Heavy Meddle is a mod for Minecraft 1.11 snapshots which allows the crafting of a Heavy Axe, capable of felling entire trees. There's also a config option to allow this functionality for all axes if you prefer! This mod can also be run on just a server with vanilla clients (see below for additional info).
This mod works better in conjunction with LeafDecay, found in the Meddle mods list.
To craft a Heavy Axe, simply substitute iron blocks in place of iron ingots:
A Heavy Axe automatically has Unbreaking II.
If you hold the sneak/crouch key, the Heavy Axe will behave like a regular axe.
As I said above, this mod will work when installed on just a server, with vanilla clients connected. However, when crafting the axe, players with vanilla clients won't see the recipe output. They can still pull the axe out of the empty output slot though. All the tree-felling capabilities will work fine. I'll fix this in either a future version of this mod, or in MeddleAPI itself (since Minecraft really should update the recipe output slot for clients).
-- Installation --
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
For some reason I can't get 'Heavy Meddle' working, but all the other meddle mods work just fine. I have tried MultiMC, Vanilla launcher, and server side. Everything boots up fine, no crash, but no heavy meddle .cfg is generated and it seems the mod isn't actually being loaded in at all. Sorry if I'm just dumb lol.
For some reason I can't get 'Heavy Meddle' working, but all the other meddle mods work just fine. I have tried MultiMC, Vanilla launcher, and server side. Everything boots up fine, no crash, but no heavy meddle .cfg is generated and it seems the mod isn't actually being loaded in at all. Sorry if I'm just dumb lol.
It's okay, it doesn't work exactly like Forge so it can be easy to get confused. Did you make sure to install MeddleAPI as well? You'll see the branding at the bottom left of the title screen if it's all working. Without that, Heavy Meddle won't work. Some mods only require Meddle itself, while others that need to add content into the game need MeddleAPI added as well.
Bumped this to v1.0.1 to add some extra functionality submitted. This will check for leaf blocks from now on as well, which can prevent you from accidentally wrecking a structure you built with logs, though you can still disable that in the config if you prefer.
When chopping down a tree, does the heavy axe check for wood connected to leaves; ie. two dark oak trees next to eachother with leaves touching but the wood is not touching. Asking because some modded axes that chop trees down will chop multiple trees down even if their leaves are touching.
I also have some suggestions. Have multiple axes corresponding to the vanilla tool tiers (wood->stone->iron->gold->diamond). The different tiers would be crafted with the blocks of the corresponding material: block of gold/iron/diamond. Since there is no blocks of wood or stone probably shouldn't add those, also since they would be available at start of game.
When chopping down a tree, does the heavy axe check for wood connected to leaves; ie. two dark oak trees next to eachother with leaves touching but the wood is not touching. Asking because some modded axes that chop trees down will chop multiple trees down even if their leaves are touching.
I also have some suggestions. Have multiple axes corresponding to the vanilla tool tiers (wood->stone->iron->gold->diamond). The different tiers would be crafted with the blocks of the corresponding material: block of gold/iron/diamond. Since there is no blocks of wood or stone probably shouldn't add those, also since they would be available at start of game.
I apparently overlooked the notification and never noticed you asked anything, so this is long after the fact! But it doesn't continue beyond the leaf blocks, so the other trees should be fine unless they have wood blocks that are physically touching and of the same type.
Heavy Meddle is a mod for Minecraft 1.11 snapshots which allows the crafting of a Heavy Axe, capable of felling entire trees. There's also a config option to allow this functionality for all axes if you prefer! This mod can also be run on just a server with vanilla clients (see below for additional info).
This mod works better in conjunction with LeafDecay, found in the Meddle mods list.
To craft a Heavy Axe, simply substitute iron blocks in place of iron ingots:
A Heavy Axe automatically has Unbreaking II.
If you hold the sneak/crouch key, the Heavy Axe will behave like a regular axe.
This mod is also open-source.
-- Servers --
As I said above, this mod will work when installed on just a server, with vanilla clients connected. However, when crafting the axe, players with vanilla clients won't see the recipe output. They can still pull the axe out of the empty output slot though. All the tree-felling capabilities will work fine. I'll fix this in either a future version of this mod, or in MeddleAPI itself (since Minecraft really should update the recipe output slot for clients).
-- Installation --
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
-- Downloads --
Version 1.0.3 - (primary download)
Version 1.0.2 - (primary download)
Version 1.0.1 - (primary download)
Version 1.0 - (primary download)
-- Changelog --
v1.0.3 - August 17th, 2016
v1.0.2 - August 17th, 2016
v1.0.1 - November 10th, 2015
v1.0 - October 24th, 2015
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
For some reason I can't get 'Heavy Meddle' working, but all the other meddle mods work just fine. I have tried MultiMC, Vanilla launcher, and server side. Everything boots up fine, no crash, but no heavy meddle .cfg is generated and it seems the mod isn't actually being loaded in at all. Sorry if I'm just dumb lol.
It's okay, it doesn't work exactly like Forge so it can be easy to get confused. Did you make sure to install MeddleAPI as well? You'll see the branding at the bottom left of the title screen if it's all working. Without that, Heavy Meddle won't work. Some mods only require Meddle itself, while others that need to add content into the game need MeddleAPI added as well.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Yes I have MeddleAPI working with your other mods as well, its only this one that isn't seeming to work for me, not sure what I'm doing wrong
Ah I spotted the problem, you need DynamicMappings 017.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Ah awesome, got it working now thanks! =)
Bumped this to v1.0.1 to add some extra functionality submitted. This will check for leaf blocks from now on as well, which can prevent you from accidentally wrecking a structure you built with logs, though you can still disable that in the config if you prefer.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
When chopping down a tree, does the heavy axe check for wood connected to leaves; ie. two dark oak trees next to eachother with leaves touching but the wood is not touching. Asking because some modded axes that chop trees down will chop multiple trees down even if their leaves are touching.
I also have some suggestions. Have multiple axes corresponding to the vanilla tool tiers (wood->stone->iron->gold->diamond). The different tiers would be crafted with the blocks of the corresponding material: block of gold/iron/diamond. Since there is no blocks of wood or stone probably shouldn't add those, also since they would be available at start of game.
I apparently overlooked the notification and never noticed you asked anything, so this is long after the fact! But it doesn't continue beyond the leaf blocks, so the other trees should be fine unless they have wood blocks that are physically touching and of the same type.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc