I love this mod! I remember trying out the other realistic terrain gen mod (which I think this is based off of?) but that one only ever had a few biomes. I'm very happy with how this looks so far. I'm trying to configure the bedrock to be lava blocks (I want a molten core) but changing the minecraft:bedrock to minecraft:lava hasn't done it. I also set bedrock to be 5 layers thick and it seems to be 2 +1 rough layer like the vanilla. That's not as much a problem but still maybe worth mentioning.
That is actually a neat Idea, Would be cool to be able to specify the first layer, what type of block(probably bedrock) how thick, then be able to add a second block type or liquid, and how thick that layer is. Depends on what pink thinks about it and if its simple to do that.
That is actually a neat Idea, Would be cool to be able to specify the first layer, what type of block(probably bedrock) how thick, then be able to add a second block type or liquid, and how thick that layer is. Depends on what pink thinks about it and if its simple to do that.
That would be pretty cool. I should clarify that the bottom of the world won't change to lava at all, unless I've done something wrong. It's still bedrock.
RTG doesn't add new biomes to the game, so the lakes that you described won't ever be their own biome - they're just a 'feature' of the biome they're in.
Oceans are already generating - you just might have to travel further than you're used to in order to find them. Adjusting the weight values also helps. In the next version, I'll be increasing the maximum weight value back to 100 and adjusting the default vanilla biome weights to greatly increase the chances of oceans generating by default.
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Do you have any plans to work with river generation? As far as making them more frequent, and vary in different sizes and depths. Idk if that's possible but it be cool! Are rivers just random on how they generate or are they generating? I don't seem to be getting the biome signature as river. All I find are huge areas of water that don't register as any ocean or river biomes.
RTG 0.0.12 (Alpha) was the last release to not require a minimum BuildCraft version, but that version of RTG is no longer supported, and as you can imagine, a lot has changed since then.
Is there a reason you don't want to update to a supported version of BuildCraft?
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I spent about 4 or 5 hours yesterday trying to get all my mods updated, and so many compatibilities are broken in more recent versions I decided to just keep the old versions for a while longer. It came down to either losing RTG and losing ExtraBees. I still haven't completely decided, but I'll try that old version to see how much I like it. Mostly I don't want to mess with something that just works. XD
Do you have any plans to work with river generation? As far as making them more frequent, and vary in different sizes and depths. Idk if that's possible but it be cool! Are rivers just random on how they generate or are they generating? I don't seem to be getting the biome signature as river. All I find are huge areas of water that don't register as any ocean or river biomes.
I get this same exact thing ,and traveled 2000 blocks . I mentioned they a few pages back . The only mods installed are Enhanced Biomes ,and this mod . Maybe it has something to do with EB mod ?? I have a map that looks very similar to the map WhichOnesPink. The thing is every single thing that looks like it should be a river or ocean in my map which is very similar to WhichOnesPink again above it is just another biome . Hey WhichOnesPink Can you try this again with that world generator mod and JourneyMap and see if any of your rivers and oceans are actually rivers and oceans and not some other biome ? Please mate . Thank you ! Oh also IDK if you remember me posting about this issue a few pages back ,but if not I did . :/
I am considering that, as the new genetics system is a huge pain in the tail. XD But for the time being I can happily play with a pack that just works. XD Plus I just found an awesome Autumn Woods island (ExtraBiomesXL) to build on, so I'm pretty happy. ^^
WhichOnesPink, I love this mod and think the terrain generation is excellent, but I refuse to use this mod because the biome generation is terrible. For example I was testing out this mod yesterday with BOP and came across a rather abrupt transition between a snowy coniferous forest and a vanilla mesa biome. As you can imagine the transition was very ugly. Half the side of the mountains was stripy orange and white with random circles of snow weaving through it. I also often find my lovely acacia trees being swamped by snow layers from a nearby snow-like biome. And lastly, as I have mentioned before my beloved mesa biomes always seem to have stone stripes between the transition from one biome to the next. i figured out through observation that this is caused by one biome particularly intersecting with the mesa biome, which therefore decorates the cliff sides with stone and not clay. To fix this particular issue you could create a small transition biome, like the extreme hills edge, in order to ensure the cliffs only are decorated with clay. This transition biome would be fairly flat, maybe be decorated with a mix or red and normal sand. This way if a transition does occur the new biome, such as a forest, only integrates into the flat transitional biome and so doesn't affect the cliff sides. As for the hot/cold transitions I guess you could at least, for the time being, create a large transition biome at only generates between hot biome and cold biomes, this could simply be a shrubland (modified plains, or something else.
The vanilla River and Frozen River biomes are everywhere. In fact, they're the two most frequently occurring biomes in the mod by default, so... if you haven't come across any River biome 'signatures', you either haven't wandered very far from spawn, or have gotten incredibly unlucky.
They also vary greatly in size and shape (though not yet in depth). Again, if you haven't noticed this variation, try exploring more of your world or pre-generating a map with AdminCommandsToolbox and JourneyMap:
This is a map I generated earlier today, and just about everything that looks like a river in this map is a vanilla River biome.
Having said that, there are bodies of water that may look like rivers, but they inherit the signature of the biome they're in. Granted, this can be somewhat confusing, and it's something that's being worked on, but there certainly isn't any shortage of actual River biomes in RTG.
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Thank you! for the assistance! are those large bodies of water oceans or large lakes? i cant tell.
I actually really like the idea of having super massive biome sizes as an option. One thing I've never really liked is how small everything feels in Minecraft, usually.
This is what biome size 10 looks like on a 40,000 chunk map:
I've updated the Imgur album above so you can see it in context (if it's not showing up, you might need to wait a couple of minutes for it to refresh).
This is what biome size 10 looks like on a 40,000 chunk map:
I've updated the Imgur album above so you can see it in context (if it's not showing up, you might need to wait a couple of minutes for it to refresh).
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I'd like to +1 those massive biomes. I love a varied world (otherwise biome-adding mods would be pointless) but the gargantuan biomes pic above makes me think of a continental landmass. That map alone looks like a lot of fun to build on - the green western swath looks to be about 40% of the map, which if you rarely travel far from spawn to build would simulate a one-biome world quite well, while allowing other people you play with to do the same somewhere else. Scouting for great world seeds would almost be a full-time job however, with that amount of terrain to cover.
Is that UBC stone on the surface? Or is that BOP stone? Hmm, not the flowers, aren't they BOP? Or is it that you're using BOP trees and/or flowers? I see a tiny bit of surface lava lake? Is that new? Hmm, I can't keep track of the all the things in all the mods. Nope I have no idea.
I went into the config to allow volcanoes to generate. But thees no option to allow me to enable them. also do they really erupt? Maybe you could add a config on how common they are and the chance of them erupting.
One thing I really liked about Ted80's version was, for the first time in Minecraft history, horses were a viable option for long distance travel. Not so with yours unfortunately, the big spruce forests have too many smaller oak trees mixed in and the trees are all too close together.
Second: While hard to tell, it looks like it might get down to y=10 in the distance.
Third: Crazy large biomes do not give continental maps. Continental maps require large land masses, very possibly with normal-sized biomes, and water around them. Think overgrown islands, and the waterways mostly connected.
Now, one way to do continental worldgen? XKCD did a "what if" on the idea of the earth ocean level dropping. As it dropped, you moved from "very large islands in an ocean world", to "lots of connected land with very large puddles".
So dropping the land down will turn your universal continent with puddles into connected ocean with large islands.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
That is actually a neat Idea, Would be cool to be able to specify the first layer, what type of block(probably bedrock) how thick, then be able to add a second block type or liquid, and how thick that layer is. Depends on what pink thinks about it and if its simple to do that.
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That would be pretty cool. I should clarify that the bottom of the world won't change to lava at all, unless I've done something wrong. It's still bedrock.
Do you have any plans to work with river generation? As far as making them more frequent, and vary in different sizes and depths. Idk if that's possible but it be cool! Are rivers just random on how they generate or are they generating? I don't seem to be getting the biome signature as river. All I find are huge areas of water that don't register as any ocean or river biomes.
Is there a version of this mod that works with Buildcraft 3.6?
That seems like a good plan to me. Other than that, looking good!
Awesome, good to hear Pink. I would have been happy to start my server once you got that done but this UBC support seems really tempting to wait for.
Here is a neat desert village I found with its own temple.
Any chance for TerraFirmaCraft compatibility?
Although I understand it'd be a bit of an undertaking
Oh good! I remember you guys talking about this on Ted80's thread and I'm so glad you stuck with it.
I spent about 4 or 5 hours yesterday trying to get all my mods updated, and so many compatibilities are broken in more recent versions I decided to just keep the old versions for a while longer. It came down to either losing RTG and losing ExtraBees. I still haven't completely decided, but I'll try that old version to see how much I like it. Mostly I don't want to mess with something that just works. XD
I get this same exact thing ,and traveled 2000 blocks . I mentioned they a few pages back . The only mods installed are Enhanced Biomes ,and this mod . Maybe it has something to do with EB mod ?? I have a map that looks very similar to the map WhichOnesPink. The thing is every single thing that looks like it should be a river or ocean in my map which is very similar to WhichOnesPink again above it is just another biome . Hey WhichOnesPink Can you try this again with that world generator mod and JourneyMap and see if any of your rivers and oceans are actually rivers and oceans and not some other biome ? Please mate . Thank you ! Oh also IDK if you remember me posting about this issue a few pages back ,but if not I did . :/
I am considering that, as the new genetics system is a huge pain in the tail. XD But for the time being I can happily play with a pack that just works. XD Plus I just found an awesome Autumn Woods island (ExtraBiomesXL) to build on, so I'm pretty happy. ^^
WhichOnesPink, I love this mod and think the terrain generation is excellent, but I refuse to use this mod because the biome generation is terrible. For example I was testing out this mod yesterday with BOP and came across a rather abrupt transition between a snowy coniferous forest and a vanilla mesa biome. As you can imagine the transition was very ugly. Half the side of the mountains was stripy orange and white with random circles of snow weaving through it. I also often find my lovely acacia trees being swamped by snow layers from a nearby snow-like biome. And lastly, as I have mentioned before my beloved mesa biomes always seem to have stone stripes between the transition from one biome to the next. i figured out through observation that this is caused by one biome particularly intersecting with the mesa biome, which therefore decorates the cliff sides with stone and not clay. To fix this particular issue you could create a small transition biome, like the extreme hills edge, in order to ensure the cliffs only are decorated with clay. This transition biome would be fairly flat, maybe be decorated with a mix or red and normal sand. This way if a transition does occur the new biome, such as a forest, only integrates into the flat transitional biome and so doesn't affect the cliff sides. As for the hot/cold transitions I guess you could at least, for the time being, create a large transition biome at only generates between hot biome and cold biomes, this could simply be a shrubland (modified plains, or something else.
Thank you! for the assistance! are those large bodies of water oceans or large lakes? i cant tell.
I actually really like the idea of having super massive biome sizes as an option. One thing I've never really liked is how small everything feels in Minecraft, usually.
I really like that a lot.
I'd like to +1 those massive biomes. I love a varied world (otherwise biome-adding mods would be pointless) but the gargantuan biomes pic above makes me think of a continental landmass. That map alone looks like a lot of fun to build on - the green western swath looks to be about 40% of the map, which if you rarely travel far from spawn to build would simulate a one-biome world quite well, while allowing other people you play with to do the same somewhere else. Scouting for great world seeds would almost be a full-time job however, with that amount of terrain to cover.
Is that UBC stone on the surface? Or is that BOP stone? Hmm, not the flowers, aren't they BOP? Or is it that you're using BOP trees and/or flowers? I see a tiny bit of surface lava lake? Is that new? Hmm, I can't keep track of the all the things in all the mods. Nope I have no idea.
Whatever it is, it all looks great together. :-D
I went into the config to allow volcanoes to generate. But thees no option to allow me to enable them. also do they really erupt? Maybe you could add a config on how common they are and the chance of them erupting.
One thing I really liked about Ted80's version was, for the first time in Minecraft history, horses were a viable option for long distance travel. Not so with yours unfortunately, the big spruce forests have too many smaller oak trees mixed in and the trees are all too close together.
First: Where's the water for Y=20 ground?
Second: While hard to tell, it looks like it might get down to y=10 in the distance.
Third: Crazy large biomes do not give continental maps. Continental maps require large land masses, very possibly with normal-sized biomes, and water around them. Think overgrown islands, and the waterways mostly connected.
Now, one way to do continental worldgen? XKCD did a "what if" on the idea of the earth ocean level dropping. As it dropped, you moved from "very large islands in an ocean world", to "lots of connected land with very large puddles".
So dropping the land down will turn your universal continent with puddles into connected ocean with large islands.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?