The 1.8.9+ version is no longer maintained and is incompatible with newer versions of LibrarianLib, which is used by several other relatively popular mods. Catwalks 2 seems pretty stable however, and though I probably won't do much CW2 maintenance other than critical issues, it hasn't had a bug report in quite some time.
Any of the blocks in this mod can be destroyed more quickly with a Blowtorch, or can be broken instantly and deposited directly into your inventory by shift+left-clicking with a Blowtorch.
The sides of Catwalks can be enabled/disabled by right-clicking with a Blowtorch.
When any side of the Catwalk is disabled, the hitbox becomes 1/4 block tall and completely invisible unless you are holding a Blowtorch.
Right-clicking on the inside of the Catwalk will actually click on the outside, allowing you to place blocks on the outside of the Catwalk.
You can't jump over the sides of a Catwalk unless you're sneaking.
Catwalks will give you a speed boost while you are inside them, roughly equivalent to a speed 1 potion. (configurable)
If they are in a vertical stack, Catwalks can be climbed like ladders.
You can cling to a Catwalk that is in a stack by sneaking or holding a Blowtorch. If you are holding a Blowtorch, you can sneak to climb down.
The sides of Caged Ladders can be enabled/disabled by right-clicking with a Blowtorch.
When any side of the Caged Ladder is disabled, the hitbox will shrink to 1/4 block wide and be completely invisible unless you are holding a Blowtorch.
Right-clicking on the inside of the Caged Ladder will actually click on the outside, allowing you to place blocks on the outside of the Caged Ladder.
Caged Ladders allow you to climb at almost 2 times the speed of normal ladders. ( about 5 blocks per second ) (configurable)
You cannot climb the outside of a Caged Ladder. (configurable)
You can cling to a Caged Ladder by sneaking or holding a Blowtorch. If you are holding a Blowtorch, you can sneak to climb down.
By default, Support Columns are a full block in length along one axis.
Support Columns will align with the side of the block they are placed on.
Support Columns can be made "non-directional" by right-clicking on them with a Blowtorch. (see image 2 above, center support)
Support Columns can be made "directional" again by right-clicking on them with a Blowtorch. This will align them with the side clicked.
Support Columns are climbable as ladders, although they are much slower than normal ladders.
You can cling to a Support Column by sneaking, holding a Support Column, or holding a Blowtorch. If you're holding a Support Column or Blowtorch, you can sneak to slowly climb down.
Support Columns can be extended by shift+right-clicking one with a support column in your hand. This will extend it direction opposite the side clicked.
Support Columns can be retracted by shift+right-clicking one with a Blowtorch in your hand. This will retract it from in the direction opposite the side clicked.
Support Columns can show two particle effects when extending:
- White stars if it encounters another line of Support Columns.
- Red stars if it can't extend any further.
Scaffolds will instantly break when hit.
Scaffolds can be extended/retracted exactly like Support Columns, and will show the same particle effects.
Scaffolds are climbable like ladders and are just as fast as ladders.
You can cling to a Scaffold by sneaking, holding a Scaffold, or holding a Blowtorch. If you're holding a Scaffold or Blowtorch, you can sneak to slowly climb down.
Scaffolds come in two varieties:
Normal Scaffolds: These are just a normal block.
Builder's Scaffolds: Right-clicking on these with a block will replace the scaffold with it that block.
Right-clicking a Normal Scaffold with a Blowtorch will toggle between the Normal and Builder's Scaffold textures.
Sturdy Rails act almost exactly like vanilla rails.
There are Sturdy versions of all the vanilla rails.
Sturdy Rails don't need a block to support them and can't be placed directly above another rail.
Sturdy Powered/Activator Rails don't require a redstone signal, instead they are toggled by right-clicking with a Blowtorch.
Right-clicking on the top of a Sturdy Rail with a Sturdy Rail in your hand will extend the rail line in the direction you are facing.
Sturdy rails will connect to normal rails.
The Blowtorch is the configuration tool of the catwalks mod, although you should be able to use most wrenches interchangeably.
Rope Light can be added to a Catwalk or Caged Ladder by right-clicking.
Rope Light will cause the block to glow and the texture to change.
Caution Tape can be added to a Catwalk or Caged Ladder by right-clicking.
Caution Tape will cause the texture of the block to change.
Caution Tape can be removed from a Catwalk or Caged Ladder by shift+right-clicking with an empty hand—first removing the lights, then the tape.
Catwalks make you walk faster and can quickly be extended horizontally.
Caged Ladders can't be fallen out of and can be climbed at almost 2x the speed of normal ladders.
Scaffolding can be climbed like a ladder. They can quickly be placed, destroyed, extended, and retracted. When you use the builder's variety they act like tall grass, where right-clicking them with a block will replace them.
Support Columns mostly look cool. They technically are ladders but are so slow they're pretty much useless as ladders.
Sturdy Rails are self-supporting versions of normal rails that don't need a redstone signal to be active.
I want to give a massive thank you to winddelay for texturing.
Modpacks: Do what you want with it, but I would love to hear if you included it in your modpack.
Nice work here. I only found the original a few days ago, and now I'm excited that there's already a better version.
Can you list which wrenches are expected to function like a blowtorch? It seems to work with the wrench from Buildcraft, but not other BC-compatible ones. I tested the wrenches added by ThermalExpansion, EngineersToolbox, RedstoneArsenal, and EnderIO, as well as the Crowbar from Railcraft. All of these implement buildcraft.api.tools.IToolWrench and work on BC-compatible wrenchable blocks from other mods. But none of them seem to work as a blowtorch on catwalks.
Also, the recipes for the various types of rails don't seem to be working.
Thanks for the github link. I submitted a pull request containing three bug fixes:
1) Mod wrenches not working. The problem was hard to find, but the fix ended up being one line.
2) The recipes for sturdy rails were missing. This adds the shapeless recipes in the top post.
3) There is a recipe conflict with RouterReborn where the RR wrench recipe masks the steel grate recipe. This change just adds a config option to change the recipe for steel grates so it doesn't conflict. The new recipe is four iron ingots in the corners and three iron bars across the center.
The Meaning of Life, the Universe, and Everything.
I just found this mod and I am absolutely amazed; i've been wanting this for years. (thanks to /r/mcmodfinder for finding it). I had a question, though: How hard would it be to provide a second 'version' of objects to that a user-defined texture could be used for them? I'd be completely willing to handle my own labor for recipes (via minetweaker) and textures, I just have an application for a shared world in which two (or optionally more) aesthetics is appropriate.
(Specifically: using these catwalks both for an industrial base, and for a magic base, using wood-based textures)
There appears to be some client/server sync issues with the blowtorch.
When opening the caged ladders with the blowtorch I cannot enter the block, presumably because they are only visually open on the client, but still closed on the server.
Similarly when placing a builders scaffold it works fine, you can click it with a block which replaces it and you get a builders scaffold back. But when you place a normal scaffold and right-click it with the blowtorch, it visually turns into a builders scaffold, but right clicking it with a block just places the block against it like a normal block, and breaking it returns a normal scaffold instead of a builders scaffold.
I'd really like these issues to be fixed and released for 1.7.10 so I can use the mod properly, particularly the caged ladders are pretty unusable like this.