1.10
1.8.9
1.7.10
Realism
Biomes
Curse
Forge
Open Source
hmm i must ask.. what version do you use?
Climate Control has a config out of the folder as well. The folder is for sub-configs.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Just use our example configs as a guideline. For instance, here's our example config for using BoP: .../biometweaker/BiomesOPlenty/RTG.cfg
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*facepalm* how did I not see that, thank you.
I just realized there was another config outside the folder and the option was there. Thank you for the help!
no problem, glad to hear you got it all figured out.
Hmmm, Is this usual for the mod? This huuuuuge 'beach biome' all by itself? I spawned into it, I'm not liking it too much, is there a way to keep the beach biomes on land/water edge?
Well I looked at the biome name in the F3 screen and it showed it to be ''beach''.
Is it the entire biome that is beach, or only the areas near water that are at world sea level (y=64)?
RTG's biome repair system that fixes beaches shouldn't ever go higher than a couple of blocks above sea level. If that is not the case here, then you likely have a biome conflict.
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Has there been any progress on fixing the village generation and beach generation bugs for 1.10.2? Any estimates on when we might expect an update? My server is waiting on those two bugs to be fixed before we start our new mod pack.
I have updated my version of PML and Seasons mod, as the mod files wasnt fresh, and it seems to be working with RTG now
Seems like i was just lazy about updating mods, but either way thanks for the help
Cant make working Biometweaker config for Abyssal and Biomes O' plenty together. Maybe someone can share?
1.10.2 . Tried to make configs from examples, but I keep getting abyssal stones in wrong places.
I did dump on server and got this http://pastebin.com/raw/HFSrHHJZ. Should I only replace AbyssalCraft biome, or others aswell?
Placeholder to subscribe to the thread. I just added RTG to my 1.10.2 test server. I had an ATG world in my 1.7.10 server and loved the worlds it generated. Looking forward eagerly to seeing what RTG produces.
Thx a lot. All working now.
The entire biome is beach, i have the same 'beaches' .
Is there any solution to remove stone or replace it with sand. It's not beautiful and it contains lot of resources (coal, 1.8 blocks from et futurm...)
Using latest version 1.7.10 with cc and biome tweaker
#Help
This mod is awesome!
Quick question - does this turn Ravines off by default? Do I need to change the option to "true" in the config file in order to get them to spawn?
Thanks!
I'm interested in adding your mod to my pack along with RTG. If there are any guides you have on getting both to play nice, I'd appreciate any help in making Minecraft as beautiful as possible! Any chance of native support of RTG in Expedition?
now we just need underground biome constructs to update to 1.10 (hint hint Zeno)