Hey, I just wanted to report an inconsistency I found. In the Armor Plus book, it says that knight slime armor gives you haste 3 and the cobalt armor gives you haste 2. However when you look at the armors in creative and mouse over them, it's the exact opposite. The mouse over description for the cobalt armor says it gives haste 3, and the mouse over description for knight slime says it gives haste 2.
Hey, I just wanted to report an inconsistency I found. In the Armor Plus book, it says that knight slime armor gives you haste 3 and the cobalt armor gives you haste 2. However when you look at the armors in creative and mouse over them, it's the exact opposite. The mouse over description for the cobalt armor says it gives haste 3, and the mouse over description for knight slime says it gives haste 2.
Thanks, fixed 1.9.4-3.1.5.3
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Mod Developer, The Mods that I am Currently developing:
is there a way to change in the config the spawn of the lava crystal ore? I do not see an option at all I know its expose to be harder to create but id like to give my players a better spawn rait i've used veinminer and veinmined everywhere to find 1 block of this.Just was wondering thanks! ( maybe i missed it ) or maybe you don't want it altered in anyway.
is there a way to change in the config the spawn of the lava crystal ore? I do not see an option at all I know its expose to be harder to create but id like to give my players a better spawn rait i've used veinminer and veinmined everywhere to find 1 block of this.Just was wondering thanks! ( maybe i missed it ) or maybe you don't want it altered in anyway.
Yes there are config options
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Mod Developer, The Mods that I am Currently developing:
what core or lib is needed for this mod? All you have on the first post is the mod itself. When I try to load the game with just the mod I get the error it is missing mods it is dependent on.
nvm, in researching your mod a little more and checking out your other mods I figured out it needs the thedragoncore in order to work. you should really have that up on the first post.
Saying mod is awesome but questions! Reason being my own habit to create a collection hall of armors set/stands to be displayed and I don't use JEI mod (don't want too, either) and I been playing this mod since 1.8. When updating MC many things changed to Armorplus and its a bonus! These question though are all pertain to MC 1.10.2 & mod : armorplus-1.10.2-7.0.1.1.6
1st question: Where is the reinforced armors? I went into the mod and those folders are blank, even the item you need to upgrade iron t diamond reinforcing are not happening. Great in the FtB but useless if not there to use.. :/
A: Can these armors get back into the mod? Really be nice if can upgrade normal MC armors to balance out the awesome sets created.
CHANGLOG
1.10.2-6.0.7.0
{Features Removed}
All the 4 Reinforced Sets
2nd question: White Stone Brick Tower; the white stone does one create or find this item for making this shield? FtB has all of it blank too
3rd question: WeaponsPlus NOW an integration of ArmorPlus as listed on Ftb: Those recipes going to be updated?
1st suggestion: Continuing from 3rd Q, WeaponsPlus: Be possible to add in Reinforced Bows and normal weapons like the armor? Just tad tougher..
2nd suggestion: BDcraft, I am requesting for these mods to be textured into fitting that style. I hope that is cool with the team. Not sure if have to request permission on this or not but bringing it up here.. a FYI per say.
I have an other mod called "WeaponsPlus" which adds a lot of new weapons
Ok Thanks
ArmorPlus has been updated for Minecraft Versions 1.9.4
Mod's Versions 2.5.0 (1.9.4)
Mod Feedback page: http://forum.feed-the-beast.com/threads/147865/
Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus
Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus
Mod's Versions 1.9.4-2.0.6.0
Mod Feedback page: http://forum.feed-the-beast.com/threads/157530/
Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus
Want you to update the mod to 1.10 soon?
After Minecraft forge for 1.10 is released, yeah. But I will have to finish the 1.9.4 version of the mod (Wont ever be done) but Do some Major changes
Mod's Versions 1.9.4-2.0.8.0 with some updates from 2.0.7.0/2.0.7.1
Mod Feedback page: http://forum.feed-the-beast.com/threads/157530/
Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus
Mod's Versions 1.9.4-2.0.10.0 with some updates from 2.0.9.0
Mod Feedback page: http://forum.feed-the-beast.com/threads/157530/
Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus
Hey, I just wanted to report an inconsistency I found. In the Armor Plus book, it says that knight slime armor gives you haste 3 and the cobalt armor gives you haste 2. However when you look at the armors in creative and mouse over them, it's the exact opposite. The mouse over description for the cobalt armor says it gives haste 3, and the mouse over description for knight slime says it gives haste 2.
Thanks, fixed 1.9.4-3.1.5.3
is there a way to change in the config the spawn of the lava crystal ore? I do not see an option at all I know its expose to be harder to create but id like to give my players a better spawn rait i've used veinminer and veinmined everywhere to find 1 block of this.Just was wondering thanks! ( maybe i missed it ) or maybe you don't want it altered in anyway.
Yes there are config options
I found them!! Thanks!
https://sokratis12gr.tk/armorplus
https://sokratis12gr.tk/sokratiscore
- The new site for ArmorPlus & All of my mods
- I Was banned from (minecraft) curseforge (Not that big of a deal)
I did a Copyright Infirgment with uploading `Mystery Blocks` a full copy of `Lucky Blocks`
An Idiotic move of my side
what core or lib is needed for this mod? All you have on the first post is the mod itself. When I try to load the game with just the mod I get the error it is missing mods it is dependent on.
nvm, in researching your mod a little more and checking out your other mods I figured out it needs the thedragoncore in order to work. you should really have that up on the first post.
Hello Team!
Saying mod is awesome but questions! Reason being my own habit to create a collection hall of armors set/stands to be displayed and I don't use JEI mod (don't want too, either) and I been playing this mod since 1.8. When updating MC many things changed to Armorplus and its a bonus! These question though are all pertain to MC 1.10.2 & mod : armorplus-1.10.2-7.0.1.1.6
1st question: Where is the reinforced armors? I went into the mod and those folders are blank, even the item you need to upgrade iron t diamond reinforcing are not happening. Great in the FtB but useless if not there to use.. :/
A: Can these armors get back into the mod? Really be nice if can upgrade normal MC armors to balance out the awesome sets created.
CHANGLOG
1.10.2-6.0.7.0
{Features Removed}
2nd question: White Stone Brick Tower; the white stone does one create or find this item for making this shield? FtB has all of it blank too
3rd question: WeaponsPlus NOW an integration of ArmorPlus as listed on Ftb: Those recipes going to be updated?
1st suggestion: Continuing from 3rd Q, WeaponsPlus: Be possible to add in Reinforced Bows and normal weapons like the armor? Just tad tougher..
2nd suggestion: BDcraft, I am requesting for these mods to be textured into fitting that style. I hope that is cool with the team. Not sure if have to request permission on this or not but bringing it up here.. a FYI per say.
IMPORTANT
I'll no longer post updates here
Instead I'll be posting changelog here
https://github.com/TheDragonTeam/ArmorPlus/blob/1.10.2/github-changelogs.md
IMPORTANT
I'll be providing full changelog of changes for each version inside the new uploaded jar's changelog, which can be found on curse/curseforge.