I've run into an error with 0.80 RC1 in a private pack I've been putting together: java.lang.RuntimeException: Already decorating!!
The log can be found here (I'm wondering if it's been modified/truncated by MultiMC, it's definitely not the complete log, but does include the entire exception, or maybe the Forge logs look different since the last time I had to investigate a crash): http://pastebin.com/Pu102iYp
I'm running a Forge 1614 and a fair number of world generation-affecting mods, but haven't gotten this crash in my testing with Snapshot 5 or earlier after generating many thousands of chunks. This one I got in the first few minutes on a new world. Based on the stack trace it could be Biomes o' Plenty, EvilCraft (one of its biome temple structures, I guess), or Artifice (sulfur ore generation check). A complete list of my mods is in the following spoiler:
I am loving the new changes from the new 1.7.10 version autumn forest in highlands look amzing. River changes and stuff are awesome as well still testing on creative world. Been loookingt around couple hours now.
So i have a question about the new1.7.10 version once it has its final release what would happen if i update it to a current world. Or would I have to start a new world for the new changes to take place?
Neither CC nor RTG does anything with textures, so I really wouldn't expect either to have anything to do with that crash. What happens when you take them out?
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Neither CC nor RTG does anything with textures, so I really wouldn't expect either to have anything to do with that crash. What happens when you take them out?
The texture error isn't the crash, it's "Already decorating". Look further down the log:
Description: Exception in server tick loop
java.lang.RuntimeException: Already decorating!!
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97)
at net.minecraft.world.biome.BiomeGenBase.func_76728_a(BiomeGenBase.java:339)
at rtg.world.biome.realistic.RealisticBiomeBase.rDecorateSeedBiome(RealisticBiomeBase.java:295)
at rtg.world.biome.deco.DecoBaseBiomeDecorations.generate(DecoBaseBiomeDecorations.java:93)
at rtg.world.biome.realistic.RealisticBiomeBase.decorateInAnOrderlyFashion(RealisticBiomeBase.java:601)
at rtg.world.gen.ChunkProviderRTG.doPopulate(ChunkProviderRTG.java:1043)
at rtg.world.gen.ChunkProviderRTG.func_73153_a(ChunkProviderRTG.java:860)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_72938_d(World.java:414)
at net.minecraft.world.World.func_72825_h(World.java:1742)
at net.minecraft.world.biome.BiomeDecorator.func_150513_a(BiomeDecorator.java:124)
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:105)
at net.minecraft.world.biome.BiomeGenBase.func_76728_a(BiomeGenBase.java:339)
at rtg.world.biome.realistic.RealisticBiomeBase.rDecorateSeedBiome(RealisticBiomeBase.java:295)
at rtg.world.biome.deco.DecoBaseBiomeDecorations.generate(DecoBaseBiomeDecorations.java:93)
at rtg.world.biome.realistic.RealisticBiomeBase.decorateInAnOrderlyFashion(RealisticBiomeBase.java:601)
at rtg.world.gen.ChunkProviderRTG.doPopulate(ChunkProviderRTG.java:1043)
at rtg.world.gen.ChunkProviderRTG.decorateIfOtherwiseSurrounded(ChunkProviderRTG.java:421)
at rtg.world.gen.ChunkProviderRTG$1.accept(ChunkProviderRTG.java:133)
at rtg.world.gen.ChunkProviderRTG$1.accept(ChunkProviderRTG.java:123)
at rtg.event.EventManagerRTG.onChunkLoadEvent(EventManagerRTG.java:272)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_519_EventManagerRTG_onChunkLoadEvent_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:130)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Same decorating crash when loading game means I cannot get to stage to open a single world - at all, so cannot test this version. Note - using Fastcraft 1.21 still
Actually, in most cases it is Fastcraft 1.23 that breaks stuff, while 1.21 does not cause any problems.
I see, but Fastcraft is working fine with the private modpack I'm currently testing, I've had no issue wit it in the last few weeks at least. I shall keep my eye on it though, thanks for the warning.
I see, but Fastcraft is working fine with the private modpack I'm currently testing, I've had no issue wit it in the last few weeks at least. I shall keep my eye on it though, thanks for the warning.
It's not because Fastcraft 1.23 is bad. On the contrary. It fixes so many things that other mods, that do their own things in an unexpected/unlogical way break on it. And that is a good thing, because it forces those mods to be repaired.
Fastcraft is not the issue. It's an incompatibility with Streams.
As srs_bsns says, the problem is with Streams. Streams is getting a second copy of the Chunk Generator and using it. But, the RTG chunk generator is tracking the the world to watch for decoration problems and having two copies going produces a total mess (not just the crash - all kinds of things would go wrong). I've got the crash fixed by passing Streams the "real" chunk generator but that seems to stop the Streams from being produced. I pinged the Streams developer to talk about solutions.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Just a quick 'thank you' to everyone who's been testing the 0.8.0-RC-1 version we released yesterday.
Your feedback, whether it's been in the form of crash reports in spoiler tags, bug reports on Github, or just leaving some positive feedback on the forums... it's all very much appreciated.
We're currently working on the issues that have been reported and are hoping to publish another release candidate soon.
.
Please, send screnshots of vanilla biomes Desert, Mesa and Savanna in 1.7.10 0.8.0 version.
Those abrupt river endings arent that bad if i'm starting to think more about it. With the Streams mod in the mix it would look very realistic that the river had a begining point instead of a flat river thats always connected to the ocean from 2 sides.
I'm pretty happy with the rivers ending at mountains, even apart from avoiding some ugly canyons. On a map they often look quite nice with "headwaters" coming out of mountains and connecting to oceans, lakes, or swamps. Not always, because sometimes you get odd arrangements, but better than vanilla which is ALWAYS these weird nonsensical loops unless an ocean gets in the way (which is its own problem). Also the terminations often dig a small canyon into the "source" mountain and those often work as well.
The Streams developer has said it's not reasonable to make the streams attach particularly to the ends of the rivers - they'll connect at random spots. It occurs to me you might get some bias towards the end because streams will tend to run down the canyon, but that probably won't be large. At worst, though, it's just the same as vanilla.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
The passes in mountains are not ghost rivers. They are made with a similar kind of noise so they do have a similar structure (technically, it's more like the mountains are made with the inverse noise and the passes are left over). Can you give some examples of "fractal-like" river splits?
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I'm not seeing any Pam's tree fruits with RTG snapshot 5.
Is this a known problem or something unique to my config?
Thanks, and
KeepOnDigging!
Harvestcraft trees are generating, they just seem rarer than in vanilla. This is likely due to the restrictive nature by which Harvestcraft chooses where to place the trees.
Scenic lakes now have River/Frozen River biome signatures by default, and new config options have been added which allow you to choose different biome signatures if you want.
Virtually eliminated all chunk-bordered (straight-line) terrain
RTG caves & ravines only get registered in RTG worlds.
Re-decorated HL 'palmy' biomes (Tropical Islands, Desert Island, Oasis) - this resolves a Highlands bug related to the Highlands Cocoa Beans spamming the console log.
Virtually eliminated undecorated chunks
Temporary fix for the 'Already Decorating!' Streams crash - RTG should no longer crash when using Streams, but streams are still not generating. We're working closely with the Streams developer to come up with a proper fix.
Re-decorated vanilla Roofed Forest.
Cobweb boulders in Roofed Forest no longer generate in water.
Updated AbyssalCraft API to version 1.7 (Min required version of AbyssalCraft is now 1.9.1.2)
I've run into an error with 0.80 RC1 in a private pack I've been putting together: java.lang.RuntimeException: Already decorating!!
The log can be found here (I'm wondering if it's been modified/truncated by MultiMC, it's definitely not the complete log, but does include the entire exception, or maybe the Forge logs look different since the last time I had to investigate a crash): http://pastebin.com/Pu102iYp
I'm running a Forge 1614 and a fair number of world generation-affecting mods, but haven't gotten this crash in my testing with Snapshot 5 or earlier after generating many thousands of chunks. This one I got in the first few minutes on a new world. Based on the stack trace it could be Biomes o' Plenty, EvilCraft (one of its biome temple structures, I guess), or Artifice (sulfur ore generation check). A complete list of my mods is in the following spoiler:
1.7.10-Pistronics2-v0.6.4.jar
1.7.10_AM2-1.4.0.009.jar
ActuallyAdditions-1.7.10-r21.jar
AncientTrees-1.7.10-1.6.4.jar
AnimationAPI-1.7.10-1.2.4.jar
Announcement-Mod-1.7.10-0.0.1b3-universal.jar
AntiIdConflict-LATEST-1.7.10.jar
AOBD-2.9.1.jar
AOBDBB-1.0.6.jar
AquaTweaks-1.7.10-1.0.jar
ArcaneArteries0.8.2.jar
archimedesshipsplus-1.7.10-1.8.1.jar
Armourers-Workshop-1.7.10-0.38.1.98.jar
Artifice-1.7.10-1.1.5R-399.jar
AuraCascade-557.jar
Baubles-1.7.10-1.0.1.10.jar
baublesstuff-2.0.jar
bdlib-1.9.4.109-mc1.7.10.jar
BetterFoliage-MC1.7.10-2.0.9.jar
BiblioCraft[v1.11.4][MC1.7.10].jar
BioCristals-1.7.10-1.8.11.jar
BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar
BloodArsenal-1.7.10-1.2-4.jar
BloodMagic-1.7.10-1.3.3-17.jar
BluePower-1.7.10-0.2.962-universal.jar
BrandonsCore-1.0.0.12.jar
buildersguides-1.7.10-1.0.2.jar
Carpenter's Blocks v3.3.7 - MC 1.7.10.jar
carpentersblocks
catwalks-2.0.3.jar
Chisel-2.9.4.10.jar
chocolateQuest-1.7.10-1.0.jar
ClimateControl-0.5.beta50.jar
CodeChickenCore-1.7.10-1.0.7.47-universal.jar
CoFHCore-[1.7.10]3.1.2-325.jar
CosmeticArmorReworked-1.7.10-v6b.jar
CraftHeraldry 1.1.3.jar
darkcore-0.3-86.jar
Decocraft-2.3.2_1.7.10.jar
deepresonance-1.1.4.jar
denseores-1.6.2.jar
dimensional-anchor-59.0.3.jar
Draconic-Evolution-1.7.10-1.0.2d.jar
DummyCore1.13.jar
ElecCore-1.7.10-1.4.176.jar
EnchantingPlus-1.7.10-3.0.2-d.jar
enderutilities-1.7.10-0.5.3.jar
EngineersToolbox-1.2.3.0-BETA.jar
EssentialCraftv4.6.1710.63.jar
EvilCraft-1.7.10-0.9.7.jar
extrautilities-1.2.12.jar
Farseek-1.0.11.jar
fastcraft-1.23.jar
FastFlyBlockBreaking-MC1.7.10-0.1-build-1.jar
FinndusFillies-1.7.10-universal-2.1.0.12.jar
FlatSigns-1.7.10-universal-2.1.0.19.jar
FSP-1.7.10-0.29.1.jar
FullThrottleNEI-1.7.10-0.0.8.jar
FullThrottle_Alchemist-1.7.10-1.0.17.jar
Ganys End-1.11.3.jar
Ganys Nether-1.8.3.jar
Ganys Surface-1.12.8.jar
GardenStuff-1.7.10-1.7.0.jar
gearswap-1.2.3.jar
generators-0.9.19.120-mc1.7.10.jar
Guide-API-1.7.10-1.0.1-23.jar
HardcoreEnderExpansion MC-1.7.10 v1.8.5.jar
Hats-4.0.1.jar
HatStand-4.0.0.jar
HelpFixer-1.0.7.jar
HEXCraft-1.7.10-0.8.4.jar
Icarus-1.0.6-hotfix.jar
iChunUtil-4.2.2.jar
IGW-Mod-1.7.10-1.1.12-34-universal.jar
ImmersiveEngineering-0.7.6.jar
immersiveintegration-0.6.8.jar
immibis-core-59.1.4.jar
InfiniBows-1.7.10-universal-coremod-1.3.0.20.jar
INpureCore-[1.7.10]1.0.0B9-62.jar
InventoryTweaks-1.59-asie-lts.jar
ironchest-1.7.10-6.0.60.741-universal.jar
IvToolkit-1.2.1.jar
journeymap-1.7.10-5.1.4p1-unlimited.jar
KoreSample-1.7.10-1.3.2.jar
liquidDirt-1.3.jar
LomLib-1.7.10-3.2.1-universal.jar
lookingglass-1.7.10-0.2.0.00.jar
LycanitesMobsComplete 1.13.0.5 [1.7.10].jar
malisiscore-1.7.10-0.14.3.jar
malisisdoors-1.7.10-1.13.2.jar
Mantle-1.7.10-0.3.2b.jar
MatterOverdrive-1.7.10-0.4.1.jar
mcjtylib-1.8.1.jar
MineTweaker3-1.7.10-3.0.10B.jar
MoarSigns-1.7.10-1.2.4.jar
ModularArmour-1.7.10-1.0.18-41.jar
MoreChisels-1.7.10-1.0-28.jar
MouseTweaks-2.4.4-mc1.7.10.jar
movingworld-1.7.10-1.8.1.jar
MrCrayfishFurnitureModv3.4.7(1.7.10).jar
natura-1.7.10-2.2.1a2.jar
Neat 1.0-1.jar
neiaddons-1.12.14.40-mc1.7.10.jar
NEIIntegration-MC1.7.10-1.1.2.jar
NetherOres-[1.7.10]2.3.1-22.jar
NotEnoughItems-1.7.10-1.0.5.118-universal.jar
NotEnoughKeys-1.7.10-3.0.0b45-dev-universal.jar
NotEnoughResources-1.7.10-0.1.0-121.jar
notenoughwands-1.2.3.jar
OmnisCore-1.7.10 - 0.0.6-universal.jar
OpenBlocks-1.7.10-1.5.1.jar
OpenComputers-MC1.7.10-1.5.22.46-universal.jar
OpenFM-1.7.10-0.1.0-28.jar
OpenModsLib-1.7.10-0.9.1.jar
OpenModularTurrets-1.7.10-2.1.9-211.jar
OpenPeripheral-1.7.10-AIO-7.jar
OpenPrinter-MC1.7.10-0.1.0.132.jar
OpenSecurity-1.7.10-1.0-91.jar
OptiFine_1.7.10_HD_U_D4.jar
Pam's Clay Spawn 1.7.10a.jar
Pam's Get all the Seeds 1.7.10a.jar
Pam's WeeeFlowers 1.7.2b.zip
PlayerAPI-1.7.10-1.4.jar
Practical-Logistics-1.7.10-0.1.9.jar
ProgressiveAutomation-1.7.10-1.6.34.jar
QmunityLib-1.7.10-0.1.114-universal.jar
QuiverBow_1.7.10_b101d.zip
RandomThings-2.2.4.jar
RecurrentComplex-0.9.7.jar
RefinedRelocation-mc1.7.10-1.1.25.jar
rftools-4.23.jar
RTG-1.7.10-0.8.0-RC-1.jar
Ruins-1.7.10.jar
runicdungeons-1.1.6a.jar
Sanguimancy-1.7.10-1.1.9-33.jar
Sanguine Utilities-1.3.2.jar
SilentGems-1.7.10-1.3.13-171.jar
SonarCore-1.7.10-1.1.0.jar
SoulShards-TOW-1.7.10-0.1-RC9-7.jar
squidless-1.7.10-0.6.1.jar
StorageDrawers-1.7.10-1.9.7.jar
Streams-0.2.jar
tardismod-1.7.10-0.994-124-DS.jar
ThermalFoundation-[1.7.10]1.2.3-112.jar
Totemic-1.7.10-0.6.2.jar
underphangables-1.7.10-1.0.1.jar
Waila-1.5.10_1.7.10.jar
Wawla-1.3.3-1.7.10.jar
Werkbench-1.7.10-1.2.56.jar
witchery-1.7.10-0.24.1.jar
zettaindustries-1.1-106.jar
Ztones-1.7.10-2.2.1.jar
[1.7.10] SecurityCraft v1.8.1.jar
[1.7.10]StartingInventory-universal-1.7.10.r03.jar
If you want any additional information let me know and I'll see what I can get you.
I am loving the new changes from the new 1.7.10 version autumn forest in highlands look amzing. River changes and stuff are awesome as well still testing on creative world. Been loookingt around couple hours now.
Heya, quick question. Does sugarcane still generate somewhere? I can't seem to find any along this river I found.
So i have a question about the new1.7.10 version once it has its final release what would happen if i update it to a current world. Or would I have to start a new world for the new changes to take place?
Here is my crash log. This happens every time I create a new world. I'm using BOP, Highlands, CC and RTG (V8 RC1).
http://pastebin.com/MKyewZJr
Neither CC nor RTG does anything with textures, so I really wouldn't expect either to have anything to do with that crash. What happens when you take them out?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
The texture error isn't the crash, it's "Already decorating". Look further down the log:
Damn, am I late to the party again?
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
Not sure it'll make any difference, but your other mods should be up to date. How about updating Fastcraft to 1.23 at least?
I see, but Fastcraft is working fine with the private modpack I'm currently testing, I've had no issue wit it in the last few weeks at least. I shall keep my eye on it though, thanks for the warning.
Fastcraft is not the issue. It's an incompatibility with Streams.
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
As srs_bsns says, the problem is with Streams. Streams is getting a second copy of the Chunk Generator and using it. But, the RTG chunk generator is tracking the the world to watch for decoration problems and having two copies going produces a total mess (not just the crash - all kinds of things would go wrong). I've got the crash fixed by passing Streams the "real" chunk generator but that seems to stop the Streams from being produced. I pinged the Streams developer to talk about solutions.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Please, send screnshots of vanilla biomes Desert, Mesa and Savanna in 1.7.10 0.8.0 version.
because I want to see how they were.[/pre]
[/pre]
I'm pretty happy with the rivers ending at mountains, even apart from avoiding some ugly canyons. On a map they often look quite nice with "headwaters" coming out of mountains and connecting to oceans, lakes, or swamps. Not always, because sometimes you get odd arrangements, but better than vanilla which is ALWAYS these weird nonsensical loops unless an ocean gets in the way (which is its own problem). Also the terminations often dig a small canyon into the "source" mountain and those often work as well.
The Streams developer has said it's not reasonable to make the streams attach particularly to the ends of the rivers - they'll connect at random spots. It occurs to me you might get some bias towards the end because streams will tend to run down the canyon, but that probably won't be large. At worst, though, it's just the same as vanilla.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I'm not seeing any Pam's tree fruits with RTG snapshot 5.
Is this a known problem or something unique to my config?
Thanks, and
KeepOnDigging!
I'm seeing Pam's trees with Highlands and vanilla biomes.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
The passes in mountains are not ghost rivers. They are made with a similar kind of noise so they do have a similar structure (technically, it's more like the mountains are made with the inverse noise and the passes are left over). Can you give some examples of "fractal-like" river splits?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Harvestcraft trees are generating, they just seem rarer than in vanilla. This is likely due to the restrictive nature by which Harvestcraft chooses where to place the trees.
This isn't a RTG issue.
Pics for proof:
. .
RTG Discord Chat | RTG on CurseForge | RTG Wiki | RTG on GitHub
Is there any way to reduce the amount of shrubs?
If I want to add this mod to my modded ftb infinity evolved is there any config do I need to change? Or just copy and play?
as were the roofed forest? send a picture.[/pre]