Can the Ruins mod by AtomicStryker be compatible with this? Also, I finally managed to get a screenshot of the chunk flickering.
There's some white blocks, and underneath it is a square of no water. The blocks that are supposed to be there disappear and reappear almost instantly all over the screen. The effect continues even when everything is rendered, and only stops when I pause the game. This is extremely distracting and only happens with this particular mod. :<
1. The top-ish left corner, there's a mass of white that's missing blocks.
2. In the mountain there's a white cave.
3. The middle tree is missing it's shadow.
All of these happen for a split second then go away. Also, it's not entire chunks disappearing, it's just random things flickering in and out. This still happens with no shaders by the way.
Can the Ruins mod by AtomicStryker be compatible with this? Also, I finally managed to get a screenshot of the chunk flickering.
There's some white blocks, and underneath it is a square of no water. The blocks that are supposed to be there disappear and reappear almost instantly all over the screen. The effect continues even when everything is rendered, and only stops when I pause the game. This is extremely distracting and only happens with this particular mod. :<
Are you using Optifine? And do you have Check Rendering set to "Multicore"?
There is a known block flickering issue with this setting (especially on nVidia hardware). If you *really* want to use this setting, you will have to turn "Threaded Optimization" off in your video card Control Panel:
There is a known block flickering issue with this setting (especially on nVidia hardware). If you *really* want to use this setting, you will have to turn "Threaded Optimization" off in your video card Control Panel:
But this wasn't an issue until I put the RTG in my mod folder.
As for the Beach biome (and biome sizes in general), currently there is only one size of biome, but I have plans to introduce a config option that lets user choose the size of biomes, similar to the 'Large Biomes' world type option, except you would be able to configure the size on a per-biome basis in the configs. But I haven't figured out how to do that just yet, so I'm not sure when that will be a thing.
Yeeeeeeessss. Gigantic oceans ahoy.
Great work fixing the stone bridges with the streams mod too. (unless it was me upgrading its files.)
Also fixing the mod version display in the settings.
I know it was mentioned previously but snow on the boundary chunks between biomes can look a bit derpy.
And as always looking forward to some more flat terrain.
Is there any way I could get something like this to work in 1.8? The only thing I could think of is to mess around with the advanced customized settings--which wouldn't give me anything nearly as polished as the material in this mod.
why not just wait for 1.9? it'll apparently make the .json format much better than it is in 1.8
This is exactly why the majority of mod devs are waiting for 1.9, only a few of the major mods bothered to make the move to 1.8 with everyone else just waiting it out. From what I understand 1.9 will require just as much rework for mods as 1.8 needs.
I've finally been in touch with Kittychanley via the TFC forums, and after explaining what I'm trying to do and showing her the TFC support branch that I had been working on, we are both in agreement that, unfortunately, RTG just isn't going to be able to support TFC in the way that it supports other biome-adding mods.
The reasons for this are multiple-fold... Firstly, TFC deviates so much from standard biome generation that I'd essentially need to write an entirely new mod. TFC biomes aren't really the kind of biomes that RTG can support, as they use a bunch of different data layers for calculations such as climate (which includes rainfall, EVT, average temperature, etc.), as well as stone layers, tree layers, etc. In addition, RTG depends on the biome looking the same, no matter where it is placed in the world, but with TFC it just doesn't work like that. For example, that desolate freezing tundra that you might find up in the arctic circle of the world and the hot dry flat area near the equator might both be a 'Plains' biome. So in TFC terms, biomes are nothing more than the general shape of the terrain; whereas, RTG regards biomes as fully-encapsulated, statically-decorated objects. There's also the fact that sea-level in TFC is up at about Y=142, which is necessary to generate all the TFC stone layers and their massive ore veins, and that alone is enough to make support virtually impossible, as so much in RTG depends on sea-level being at 63. And to top it all off, TFC uses a completely custom, pre-generated island system that's based off of the hexagons generated via the TFC world type, and there's no way that I could ever add support for that because RTG also requires its own world type.
So yeah, unfortunately it looks like TFC support isn't going to be possible. Sorry if I got anyone's hopes up.
Well, thanks for trying anyways. Good luck with the rest of the mod!
Can you add config options for replacing various stained clays you use? The biggest issue I have is with the cyan clay as some texture packs actually have it be cyan as the name suggests and it looks really out of place on a mountain in those cases. I'd much rather replace the cyan clay with some other variety of stone.
Can the Ruins mod by AtomicStryker be compatible with this? Also, I finally managed to get a screenshot of the chunk flickering.
There's some white blocks, and underneath it is a square of no water. The blocks that are supposed to be there disappear and reappear almost instantly all over the screen. The effect continues even when everything is rendered, and only stops when I pause the game. This is extremely distracting and only happens with this particular mod. :<
1. The top-ish left corner, there's a mass of white that's missing blocks.
2. In the mountain there's a white cave.
3. The middle tree is missing it's shadow.
All of these happen for a split second then go away. Also, it's not entire chunks disappearing, it's just random things flickering in and out. This still happens with no shaders by the way.
Are you using Optifine? And do you have Check Rendering set to "Multicore"?
Yes to both.
There is a known block flickering issue with this setting (especially on nVidia hardware). If you *really* want to use this setting, you will have to turn "Threaded Optimization" off in your video card Control Panel:
mmmmm i juuuust think the dessert should be a bit flatter/smooth, you know, wind,erosion...
But this wasn't an issue until I put the RTG in my mod folder.
Yeeeeeeessss. Gigantic oceans ahoy.
Great work fixing the stone bridges with the streams mod too. (unless it was me upgrading its files.)
Also fixing the mod version display in the settings.
I know it was mentioned previously but snow on the boundary chunks between biomes can look a bit derpy.
And as always looking forward to some more flat terrain.
How did the discussion with the TFC devs go, WhichOnesPink?
@WhichOnesPink, Issue #249 needs to be reopened. Please read the updated comments.
. .
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No, it did not. However, turning off multicore in Minecraft then turning it back on fixes the issue.
Will this ever be ported to 1.8?
Edit: Just realized that I can load the world in 1.7 and play in 1.8.
How's the temperature control? In the original RWG sometimes there'd be a desert next to say, ice hills. Has that been changed in this mod?
Is there any way I could get something like this to work in 1.8? The only thing I could think of is to mess around with the advanced customized settings--which wouldn't give me anything nearly as polished as the material in this mod.
why not just wait for 1.9? it'll apparently make the .json format much better than it is in 1.8
This is exactly why the majority of mod devs are waiting for 1.9, only a few of the major mods bothered to make the move to 1.8 with everyone else just waiting it out. From what I understand 1.9 will require just as much rework for mods as 1.8 needs.
Just chiming in to say that I also suffered an apparent memory leak with 0.0.14. Haven't tried 0.0.15 yet.
Thanks! That really helps. I'll share this mod with my friends.
Well, thanks for trying anyways. Good luck with the rest of the mod!
Can you add config options for replacing various stained clays you use? The biggest issue I have is with the cyan clay as some texture packs actually have it be cyan as the name suggests and it looks really out of place on a mountain in those cases. I'd much rather replace the cyan clay with some other variety of stone.