ANSSRPG is a mod for Minecraft Forge that provides players, modpackers and server admins the ability to develop their own unique RPG system with player progression without any programming knowledge needed.
Screenshots:
How it works:
ANSSRPG boils down to two fundamental concepts. Skills:
Primarily used to award a player with experience for doing things. For example you can create a 'Mining' skill that provides players with experience for mining ores. For example Iron Ore for 5 experience and Diamond Ore for 50 experience. Skills follow a few preset types but can be combined to create compound skills. All skills have a failure state which allows progression to be handled via the mod (a 'digging' skill will not allow a player to mine a block). Perks:
Perks come in two flavours: Unlocks and Effects.
Unlock Perks allow failure states to be represented. If a perk if present and the player does not have it they will trigger the failure state, if they do have it however the failure state will not be triggered. If there are no unlock perks defined for 'x' then there will not be a failure state for it.
This is awesome! It seems way more in depth than the hardcore questbook mod. I hope this starts being used in questing modpacks, it would be amazing seeing what people come up with.
What it is:
ANSSRPG is a mod for Minecraft Forge that provides players, modpackers and server admins the ability to develop their own unique RPG system with player progression without any programming knowledge needed.
Screenshots:
How it works:
ANSSRPG boils down to two fundamental concepts.
Skills:
Primarily used to award a player with experience for doing things. For example you can create a 'Mining' skill that provides players with experience for mining ores. For example Iron Ore for 5 experience and Diamond Ore for 50 experience. Skills follow a few preset types but can be combined to create compound skills. All skills have a failure state which allows progression to be handled via the mod (a 'digging' skill will not allow a player to mine a block).
Perks:
Perks come in two flavours: Unlocks and Effects.
Unlock Perks allow failure states to be represented. If a perk if present and the player does not have it they will trigger the failure state, if they do have it however the failure state will not be triggered. If there are no unlock perks defined for 'x' then there will not be a failure state for it.
Effect Perks allow for effects (potion effects at this time) to be applied to players among other things.
[Config and usage guide]
Downloads:
Downloads can be found through CurseForge or Github releases.
Modpacks:
This mod is licensed under MIT so do what you want with it.
How to report a issue or get help
Description of the issue:
NOTE: If you're looking for help via IRC read this.
After reading that, you can find me in #disconsented on the Espernet IRC.
PixelPond - Wicked Fast Servers in OCE
Was wanting you to get a 1.7 out looking promising so far man however!
Oh well, more incentive to update to 1.8
PixelPond - Wicked Fast Servers in OCE
A few people have queried me on my choice to stick with 1.8, so I decided to make use of my blog.
TL;DR Time.
PixelPond - Wicked Fast Servers in OCE
This looks kind of awesome.
Minor update. Fixed some issues with commands.
PixelPond - Wicked Fast Servers in OCE
Updated to 1.9.4
PixelPond - Wicked Fast Servers in OCE
This is awesome! It seems way more in depth than the hardcore questbook mod. I hope this starts being used in questing modpacks, it would be amazing seeing what people come up with.