar with the mod (which just underscores what I said above).
Is there any way for me to get this mod to work for the version 1.7.10? I LOVE this mod!!!! And I use it in all of my builds when I can get it to work, but just recently I just changed to 1.7.10 to get some different mods that wouldn't work in 1.12. I have gone through about 8 different downloads to get this mod and none of them are working.
Can someone please point me to how to configure flat colored blocks? I googled exactly "how to configure flat colored blocks" and I am no longer closer to understanding how to do this or how to check on block limits.
Hello, i don't know if this idea was told before but, could you support the redstone block effect on items? If i place a prepared stone with redstone blocks in it, that it would power a servo of thremal dynamics or sth else.
Hi,
I run a server that uses my custom modpack, and I want to add C&B to it, but I'm wondering if adding the mod to an already-existing world will affect the areas that have been explored and built on? More specifically, will it only affect the areas that *haven't* been explored? I know some mods that put in new blocks won't change areas that have already been generated.
Chisel and bits does not add world gen, it just allows you to chisel into blocks. So yeah it's safe to add to a pre-existing world.
The only time I have ever had issues with chisels and bits was when I put them on Archimedes ships, but that's a crash on the ships end anyway.
First off I would like to say that I really enjoy this mod and I wish I had it a back when I started playing Minecraft. However, I was wondering if there are any mod conflicts other than OptiFine in version 1.12.2? I ask because, since I started making custom blocks I have started having a severe drop in performance.
Drops in performance are to be excepted to a certain degree since all the tiny blocks have a heavy load on your GPU. If you have Windows 10, please open up the Task Manager and click "more details", if necessary. Then, perform a right click on any column heading(CPU or RAM) and activate the point "GPU". If it is at 100%, that is the issue. If any other column is showing 100%, well, that is what holds the PC down. If none are at 100%, please feel free to report back.
I'd like to start a petition to create a wiki for chisel and bits building. I've looked everywhere for basic information such as how many bits to a block length, and how large is the medium/small cube tool, and what have you. (I'm not at home, so I can't just go into the game to see.)
The website doesn't give out much information at all, and the specific page for diamond chisel lists its modes as "single bit, line, plane, and more." I had to go out and find a YouTube video just to see all the tool modes.
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I would love to have a tool which allows you to swap all bits of a certain kind for another kind. There have been plenty of times when I've been working along with one texture and later decide that I really would like something else. it would be great to have something which can save me the effort of removing all the old material and putting in new material.
I don't know if your misunderstanding anything, C&B is more expansive then a "multipart" mod, and most tools allow you to create "blocks" you can use, rather then partial blocks like slabs, if you want top slabs for instance, you can make a top slab, then use a pattern to produce them on demand in placement mode.
Or use 1/4 snapped cube mode to create them with 4 clicks.
I assume you are using the saw to create slabs, which is understandable, which I guess might be a bit confusing.
You mod has long been one of my required mods to play with, and it's even better since I discovered the measuring tape. Once feature request for it: Would it be possible to make it so while you're drawing the measuring tape line, the distance is displayed at the end of the line instead of in the middle? That would make it way easier for when I'm trying to draw a line a specific distance.
Hi, I got a question about the json exporter.
I wish to use some of the block I made with chisel and bits in Mine-imator.
So, I got the json-data from the exporter, saved to a file. I tried putting the data though commend blocks using varius commands, but I simply can't figure out how to use it.
Please, can someone tell me how to do this?
The export json command simply exports to your clipboard the model data of the chiseled block you're holding; that's it. Once you paste it into an actual json file, you can use that file as you see fit. How to use a given json file in a given mod is a relevant question for a thread about that mod -- not one about the json creator you happened to use to make it (this one, in this case).
Unless other json files are working for you, but ones generated with the command uniquely do not, this is a question for a Mine-imator thread (if there even is such a thing).
All I can say is that:
Maybe that's all 'standard Mine-imator procedure,' but even so, just know that it makes no sense to someone not familiar with the mod (which just underscores what I said above).
I see. Well, fact is, I have no idea what to do with the json file. It is the first time I have had to deal with it.
I saw some video tutorials demonstrating some type of procedure putting json data into a commandblock. But doing the same with this data failed.
The thing is, I don't know how or where I can input this data. What I can use.
This is what I am asking help with.
Mine-imator Forums:
Overall answer: json files are not yet supported, but will be soon.
Interesting coincidence on that last one...
Is there any way for me to get this mod to work for the version 1.7.10? I LOVE this mod!!!! And I use it in all of my builds when I can get it to work, but just recently I just changed to 1.7.10 to get some different mods that wouldn't work in 1.12. I have gone through about 8 different downloads to get this mod and none of them are working.
Author not have plans to backport it, in addition it's not so easy to do.
Can someone please point me to how to configure flat colored blocks? I googled exactly "how to configure flat colored blocks" and I am no longer closer to understanding how to do this or how to check on block limits.
Hello, i don't know if this idea was told before but, could you support the redstone block effect on items? If i place a prepared stone with redstone blocks in it, that it would power a servo of thremal dynamics or sth else.
He won't do it, wait for LittleTiles update, there it's planned.
Some please backport this mod i need it for 1.7 (i would do it but i cant mod.... Yet)
Another one...
Hi,
I run a server that uses my custom modpack, and I want to add C&B to it, but I'm wondering if adding the mod to an already-existing world will affect the areas that have been explored and built on? More specifically, will it only affect the areas that *haven't* been explored? I know some mods that put in new blocks won't change areas that have already been generated.
Thanks!
Chisel and bits does not add world gen, it just allows you to chisel into blocks. So yeah it's safe to add to a pre-existing world.
The only time I have ever had issues with chisels and bits was when I put them on Archimedes ships, but that's a crash on the ships end anyway.
First off I would like to say that I really enjoy this mod and I wish I had it a back when I started playing Minecraft. However, I was wondering if there are any mod conflicts other than OptiFine in version 1.12.2? I ask because, since I started making custom blocks I have started having a severe drop in performance.
Drops in performance are to be excepted to a certain degree since all the tiny blocks have a heavy load on your GPU. If you have Windows 10, please open up the Task Manager and click "more details", if necessary. Then, perform a right click on any column heading(CPU or RAM) and activate the point "GPU". If it is at 100%, that is the issue. If any other column is showing 100%, well, that is what holds the PC down. If none are at 100%, please feel free to report back.
I'd like to start a petition to create a wiki for chisel and bits building. I've looked everywhere for basic information such as how many bits to a block length, and how large is the medium/small cube tool, and what have you. (I'm not at home, so I can't just go into the game to see.)
The website doesn't give out much information at all, and the specific page for diamond chisel lists its modes as "single bit, line, plane, and more." I had to go out and find a YouTube video just to see all the tool modes.
I would love to have a tool which allows you to swap all bits of a certain kind for another kind. There have been plenty of times when I've been working along with one texture and later decide that I really would like something else. it would be great to have something which can save me the effort of removing all the old material and putting in new material.
Your probably looking for "Same Material" option in the bit placement mode, while using "Replace" mode for placement.