I'm hoping you might add Coral Reef Mod to your list of mods to support. I love my oceans and cave worlds (with oceans or large water bodies) and it makes both actually playable.
Thanks for the great ongoing work. I was a huge supporter of Ted's and hope he picks his up again too... but yours is coming along beautifully!
How rare are they? I've been flying around for about 20 minutes in a world with only the Deep Ocean biome generating, and I haven't stumbled across one yet.
i think they're as rare as vanilla 1.8, but i'm not sure
Do you have plans to add more varied terrain types? I do like a lot of the mountains but their frequency in most biomes makes a lot of terrain look the same.
I'm especially talking about things like the cliffs in the BOP Jade Cliffs biome.
I have a question *Raises hand* Why is the mod called Realistic Terrain Generation. Are you saying you don't have to pick a world gen. But the mod automatically generates the terrain? Also are the trees going to be affected like more bigger trees.
You still have to choose the 'Realistic' world type in order for RTG to work. If I ever figure out how to do it without the need for a custom world type, then I'll definitely be going down that route, as long as it doesn't cause any mod compatibility issues.
RTG already generates some custom trees (Palm Trees in the vanilla Beach biome, for example). There are also plans to add more custom trees, including bigger ones, in a future release.
Can you please add Ars Magica support next release ? Please !!
I found a WitchwoodForest biome (no witchwood trees), but there is a biome id conflict, 100 is Kelp Forest in BoP. (This is what my configs say, I didn't look into whether any biome ids are getting assigned dynamically.)
(NEI dump has WitchwoodForest at 100, Kelp Forest is not in the dump)
I was also seeing Twilight forest biomes in the overworld until I disabled all of the EB, EBXL and HL biomes that are enabled by default.
With Railcraft, I disabled the world gen module (as a workaround for now) and I haven't seen the world ticking crash since then, I happened to add Metallurgy and Thermal Foundation anyway so the only thing my world is missing is Firestone ore, which I think can be acquired via MFR laser.
Improved ocean biomes - the underwater surfaces of RTG ocean biomes now more closely resemble their vanilla counterparts. Also, the Deep Ocean biome is now deeper than the Ocean biome (usually)
Awesome, thanks for that WhichOnesPink. I was testing it out earlier and coming up with the same issues as DoroMull. I think all of my deep ocean biomes were being overwritten by the volcanoes and tropical islands even when turned off too. Just a heads up incase you hadn't heard about that.
Can't wait to try the 0.13 as the hills and mountains were a bit too common for my liking.
On an unrelated note are those super tall mountains supposed to have the stained clay tops? I'm just not sure if its your stuff or one of my other mods doing things. (Could have sworn that was an ATG feature not a RWG one.)
Everytime I generate a Biomes O' Plenty + Realistic Terrain Gen world I always spawn near a giant mountain range and sometimes the mountains are so big that it has little bit of every biome in it (like mountains with snaking veins of sand or mud all over it).
Also I don't know if RTG, BOP, or my rotten luck causes this but Quagmire biomes are everywhere, along with mountains they make navigating the terrain a chore.
BOP has at least 7 different biomes that are basically swamps with fancy names. You might be best served to disable a few.
Weird thing is I set a few biomes to "False" in the BOP config but I still have some of them. Maybe the config only works for the BOP world type not the ones RTG generates.
While I'm at it, I was doing some more testing with 0.12 once I got home and I notice that the BOP volcano biome was somewhat interesting. All of its little bits and pieces combined with terrain looked cool but also a little derpy. Is there a way to make it chunk together more or go back to its original settings for ocean/ mountain only?
I'm trying to generate just a plains biome, to see if RTG and vanilla are cable of generating a world without an ocean, and if it is TFC's fault for not generating the world. I have plains set to true, and the other biomes disabled for this reason
Ahh, ok that was my mistake. It seems that RTG can generate just one biome, and that it is TFC's fault for not generating a world with just a single biome. Thank you for all the help!
I'm hoping you might add Coral Reef Mod to your list of mods to support. I love my oceans and cave worlds (with oceans or large water bodies) and it makes both actually playable.
Thanks for the great ongoing work. I was a huge supporter of Ted's and hope he picks his up again too... but yours is coming along beautifully!
Sure thing...
Midway down the page is the code without the Scuba Suit That should have less for you to pick through. The thread is still active and Q3hardcore is still in support.
You'll notice I queried there too... I'm just a PITA that way.
Hmm...Maybe I'm just not finding Oceans.. just the incredibly huge lakes of yore.
It adds the lit coral and sponge and etc. I'll go tweak and make an ocean only world and see if I get the love.
Now to find someone to bring back my Cave world biomes... I still have to load BWG4 to play them... and that will soon not be an option.
i think they're as rare as vanilla 1.8, but i'm not sure
you could ask gany for help
Do you have plans to add more varied terrain types? I do like a lot of the mountains but their frequency in most biomes makes a lot of terrain look the same.
I'm especially talking about things like the cliffs in the BOP Jade Cliffs biome.
I have a question *Raises hand* Why is the mod called Realistic Terrain Generation. Are you saying you don't have to pick a world gen. But the mod automatically generates the terrain? Also are the trees going to be affected like more bigger trees.
Do Forestry Trees even worldgen? Last I checked they don't and just use vanilla as a base to breed off.
Can you please add Ars Magica support next release ? Please !!
Still trying to find a work around, and with just RTG and only one biome enabled for world generation,this crash occurs.
Hi I'm including RTG in my modpack: Mammoth.
btw, AM2 witchwood trees and essentia pools are showing up in my test worlds so it is playable, I haven't seen the witchwood biome yet with RTG.
RTG.cfg and BC.cfg
(RTG-1.7.10-0.0.12)
I found a WitchwoodForest biome (no witchwood trees), but there is a biome id conflict, 100 is Kelp Forest in BoP. (This is what my configs say, I didn't look into whether any biome ids are getting assigned dynamically.)
(NEI dump has WitchwoodForest at 100, Kelp Forest is not in the dump)
I was also seeing Twilight forest biomes in the overworld until I disabled all of the EB, EBXL and HL biomes that are enabled by default.
With Railcraft, I disabled the world gen module (as a workaround for now) and I haven't seen the world ticking crash since then, I happened to add Metallurgy and Thermal Foundation anyway so the only thing my world is missing is Firestone ore, which I think can be acquired via MFR laser.
Awesome, thanks for that WhichOnesPink. I was testing it out earlier and coming up with the same issues as DoroMull. I think all of my deep ocean biomes were being overwritten by the volcanoes and tropical islands even when turned off too. Just a heads up incase you hadn't heard about that.
Can't wait to try the 0.13 as the hills and mountains were a bit too common for my liking.
On an unrelated note are those super tall mountains supposed to have the stained clay tops? I'm just not sure if its your stuff or one of my other mods doing things. (Could have sworn that was an ATG feature not a RWG one.)
Everytime I generate a Biomes O' Plenty + Realistic Terrain Gen world I always spawn near a giant mountain range and sometimes the mountains are so big that it has little bit of every biome in it (like mountains with snaking veins of sand or mud all over it).
Also I don't know if RTG, BOP, or my rotten luck causes this but Quagmire biomes are everywhere, along with mountains they make navigating the terrain a chore.
BOP has at least 7 different biomes that are basically swamps with fancy names. You might be best served to disable a few.
Weird thing is I set a few biomes to "False" in the BOP config but I still have some of them. Maybe the config only works for the BOP world type not the ones RTG generates.
While I'm at it, I was doing some more testing with 0.12 once I got home and I notice that the BOP volcano biome was somewhat interesting. All of its little bits and pieces combined with terrain looked cool but also a little derpy. Is there a way to make it chunk together more or go back to its original settings for ocean/ mountain only?
RTG also doesn't play nice with the Streams mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2346379-streams-real-flowing-rivers). Looks utterly fantastic with some of your mountains but it seems to be replacing the stream blocks that go down a level with stone common to the biome its in. Not sure if thats on your end or the streams mods but it doesn't seem to happen in RWG.
I'm trying to generate just a plains biome, to see if RTG and vanilla are cable of generating a world without an ocean, and if it is TFC's fault for not generating the world. I have plains set to true, and the other biomes disabled for this reason
Ahh, ok that was my mistake. It seems that RTG can generate just one biome, and that it is TFC's fault for not generating a world with just a single biome. Thank you for all the help!