If you make iron ore require iron pick axe how the hell would you get the iron ore to make the iron pick axe to get it in the first place ? Especially if you don't have any other mods that add other ores to make other pick axes to get the iron ore .
If you make iron ore require iron pick axe how the hell would you get the iron ore to make the iron pick axe to get it in the first place ? Especially if you don't have any other mods that add other ores to make other pick axes to get the iron ore .
If you make iron ore require iron pick axe how the hell would you get the iron ore to make the iron pick axe to get it in the first place ? Especially if you don't have any other mods that add other ores to make other pick axes to get the iron ore .
who said i don't have any other mods? the main mods i use are thaumcraft and minefantasy 2.
mining iron ore with a copper pick skips bronze tools. thus my excitement over the setHarvestLevel command.
EDIT: and besides tnt/creepers.
EDIT2:
this crash baffles me. it seems to not like some kind of liquid world gen. even without other mods. o.o?
...sorry for brutally killing your mod like its from some slasher movie.
OMGANOTHEREDIT:
the problem is modtweaker. if i gen a world with mtutils and modtweaker it crashes. if i gen a world with modtweaker but not mtutils and then load the world with both it crashes. if i gen a world with mtutils but not modtweaker and then load the world with both it doesn't crash. ...odd.
the thaumcraft bean issue was mostly likely this bizarre conflict.
in conclusion, generating a world with modtweaker does something. *shrug*
//Items:
MTUtils.setItemMaxDamage(itemstack, damage);
MTUtils.getItemMaxDamage(itemstack); (Return int)
MTUtils.getItemDamage(itemstack); (Return int)
Blocks
MTUtils.setHarvestLevel(itemstack, String tooltip, int harvestLevel);
MTUtils.setBlockUnbreakable(itemstack);
MTUtils.setHardness(itemstack, float hardness;
MTUtils.setLightLevel(itemstack, float lightLevel);
MTUtils.setLightOpacity(itemstack, int lightOpacity);
MTUtils.setResistance(itemstack, float resistance);
MTUtils.setTextureName(itemstack, String texturename);
MTUtils.getHarvestLevel(itemstack); (Return int)
MTUtils.getHarvestTool(itemstack); (Return String)
MTUtils.getTextureName(itemstack, int side); (Return String)
Utils:
MTUtils.getIntFromString(string); (Return int)
MTUtils.getFloatFromString(string); (Return float)
MTUtils.getStringFromInt(int); (Return String)
MTUtils.getStringFromFloat(float); (Return String)
MTUtils.getStringFromFormattedText(IFormattedText text); (Return String)
MTUtils.getStringFromFormattedString(IMCFormattedString text); (Return String)
MTUtils.getCrossMatch(IOreDictEntry ... oreDictEntries); (Return IItemStack[])
MTUtils.getIngredientFromString(String in) (Return IIngredient)
MTUtils.getItemStackFromString(String in) (Return IItemStack)
MTUtils.getIOreDictEntryFromString(String in) (Return IOreDictEntry)
MTUtils.getIFormatedTextFromString(String in) (Return IFormattedText)
MTUtils.getIMCFormattedTextFromString(String in) (Return IMCFormattedString)
Drops:
MTUtils.clearDrops() //Recreated HashMap drops
MTUtils.setBlockDrops(@Nullable IItemStack harvester, IItemStack block, IItemStack drops[], float quantiDrop[], IItemStack falseDrops[])
What exactly does this mod add to minetweaker man ?
Set drops for block, set damage to item. Get itemstack array for two or many oredictionary, Get some var from some var.
One thing that really stands out is MUTils.setHarvestLevel.
I can now make iron ore require an iron pickaxe! \o/
Quite a few of the others seem to add features specifically for complex scripts (ex: getStringFromInt).
I approve!
EDIT:
sadly, it seems to choke on thaumcraft's mana beans
http://pastebin.com/M0ZXetFD
Thx
Sorry. Now i fix it
If you make iron ore require iron pick axe how the hell would you get the iron ore to make the iron pick axe to get it in the first place ? Especially if you don't have any other mods that add other ores to make other pick axes to get the iron ore .
It's part of HARDCORE.
who said i don't have any other mods? the main mods i use are thaumcraft and minefantasy 2.
mining iron ore with a copper pick skips bronze tools. thus my excitement over the setHarvestLevel command.
EDIT: and besides tnt/creepers.
EDIT2:
this crash baffles me. it seems to not like some kind of liquid world gen. even without other mods. o.o?
http://pastebin.com/TxkN2MuS
...sorry for brutally killing your mod like its from some slasher movie.
OMGANOTHEREDIT:
the problem is modtweaker. if i gen a world with mtutils and modtweaker it crashes. if i gen a world with modtweaker but not mtutils and then load the world with both it crashes. if i gen a world with mtutils but not modtweaker and then load the world with both it doesn't crash. ...odd.
the thaumcraft bean issue was mostly likely this bizarre conflict.
in conclusion, generating a world with modtweaker does something. *shrug*
Pretty interesting Will definitely check this out, thanks!
Fix all NPE
yep. that fixed my modtweaker freak conflict issue
Add json Underground Biomes Constructs Ore Api
How would this be used to set hardness levels? Could we get some examples?
MTUtils.setHardness(<minecraft:iron_ore>, 50);
obsidian like hardness for iron ore. note: you can use decimals like 0.2 or 12.34
EDIT: http://minecraft.gamepedia.com/Hardness#Blocks_by_hardness
list of vanilla blocks with their hardness
Oh this is perfect. Am I alllowed to use it in a mod pack?
Yes, of course
Update. Fix all bugs