1.10
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1.7.10
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hmmmm. this seems oddly fimular . o yeah the canyon looks identical to the one in RWG here http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281910-teds-world-gen-mods-realistic-world-gen-alpha-1-3
Do you have permission to modify somebody's mod /api?
Haha lol is all I have to say to this post . Hehe God fall on the ground laughing
Come on dude your the annoying dude in the group chat for the DEV builds of the seasons mod who thinks your all that making them youtube videos pointing out the bugs . Go away of course he has the right to update this and continue this including fork it which is aloud via the license. You are late to the party this thread has been here for months and your trying to bounce in and ruin a good thing . We dont want you I dont like people like this AKA u . Do you really think WhichOnesPink would wast his time to go threw all the trouble working on this mod to just have it possibly taken down ?
I am glad WhichOnesPink and the others are working on this considering the mod would be dead other wise . Read the OP before opening your mouth from now on ,and you would have known WhichOnesPink has permission to fork this .
Hey man could you look at this picture here . Is there anyway you could add better support to the EnhancedBiomes mod ? Some of the biomes look offly funny looking man . I understand you gays are trying your hardest ,and I surely appreciate everything ,but if you could try and fix some of the biomes in that mod EB I would really appreciate it . Once again thank you brother for everything ,and keep up the good work . This mod is the main center piece in my pack now .
-Crunk
Thank you for your work taking over this excellent mod.
Could you make effective the "Generate structures : OFF" switch ?
@WhichOnesPink looks like that Railcraft worldgen bug is rearing it's head again. http://pastebin.com/zM4JWfhg
Using RC 9.8.0.0, RTG configs are fresh.
in my opinion, everything is perfect, exept polished stone(why mts are made of it, nobody polish stone in wilderness) and the savanna having sooo much trees (too hot and dry,i dont believe so much flora is posible).
I'm talking about the vanilla structures like villages an dungeons on the "Create New World"->"More World Options" screen.
I don't know if this help you or not, but to get around the error of TFC complaining about spawn biome, I tried creating a TFC world, generating spawn and the surrounding chunks, then editing the level.dat to set the world type to RTG. MC just refuses to load the world at this point.
No, I could not see anything when I changed the worldtype over to RTG. The world would not get past the player logging in (never crashed). Would it be possible to make MC view the spawn chunks as the default TFC worldtype, then the rest of the world as RTG? I think TFC is hanging on the fact that it can't recognize the spawn chunks as its own.
This might cause problems for mods like RotaryCraft that require mining bedrock for some items. AFAIK, RotaryCraft is reliant on the rough vanilla bedrock generation because the machines that can mine it only work horizontally. It's been a long time since I've played with RotaryCraft though, so maybe my memory is failing me, or maybe things have changed. Perhaps someone with a better knowledge of the mod can chime in and say for sure.
Also, it might be harder implement, but flattening bedrock only in instances where there is only water above it might be the best solution (ocean biomes, deep lakes, etc..) and leave rough bedrock generation alone everywhere else for mods that require it.
I've seen this on occasion when using Extra Biomes XL with both RTG and RWG. Sometimes, in rare cases, a tall mountain will get generated that looks like it wanted to go beyond y=256. Although the flattened area was small (spanned maybe a couple of chunks) and can kind of be seen as perhaps the top of a mesa, what was off-putting about it is if there were also trees growing. They would all be chopped off at y=256 as well and look very out of place.
@WhichOnesPink, Perhaps you can figure out a way to make sure peaks never go beyond y=256, but I should stress that in all of the worlds I've created with both RWG and RTG in the last year or so (over 100 by now, surely), it is only a rare occasion (<5%) that I've seen this occur, so it's not something I'd give high priority to, unless it's much worse with Highlands.
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I'm not sure, and I hope this gets solved soon. I just took some stabs in the dark. Best of luck!
Has ore been added to the insides of mountains with the latest version?
BTW, love the new flattened terrain!
Comments on that worldgen from the video:
The worldgen height seems to be a function of (x,z) -- no overhangs, just simple hills. I did not see enough hillsides to know if there is generally other than a 45 degree slope.
I am also surprised to see villages hidden in trees, etc -- Mojang put villages in biomes that were both flat and not heavily tree'd. Clearing some trees out inside the village zone might help.
Finally, the water/marsh area near the end had lots of little cross's on the surface -- that seems like something that can use a little noise.
Comments on the video itself:
The shader mod makes it very hard to see the terrain. Between the extra shadows, the sunlight reflection off the water, etc, it is harder to tell the terrain itself; I could not even tell if there was a texture pack or not.
Also, I strongly suggest "gamerule dodaylightcycle false" -- Nighttime makes it hard to tell what the terrain looks like
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
No no no. The video he's commenting on, if you'll refer to the post three posts above yours, was posted today.
Based on my initial testing of RTG, ore generation in these tall mountains (which pretty much means coal_ore) is present sometimes, and completely absent sometimes. I'm believing it's biome-specific so I'll need to do more testing.
For anyone using RTG with a Cauldron server, the "OrePlus" bukkit plugin is something I've had great success with using RWG, and now RTG. I use it to spawn ores (both vanilla Minecraft AND mod-specific) in my RTG generated mountains.
I'm assuming there are some Forge-mod equivalents available for vast majority just using a regular Forge server.
Also, I just wanted to thank the author for picking up RWG and creating RTG!
Even at this early stage, I found this world generation mod extremely usable and does the two things I need it to do the most:
1) Can be installed just on the server; no need to be on the client. RWG also did this, and I'm so glad that this has not changed in RTG! AWG, for example, needlessly (yes, needlessly based on my thorough testing) won't allow clients to connect unless they have that mod installed... totally stupid. So thank goodness you have maintained the ability for RTG to be solely installed on the server. This would be a show-stopper for me.
2) Fixes the horribly annoying (and for most other people, a terrible show-stopper) fact that the original RWG made the whole world a "Plains" biome, screwing up all kinds of biome-specific mob and structure spawning. Your choice to not only fix that, but to revert to using normal (vanilla minecraft) biomes instead of custom biomes was a double-breath of fresh air and is going to make so many people's lives that much easier!
As a bonus, I can now use the BiomeTP plugin (used to find a teleport to the nearest specified biome type) again which makes testing the world generated with RTG so much easier.
I think, new hills and mountains may cause lags with this mod and not looks realistic. May place dirt, sand, gravel and snow on places inclined less than 45 degrees?
P.S.:
Why not untie biomes of the forms of the landscape? Dunes must not be on mountains, I think.
There is a forge version of Ores Plus...does it control ore gen based on block height?
Is it possible to disable oregen completely in RTG right now?
You can try the Custom Ore Generation mod where you can customize ore frequency/size or disable ore gen completely, it's also compatible with RTG and several big mods like Thaumcraft or Chisel 2.