Electric Advantage is an add-on mod to Power Advantage that adds electricity to your Minecraft experience. For the full description, visit the Electric Advantage wiki.
Electric machines and generators all require a Power Supply Unit (PSU) in their crafting recipe, thus making one is the entry barrier for Electric Advantage. Crafting a PSU is a three step process: microchip -> control circuit -> power supply unit
Microchip
To make a microchip, you will need some nuggets of copper, tin, or gold and several silicon ingots (you recipe mode may also add plastic and redstone to the recipe).
First, mine some coal or smelt some charcoal. Throw it on the ground and smash it with your crack hammer to make carbon dust. Then mix the carbon dust with some sand to make silicon blend. Smelt the silicon blend to make silicon ingots.
Once you have the silicon ingots, lay them out with some copper/tin/gold nuggets to make your microchips.
Control Circuit
After you've made a stock of microchips, you can start making control circuits.
First, you need a blank circuit board. For this, you'll need some plastic (you can make bioplastic by smashing potatoes into starch and smelting the starch) and a copper plate (craft from 3 copper ingots). Crafting the plastic ingot and copperplate together will make a blank circuit board.
Next we need some solder. In the NORMAL recipe mode, you can use tin, lead, or silver ingots as solder, but TECH_PROGRESSION and APOCALYPTIC recipe modes will require that you make solder by combining 2 parts powdered tin to 1 part powdered lead/silver to make solder blend, and then smelt the solder blend into solder.
Finally, combine a blank circuit board, a microchip, and solder to make a control circuit.
Power Supply Unit
To make that all important power supply, you will need wires, steel, and a control circuit.
Firstly, you will be needing a lot of electric wires, so you might as well make a bunch of them now. Combine 6 plastic ingots with 3 copper ingots (in 3 rows of 3) to make a stack of electric power cables (aka wires).
Finally, put your control circuit, wires, and a steel plate/ingot (depending on recipe mode) on the crafting grid to make a power supply unit (PSU).
Batteries
Batteries (when placed in a Battery Array) allow you to store electricity. In order of worst to best, the battery types are: lead-acid (yellow), nickel-metal hydride (blue), alkaline (brown), and lithium (white). Lithium is rare ore that you will have to dig up from deep beneath the earth.
Generators
Photovoltaic
Turns sunlight into electricity. Note that indoor light makes very little electricity (full torch is only 10% the electricity generation of outdoor sunlight).
Hydroelectric
Place right above flowing water to make electricity. Avoid the spinning blades if you know what's good for you.
Steam-Powered
If you already have been using Steam Advantage, then this will be your best electric generator.
Battery Array
Automatically recharges and drains batteries in accordance with the demand and supply of electricity.
Machines
Rock Crusher, Arc Furnace, and Automated Assembler
In the above image, a Rock Crusher is pulverizing iron ore into dust, which is then fed into the Arc Furnace to be smelted into iron ingots. The iron ingots are then fed into the Automated Assembler, which is crafting the ingots into iron blocks, which are then deposited intot he chest.
Drill
Uses a laser to dig into the ground to a range of 64 blocks. When it hits the end of its range, if there is a lock of electric scaffold next to it, it will move over and drill from the new position.
Laser Turret
Defend your turf from monsters with LASER fire!
Growth Chambers
Feed electricity, water, and soil into the control unit, which then supplies power (and water and dirt) to the growth chambers. The growth chambers cannot accept electricity directly.
Visit the Electric Advantage Wiki for a complete description of this mod and all of its items and machines.
License/Mod Packs
This mod is open source. You may redistribute it and include it in public mod packs so long as you provide a link to the mod's web page or the source code (on github).
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I did think about that, but I didn't want the growth chamber to feel like a magic duplication machine (even though it basically is just that). Also, supposed there's a plant added from another mod that is not guaranteed to drop seeds on every harvest. Such a plant could disappear completely if its seeds are always fed back to the input.
Still, I may may it easier to feed back into itself in the future.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Thank you! I spent a lot of time and effort on the textures. They are 64x64 pixels.
I love your avatar image, Vampslayer!
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Ya RLY! Making the textures took me longer than writing the java code.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Still getting a crash on the automated assembler. This time, I placed a sign in the Reference slot but had nothing in the inventory to craft from as yet. I can provide the full log if needed.
The hydro-electric seems to be working great.
Oh, and a random thought. Could you have the wrench capable of connecting/disconnecting cables/pipes? That would be handy for bypassing blocks (I've had the cable try to attach to NeoTech RF storage blocks before--that was a fun crash!). Indeed, it would be good if cables in particular didn't connect to blocks automatically, perhaps unless they are specific to this mod.
Time: 9/21/15 10:31 AM
Description: Ticking block entity
java.util.MissingFormatArgumentException: Format specifier '%s'
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at net.minecraftforge.fml.relauncher.FMLRelaunchLog.log(FMLRelaunchLog.java:69)
at net.minecraftforge.fml.common.FMLLog.log(FMLLog.java:30)
at net.minecraftforge.fml.common.FMLLog.severe(FMLLog.java:45)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.initializeRecipeCache(RecipeDeconstructor.java:75)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.getRecipesForItem(RecipeDeconstructor.java:55)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:123)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:102)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.canCraft(ElectricFabricatorTileEntity.java:127)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.tickUpdate(ElectricFabricatorTileEntity.java:50)
at cyano.poweradvantage.api.PoweredEntity.func_73660_a(PoweredEntity.java:94)
at net.minecraft.world.World.func_72939_s(World.java:1735)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:704)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at net.minecraftforge.fml.relauncher.FMLRelaunchLog.log(FMLRelaunchLog.java:69)
at net.minecraftforge.fml.common.FMLLog.log(FMLLog.java:30)
at net.minecraftforge.fml.common.FMLLog.severe(FMLLog.java:45)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.initializeRecipeCache(RecipeDeconstructor.java:75)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.getRecipesForItem(RecipeDeconstructor.java:55)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:123)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:102)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.canCraft(ElectricFabricatorTileEntity.java:127)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.tickUpdate(ElectricFabricatorTileEntity.java:50)
at cyano.poweradvantage.api.PoweredEntity.func_73660_a(PoweredEntity.java:94)
-- Block entity being ticked --
Details:
Name: electricadvantage.electric_fabricator // cyano.electricadvantage.machines.ElectricFabricatorTileEntity
Block type: ID #2047 (tile.electricadvantage.electric_fabricator // cyano.electricadvantage.machines.ElectricFabricatorBlock)
Block data value: 8 / 0x8 / 0b1000
Block location: World: (-433,64,110), Chunk: (at 15,4,14 in -28,6; contains blocks -448,0,96 to -433,255,111), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #2047 (tile.electricadvantage.electric_fabricator // cyano.electricadvantage.machines.ElectricFabricatorBlock)
Actual block data value: 8 / 0x8 / 0b1000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1735)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)
-- Affected level --
Details:
Level name: New Test World
All players: 1 total; [EntityPlayerMP['erian_7'/602, l='New Test World', x=-432.13, y=64.00, z=107.86]]
Chunk stats: ServerChunkCache: 597 Drop: 0
Level seed: -4183708562719868713
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: -252.00,64.00,224.00 - World: (-252,64,224), Chunk: (at 4,4,0 in -16,14; contains blocks -256,0,224 to -241,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 821473 game time, 36446 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 8420 (now: false), thunder time: 8494 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:704)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Unknown Source)
ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
com.creativemd.itemphysic.ItemTransformer
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
LoadingPlugin (RandomThings-MC1.8-3.5.5.jar)
lumien.randomthings.asm.ClassTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['erian_7'/602, l='New Test World', x=-432.13, y=64.00, z=107.86]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I cannot make the power conduits manually connect to blocks for several reasons. List all of the other tech mods competing with Power Advantage and I'll add them to my test world and see if I can make them play nice.
Rollback Post to RevisionRollBack
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
It would be cool If the batteries were rendered when they were put into a battery array. Etc. Let's say you put a lead acid battery into the first slot of the battery array. Then on the outside of the block, you could see the battery sticking out the slot.
No problem on the wire connections. The only one I've had a crash on so far is with NeoTech, when the cable connected to a RF storage block while I was running it over to another machine. I have since actually removed NeoTech entirely, as the functionality is provided by your mods. The other tech mods I've got in so far that use energy are Progressive Automation, GeoActivity, and Flux Ducts. I'll run tests on all of those to see if there's any negative interactions. I originally thought they were also connecting to the Base Metal blocks (not a crash issue, just aesthetics). However, after some testing last night I've determined it's actually ArchitectureCraft causing the connections there. The cable connects to any AC block I've created thus far.
Dropping the new version in today for more testing.
Further testing. EA cables connect to both Progressive Automation and GeoActivity blocks without crashing (also connects to flux ducts). I did note that even with Automated/Extended compatibility turned on in the config those machines won't accept electricity as RF power, but "round hole, square peg, bowling ball" to that...Requiring some complexity to work between different power sources is fine for me, especially in that GeoActivity allows for some pretty powerful stuff that should not be easily replicated.
On the assembler front, I dropped in 12 stacks of Graphite from GeoActivity and for 730 units, the machine frabricated 10 diamonds. So, all looks to be working there now.
The fact that the wires are connecting to Architecture Craft is a sign that Architecture Craft may be behind the times. It means that it is using TileEntities and direct renderers instead of (or maybe in addition to) blockstates. It could be that they cannot make nice round columns without a direct renderer, but the blockstate models are (supposedly) cached in the video card VRAM, improving your FPS unless your graphics card is ancient.
I have a new idea on how to detect which blocks are actually RF machines and which are not (currently, I assume that all blocks with data are RF machines). I can use the block place event to examine every kind of block that the user places and save a list of those that create RF tile entities after being placed. That would make it so that the wires stop connecting to non-RF tile entity blocks.
EDIT: Dang! That idea won't in multiplayer. Back to the drawing board...
My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Electric Advantage is an add-on mod to Power Advantage that adds electricity to your Minecraft experience. For the full description, visit the Electric Advantage wiki.
Downloads and Links
Download:
Electric Advantage Download Page
Related Mods:
Base Metals
Power Advantage
Videos
Requirements
This mod requires the Base Metals and Power Advantage mods. I also recommend Steam Advantage.
Mod Features
Crafting
Electric machines and generators all require a Power Supply Unit (PSU) in their crafting recipe, thus making one is the entry barrier for Electric Advantage. Crafting a PSU is a three step process: microchip -> control circuit -> power supply unit
Microchip
To make a microchip, you will need some nuggets of copper, tin, or gold and several silicon ingots (you recipe mode may also add plastic and redstone to the recipe).
First, mine some coal or smelt some charcoal. Throw it on the ground and smash it with your crack hammer to make carbon dust. Then mix the carbon dust with some sand to make silicon blend. Smelt the silicon blend to make silicon ingots.
Once you have the silicon ingots, lay them out with some copper/tin/gold nuggets to make your microchips.
Control Circuit
After you've made a stock of microchips, you can start making control circuits.
First, you need a blank circuit board. For this, you'll need some plastic (you can make bioplastic by smashing potatoes into starch and smelting the starch) and a copper plate (craft from 3 copper ingots). Crafting the plastic ingot and copperplate together will make a blank circuit board.
Next we need some solder. In the NORMAL recipe mode, you can use tin, lead, or silver ingots as solder, but TECH_PROGRESSION and APOCALYPTIC recipe modes will require that you make solder by combining 2 parts powdered tin to 1 part powdered lead/silver to make solder blend, and then smelt the solder blend into solder.
Finally, combine a blank circuit board, a microchip, and solder to make a control circuit.
Power Supply Unit
To make that all important power supply, you will need wires, steel, and a control circuit.
Firstly, you will be needing a lot of electric wires, so you might as well make a bunch of them now. Combine 6 plastic ingots with 3 copper ingots (in 3 rows of 3) to make a stack of electric power cables (aka wires).
Finally, put your control circuit, wires, and a steel plate/ingot (depending on recipe mode) on the crafting grid to make a power supply unit (PSU).
Batteries
Batteries (when placed in a Battery Array) allow you to store electricity. In order of worst to best, the battery types are: lead-acid (yellow), nickel-metal hydride (blue), alkaline (brown), and lithium (white). Lithium is rare ore that you will have to dig up from deep beneath the earth.
Generators
Photovoltaic
Turns sunlight into electricity. Note that indoor light makes very little electricity (full torch is only 10% the electricity generation of outdoor sunlight).
Hydroelectric
Place right above flowing water to make electricity. Avoid the spinning blades if you know what's good for you.
Steam-Powered
If you already have been using Steam Advantage, then this will be your best electric generator.
Battery Array
Automatically recharges and drains batteries in accordance with the demand and supply of electricity.
Machines
Rock Crusher, Arc Furnace, and Automated Assembler
In the above image, a Rock Crusher is pulverizing iron ore into dust, which is then fed into the Arc Furnace to be smelted into iron ingots. The iron ingots are then fed into the Automated Assembler, which is crafting the ingots into iron blocks, which are then deposited intot he chest.
Drill
Uses a laser to dig into the ground to a range of 64 blocks. When it hits the end of its range, if there is a lock of electric scaffold next to it, it will move over and drill from the new position.
Laser Turret
Defend your turf from monsters with LASER fire!
Growth Chambers
Feed electricity, water, and soil into the control unit, which then supplies power (and water and dirt) to the growth chambers. The growth chambers cannot accept electricity directly.
Visit the Electric Advantage Wiki for a complete description of this mod and all of its items and machines.
License/Mod Packs
This mod is open source. You may redistribute it and include it in public mod packs so long as you provide a link to the mod's web page or the source code (on github).
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Looks interesting!
Woohoo! New mod! And this one is a big one!
If you've wanted to have electricity in Minecraft 1.8 as much as I do, then this is the mod for you.
EDIT: Aww crap. The forum glitched and replaced my first post with my second instead of editing it. Fixing it now.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Finally a tech mod for 1.8 pretty cool.
http://m.youtube.com/watch?v=fKJDAVvs_JA
There, finally fixed the main post.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Quick question about the Growth Chamber: did you think about having an option to refill the Planter slots with crops/seeds that are produced?
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I did think about that, but I didn't want the growth chamber to feel like a magic duplication machine (even though it basically is just that). Also, supposed there's a plant added from another mod that is not guaranteed to drop seeds on every harvest. Such a plant could disappear completely if its seeds are always fed back to the input.
Still, I may may it easier to feed back into itself in the future.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I thought you could add a check box next to the individual Planter slots for refill. That way the player chooses what crops to refill and regrow.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Nice textures! What's the resolution?
http://m.youtube.com/watch?v=fKJDAVvs_JA
Thank you! I spent a lot of time and effort on the textures. They are 64x64 pixels.
I love your avatar image, Vampslayer!
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
O RLY?
There are 10 types of people in the world. Those that understand binary and those that don't.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2128869-1-9-15w35b-ragecraft-faithful-64x64
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293018-opencomputers-v1-5-16
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272467-flans-mod-5-0-apocalypse-1-0-helicopters-mechas
LOL!
Ya RLY! Making the textures took me longer than writing the java code.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Are u sure? JK! The Textures are awesome
There are 10 types of people in the world. Those that understand binary and those that don't.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2128869-1-9-15w35b-ragecraft-faithful-64x64
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293018-opencomputers-v1-5-16
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272467-flans-mod-5-0-apocalypse-1-0-helicopters-mechas
Still getting a crash on the automated assembler. This time, I placed a sign in the Reference slot but had nothing in the inventory to craft from as yet. I can provide the full log if needed.
The hydro-electric seems to be working great.
Oh, and a random thought. Could you have the wrench capable of connecting/disconnecting cables/pipes? That would be handy for bypassing blocks (I've had the cable try to attach to NeoTech RF storage blocks before--that was a fun crash!). Indeed, it would be good if cables in particular didn't connect to blocks automatically, perhaps unless they are specific to this mod.
---- Minecraft Crash Report ----
WARNING: coremods are present:
FMLPlugin (InventoryTweaks-1.59-176.jar)
NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
FairyLightsLoadingPlugin (fairylights-1.2-1.8.jar)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
SmartCorePlugin (SmartMoving-1.8-16.2.jar)
WallpaperLoadingPlugin (wallpaper-0.9-1.8.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
PlayerAPIPlugin (PlayerAPI-1.8-1.4.jar)
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
LoadingPlugin (RandomThings-MC1.8-3.5.5.jar)
Contact their authors BEFORE contacting forge
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 9/21/15 10:31 AM
Description: Ticking block entity
java.util.MissingFormatArgumentException: Format specifier '%s'
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at net.minecraftforge.fml.relauncher.FMLRelaunchLog.log(FMLRelaunchLog.java:69)
at net.minecraftforge.fml.common.FMLLog.log(FMLLog.java:30)
at net.minecraftforge.fml.common.FMLLog.severe(FMLLog.java:45)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.initializeRecipeCache(RecipeDeconstructor.java:75)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.getRecipesForItem(RecipeDeconstructor.java:55)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:123)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:102)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.canCraft(ElectricFabricatorTileEntity.java:127)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.tickUpdate(ElectricFabricatorTileEntity.java:50)
at cyano.poweradvantage.api.PoweredEntity.func_73660_a(PoweredEntity.java:94)
at net.minecraft.world.World.func_72939_s(World.java:1735)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:704)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at net.minecraftforge.fml.relauncher.FMLRelaunchLog.log(FMLRelaunchLog.java:69)
at net.minecraftforge.fml.common.FMLLog.log(FMLLog.java:30)
at net.minecraftforge.fml.common.FMLLog.severe(FMLLog.java:45)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.initializeRecipeCache(RecipeDeconstructor.java:75)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.getRecipesForItem(RecipeDeconstructor.java:55)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:123)
at cyano.electricadvantage.util.crafting.RecipeDeconstructor.attemptToCraft(RecipeDeconstructor.java:102)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.canCraft(ElectricFabricatorTileEntity.java:127)
at cyano.electricadvantage.machines.ElectricFabricatorTileEntity.tickUpdate(ElectricFabricatorTileEntity.java:50)
at cyano.poweradvantage.api.PoweredEntity.func_73660_a(PoweredEntity.java:94)
-- Block entity being ticked --
Details:
Name: electricadvantage.electric_fabricator // cyano.electricadvantage.machines.ElectricFabricatorTileEntity
Block type: ID #2047 (tile.electricadvantage.electric_fabricator // cyano.electricadvantage.machines.ElectricFabricatorBlock)
Block data value: 8 / 0x8 / 0b1000
Block location: World: (-433,64,110), Chunk: (at 15,4,14 in -28,6; contains blocks -448,0,96 to -433,255,111), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #2047 (tile.electricadvantage.electric_fabricator // cyano.electricadvantage.machines.ElectricFabricatorBlock)
Actual block data value: 8 / 0x8 / 0b1000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1735)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)
-- Affected level --
Details:
Level name: New Test World
All players: 1 total; [EntityPlayerMP['erian_7'/602, l='New Test World', x=-432.13, y=64.00, z=107.86]]
Chunk stats: ServerChunkCache: 597 Drop: 0
Level seed: -4183708562719868713
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: -252.00,64.00,224.00 - World: (-252,64,224), Chunk: (at 4,4,0 in -16,14; contains blocks -256,0,224 to -241,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 821473 game time, 36446 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 8420 (now: false), thunder time: 8494 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:704)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 559816048 bytes (533 MB) / 1648820224 bytes (1572 MB) up to 2120679424 bytes (2022 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn256M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1513 83 mods loaded, 83 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1513.jar)
UCHIJAAAA Forge{11.14.3.1513} [Minecraft Forge] (forge-1.8-11.14.3.1513.jar)
UCHIJAAAA Aroma1997Core{1.0.3.4} [Aroma1997Core] (Aroma1997Core-1.8-1.0.3.4.jar)
UCHIJAAAA CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
UCHIJAAAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAAAA SmartCore{1.2.1} [Smart Core] (minecraft.jar)
UCHIJAAAA itemphysic{1.1.2} [ItemPhysic] (minecraft.jar)
UCHIJAAAA basemetals{1.4.0} [Base Metals] (BaseMetals-1.4.0.jar)
UCHIJAAAA poweradvantage{1.2.6} [Power Advantage] (PowerAdvantage-1.2.6.jar)
UCHIJAAAA electricadvantage{1.0.0} [Electric Advantage] (ElectricAdvantage-1.0.0.jar)
UCHIJAAAA larrysmod{1.06.6} [Larry's Mod] (larrysmod-1.06.6-1.8.jar)
UCHIJAAAA zeldaswordskills{1.8-3.0.3b} [Zelda Sword Skills] (1.8-zeldaswordskills-3.0.3b.jar)
UCHIJAAAA ChickenShed{1.1.4} [Chicken Shed] ([1.8] ChickenShed (v1.2.0).jar)
UCHIJAAAA bspkrsCore{7.01} [bspkrsCore] ([1.8]bspkrsCore-universal-7.01.jar)
UCHIJAAAA Treecapitator{1.8} [Treecapitator] ([1.8]Treecapitator-universal-2.0.5.jar)
UCHIJAAAA AnimalsPlus{1.4} [Animals Plus] (animalsplus-1.4.jar)
UCHIJAAAA ArchitectureCraft{1.0.0} [ArchitectureCraft] (ArchitectureCraft-1.0.0-mc1.8.jar)
UCHIJAAAA Aroma1997CoreHelper{1.0.3.4} [Aroma1997Core|Helper] (Aroma1997Core-1.8-1.0.3.4.jar)
UCHIJAAAA AutoSapling{1.0} [AutoSapling] (AutoSap-MC1.8-1.2.jar)
UCHIJAAAA Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0.jar)
UCHIJAAAA BetterChests{1.2.0.0} [BetterChests] (BetterChests-1.8-1.2.0.0.jar)
UCHIJAAAA XaeroBetterPvP{1.6.3} [Better PVP Mod] (BetterPvP_1.6.3_Forge_1.8.jar)
UCHIJAAAA bunkermod{2.0} [Bunkermod] (Bunkermod-mc1.8-v2.0.jar)
UCHIJAAAA butterflymania{1.5} [Butterfly Mania] (butterflymania-1.8-1.5.jar)
UCHIJAAAA capsule{1.0.2} [Capsule] (capsule-1.8-1.0.2.jar)
UCHIJAAAA Chameleon{1.8-0.1.0} [Chameleon] (Chameleon-1.8-0.1.0.jar)
UCHIJAAAA chiselsandbits{1.4.1} [Chisels & Bits] (chiselsandbits-1.4.1.jar)
UCHIJAAAA convenient_recipes{1.8-1.6} [Convenient Recipes] (ConvenientRecipes-1.8-1.6.jar)
UCHIJAAAA cwm{1.8-1.2.1} [Custom Items Mod] (cwm-1.8-1.2.1.jar)
UCHIJAAAA lootablebodies{1.3.5} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.5.jar)
UCHIJAAAA wonderfulwands{1.7.2} [Wonderful Wands] (CyanosWonderfulWands_1.8-1.7.2.jar)
UCHIJAAAA decorationmegapack{1.18} [Decoration Mega Pack] (decorationmegapack-1.18-1.8-1446.jar)
UCHIJAAAA doggytalents{v1.9.1g} [Doggy Talents] (DoggyTalents-1.8-v1.9.1g-universal.jar)
UCHIJAAAA dlr{2.1.0} [Don's Lightning Rod] (Dons Lightning Rod-1.8-2.1.0.jar)
UCHIJAAAA DungeonPack{1.8} [DungeonPack] (dungeonpack-1.8.jar)
UCHIJAAAA eplus{3.1.0a1} [Enchanting Plus] (EnchantingPlus-1.8-3.1.0a1.jar)
UCHIJAAAA enderutilities{0.4.0-beta-1a} [Ender Utilities] (enderutilities-1.8-0.4.0-beta-1a.jar)
UCHIJAAAA expandedrailsmod{1.7} [Expanded Rails Mod] (ExpandedRailsModv1.7--1.8.jar)
UCHIJAAAA expchest{4.0} [Exp Chest] (expchest-4.0.jar)
UCHIJAAAA golems{1.14} [Extra Golems] (Extra-Golems[1.8]-1.14.jar)
UCHIJAAAA fairylights{1.2} [Fairy Lights] (fairylights-1.2-1.8.jar)
UCHIJAAAA flintmod{1.1} [Flint Instead of Wood] (FlintInsteadOfWood[1.8]-1.2.2.jar)
UCHIJAAAA fluxducts{1.0.2} [Flux Ducts] (fluxducts-mc1.8-1.0.2.jar)
UCHIJAAAA glass_shards{1.5} [Glass Shards] (glass_shards_mc1.8-1.5.jar)
UCHIJAAAA hopperducts{1.4.5} [Hopper Ducts] (hopperducts-mc1.8-1.4.5.jar)
UCHIJAAAA samshorsefood{1.8-1.1.2} [Horse Upgrade Food] (HorseUpgradeFood-1.8-1.1.2.jar)
UCHIJAAAA ice_shards{1.3} [Ice Shards] (ice_shards_mc1.8-1.3.jar)
UCHIJAAAA igneousadditions{1.1} [Igneous Additions] (IgneousAdditions-1.1.jar)
UCHIJAAAA InventoryPets{1.3.3} [Inventory Pets] (inventorypets-1.8-1.3.3.jar)
UCHIJAAAA inventorytweaks{1.59-176-9318a76-dirty} [Inventory Tweaks] (InventoryTweaks-1.59-176.jar)
UCHIJAAAA latticemod{1.1} [Lattice Mod] (latticemod-mc1.8-1.1.jar)
UCHIJAAAA MapWriter{2.2.5} [MapWriter] (MapWriter-1.8-2.2.5.jar)
UCHIJAAAA RadixCore{1.8-2.0.5} [RadixCore] (RadixCore-1.8-2.0.5-universal.jar)
UCHIJAAAA MCA{1.8-5.0.7.1} [Minecraft Comes Alive] (MCA-1.8-5.0.7.1-universal.jar)
UCHIJAAAA mineralogy{2.5.1} [Mineralogy] (mineralogy-2.5.1.jar)
UCHIJAAAA MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.8-3.0.10.jar)
UCHIJAAAA morematerials{1.0.20150301.0} [More Materials] (morematerials-1.0.20150615.0-MC1.8-20150614.jar)
UCHIJAAAA wuppy29_nethereye{1.4.2} [Nether Eye] (Nether Eye 1.8.0-1.4.2.jar)
UCHIJAAAA oldguns{1.3.0} [Old Guns Mod] (oldguns-1.4.0.jar)
UCHIJAAAA pandorasbox{2.1.2} [Pandora's Box] (PandorasBox-2.1.2.jar)
UCHIJAAAA plantmegapack{5.08} [Plant Mega Pack] (plantmegapack-5.08-1.8-1450.jar)
UCHIJAAAA pcb{1.4} [Portable Craft Bench] (portablecraftbench-1.8-1.4.jar)
UCHIJAAAA progressiveautomation{1.6.15} [Progressive Automation] (ProgressiveAutomation-1.8-1.6.15.jar)
UCHIJAAAA projectbench{0.5.0} [Project Bench Updated] (ProjectBench-Update-1.8-0.5.0.jar)
UCHIJAAAA RandomThings{3.5.5} [Random Things] (RandomThings-MC1.8-3.5.5.jar)
UCHIJAAAA RealisticTorches{1.2.1} [Realistic Torches] (RealisticTorches-1.8-1.2.1.jar)
UCHIJAAAA redstonepaste{1.7.1} [Redstone Paste] (redstonepaste-mc1.8-1.7.1.jar)
UCHIJAAAA roadblock{2.1.5} [Roadblocks] (Roadblocks-1.8-2.1.5.jar)
UCHIJAAAA AS_Ruins{15.2} [Ruins Spawning System] (Ruins-1.8.jar)
UCHIJAAAA showarmsstand{1.1} [ShowArmsStand] (ShowArmsStand-1.8-1.1.jar)
UCHIJAAAA SilentGems{1.8-1.3.1-beta} [Silent's Gems] (SilentGems-1.8-1.3.1-82-beta.jar)
UCHIJAAAA SmartMoving{16.2} [Smart Moving] (SmartMoving-1.8-16.2.jar)
UCHIJAAAA SmartRender{2.1} [Smart Render] (SmartRender-1.8-2.1.jar)
UCHIJAAAA steamadvantage{1.3.3} [Steam Advantage] (SteamAdvantage-1.3.3.jar)
UCHIJAAAA StorageDrawers{1.8-2.1.9} [Storage Drawers] (StorageDrawers-1.8-2.1.9.jar)
UCHIJAAAA elementsmod{1.0.5} [The Elements Mod] (The Elements Mod [1.0.5c] for Minecraft 1.8.jar)
UCHIJAAAA ultimate_unicorn_mod{1.2.4} [Wings, Horns, and Hooves, the Ultimate Unicorn Mod!] (ultimate_unicorn_mod-1.8-1.2.4.jar)
UCHIJAAAA unlogicii{2.2.1.0} [UnLogic II] (UnLogic II 2.2.1.0.jar)
UCHIJAAAA unlogiciivc{1.1} [UnLogic II Version Checker] (UnLogic II 2.2.1.0.jar)
UCHIJAAAA Waila{1.6.0_B1} [Waila] (Waila-1.6.0_B1_1.8.1.jar)
UCHIJAAAA wallpaper{0.9} [Wallpaper] (wallpaper-0.9-1.8.jar)
Loaded coremods (and transformers):
FMLPlugin (InventoryTweaks-1.59-176.jar)
invtweaks.forge.asm.ContainerTransformer
NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
net.fybertech.nwr.NowWithRendering
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
FairyLightsLoadingPlugin (fairylights-1.2-1.8.jar)
com.pau101.fairylights.core.FairyLightsClassTransformer
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
net.fybertech.nwr.NowWithRendering
SmartCorePlugin (SmartMoving-1.8-16.2.jar)
net.smart.core.SmartCoreTransformer
WallpaperLoadingPlugin (wallpaper-0.9-1.8.jar)
com.pau101.wallpaper.core.WallpaperClassTransformer
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
PlayerAPIPlugin (PlayerAPI-1.8-1.4.jar)
api.player.forge.PlayerAPITransformer
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
com.creativemd.itemphysic.ItemTransformer
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
LoadingPlugin (RandomThings-MC1.8-3.5.5.jar)
lumien.randomthings.asm.ClassTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['erian_7'/602, l='New Test World', x=-432.13, y=64.00, z=107.86]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Oops, that's an embarrassing bug on my part. My error message was throwing an error
Bug fixed in version 1.0.1, available here: https://github.com/cyanobacterium/ElectricAdvantage/releases/tag/v1.0.1
I cannot make the power conduits manually connect to blocks for several reasons. List all of the other tech mods competing with Power Advantage and I'll add them to my test world and see if I can make them play nice.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
It would be cool If the batteries were rendered when they were put into a battery array. Etc. Let's say you put a lead acid battery into the first slot of the battery array. Then on the outside of the block, you could see the battery sticking out the slot.
http://m.youtube.com/watch?v=fKJDAVvs_JA
No problem on the wire connections. The only one I've had a crash on so far is with NeoTech, when the cable connected to a RF storage block while I was running it over to another machine. I have since actually removed NeoTech entirely, as the functionality is provided by your mods. The other tech mods I've got in so far that use energy are Progressive Automation, GeoActivity, and Flux Ducts. I'll run tests on all of those to see if there's any negative interactions. I originally thought they were also connecting to the Base Metal blocks (not a crash issue, just aesthetics). However, after some testing last night I've determined it's actually ArchitectureCraft causing the connections there. The cable connects to any AC block I've created thus far.
Dropping the new version in today for more testing.
Further testing. EA cables connect to both Progressive Automation and GeoActivity blocks without crashing (also connects to flux ducts). I did note that even with Automated/Extended compatibility turned on in the config those machines won't accept electricity as RF power, but "round hole, square peg, bowling ball" to that...Requiring some complexity to work between different power sources is fine for me, especially in that GeoActivity allows for some pretty powerful stuff that should not be easily replicated.
On the assembler front, I dropped in 12 stacks of Graphite from GeoActivity and for 730 units, the machine frabricated 10 diamonds. So, all looks to be working there now.
The fact that the wires are connecting to Architecture Craft is a sign that Architecture Craft may be behind the times. It means that it is using TileEntities and direct renderers instead of (or maybe in addition to) blockstates. It could be that they cannot make nice round columns without a direct renderer, but the blockstate models are (supposedly) cached in the video card VRAM, improving your FPS unless your graphics card is ancient.
I have a new idea on how to detect which blocks are actually RF machines and which are not (currently, I assume that all blocks with data are RF machines). I can use the block place event to examine every kind of block that the user places and save a list of those that create RF tile entities after being placed. That would make it so that the wires stop connecting to non-RF tile entity blocks.
EDIT: Dang! That idea won't in multiplayer. Back to the drawing board...
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
i want to run this mod but it don't want to run the base metals mod. Can i do that?