DISCLAIMER:Before installing/using these or any mods, make sure you backup your .minecraft folder, I (nekosune), or any other modders for that matter, am not responsible in any way, shape or form for any damage dealt to, but not only, your saves, your minecraft, your computer or others.
Psst, you can follow progress on this mod by me (Please feel enouraged to hop on irc. irc.esper.net: #nekosune .
Thaumic Tinkerer is a spiritual successor to Vazkii's Elemental Tinkerer mod, this is a mod about tinkering with thaumic creations. It's an addon to azanor;s Thaumcraft 4. The intention is to add new, and useful items you can create, using the knowledge you've acquired from the vanilla thaumcraft researches.
Researches that come from this mod are prefixed as [TT] for easy labelling.
As this is a Thaumcraft Addon, I'll try to keep spoilers minimal, so, here's some non-spoiler-y images. I'll add videos if I happen to get any. So here's a little gallery:
What do these things do you ask? Well, you'll have to figure it out yourself
Down here there would be videos. But as of the 3.0 version of the mod, they're all outdated, since lots of superfluous items have been removed. Updated videos will be placed here as they come.
If you want to do anything with this mod besides playing it, you should have a look at what it says. For modpacks, refer to the license under the Thaumcraft 5 thread, since my mod depends on it. You can distribute TT in modpacks at will, but Thaumcraft is a different matter.
(Hey you, read this)
This mod includes features exclusive to ComputerCraft and ForgeMultipart, for the full experience, these are recomended, but by no means required.
Q: (Insert any other question here related to me, not my mod)
A: See above, About me section.
Q: Haven't I seen those sprites before?
A: You may have. This mod makes use of either modified, or just copied versions of Thaumcraft 2 or 3 assets, the reason for this is that I can't make any sort of art at all, and I'd rather make use of fantastic unused assets than to reinvent the wheel and create my own, that would probably be sub-par.
Q: The latest version in the file index says it was compiled for an old version of thaumcraft, will it still work?
A: In theory it should work, it probably will, you should try it yourself to find out.
Q: Why are there things in the thread? (May or may not be)
A: Because Minecraft Forums is stupid.
Searge and the MCP Team for creating the amazing Minecraft Coder's Pack;
SpaceToad, Eloraam, LexManos, cpw and the rest of the Forge Team for creating Minecraft Forge, which made my mod, and many others able to exist;
Azanor for creating Thaumcraft, of course;
Vazkii for originally creating this mod;
Pixlepix for also maintining this mod with me for so long;
MartysGames and TheAtlanticCraft for early support;
Haighyorkie for... something;
TheWhiteWolves for being an awesome beta tester, reporting lots of broken stuff and adding some awesome features;
Vexatos and crafteverywhere for translating the mod;
The Forgecraft Folks for helping to kill bugs.
Like the mod? Click that green arrow down there [represent]
Thank you for taking the time to keep updating this and Explorer (though it would appear you are merging the two for 1.8). Absolutely love Thaumcraft and love it even more thanks to Tinkerer.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2013
Posts:
164
Member Details
There seems to be issues with loading textures on both Thaumcraft and Thaumic Tinkerer (A few others too like Evilcraft and Storage Drawers, but I figure I'll get a solution for the main 2 here and on the Thaumcraft forum).
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2013
Posts:
164
Member Details
That was the issue for the textures, there are still the model definition errors in the log though. When I placed and broke a jar with a black seal, I got a message ingame and found this in the log:
[14:25:25] [Thread-10/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[14:25:25] [Thread-10/ERROR]: Source '54262804-a5d5-4d72-92df-3cb7e22af079' not found in method 'play'
[14:25:25] [Thread-10/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[14:25:25] [Thread-10/ERROR]: Source '54262804-a5d5-4d72-92df-3cb7e22af079' not found in method 'play'
[14:25:32] [Client thread/INFO]: [CHAT] FunctionalImpracticalCony
The jar dropped without the seal. Not sure if that part was intentional.
Rollback Post to RevisionRollBack
In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
The model definition errors, wont actually affect anything, the jar breaking, it sounds like something to do with the underlying jar part, and yes you don't get seals back
Apologies, but I'm getting a confusing crash when using the most recent version of TT with the most recent version of TC5.
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: codechicken/lib/packet/PacketCustom$ICustomPacketHandler
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:538)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:214)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: codechicken/lib/packet/PacketCustom$ICustomPacketHandler
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at net.minecraftforge.fml.common.ILanguageAdapter$ScalaAdapter.setInternalProxies(ILanguageAdapter.java:140)
at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:82)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:517)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:507)
... 10 more
Caused by: java.lang.ClassNotFoundException: codechicken.lib.packet.PacketCustom$ICustomPacketHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Sooooo, regarding KAMI, is that going to be a thing in TC 5? I would love to have an OP Ichorium Adorned Ichorcloth Strapped Silverwood Wand again, but now that wands and caps act a bit different, I'd imagine the Ichorium Caps would have a Vis cost of 60% and a charge of +5, while the core holds 10,000 or maybe even 1,000,000 Vis!
It seems smokey Quartz doesn't want to become a note in my inventory :\ Every time I click it it seems to consume a piece of paper and 1 durability on my scribing tools, but nothing appears in my inventory. As well as it seems the Thauminomicon doesn't seem to recognize one in my inventory either considering it keeps allowing me to "make" another, where as if I had one in my inventory already it would tell me.
Any chance we might see a return of hyperenergetic nitor? in all honestly, it was probably one of my favorite things in this. was never really a person to touch kami, either out of preference or never reaching that progression in multiplayer before a modpack swap/ map reset.
Rollback Post to RevisionRollBack
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
The boots of the Meteor are slightly broken; their infusion recipie does not work as the 'Nomicon states, (so I threw the ingredients into lava and cheated a pair of boots in) and the launch-jump feature can't be used without also activating the explosive slam...
They also seem to completely negate fall damage, but I don't know if this is intentional or not.
While it is kinda fun to bounce acround the countryside very quickly, leaving small craters, I can't just vault on up/across to ledges I don't want to break ;3;
So is the awakened ichorium pick axe suppose to only do 1 block at a time in the bedrock dimension when en the 5x5 or strain line mode? cause it should do those build 164
I am gearing up to release another release of Thaumic Tinkerer 1.8. And I wanted to know everyone's favorites from both mods.
I can't guarantee any will be added this release, or in some cases at all, if it doesn't fit new Thaumcraft / 1.8 well but will still be useful to know in case similar will work!
This has been the subject of a few threads and requests, because of how OP people consider it. upon working on things, I have an idea that will likely work out to remove some of that.
The main complaint I have heard, is how it is possible, to start an enchant, let it drain a weak wand, then just go and refill it, and keep doing so until the enchant is finished.
My proposal is, as soon as an enchant stops due to not enough vis, the vis it has 'stored' will start to leak out, causing bad things to happen. The more higher level the enchant, the faster this happens.
DISCLAIMER:Before installing/using these or any mods, make sure you backup your .minecraft folder, I (nekosune), or any other modders for that matter, am not responsible in any way, shape or form for any damage dealt to, but not only, your saves, your minecraft, your computer or others.
Psst, you can follow progress on this mod by me (Please feel enouraged to hop on irc. irc.esper.net: #nekosune .
REPORT ALL BUGS AT: https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/issues
Thaumic Tinkerer is a spiritual successor to Vazkii's Elemental Tinkerer mod, this is a mod about tinkering with thaumic creations. It's an addon to azanor;s Thaumcraft 4. The intention is to add new, and useful items you can create, using the knowledge you've acquired from the vanilla thaumcraft researches.
Researches that come from this mod are prefixed as [TT] for easy labelling.
As this is a Thaumcraft Addon, I'll try to keep spoilers minimal, so, here's some non-spoiler-y images. I'll add videos if I happen to get any. So here's a little gallery:
What do these things do you ask? Well, you'll have to figure it out yourself
Down here there would be videos. But as of the 3.0 version of the mod, they're all outdated, since lots of superfluous items have been removed. Updated videos will be placed here as they come.
Thaumic Tinkerer by nekosune is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
If you want to do anything with this mod besides playing it, you should have a look at what it says. For modpacks, refer to the license under the Thaumcraft 5 thread, since my mod depends on it. You can distribute TT in modpacks at will, but Thaumcraft is a different matter.
(Hey you, read this)
This mod includes features exclusive to ComputerCraft and ForgeMultipart, for the full experience, these are recomended, but by no means required.
Download for Thaumcraft 5 (1.8) (Changelog)
Download for Thaumcraft 4 (1.7.10) (Changelog)
Download for Thaumcraft 3 (Changelog)
Source Code (github)The Github contains localization files, the mod can be localized. Currently it's available in English.
Banner (copy to your sig!):
Q: Can I use this mod in a modpack?
A: Read the License section of this thread.
Q: Any other mods by you?
A: Check my website.
Q: How can I contact you?
A: See above.
Q: (Insert any other question here related to me, not my mod)
A: See above, About me section.
Q: Haven't I seen those sprites before?
A: You may have. This mod makes use of either modified, or just copied versions of Thaumcraft 2 or 3 assets, the reason for this is that I can't make any sort of art at all, and I'd rather make use of fantastic unused assets than to reinvent the wheel and create my own, that would probably be sub-par.
Q: The latest version in the file index says it was compiled for an old version of thaumcraft, will it still work?
A: In theory it should work, it probably will, you should try it yourself to find out.
Q: Why are there things in the thread? (May or may not be)
A: Because Minecraft Forums is stupid.
Like the mod? Click that green arrow down there [represent]
Thank you for taking the time to keep updating this and Explorer (though it would appear you are merging the two for 1.8). Absolutely love Thaumcraft and love it even more thanks to Tinkerer.
I am merging the two yeah, seemed to make the most sense to be honest in the end. they both were kind of similar in the end
There seems to be issues with loading textures on both Thaumcraft and Thaumic Tinkerer (A few others too like Evilcraft and Storage Drawers, but I figure I'll get a solution for the main 2 here and on the Thaumcraft forum).
Here is the pastebin: http://pastebin.com/K9Er8di3
EDIT: I'm using the 1521 forge version.
The actual missing textures, try the latest version please
That was the issue for the textures, there are still the model definition errors in the log though. When I placed and broke a jar with a black seal, I got a message ingame and found this in the log:
[14:25:25] [Thread-10/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[14:25:25] [Thread-10/ERROR]: Source '54262804-a5d5-4d72-92df-3cb7e22af079' not found in method 'play'
[14:25:25] [Thread-10/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[14:25:25] [Thread-10/ERROR]: Source '54262804-a5d5-4d72-92df-3cb7e22af079' not found in method 'play'
[14:25:32] [Client thread/INFO]: [CHAT] FunctionalImpracticalCony
The jar dropped without the seal. Not sure if that part was intentional.
The model definition errors, wont actually affect anything, the jar breaking, it sounds like something to do with the underlying jar part, and yes you don't get seals back
Apologies, but I'm getting a confusing crash when using the most recent version of TT with the most recent version of TC5.
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: codechicken/lib/packet/PacketCustom$ICustomPacketHandler
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:538)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:214)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: codechicken/lib/packet/PacketCustom$ICustomPacketHandler
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at net.minecraftforge.fml.common.ILanguageAdapter$ScalaAdapter.setInternalProxies(ILanguageAdapter.java:140)
at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:82)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:517)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:507)
... 10 more
Caused by: java.lang.ClassNotFoundException: codechicken.lib.packet.PacketCustom$ICustomPacketHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1755354624 bytes (1674 MB) / 2077753344 bytes (1981 MB) up to 3151495168 bytes (3005 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xms2G -XX:PermSize=512m -XX:MaxPermSize=1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1543 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1543.jar)
UC Forge{11.14.3.1543} [Minecraft Forge] (forge-1.8-11.14.3.1543.jar)
UC Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0.jar)
UC Thaumcraft{5.0.1} [Thaumcraft] (Thaumcraft-1.8-5.0.1.jar)
UE thaumictinkerer{${version}} [Thaumic Tinkerer] (ThaumicTinkerer-3.0-1.8-167.jar)
Loaded coremods (and transformers):
ThaumcraftLoader (Thaumcraft-1.8-5.0.1.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13283 Compatibility Profile Context 14.501.1003.0' Renderer: 'AMD Radeon HD 6570'
Something about CodeChicken? Any help would be appreciated.
Edit: Loads up just fine with the newest version of CodeChickenCore installed, sorry if I overlooked that on the required downloads.
Sooooo, regarding KAMI, is that going to be a thing in TC 5? I would love to have an OP Ichorium Adorned Ichorcloth Strapped Silverwood Wand again, but now that wands and caps act a bit different, I'd imagine the Ichorium Caps would have a Vis cost of 60% and a charge of +5, while the core holds 10,000 or maybe even 1,000,000 Vis!
It seems smokey Quartz doesn't want to become a note in my inventory :\ Every time I click it it seems to consume a piece of paper and 1 durability on my scribing tools, but nothing appears in my inventory. As well as it seems the Thauminomicon doesn't seem to recognize one in my inventory either considering it keeps allowing me to "make" another, where as if I had one in my inventory already it would tell me.
Fixed Smokey quartz in latest Dev version found here - http://jenkins.nekokittygames.com:8080/job/Thaumic Tinkerer 1.8/
Will be a release soon
Any chance we might see a return of hyperenergetic nitor? in all honestly, it was probably one of my favorite things in this. was never really a person to touch kami, either out of preference or never reaching that progression in multiplayer before a modpack swap/ map reset.
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Honestly, this should be a priority. The final(?) version of a mod for a major MC version should be, if not feature-complete, at least more stable.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Hmm... Interesting... Every time I try to get the Smokey Quartz research... it never shows up.
The boots of the Meteor are slightly broken; their infusion recipie does not work as the 'Nomicon states, (so I threw the ingredients into lava and cheated a pair of boots in) and the launch-jump feature can't be used without also activating the explosive slam...
They also seem to completely negate fall damage, but I don't know if this is intentional or not.
While it is kinda fun to bounce acround the countryside very quickly, leaving small craters, I can't just vault on up/across to ledges I don't want to break ;3;
😼 mow
So is the awakened ichorium pick axe suppose to only do 1 block at a time in the bedrock dimension when en the 5x5 or strain line mode? cause it should do those build 164
Hello all!
I am gearing up to release another release of Thaumic Tinkerer 1.8. And I wanted to know everyone's favorites from both mods.
I can't guarantee any will be added this release, or in some cases at all, if it doesn't fit new Thaumcraft / 1.8 well but will still be useful to know in case similar will work!
Features already upcoming:
Osmotic Enchanter
This has been the subject of a few threads and requests, because of how OP people consider it. upon working on things, I have an idea that will likely work out to remove some of that.
The main complaint I have heard, is how it is possible, to start an enchant, let it drain a weak wand, then just go and refill it, and keep doing so until the enchant is finished.
My proposal is, as soon as an enchant stops due to not enough vis, the vis it has 'stored' will start to leak out, causing bad things to happen. The more higher level the enchant, the faster this happens.
My favorites were the Essentia Funnel, disenchanting cloth thingy, and of course osmotic enchanter and KAMI
😼 mow
Funnel is allready in, the cloth is a good idea, kami .... Kami will be .. different
Wow, really great mod!
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