Ok, now that the mod works for me, I have encountered a few issues with it. For example, for some reason it kinds of changes the colors of the biomes shown in JourneyMap's mini-map. This happens when I use the resource pack; when I take it out, it's all fine [regarding the mini-map].
Thus, (this is obvious, I know) the items of the "Spiral Lucky Block add-on" "change" and are left with the missing default texture [purple and black]
PS. I'm using the latest "stable version" (10.13.4.1558)
Yeah the resource pack holds the textues for all the custom items and blocks. You do need it enabled for things to make sense. And that's strange that it would change colors of a minimap. I have no clue why that would happen (I don't have anything that should affect map colors in the resource pack).
A "Command Block Trigger" (Thanks WAILA!) Suffocates me for a sec then dissapears
Hmm, do you see any actual command blocks appear? You can do the command /testruin spiral/giant_block/break_neutral ~ ~3 ~ if you want to do it above your head and not suffocate yourself. =)
Also, if you can manage to break the command block trigger before it runs the command block, what command is in the command block?
Also noticed it does something similar with the tower and gingerbread house.... they only spawn 1 block tall structures...
I see. It looks like your Ruins mod isn't parsing the \" from the files correctly, making it fail whenever a command block is used. Maybe try re-downloading Ruins again?
Well with Spiral, since it's a lucky block addon, I install it like any other mod, and instead of going to a "downloads" folder, it goes in the mod folder, where I just followed the instructions that it said
Yeah the resource pack holds the textues for all the custom items and blocks. You do need it enabled for things to make sense. And that's strange that it would change colors of a minimap. I have no clue why that would happen (I don't have anything that should affect map colors in the resource pack).
The mod is working and what not, but the custom structures (Tower, giant block, etc.) Don't want to work
Oh, do you happen to be running Linux? Some structures using the Ruins mod (which I use for the structures) don't seem to work correctly on Linux.
No, using Windows
However, I noticed that the ruins mod isn't downloaded as a .jar, should it be?
WAIT HOLD IT UP I THINK I FIXED IT
Ok, ruins had installed incorrectly, fixed it, it works now \o/
Yay! Good to hear you figured it out.
Ok, structures are working now, except nothing happens when I flip any of the levers on the giant lucky blocks
Hmm, what happens if you run the command /testruin spiral/giant_block/break_neutral (you can also try break_good and break_bad as the last part)?
A "Command Block Trigger" (Thanks WAILA!) Suffocates me for a sec then dissapears
Hmm, do you see any actual command blocks appear? You can do the command /testruin spiral/giant_block/break_neutral ~ ~3 ~ if you want to do it above your head and not suffocate yourself. =)
Also, if you can manage to break the command block trigger before it runs the command block, what command is in the command block?
Ok, so I managed to pause right after using the command, and opened it up in MCEdit, there is one command block under the trigger. Command here:
setblock ~ ~ ~ lootplusplus:command_trigger_block 0 replace {CommandList:[0:\"lppfill ~-4 ~1 ~-4 ~3 ~1 ~3 air 0 replace redstone_wire\",1:\"testruin spiral/giant_block/block_break_1 ~ ~ ~\",2:\"testruin spiral/giant_block/block_break_2 ~ ~ ~\",3:\"testruin spiral/giant_block/block_break_3 ~ ~ ~\",4:\"testruin spiral/giant_block/block_break_4 ~ ~ ~\",5:\"testruin spiral/giant_block/block_break_5 ~ ~ ~\",6:\"testruin spiral/giant_block/drop_neutral ~ ~1 ~\",7:\"testruin spiral/giant_block/giant_block_remove ~ ~ ~\"],Delays:[0,1,10,20,30,40,50,55]}
Ok, put it into a command block, go this output:
[19:59:15] Data tag parsing failed: Illegal use of \": {CommandList:[0:\"lppfill ~-4 ~1 ~-4 ~3 ~1 ~3 air 0 replace redstone_wire\",1:\"testruin spiral/giant_block/block_break_1 ~ ~ ~\",2:\"testruin spiral/giant_block/block_break_2 ~ ~ ~\",3:\"testruin spiral/giant_block/block_break_3 ~ ~ ~\",4:\"testruin spiral/giant_block/block_break_4 ~ ~ ~\",5:\"testruin spiral/giant_block/block_break_5 ~ ~ ~\",6:\"testruin spiral/giant_block/drop_neutral ~ ~1 ~\",7:\"testruin spiral/giant_block/giant_block_remove ~ ~ ~\"],Delays:[0,1,10,20,30,40,50,55]}
Hmm, strange. I wonder why it isn't doing that for me. I'll look into it a bit later when I have time.
Also noticed it does something similar with the tower and gingerbread house.... they only spawn 1 block tall structures...
I see. It looks like your Ruins mod isn't parsing the \" from the files correctly, making it fail whenever a command block is used. Maybe try re-downloading Ruins again?
Still nothing :/
Btw, using Windows 10, but don't think that makes a difference with this
Here's a copy of the modpack I'm using, incase it helps with debugging. Using it on Curse Voice (Sent you a friend req too, btw)
https://www.dropbox.com/sh/vuztq3l0oqxvgo2/AADCQ4KZWigX4j04KQ39k20ha?dl=0
Ok, so you know the Astral Creeper drop? They dropped this along with regular gunpowder...
Hmm, that is quite strange. It should say "Astral Dust". How do you use mods on Curse Voice (I've never used Curse Voice before)?
Well with Spiral, since it's a lucky block addon, I install it like any other mod, and instead of going to a "downloads" folder, it goes in the mod folder, where I just followed the instructions that it said