...We can already control our transformations O.o The only time we can't is on the full moon or when we get hungry in human form. You can turn into a werewolf at any time after your first transformation by pressing l
One Last Thing How Do I Make A Pack Full Of Werewolf Predator Level?
Since I'm An Alpha already
Predator is the lowest level, correct? Lol I don't have the levels memorized XD But if so, I think you can make a charm that reduces savagery... I haven't played with charms much, though, so don't quote me on it.
...Or is Predator the 4th level? If so, there's also a charm to increase savagery...
You know when you reach tier-5 (alpha level) you can regenerate? Well for some reason compared to most other mods or a vanilla mine craft golden apple effect, the regenerate is a bit slow, so can you make it like heal as fast as enchanted golden apple effect? Because from what I've know of mythical/strong werewolves they're pretty much unkillable by anything but silver, wolfsbane and maybe other werewolves (basically immortal like a vampire if we include the myths legend) and IIRC multiple vampires (some might be an elder vampire) was running from a single werewolf and the vampires fighting werewolves in close-range is considered suicide even by most elder vampires standard.
So are your going to make tier-5/alpha werewolves heal to the point that they've become unkillable by anything except their main weaknesses (silver and wolfsbane) and maybe other werewolves (makes wolfsbane and silver (or gold in minecraft) more important than ever in killing stronger types of werewolves because I recall a player with full unenchanted diamond armour and a unenchanted diamond sword able to kill a tier-5/alpha werewolf O_e)
You know when you reach tier-5 (alpha level) you can regenerate? Well for some reason compared to most other mods or a vanilla mine craft golden apple effect, the regenerate is a bit slow, so can you make it like heal as fast as enchanted golden apple effect? Because from what I've know of mythical/strong werewolves they're pretty much unkillable by anything but silver, wolfsbane and maybe other werewolves (basically immortal like a vampire if we include the myths legend) and IIRC multiple vampires (some might be an elder vampire) was running from a single werewolf and the vampires fighting werewolves in close-range is considered suicide even by most elder vampires standard.
So are your going to make tier-5/alpha werewolves heal to the point that they've become unkillable by anything except their main weaknesses (silver and wolfsbane) and maybe other werewolves (makes wolfsbane and silver (or gold in minecraft) more important than ever in killing stronger types of werewolves because I recall a player with full unenchanted diamond armour and a unenchanted diamond sword able to kill a tier-5/alpha werewolf O_e)
I agree and disagree. Alpha Werewolf is already super OP against your run-of-the-mill mobs like zombies, skeletons, etc. Making them unable to hurt you would be too much, I think. But maybe making werewolves resistant to players that don't have silver/a wolfsbane enchantment could be good- it would make both SP and MP more interesting.
Predator is the lowest level, correct? Lol I don't have the levels memorized XD But if so, I think you can make a charm that reduces savagery... I haven't played with charms much, though, so don't quote me on it.
...Or is Predator the 4th level? If so, there's also a charm to increase savagery...
Currently there is no way to change a non-player werewolf's savagery level. Additionally you shouldn't take the name labeling as anything but a indicator of savagery level. Puppy-Alpha is just a label to describe savagery from harmless to powerful.
You know when you reach tier-5 (alpha level) you can regenerate? Well for some reason compared to most other mods or a vanilla mine craft golden apple effect, the regenerate is a bit slow, so can you make it like heal as fast as enchanted golden apple effect? Because from what I've know of mythical/strong werewolves they're pretty much unkillable by anything but silver, wolfsbane and maybe other werewolves (basically immortal like a vampire if we include the myths legend) and IIRC multiple vampires (some might be an elder vampire) was running from a single werewolf and the vampires fighting werewolves in close-range is considered suicide even by most elder vampires standard.
So are your going to make tier-5/alpha werewolves heal to the point that they've become unkillable by anything except their main weaknesses (silver and wolfsbane) and maybe other werewolves (makes wolfsbane and silver (or gold in minecraft) more important than ever in killing stronger types of werewolves because I recall a player with full unenchanted diamond armour and a unenchanted diamond sword able to kill a tier-5/alpha werewolf O_e)
The regeneration is slow to prevent it from being overpowered, I want to at least prevent werewolves from become so strong that not even overpowered equipment from other mods can compete against them. Werewolves are already very strong compared to vanilla Minecraft, I don't want to make them invincible. Also werewolf mobs are quite a bit weaker then player werewolves, this is to prevent frustration. I will add a config option to allow for gold and silver from other mods to be a weakness. There will be stronger werewolves for both the player and mobs then the current T5 savagery in a future update, it's planned for 1.2.
I agree and disagree. Alpha Werewolf is already super OP against your run-of-the-mill mobs like zombies, skeletons, etc. Making them unable to hurt you would be too much, I think. But maybe making werewolves resistant to players that don't have silver/a wolfsbane enchantment could be good- it would make both SP and MP more interesting.
Zombies, skeletons and spiders (not including poisonous ones like cave spiders) Are unable to hurt me as a transformed Alpha werewolf what are you talking about? An enderman can only take half your heart/hp after 5+ constant hits, Creepers explosion can only take away 2-4 hearts/hp when not in water, and An Alpha werewolves is too fast for the witch to throw potions at you, how ever despite all that a full unenchanted diamond armoured player with an unenchanted diamond sword was able to kill you (it maybe challenging for them but they were able to do it in a legit all-out brawl), an enchanted diamond-armoured players and a enchanted diamond sword (none of those were wolfsbane enchantments I think) was more likely to kill an Alpha Werewolf as I've seen them winning surprisingly win a good amount fights against Alpha Werewolves without even using any of the werewolf's weakness.
I don't like how slow the regeneration is as an Alpha Werewolf (the strongest you can get) and I just wanted it too be at least a bit faster, just a bit like normal golden apple level of regen or even in between normal golden apple and enchanted golden apple at best (can't make it exactly enchanted golden apple level since that's too OP) and when you get hit by silver or wolfsbane your regeneration gets stopped In a short period of time (and that's only a hit, keeping on hitting them would just keep their regeneration on that time until you stop) And does silver or wolfsbane enchantment ignores werewolves natural armour?
Currently there is no way to change a non-player werewolf's savagery level. Additionally you shouldn't take the name labeling as anything but a indicator of savagery level. Puppy-Alpha is just a label to describe savagery from harmless to powerful.
The regeneration is slow to prevent it from being overpowered, I want to at least prevent werewolves from become so strong that not even overpowered equipment from other mods can compete against them. Werewolves are already very strong compared to vanilla Minecraft, I don't want to make them invincible. Also werewolf mobs are quite a bit weaker then player werewolves, this is to prevent frustration. I will add a config option to allow for gold and silver from other mods to be a weakness. There will be stronger werewolves for both the player and mobs then the current T5 savagery in a future update, it's planned for 1.2.
Currently there is no way to change a non-player werewolf's savagery level. Additionally you shouldn't take the name labeling as anything but a indicator of savagery level. Puppy-Alpha is just a label to describe savagery from harmless to powerful.
The regeneration is slow to prevent it from being overpowered, I want to at least prevent werewolves from become so strong that not even overpowered equipment from other mods can compete against them. Werewolves are already very strong compared to vanilla Minecraft, I don't want to make them invincible. Also werewolf mobs are quite a bit weaker then player werewolves, this is to prevent frustration. I will add a config option to allow for gold and silver from other mods to be a weakness. There will be stronger werewolves for both the player and mobs then the current T5 savagery in a future update, it's planned for 1.2.
Oh okay, oh and when I'm talking about players killing alpha werewolves without gold/silver and wolfsbane I meant as in players killing alpha werewolves players without gold/silver and wolfsbane (make the werewolves a bit more resistant to weapons that isn't gold/silver or wolfsbane to make it more interesting and more challenging to kill alpha werewolves or any werewolves for that matter without the need of silver/gold or wolfsbane, it would be more interesting for single player and multiplayer :D)
Zombies, skeletons and spiders (not including poisonous ones like cave spiders) Are unable to hurt me as a transformed Alpha werewolf what are you talking about? An enderman can only take half your heart/hp after 5+ constant hits, Creepers explosion can only take away 2-4 hearts/hp when not in water, and An Alpha werewolves is too fast for the witch to throw potions at you, how ever despite all that a full unenchanted diamond armoured player with an unenchanted diamond sword was able to kill you (it maybe challenging for them but they were able to do it in a legit all-out brawl), an enchanted diamond-armoured players and a enchanted diamond sword (none of those were wolfsbane enchantments I think) was more likely to kill an Alpha Werewolf as I've seen them winning surprisingly win a good amount fights against Alpha Werewolves without even using any of the werewolf's weakness.
I don't like how slow the regeneration is as an Alpha Werewolf (the strongest you can get) and I just wanted it too be at least a bit faster, just a bit like normal golden apple level of regen or even in between normal golden apple and enchanted golden apple at best (can't make it exactly enchanted golden apple level since that's too OP) and when you get hit by silver or wolfsbane your regeneration gets stopped In a short period of time (and that's only a hit, keeping on hitting them would just keep their regeneration on that time until you stop) And does silver or wolfsbane enchantment ignores werewolves natural armour?
Well, they can still hurt you if there are enough of them and you don't take them down fast enough, but that's usually pretty easy to do. That's why I'm saying it wouldn't be good to make Alpha werewolves totally invulnerable to them.
Well, they can still hurt you if there are enough of them and you don't take them down fast enough, but that's usually pretty easy to do. That's why I'm saying it wouldn't be good to make Alpha werewolves totally invulnerable to them.
Wait how is it usually pretty easy to do by taking them down fast enough? How and why?
...We can already control our transformations O.o The only time we can't is on the full moon or when we get hungry in human form. You can turn into a werewolf at any time after your first transformation by pressing l
Oh Thanks Last Thing Can I Make A Pack Of Werewolf Beasts?
Or Predators
Can You Add A Thing That Indicates What Status A Werewolf Is So You Can Tame Them?
Predator is the lowest level, correct? Lol I don't have the levels memorized XD But if so, I think you can make a charm that reduces savagery... I haven't played with charms much, though, so don't quote me on it.
...Or is Predator the 4th level? If so, there's also a charm to increase savagery...
The Meaning of Life, the Universe, and Everything.
Join Date:
4/22/2012
Posts:
57
Minecraft:
Razmen
Member Details
A alpha version 1.1.0 is now available to download in the opening post. It is currently only for 1.7.10, other version will be available soon. Not everything in the version is fully functional and I can not guarantee save compatibility between it and the normal release. However if you are playing this mod on a server, I recommend updating to the alpha if you want to be able to have packs, as the current 1.0 versions have a bug that breaks howling on servers.
Nvm, I was talking about strategies to take down multiple diamond-equiped players as an alpha werewolf but I guess I should just go berserk, focus and kill players one at a time.
btw. Idk what's the new tier ability for alpha 1.1.0 and I don't want to bother downloading it yet.
Nvm, I was talking about strategies to take down multiple diamond-equiped players as an alpha werewolf but I guess I should just go berserk, focus and kill players one at a time.
btw. Idk what's the new tier ability for alpha 1.1.0 and I don't want to bother downloading it yet.
Does someone think they could make an Addon for this mod that lets you be a Kitsune? You wouldn't have to change much, a few powers, maybe add a special fire attack. A level up GUI for skills because Kitsune are known for getting stronger. A temporary invisibility for stealth to get away from villagers and Werewolves because Kitsune are scared of dogs and things and some villages maybe scared of Kitsune if they know you are a Kitsune.
Maybe have the Kitsune and Werewolves fight in the wild. Because in the old legends Kitsune are terrified of dogs even losing their transformation because of being scared by a dog.
While Werewolves are physically strong, Kitsune are can use projectile attacks though Kitsune are stronger then humans.
While Werewolves are unable to wear armor but have Natural Armor, Kitsune do not have Natural armor so they can wear armor but its not as effective and they cant wear boots or helmets they have to make custom helmets they just can't wear boots.
Where Werewolves are a sort of forced transformation, Kitsune you have to find a Kitsune Tree that looks like a big weeping willow that is hollow on the inside, inside is a table like thing that you place a Kitsune fang or something and it starts a transformation. The true transformation doesn't actually take place until the full moon. But as you are playing before then you will notice things, like you will have an easier time eating zombie flesh and if you eat cooked meat it gives you more food then normal. Wolves will attack you on sight, and Werevolves will chase you for a long time to kill you. Pet wolves wont attack you if they are yours but other players will. Ocelots will be easier to tame and Creepers will avoid you rather then explode. I sort of had to improvise with the Kitsune transformation because I don't know if there is any way for them to turn a human in to a Kitsune in the old Legends.
Rollback Post to RevisionRollBack
Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
Thanks
No problem
One Last Thing How Do I Make A Pack Full Of Werewolf Predator Level?
Since I'm An Alpha already
Predator is the lowest level, correct? Lol I don't have the levels memorized XD But if so, I think you can make a charm that reduces savagery... I haven't played with charms much, though, so don't quote me on it.
...Or is Predator the 4th level? If so, there's also a charm to increase savagery...
You know when you reach tier-5 (alpha level) you can regenerate? Well for some reason compared to most other mods or a vanilla mine craft golden apple effect, the regenerate is a bit slow, so can you make it like heal as fast as enchanted golden apple effect? Because from what I've know of mythical/strong werewolves they're pretty much unkillable by anything but silver, wolfsbane and maybe other werewolves (basically immortal like a vampire if we include the myths legend) and IIRC multiple vampires (some might be an elder vampire) was running from a single werewolf and the vampires fighting werewolves in close-range is considered suicide even by most elder vampires standard.
So are your going to make tier-5/alpha werewolves heal to the point that they've become unkillable by anything except their main weaknesses (silver and wolfsbane) and maybe other werewolves (makes wolfsbane and silver (or gold in minecraft) more important than ever in killing stronger types of werewolves because I recall a player with full unenchanted diamond armour and a unenchanted diamond sword able to kill a tier-5/alpha werewolf O_e)
I agree and disagree. Alpha Werewolf is already super OP against your run-of-the-mill mobs like zombies, skeletons, etc. Making them unable to hurt you would be too much, I think. But maybe making werewolves resistant to players that don't have silver/a wolfsbane enchantment could be good- it would make both SP and MP more interesting.
Currently there is no way to change a non-player werewolf's savagery level. Additionally you shouldn't take the name labeling as anything but a indicator of savagery level. Puppy-Alpha is just a label to describe savagery from harmless to powerful.
The regeneration is slow to prevent it from being overpowered, I want to at least prevent werewolves from become so strong that not even overpowered equipment from other mods can compete against them. Werewolves are already very strong compared to vanilla Minecraft, I don't want to make them invincible. Also werewolf mobs are quite a bit weaker then player werewolves, this is to prevent frustration. I will add a config option to allow for gold and silver from other mods to be a weakness. There will be stronger werewolves for both the player and mobs then the current T5 savagery in a future update, it's planned for 1.2.
Zombies, skeletons and spiders (not including poisonous ones like cave spiders) Are unable to hurt me as a transformed Alpha werewolf what are you talking about? An enderman can only take half your heart/hp after 5+ constant hits, Creepers explosion can only take away 2-4 hearts/hp when not in water, and An Alpha werewolves is too fast for the witch to throw potions at you, how ever despite all that a full unenchanted diamond armoured player with an unenchanted diamond sword was able to kill you (it maybe challenging for them but they were able to do it in a legit all-out brawl), an enchanted diamond-armoured players and a enchanted diamond sword (none of those were wolfsbane enchantments I think) was more likely to kill an Alpha Werewolf as I've seen them winning surprisingly win a good amount fights against Alpha Werewolves without even using any of the werewolf's weakness.
I don't like how slow the regeneration is as an Alpha Werewolf (the strongest you can get) and I just wanted it too be at least a bit faster, just a bit like normal golden apple level of regen or even in between normal golden apple and enchanted golden apple at best (can't make it exactly enchanted golden apple level since that's too OP) and when you get hit by silver or wolfsbane your regeneration gets stopped In a short period of time (and that's only a hit, keeping on hitting them would just keep their regeneration on that time until you stop) And does silver or wolfsbane enchantment ignores werewolves natural armour?
Oh okay, oh and when I'm talking about players killing alpha werewolves without gold/silver and wolfsbane I meant as in players killing alpha werewolves players without gold/silver and wolfsbane (make the werewolves a bit more resistant to weapons that isn't gold/silver or wolfsbane to make it more interesting and more challenging to kill alpha werewolves or any werewolves for that matter without the need of silver/gold or wolfsbane, it would be more interesting for single player and multiplayer :D)
Well, they can still hurt you if there are enough of them and you don't take them down fast enough, but that's usually pretty easy to do. That's why I'm saying it wouldn't be good to make Alpha werewolves totally invulnerable to them.
Wait how is it usually pretty easy to do by taking them down fast enough? How and why?
Oh Thanks Last Thing Can I Make A Pack Of Werewolf Beasts?
Or Predators
Can You Add A Thing That Indicates What Status A Werewolf Is So You Can Tame Them?
Can You Guys Add
Biting A Villager, When Ur An Alpha
Like
Shift+Right-Click?
What? Sorry, I don't understand...
Epic MOD. We love it. We made a review video on it.
A alpha version 1.1.0 is now available to download in the opening post. It is currently only for 1.7.10, other version will be available soon. Not everything in the version is fully functional and I can not guarantee save compatibility between it and the normal release. However if you are playing this mod on a server, I recommend updating to the alpha if you want to be able to have packs, as the current 1.0 versions have a bug that breaks howling on servers.
Hey Razmen Will You Add A Biting Thing So Villagers (Or Players) Will Turn Into Wolves?
The Way To Add It Is In My Other Latest Post
Nvm, I was talking about strategies to take down multiple diamond-equiped players as an alpha werewolf but I guess I should just go berserk, focus and kill players one at a time.
btw. Idk what's the new tier ability for alpha 1.1.0 and I don't want to bother downloading it yet.
"Patience You Must Have"
-Yoda
Does someone think they could make an Addon for this mod that lets you be a Kitsune? You wouldn't have to change much, a few powers, maybe add a special fire attack. A level up GUI for skills because Kitsune are known for getting stronger. A temporary invisibility for stealth to get away from villagers and Werewolves because Kitsune are scared of dogs and things and some villages maybe scared of Kitsune if they know you are a Kitsune.
Maybe have the Kitsune and Werewolves fight in the wild. Because in the old legends Kitsune are terrified of dogs even losing their transformation because of being scared by a dog.
While Werewolves are physically strong, Kitsune are can use projectile attacks though Kitsune are stronger then humans.
While Werewolves are unable to wear armor but have Natural Armor, Kitsune do not have Natural armor so they can wear armor but its not as effective and they cant wear boots or helmets they have to make custom helmets they just can't wear boots.
Where Werewolves are a sort of forced transformation, Kitsune you have to find a Kitsune Tree that looks like a big weeping willow that is hollow on the inside, inside is a table like thing that you place a Kitsune fang or something and it starts a transformation. The true transformation doesn't actually take place until the full moon. But as you are playing before then you will notice things, like you will have an easier time eating zombie flesh and if you eat cooked meat it gives you more food then normal. Wolves will attack you on sight, and Werevolves will chase you for a long time to kill you. Pet wolves wont attack you if they are yours but other players will. Ocelots will be easier to tame and Creepers will avoid you rather then explode. I sort of had to improvise with the Kitsune transformation because I don't know if there is any way for them to turn a human in to a Kitsune in the old Legends.