Assuming the previous idea I gave you involving schematic files is off the table for now I would like to suggest a possible supplement, if its not possible thats a'ok, I just though I might as well try
How about you add the tree variants you think are good enough into the mod, like how you have done with the other trees, then add config options to enable/disable them. For example you might have the following for a Vanilla swamp biome; [ignore the brackets].
Each tree type might have a name, like 'Swamp Tree Big', 'Swamp Tree Small', etc.
Now if you want to get more complex it would be nice to have relative frequencies for each tree variant, but I guess that might be a bit excessive
I would like this specifically because you could really customize the look of your biomes quite a lot. A forest could have 6 tree types default, creating a thick forest style biome, with the player able to disable tree 2,5,6 to make the biome be less dense with an arrangement of their own preferred trees. I personally would make a forest have a mix of the large leafless trees which appear in the swamp biome mixed with the oak leafed tall trees and maybe a few medium ones just to mix it up.
Perhaps this could be done with features also, give oceans a options for 10 sea stone types (like in the pack I gave you), with the ability to disable the ones the player doesn't like.
I'm more or so posting this expecting these to maybe not get done for some time, as I believe this mod will not be finished for a while
What is the process now with the 1.10.2 version and BoP? Do I need Biome Tweaker or Climate Control and if so, do I have to adjust configs still? Also, has anything been done about Harvestcraft generation stalling?
I would add this to GitHub issues as a Features Request, if I could figure out how
Any chance for config settings to make Deep Oceans, Oceans and maybe even rivers deeper ?
Deep Oceans are currently only around 15 to 20 squares deep, which I know is somewhere around the same as vanilla Minecraft, but they could go another 40 deeper and still not hit bedrock, which would allow the construction of some decent underwater bases and such.
When the River width settings is increased, the river depth should be increased also, as you end up with very shallow, very wide rivers - maybe realistic sometimes, but you do get wide, deep rivers also
I would add this to GitHub issues as a Features Request, if I could figure out how
Any chance for config settings to make Deep Oceans, Oceans and maybe even rivers deeper ?
Deep Oceans are currently only around 15 to 20 squares deep, which I know is somewhere around the same as vanilla Minecraft, but they could go another 40 deeper and still not hit bedrock, which would allow the construction of some decent underwater bases and such.
When the River width settings is increased, the river depth should be increased also, as you end up with very shallow, very wide rivers - maybe realistic sometimes, but you do get wide, deep rivers also
well i would like to have the options to change the bottom of the ocean or river.. to make it more deeper. that would be great. so i agreed with you. i have been asking about that in other mod, geographicraft as well.
Is it possable to get RTG to work with Tougher than Nails mod in 1.10.2? since BOP created it to work with BOP too? tryed running RTG BOP and Tougher than nails and the server in 1.10.2 wouldnt build, it just crashed so i also tryed RTG and tougher than nails only and it still crashed, but i can run BOP and tougher than nails just fine.
Hey, great mod dudes, my favorite so far !
But beaches aren't generating correctly in version 3.1.1.3-snapshot for MC 1.9.4 : http://puu.sh/qNJ9Y/a93f4ea965.png (screenshot)
I hope you'll fix that soon
That's honestly a beautiful screenshot and at first I was like "What's wrong with it? Is the water slope too steep or something? It looks fine" then I noticed the weird square beaches.
Rollback Post to RevisionRollBack
Timeless Modding is kinda dead but idk what to put here now
Time: 8/28/16 11:36 AM
Description: Exception generating new chunk
java.lang.NullPointerException: Exception generating new chunk
at rtg.world.biome.WorldChunkManagerRTG.func_76931_a(WorldChunkManagerRTG.java:375)
at net.minecraft.world.biome.BiomeCache$Block.<init>(SourceFile:27)
at net.minecraft.world.biome.BiomeCache.func_76840_a(SourceFile:48)
at rtg.world.biome.WorldChunkManagerRTG.getBiomeGenAt(WorldChunkManagerRTG.java:144)
at rtg.world.biome.realistic.RealisticBiomeBase.rMapVolcanoes(RealisticBiomeBase.java:379)
at rtg.world.biome.realistic.RealisticBiomeBase.generateMapGen(RealisticBiomeBase.java:426)
at rtg.world.gen.ChunkProviderRTG.func_185932_a(ChunkProviderRTG.java:279)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:140)
at net.minecraft.world.World.func_72964_e(World.java:303)
at net.minecraft.world.World.func_175726_f(World.java:298)
at net.minecraft.world.World.func_180495_p(World.java:842)
at net.minecraft.world.World.func_175623_d(World.java:223)
at com.pam.harvestcraft.blocks.blocks.BlockBaseGarden.func_176196_c(BlockBaseGarden.java:105)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generateGarden(BushWorldWorldGen.java:72)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generate(BushWorldWorldGen.java:53)
at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:120)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:983)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:298)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:268)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:266)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at rtg.world.biome.WorldChunkManagerRTG.func_76931_a(WorldChunkManagerRTG.java:375)
at net.minecraft.world.biome.BiomeCache$Block.<init>(SourceFile:27)
at net.minecraft.world.biome.BiomeCache.func_76840_a(SourceFile:48)
at rtg.world.biome.WorldChunkManagerRTG.getBiomeGenAt(WorldChunkManagerRTG.java:144)
at rtg.world.biome.realistic.RealisticBiomeBase.rMapVolcanoes(RealisticBiomeBase.java:379)
at rtg.world.biome.realistic.RealisticBiomeBase.generateMapGen(RealisticBiomeBase.java:426)
at rtg.world.gen.ChunkProviderRTG.func_185932_a(ChunkProviderRTG.java:279)
-- Chunk to be generated --
Details:
Location: -15,-23
Position hash: -94489280527
Generator: rtg.world.gen.ChunkProviderRTG@6646e6bf
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:140)
at net.minecraft.world.World.func_72964_e(World.java:303)
at net.minecraft.world.World.func_175726_f(World.java:298)
at net.minecraft.world.World.func_180495_p(World.java:842)
at net.minecraft.world.World.func_175623_d(World.java:223)
at com.pam.harvestcraft.blocks.blocks.BlockBaseGarden.func_176196_c(BlockBaseGarden.java:105)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generateGarden(BushWorldWorldGen.java:72)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generate(BushWorldWorldGen.java:53)
at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:120)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:983)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:298)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:268)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:266)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
at java.lang.Thread.run(Unknown Source)
EnderIO: No known problems detected.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/TileEnergyHandler.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/TileEnergyHandler.class
Profiler Position: N/A (disabled)
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
I was using a seed and it would fail no matter what I did. Once I stopped using it It worked.
Pink if your thinking of adding trees could you add some of the ones I sent you?
Evil suggestion:
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I've just had an idea
Assuming the previous idea I gave you involving schematic files is off the table for now I would like to suggest a possible supplement, if its not possible thats a'ok, I just though I might as well try
How about you add the tree variants you think are good enough into the mod, like how you have done with the other trees, then add config options to enable/disable them. For example you might have the following for a Vanilla swamp biome; [ignore the brackets].
vanilla {
beach {
# [default: true]
B:"RTG Decoration: (tree variant 1)"=true
B:"RTG Decoration: (tree variant 2)"=true
B:"RTG Decoration: (tree variant 3)"=false
B:"RTG Decoration: (tree variant 4)"=true
Each tree type might have a name, like 'Swamp Tree Big', 'Swamp Tree Small', etc.
Now if you want to get more complex it would be nice to have relative frequencies for each tree variant, but I guess that might be a bit excessive
I would like this specifically because you could really customize the look of your biomes quite a lot. A forest could have 6 tree types default, creating a thick forest style biome, with the player able to disable tree 2,5,6 to make the biome be less dense with an arrangement of their own preferred trees. I personally would make a forest have a mix of the large leafless trees which appear in the swamp biome mixed with the oak leafed tall trees and maybe a few medium ones just to mix it up.
Perhaps this could be done with features also, give oceans a options for 10 sea stone types (like in the pack I gave you), with the ability to disable the ones the player doesn't like.
I'm more or so posting this expecting these to maybe not get done for some time, as I believe this mod will not be finished for a while
What is the process now with the 1.10.2 version and BoP? Do I need Biome Tweaker or Climate Control and if so, do I have to adjust configs still? Also, has anything been done about Harvestcraft generation stalling?
Any idea what causes this crash:
http://pastebin.com/ti65GxRN
Did you have BoP Alps disabled? This is a Geographicraft problem, not an RTG problem.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I would add this to GitHub issues as a Features Request, if I could figure out how
Any chance for config settings to make Deep Oceans, Oceans and maybe even rivers deeper ?
Deep Oceans are currently only around 15 to 20 squares deep, which I know is somewhere around the same as vanilla Minecraft, but they could go another 40 deeper and still not hit bedrock, which would allow the construction of some decent underwater bases and such.
When the River width settings is increased, the river depth should be increased also, as you end up with very shallow, very wide rivers - maybe realistic sometimes, but you do get wide, deep rivers also
well i would like to have the options to change the bottom of the ocean or river.. to make it more deeper. that would be great. so i agreed with you. i have been asking about that in other mod, geographicraft as well.
Quick question. If I were to use this mod with other mods, would the other mods dungeons, structures, and biome specific ores still spawn?
hello community
i have a problem. my minecraft crashes now a few times and i got this crash report.
Crash report ---> http://pastebin.com/v1Mid5zr
seems that the RTG mod haz a problem with some saplings but i don't know, how to get rid of this issue
i need help with this ... please :/
it is pretty annoying, when the game crashes 5 or 6 times a day only with this issue
greetings from Vienna/Austria
Wolve
i did the update but it won't work ... it crashed again and gave me the same report as i have postet
here is the new crash report
http://pastebin.com/24HVwDgU
Is it possable to get RTG to work with Tougher than Nails mod in 1.10.2? since BOP created it to work with BOP too? tryed running RTG BOP and Tougher than nails and the server in 1.10.2 wouldnt build, it just crashed so i also tryed RTG and tougher than nails only and it still crashed, but i can run BOP and tougher than nails just fine.
I've got a test world for 1.10.2 finally up and running and as far as I can tell my list of 155 mods is working as intended.
thanks for that ... yeah i disabled RTG saplings and didn't get an crash yet ... thanks so far for the help
this mod is pretty awesome and the landscapes i get now are breathtaking ^^
its exactly what i wished to see in vanilla minecraft terrain generations ^^ keep up the good work
That's honestly a beautiful screenshot and at first I was like "What's wrong with it? Is the water slope too steep or something? It looks fine" then I noticed the weird square beaches.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
Still getting issues with biomes not being smooth transitions in 1.10.2 and Geographiccraft or whatever CC is called now.
https://github.com/Team-RTG/Realistic-Terrain-Generation/issues/920
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
Just thought i would post this as it may be a problem that could cause issues later on.
---- Minecraft Crash Report ----
WARNING: coremods are present:
LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
LoadingHook (Mekanism-1.10.2-9.1.1.290.jar)
LoadingPluginHardModeTweaks (HardModeTweaks-1.10-1.2.2.jar)
AppleCore (AppleCore-mc1.10.2-2.0.0.jar)
TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
BiomeTweakerCore (BiomeTweaker-1.10.2-2.1.225.jar)
LoadingPlugin (HardcoreDarkness-MC1.9.4-1.8.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.51-beta.jar)
CoreMod (Aroma1997Core-1.9.4-1.1.0.3.jar)
BCModPlugin (zz-backpacks 1.10.2 - 3.1.1.jar)
Contact their authors BEFORE contacting forge
// This doesn't make any sense!
Time: 8/28/16 11:36 AM
Description: Exception generating new chunk
java.lang.NullPointerException: Exception generating new chunk
at rtg.world.biome.WorldChunkManagerRTG.func_76931_a(WorldChunkManagerRTG.java:375)
at net.minecraft.world.biome.BiomeCache$Block.<init>(SourceFile:27)
at net.minecraft.world.biome.BiomeCache.func_76840_a(SourceFile:48)
at rtg.world.biome.WorldChunkManagerRTG.getBiomeGenAt(WorldChunkManagerRTG.java:144)
at rtg.world.biome.realistic.RealisticBiomeBase.rMapVolcanoes(RealisticBiomeBase.java:379)
at rtg.world.biome.realistic.RealisticBiomeBase.generateMapGen(RealisticBiomeBase.java:426)
at rtg.world.gen.ChunkProviderRTG.func_185932_a(ChunkProviderRTG.java:279)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:140)
at net.minecraft.world.World.func_72964_e(World.java:303)
at net.minecraft.world.World.func_175726_f(World.java:298)
at net.minecraft.world.World.func_180495_p(World.java:842)
at net.minecraft.world.World.func_175623_d(World.java:223)
at com.pam.harvestcraft.blocks.blocks.BlockBaseGarden.func_176196_c(BlockBaseGarden.java:105)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generateGarden(BushWorldWorldGen.java:72)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generate(BushWorldWorldGen.java:53)
at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:120)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:983)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:298)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:268)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:266)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at rtg.world.biome.WorldChunkManagerRTG.func_76931_a(WorldChunkManagerRTG.java:375)
at net.minecraft.world.biome.BiomeCache$Block.<init>(SourceFile:27)
at net.minecraft.world.biome.BiomeCache.func_76840_a(SourceFile:48)
at rtg.world.biome.WorldChunkManagerRTG.getBiomeGenAt(WorldChunkManagerRTG.java:144)
at rtg.world.biome.realistic.RealisticBiomeBase.rMapVolcanoes(RealisticBiomeBase.java:379)
at rtg.world.biome.realistic.RealisticBiomeBase.generateMapGen(RealisticBiomeBase.java:426)
at rtg.world.gen.ChunkProviderRTG.func_185932_a(ChunkProviderRTG.java:279)
-- Chunk to be generated --
Details:
Location: -15,-23
Position hash: -94489280527
Generator: rtg.world.gen.ChunkProviderRTG@6646e6bf
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:140)
at net.minecraft.world.World.func_72964_e(World.java:303)
at net.minecraft.world.World.func_175726_f(World.java:298)
at net.minecraft.world.World.func_180495_p(World.java:842)
at net.minecraft.world.World.func_175623_d(World.java:223)
at com.pam.harvestcraft.blocks.blocks.BlockBaseGarden.func_176196_c(BlockBaseGarden.java:105)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generateGarden(BushWorldWorldGen.java:72)
at com.pam.harvestcraft.worldgen.BushWorldWorldGen.generate(BushWorldWorldGen.java:53)
at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:120)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1001)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:983)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:154)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:298)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:268)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:266)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 6473734632 bytes (6173 MB) / 8279031808 bytes (7895 MB) up to 8279031808 bytes (7895 MB)
JVM Flags: 2 total; -Xms6144M -Xmx8192M
IntCache: cache: 0, tcache: 0, allocated: 9, tallocated: 61
FML: MCP 9.32 Powered by Forge 12.18.1.2064 59 mods loaded, 58 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forge.jar)
UCHIJAA Forge{12.18.1.2064} [Minecraft Forge] (forge.jar)
UCHIJAA Aroma1997Core{${version}} [Aroma1997Core] (Aroma1997Core-1.9.4-1.1.0.3.jar)
UCHIJAA hardmodetweakscore{1.0.0} [Hard Mode Tweaks Core] (minecraft.jar)
UCHIJAA backpacks16840{3.1.1} [Backpacks!] (zz-backpacks 1.10.2 - 3.1.1.jar)
UCHIJAA ExtraUtils2{1.0} [ExtraUtils2] (extrautils2-1.10.2-alpha-1.0.1.jar)
UCHIJAA JEI{3.9.0.246} [Just Enough Items] (jei_1.10.2-3.9.0.246.jar)
UCHIJAA abyssalcraft{1.9.2.9} [AbyssalCraft] (AbyssalCraft-1.10.2-1.9.2.9.jar)
UCHIJAA AppleCore{2.0.0} [AppleCore] (AppleCore-mc1.10.2-2.0.0.jar)
UCHIJAA Aroma1997CoreHelper{1.1.0.3} [Aroma1997Core|Helper] (Aroma1997Core-1.9.4-1.1.0.3.jar)
UCHIJAA AromaBackup{1.0.1.1} [AromaBackup] (AromaBackup-1.9.4-1.0.1.1.jar)
UCHIJAA AromaBackupRecovery{1.0} [AromaBackup Recovery] (AromaBackup-1.9.4-1.0.1.1.jar)
UCHIJAA Baubles{1.2.1.0} [Baubles] (Baubles-1.9.4-1.2.1.0.jar)
UCHIJAA baublesstuff{2.0.10} [Baubles Stuff] (baublesstuff-2.0.10.jar)
UCHIJAA betteragriculture{0.16} [Better Agriculture] (BetterAgriculture_(MC-1.10)-0.16.jar)
UCHIJAA betterbuilderswands{0.6.5} [Better Builder's Wands] (BetterBuildersWands-0.6.5-1.10r138+8595fc7.jar)
UCHIJAA BiomeTweaker{2.1.225} [BiomeTweaker] (BiomeTweaker-1.10.2-2.1.225.jar)
UCHIJAA BiomesOPlenty{5.0.0.2080} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2080-universal.jar)
UCHIJAA guideapi{@VERSION@} [Guide-API] (Guide-API-1.10.2-2.0.2-45.jar)
UCHIJAA BloodMagic{1.9.4-2.0.4-56} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.9.4-2.0.4-56.jar)
UCHIJAA BloodArsenal{1.10.2-2.0.1-CUSTOM} [Blood Arsenal] (BloodArsenal-1.10.2-2.0.1-11.jar)
UCHIJAA Bloodmoon{1.2} [Bloodmoon] (Bloodmoon-MC1.9.4-1.4.1.jar)
UCHIJAA correlatedpotentialistics{1.1.3} [Correlated Potentialistics] (CorrelatedPotentialistics-1.1.3.jar)
UCHIJAA Dynmap{2.3-3} [Dynmap] (Dynmap-2.3-forge-1.9.4.jar)
UCHIJAA endercore{1.10.2-0.4.1.51-beta} [EnderCore] (EnderCore-1.10.2-0.4.1.51-beta.jar)
UCHIJAA Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
UCHIJAA EnderIO{1.10.2-3.0.1.96_beta} [Ender IO] (EnderIO-1.10.2-3.0.1.96_beta.jar)
UCHIJAA EnderZoo{1.10-1.2.3.43} [Ender Zoo] (EnderZoo-1.10-1.2.3.43.jar)
UCHIJAA fastleafdecay{v11} [Fast Leaf Decay] (FastLeafDecay-v11.jar)
UCHIJAA FloodLights{1.2.7-145} [Flood Lights] (FloodLights-1.9.4-1.2.7-145.jar)
UCHIJAA forestry{5.2.9.241} [Forestry] (forestry_1.10.2-5.2.9.241.jar)
UCHIJAA gravestone{1.5.5} [Gravestone] (GraveStone Mod 1.5.5.jar)
UCHIJAA HardcoreDarkness{1.8} [Hardcore Darkness] (HardcoreDarkness-MC1.9.4-1.8.jar)
UCHIJAA hardmodetweaks{@1.10-1.2.2@} [Hard Mode Tweaks] (HardModeTweaks-1.10-1.2.2.jar)
UCHIJAA JEFB{1.0.3} [Just Enough Forestry Bees] (jefb_1.10.2-1.0.3.jar)
UCHIJAA journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
UCHIJAA mantle{1.10.2-0.10.4.jenkins163} [Mantle] (Mantle-1.10.2-0.10.4.jar)
UCHIJAA RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
UCHIJAA MCA{1.10.2-5.2.3} [Minecraft Comes Alive] (MCA-1.10.2-5.2.3-universal.jar)
UCHIJAA mcmultipart{1.2.0_72} [MCMultiPart] (MCMultiPart-experimental-1.2.0_72-universal.jar)
UCHIJAA Mekanism{9.1.1} [Mekanism] (Mekanism-1.10.2-9.1.1.290.jar)
UCHIJAA MekanismGenerators{9.1.1} [MekanismGenerators] (MekanismGenerators-1.10.2-9.1.1.290.jar)
UCHIJAA MekanismTools{9.1.1} [MekanismTools] (MekanismTools-1.10.2-9.1.1.290.jar)
UCHIJAA mfs{6.0.0} [Minecraft Flight Simulator] (Minecraft Flight Simulator-1.10.2-6.0.0.jar)
UCHIJAA harvestcraft{1.9.4-pre} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2b.jar)
UCHIJAA progressiveautomation{1.6.49} [Progressive Automation] (ProgressiveAutomation-1.10.2-1.6.49.jar)
UCHIJAA Roguelike{1.5.4} [Roguelike Dungeons] (RoguelikeDungeons-1.10.2-1.5.4.jar)
UCHIJAA RTG{1.10.2} [Realistic Terrain Generation] (RTG-1.10.2-4.1.1.2-snapshot-2.jar)
UCHIJAA shadowmc{3.4.4} [ShadowMC] (ShadowMC-1.10.2-3.4.4.jar)
UCHIJAA SleepingBag{1.2.1} [Sleeping Bag] (SleepingBag-1.9.4-1.2.1.jar)
UCHIJAA SpiceOfLife{1.3.4} [The Spice of Life] (SpiceOfLife-mc1.9.4-1.3.4.jar)
UCHIJAA tconstruct{1.10.2-2.4.0.jenkins325} [Tinkers' Construct] (TConstruct-1.10.2-2.4.0.jar)
UCHIJAA guru{1.60} [The Basic Elements] (thebasicelements-1.4.2-1.10.2.jar)
UCHIJAA ToughAsNails{1.0.11} [Tough As Nails] (ToughAsNails-1.9.4-1.0.11.jar)
UCHIJAA ICSE{1.1.0.0} [I Can See Everything] (Wawla-1.10.2-2.3.0.197.jar)
UCHIJAA wawla{2.3.0.194} [What Are We Looking At] (Wawla-1.10.2-2.3.0.197.jar)
UCHIJAA wtfcore{1.9v0.1} [wtfcore] (WTF-Expedition_1.10.2_Beta10.jar)
UD BiomeTweakerCore{2.1.225} [BiomeTweaker Core] (minecraft.jar)
Loaded coremods (and transformers):
LoadingPlugin (Bloodmoon-MC1.9.4-1.4.1.jar)
lumien.bloodmoon.asm.ClassTransformer
LoadingHook (Mekanism-1.10.2-9.1.1.290.jar)
LoadingPluginHardModeTweaks (HardModeTweaks-1.10-1.2.2.jar)
com.hea3ven.hardmodetweaks.core.ClassTransformerHardModeTweaks
AppleCore (AppleCore-mc1.10.2-2.0.0.jar)
squeek.applecore.asm.TransformerModuleHandler
TANLoadingPlugin (ToughAsNails-1.9.4-1.0.11.jar)
toughasnails.asm.transformer.BlockCropsTransformer
toughasnails.asm.transformer.EntityRendererTransformer
toughasnails.asm.transformer.WorldTransformer
BiomeTweakerCore (BiomeTweaker-1.10.2-2.1.225.jar)
me.superckl.biometweaker.core.BiomeTweakerASMTransformer
LoadingPlugin (HardcoreDarkness-MC1.9.4-1.8.jar)
lumien.hardcoredarkness.asm.ClassTransformer
EnderCorePlugin (EnderCore-1.10.2-0.4.1.51-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
CoreMod (Aroma1997Core-1.9.4-1.1.0.3.jar)
BCModPlugin (zz-backpacks 1.10.2 - 3.1.1.jar)
brad16840.common.asm.ClassTransformer
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- WailaIntegration (Enabled/Not Forced)
EnderIO: No known problems detected.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/TileEnergyHandler.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/Brandon/Documents/Curse/Minecraft/Server%201.10%20SP/mods/Mekanism-1.10.2-9.1.1.290.jar!/cofh/api/energy/TileEnergyHandler.class
Profiler Position: N/A (disabled)
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
I was using a seed and it would fail no matter what I did. Once I stopped using it It worked.
Also getting the beach generation issue with BOP and climatecontrol...