What does ruins add to the spiral lucky blocks. I don't want to have the mod ruins because I don't want to have more structures spawn but I wanted to ask what it makes the lucky blocks do to see if it was worth it.
yesterday they had an update on one of the mods that spiral needs to work and since it only come in 1.9 now i can play spiral lucky blocks and i dont have backus of the old mod so could you either work with this person or update your mod to 1.9 along with others please
Ah, you have the chest error. I'm actually just finishing up the release of Loot++ with the fix for that right now. It should be out very soon. Look for version 0.24_for_1.7.
So I downloaded the mod, everything is at its place, configs, the ressource pack and the "Z" in" z[1-7-10]_Lucky_Block_v5-1-0."
I'm just missing Headcrumbs and still, sometimes et see names appearing when I break the spiral lucky blocks like : Spiral ....
But the drops disappears D: I'm not sure if spiral lucky armor etc. is just in 1.8 and I installed the 1.8 for my 1.7.10 and the drop can't be handle or if the IDs are mixed up but i'm 100% sur there's something wrong. Also, really minor problem, structures like Slime King's Castle and GingerBread house don't appear when broken, I can get tp for some but nothing appears. Pls, help me ... pls c:
Ah, you have the chest error. I'm actually just finishing up the release of Loot++ with the fix for that right now. It should be out very soon. Look for version 0.24_for_1.7.
None of the unique weapons, armor, etc, are spawning in. In fact, they aren't even in the creative inventory. Help Void Walker? I have put all the files in properly(I think).
This is my favorite lucky block addon to date, out of all of the five hundred something addons, this one is number 1 with it's creativity, balance with the vanilla game, and it uses all the technical values for the lucky block and takes them to a new level.
By the way, how has nobody mentioned the one obvious bug in the spiral dungeon, that Azkor's block doesn't generate so we can't fight him. The lucky tower doesn't fully build, just the floor and nothing else. Were the lucky blocks in the king slime's castle removed? Because in Pat and Jen's review(Popularmmos), when they were touring the king slime's castle it had lucky blocks on the first and second floors. Also with the giant blocks, for some reason only the good one is working, but the neutral and bad ones aren't.
I know this is way later since the release and Time Traveler hasn't been here since, but this is something I just needed to let out.
Minus these few glitches, the lucky block works perfectly and I love everything about it. Sometimes I go into the loot ++ config and I change some things around a bit, like give the tinker sets potion effects with the full armor. I also added the flame boots, the spiral staff, and even added the Slimy Scimitar into this version even if the King Slime has different drops. This addon with loot ++ is the basis for all the other lucky block addons that use loot ++, and that's what also makes it my favorite lucky block.
What does ruins add to the spiral lucky blocks. I don't want to have the mod ruins because I don't want to have more structures spawn but I wanted to ask what it makes the lucky blocks do to see if it was worth it.
yesterday they had an update on one of the mods that spiral needs to work and since it only come in 1.9 now i can play spiral lucky blocks and i dont have backus of the old mod so could you either work with this person or update your mod to 1.9 along with others please
In 1.8 why in creative you could see lucky towers candyland but the tab spiral is not there
IS this the lucky block with the spiral furnace? or was it astral furnace?
The best lucky block addons ever! And until you have made the Loot ++ mod. It's so epic!
And the music for the boss fight, yup i heard every of it. (You know from Radiarc...)
Anyways, I wish you could update to it with more insane and deadly situation!
Have a good day!
i downloaded the mod and the textures are all messed up.also,chest are broken.anyone know how to fix this?
Make sure to enable the resource pack! Also, try recopying the config file over from the download. That has the information for the custom chests.
still doesn't work. and btw,the chest are broken like these,
Hmm yeah, looks like the chest configs were not loaded correctly. What is in your config/Loot++/chest_content.cfg file?
yeah,chest config are not loaded correctly,there are these error reports in the config about chest configs:
file:///C:/Users/Administrator/AppData/Roaming/.minecraft/config/Loot++/chest_content.cfg_20160625_101505.errored
Ah, you have the chest error. I'm actually just finishing up the release of Loot++ with the fix for that right now. It should be out very soon. Look for version 0.24_for_1.7.
Hey.
So I downloaded the mod, everything is at its place, configs, the ressource pack and the "Z" in" z[1-7-10]_Lucky_Block_v5-1-0."
I'm just missing Headcrumbs and still, sometimes et see names appearing when I break the spiral lucky blocks like : Spiral ....
But the drops disappears D: I'm not sure if spiral lucky armor etc. is just in 1.8 and I installed the 1.8 for my 1.7.10 and the drop can't be handle or if the IDs are mixed up but i'm 100% sur there's something wrong. Also, really minor problem, structures like Slime King's Castle and GingerBread house don't appear when broken, I can get tp for some but nothing appears. Pls, help me ... pls c:
nope,still doesn't fix the problem.
I suddenly remember that petezahhutt"s craziercraft server also suffers the same problem and he said something about the command blocks.
how do i add the stuff in the mods folder of the zip to my mod folder?
Nvm Found ur vid.
The structures dont spawn. what do i do?
None of the unique weapons, armor, etc, are spawning in. In fact, they aren't even in the creative inventory. Help Void Walker? I have put all the files in properly(I think).
I have the ruins mod downloaded but i haven't found any structures.
I am finding that the I get errors while trying to download the spiral lucky block add-on. Is there something wrong?
This is my favorite lucky block addon to date, out of all of the five hundred something addons, this one is number 1 with it's creativity, balance with the vanilla game, and it uses all the technical values for the lucky block and takes them to a new level.
By the way, how has nobody mentioned the one obvious bug in the spiral dungeon, that Azkor's block doesn't generate so we can't fight him. The lucky tower doesn't fully build, just the floor and nothing else. Were the lucky blocks in the king slime's castle removed? Because in Pat and Jen's review(Popularmmos), when they were touring the king slime's castle it had lucky blocks on the first and second floors. Also with the giant blocks, for some reason only the good one is working, but the neutral and bad ones aren't.
I know this is way later since the release and Time Traveler hasn't been here since, but this is something I just needed to let out.
Minus these few glitches, the lucky block works perfectly and I love everything about it. Sometimes I go into the loot ++ config and I change some things around a bit, like give the tinker sets potion effects with the full armor. I also added the flame boots, the spiral staff, and even added the Slimy Scimitar into this version even if the King Slime has different drops. This addon with loot ++ is the basis for all the other lucky block addons that use loot ++, and that's what also makes it my favorite lucky block.