I have a question *Raises hand* Why is the mod called Realistic Terrain Generation. Are you saying you don't have to pick a world gen. But the mod automatically generates the terrain? Also are the trees going to be affected like more bigger trees.
You still have to choose the 'Realistic' world type in order for RTG to work. If I ever figure out how to do it without the need for a custom world type, then I'll definitely be going down that route, as long as it doesn't cause any mod compatibility issues.
RTG already generates some custom trees (Palm Trees in the vanilla Beach biome, for example). There are also plans to add more custom trees, including bigger ones, in a future release.
Can you please add Ars Magica support next release ? Please !!
I found a WitchwoodForest biome (no witchwood trees), but there is a biome id conflict, 100 is Kelp Forest in BoP. (This is what my configs say, I didn't look into whether any biome ids are getting assigned dynamically.)
(NEI dump has WitchwoodForest at 100, Kelp Forest is not in the dump)
I was also seeing Twilight forest biomes in the overworld until I disabled all of the EB, EBXL and HL biomes that are enabled by default.
With Railcraft, I disabled the world gen module (as a workaround for now) and I haven't seen the world ticking crash since then, I happened to add Metallurgy and Thermal Foundation anyway so the only thing my world is missing is Firestone ore, which I think can be acquired via MFR laser.
Improved ocean biomes - the underwater surfaces of RTG ocean biomes now more closely resemble their vanilla counterparts. Also, the Deep Ocean biome is now deeper than the Ocean biome (usually)
Awesome, thanks for that WhichOnesPink. I was testing it out earlier and coming up with the same issues as DoroMull. I think all of my deep ocean biomes were being overwritten by the volcanoes and tropical islands even when turned off too. Just a heads up incase you hadn't heard about that.
Can't wait to try the 0.13 as the hills and mountains were a bit too common for my liking.
On an unrelated note are those super tall mountains supposed to have the stained clay tops? I'm just not sure if its your stuff or one of my other mods doing things. (Could have sworn that was an ATG feature not a RWG one.)
Everytime I generate a Biomes O' Plenty + Realistic Terrain Gen world I always spawn near a giant mountain range and sometimes the mountains are so big that it has little bit of every biome in it (like mountains with snaking veins of sand or mud all over it).
Also I don't know if RTG, BOP, or my rotten luck causes this but Quagmire biomes are everywhere, along with mountains they make navigating the terrain a chore.
While I'm at it, I was doing some more testing with 0.12 once I got home and I notice that the BOP volcano biome was somewhat interesting. All of its little bits and pieces combined with terrain looked cool but also a little derpy. Is there a way to make it chunk together more or go back to its original settings for ocean/ mountain only?
I'm trying to generate just a plains biome, to see if RTG and vanilla are cable of generating a world without an ocean, and if it is TFC's fault for not generating the world. I have plains set to true, and the other biomes disabled for this reason