Fixed (I think). It was working just a little while ago, no idea while it broke (I didn't change any code). Even now I've just changed the code and reverted it back, seems to be fixed.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Hello, module author, I am a Chinese Minecraft player, your Mod is very good and excellent, I would like to share with you to the Chinese players: the handling of the Minecraft Chinese Forum, I will indicate the original author and your original introduction, I hope you can take it.(PS:I am not good at English, there is a mistake, please forgive me)
Update! 1.2 has support for Mekanism, Mekanism Tools and ProjectE (by request). If you have more mod support requests, drop them here! This version aslo fixes a couple bugs with how icons are chosen.
Download from the Curse downlaod widget in the main post!
First 1.8 (beta) release just came out, I'd love if you guys would help test it out, as well as the latest 1.7.10 version. I want to get it as polished as it can be. Thanks!
In the current version (check the new release down below!) you can override default icons and add your own using the file icons.json in the config directory. To add new icons or look at the ones already available, you have to use armor_icons.png in (JAR FILE)/assets/armorchroma/textures/gui/. You can override this file using a resource pack if you want to go that route, or you can patch the mod JAR. In the future I hope to allow any mod to include textures and config in their mod which armor chroma will recognise, and non-devs could also use the same system.
This is a really nice idea. I've always felt the HUD in the vanilla game really could give you more information, but this never even occurred to me, despite all of the times I've taken all but one piece of armor off to see how much an individual piece will protect me. I've just stumbled upon your mods in the past few minutes and I've got to compliment you - I feel like a good number of your mods take simple, clean steps into territory that I haven't seen in other mods. Taking what's already possible in the game and just making it easily available/visible.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
This is a really nice idea. I've always felt the HUD in the vanilla game really could give you more information, but this never even occurred to me, despite all of the times I've taken all but one piece of armor off to see how much an individual piece will protect me. I've just stumbled upon your mods in the past few minutes and I've got to compliment you - I feel like a good number of your mods take simple, clean steps into territory that I haven't seen in other mods. Taking what's already possible in the game and just making it easily available/visible.
Thanks! Back when I was first learning to mod, I wrote lots of small mods from simple ideas. Way more were left unfinished than finished - most of the small ideas I played around with are now going into Cherry, which should be by far the biggest mod I've made. Think "Random Things," but a large chunk of the code was written years ago, so I'm now rewriting it all together.
Armor Chroma is a mod which rehauls the vanilla armor bar. I will possibly be adding some other features in later versions. It adds:
This mod is based off of a suggestion by badhaloninja. It's on GitHub too.
Screenshot:

1.0.1 adds mod support for some popular mods.
Mod support:
I remember when this was just an idea
My Mods:
- Happy Coding
-
Fixed (I think). It was working just a little while ago, no idea while it broke (I didn't change any code). Even now I've just changed the code and reverted it back, seems to be fixed.
Yes for more mod support!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
Hello, module author, I am a Chinese Minecraft player, your Mod is very good and excellent, I would like to share with you to the Chinese players: the handling of the Minecraft Chinese Forum, I will indicate the original author and your original introduction, I hope you can take it.(PS:I am not good at English, there is a mistake, please forgive me)
Did a Mod Showcase!
Nuke, Is this a mod? Or Just a texture pack?
It's a mod...
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
can you add more mod support? Pls
Update! 1.2 has support for Mekanism, Mekanism Tools and ProjectE (by request). If you have more mod support requests, drop them here! This version aslo fixes a couple bugs with how icons are chosen.
Download from the Curse downlaod widget in the main post!
First 1.8 (beta) release just came out, I'd love if you guys would help test it out, as well as the latest 1.7.10 version. I want to get it as polished as it can be. Thanks!
Mod support for Metalurgy could be cool
Very nice, I do enjoy myself things of this sort.
Metallurgy, got it. I'm trying to think whether or not I had any requests for any other mods...
I hope you don't mind, but I am using this mod in my modpack.
1| if (signature = true) {
2| document.write("Wassup?");
3| }
4| else {
5| document.write("404: signature not found");
6| }
How do you add your own armor icon?
was wondering if metallurgy would crash the game if the armor is put on since there isnt added support
In the current version (check the new release down below!) you can override default icons and add your own using the file icons.json in the config directory. To add new icons or look at the ones already available, you have to use armor_icons.png in (JAR FILE)/assets/armorchroma/textures/gui/. You can override this file using a resource pack if you want to go that route, or you can patch the mod JAR. In the future I hope to allow any mod to include textures and config in their mod which armor chroma will recognise, and non-devs could also use the same system.
The mod won't crash if unsupported mods are used, their armor will just show up as default (iron).
Update! Version 1.3 for 1.9.x, 1.10.x, 1.11.x and 1.12.x is now available.
Changelog:
Added
Changed
Fixed
Downloads are also in the main thread.
This is a really nice idea. I've always felt the HUD in the vanilla game really could give you more information, but this never even occurred to me, despite all of the times I've taken all but one piece of armor off to see how much an individual piece will protect me. I've just stumbled upon your mods in the past few minutes and I've got to compliment you - I feel like a good number of your mods take simple, clean steps into territory that I haven't seen in other mods. Taking what's already possible in the game and just making it easily available/visible.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Thanks! Back when I was first learning to mod, I wrote lots of small mods from simple ideas. Way more were left unfinished than finished - most of the small ideas I played around with are now going into Cherry, which should be by far the biggest mod I've made. Think "Random Things," but a large chunk of the code was written years ago, so I'm now rewriting it all together.