WAILA will not show the growth status propably, but this is necessary for balancing this mod when simple harvest, gentle harvest or equal are installed.
About the author:
I´m not a professional programmer, i am only a student(not programming) with this as his hobby.
Therefore I can´t give any guaranties or something like that, I’ve learned this all by myself and could learn something wrong.
If you want to contact me, you could do so in German and English(I am German).
Modpacks and videos:
You are allowed to use the mod Planttech in your videos or modpacks, but you have to mark me as the Author of it .
Future:
There will be updates for sure, but I don’t say dates or features, because I don´t know how fast I can do anything, i am a student and have to do something for this and as a non-programmer, I cant guarantee that i can do everything until it works.
Missing/OP Features
If you think there is a OP feature or a feature you miss in the mod, you could tell me about. I am not unwilling to listen to you, but I don’t guarantee that I will follow all ideas, but I try to talk about it.
Copyright
All Rights Reserved unless otherwise explicitly stated(10.09.2015 by Chrisland (Ingamename: Kaneka).
You are allowed to:
- play the mod
- use the mod in your modpack(private and public)
- making videos about the mod
- posting the mod on your webside(but only if my name is mentioned and link my forum thread!!!)
- using my images (but don’t do your watermark on it and mention the source of them!!!)
You are not allowed to
- say that you made the mod
- post anything about the mod without mention me and the forum thread(or the curse forge project)
- make your own download link for planttech, use the one from curse forge linked in the download section
I am looking for:
- someone making a video about the mod for people to start with Planttech or have a short look in the mod (mention my name (Kaneka) und post it here. You can contact me if you need any help or informations)
- someone making a wiki or something to have the informations clear, neat and sorted to look up when playing the mod (mention my name (Kaneka) und post it here. You can contact me if you need any help or informations)
- friendly critics or ideas to bring the mod further
- a cookie
Just to mention:
- I don’t want to copy any other mod or stealing ideas from them, I figured it out by myself or my friends or taking things already exists in the reality (like the crossbreeding).
I have a rather significant question about this mod. My gaming group has looked at your mod but we ran into a very significant problem and we have since been blocked by this problem from advancing legitimately through your mod's progression.
The question is how does one make the items, Machineshell and Machinegear?
Without a way to legitimately craft these items we have been unable to advance in this mod and we creative mode spawned in the blocks built with these items. Could you explain somewhere here how to legitimately obtain these items? Currently the majority of your mod is blocked because no where is it listed how one creates these items.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/12/2014
Posts:
76
Minecraft:
Kaneka
Member Details
@NightRider002: problem of this is that i have learned to code Forge on 1.8. There are many changes and I acctually plans to focus on new features than coding it backwards for 1.7.10. But i will have a look and think about it.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/12/2014
Posts:
76
Minecraft:
Kaneka
Member Details
@NightRider002 again: I have asked a few better modder and they all said that 1.8 is superior to 1.7.10 in practiacally everything, including stability (althrought both are stable). The only problem is that a lot of mods are not updated and this causes the prejudice that 1.8 is unstable.
To be clear: I will not downgrade and stay focused on 1.8 until there will be the next big stable update.
@drybones967: Thanks for mention it, i have reworked it. hope it is better now, but my english is not that well and if there are more mistakes, please send mention it and i will correct it. Have fun with Planttech
Changelog? Also, If you want, Ill make a cleaner version of the forum for you because now its still quite hard to read.
EDIT: Also, add spaces to your blocks and items, like "dragonflower" and "Treebaseinjector". These should become "Dragon Flower" and "Tree Base Injector". Even if you want, you can come up with clever names for them like "Dragonia", etc. I hope this helps.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/12/2014
Posts:
76
Minecraft:
Kaneka
Member Details
When you know how composting works in the real world, you should know that this needs a lot of time, but as you know, a compost bin isnt that expensive, so you could upgrade you production by multiplying your compost bins.
Really cool
Browses through mods*
Me: "Huh this looks new."
Thread: "Do you want to try something new ?"
Me: "Oh my god it read my mind!"
@djkp: Thanks
@Zeklo: Now I can change the text for the next mindreading
I have a rather significant question about this mod. My gaming group has looked at your mod but we ran into a very significant problem and we have since been blocked by this problem from advancing legitimately through your mod's progression.
The question is how does one make the items, Machineshell and Machinegear?
Without a way to legitimately craft these items we have been unable to advance in this mod and we creative mode spawned in the blocks built with these items. Could you explain somewhere here how to legitimately obtain these items? Currently the majority of your mod is blocked because no where is it listed how one creates these items.
@ DiazKincade: Thanks for mention it, i will add the information as fast as i can, but here are the informations:
Metallgear:
Craftinggrid:
XOX
OXO
XOX
X = Iron_ingot
O = empty
Metallgear -> Machinegear
Let a overgrown metalllgear grow, a fully grown overgrown metallgear will drop a machinegear.
Overgrown metallgear
Craftinggrid:
OXO
XAX
OXO
X = biomass
A = metallgear
O = Empty
have to be plant on farmland. a fully grown overgrown metallgear has a full circle of green pixels at the edges of the flowerhead
Metallshell:
Craftinggrid:
XOX
AOA
XAX
X = Iron_ingot
A = metallgear
O = empty
Metallshell-> Machineshell
Let a overgrown metalllshell grow, a fully grown overgrown metallshell will drop a machineshell.
Overgrown metallshell
Craftinggrid:
OXO
XAX
OXO
X = biomass
A = metallshell
O = empty
have to be plant on farmland. a fully grown overgrown metallshell has a full green grid in the middle.
Thanks for supporting my mod and have fun playing it
I would be happy to see a rating or something like this in this tread.
Any plans on a 1.7.10 release because 1.8 is not the Most stable forge ATM
@NightRider002: problem of this is that i have learned to code Forge on 1.8. There are many changes and I acctually plans to focus on new features than coding it backwards for 1.7.10. But i will have a look and think about it.
Can you make the information more "neat?" Use grammar and punctuation, and maybe spaces.
@NightRider002 again: I have asked a few better modder and they all said that 1.8 is superior to 1.7.10 in practiacally everything, including stability (althrought both are stable). The only problem is that a lot of mods are not updated and this causes the prejudice that 1.8 is unstable.
To be clear: I will not downgrade and stay focused on 1.8 until there will be the next big stable update.
@drybones967: Thanks for mention it, i have reworked it. hope it is better now, but my english is not that well and if there are more mistakes, please send mention it and i will correct it. Have fun with Planttech
Planttech was added to the modpack "Extreme 1.8 Mega Pack"(by kreezxil) (about the modpack: http://kreezcraft.com/home/about-extreme-pack/)
Update to 1.1.0
Changelog? Also, If you want, Ill make a cleaner version of the forum for you because now its still quite hard to read.
EDIT: Also, add spaces to your blocks and items, like "dragonflower" and "Treebaseinjector". These should become "Dragon Flower" and "Tree Base Injector". Even if you want, you can come up with clever names for them like "Dragonia", etc. I hope this helps.
First of all thanks for your reply.
Changelogs are in the main post, penultimate topic, right above the downloads.
I would be glad if you can help me with the forum post, its not that easy for me to make it neat, my last englishlesson are years ago...
I think that a wiki could replace this informations here someday, but atm a cleanup from you would help to get a step forward.
I will change the names in the upcoming version, may last some days, but I like the idea for the clever names.
Thank you for your help.
Nice mod, but can you display the names of the machines in the GUI
?
@saodemon: This feature had been added in the actual developer version,
the only problem i have is the compost takes to long should be able to upgrade or just make it faster abit by itself
When you know how composting works in the real world, you should know that this needs a lot of time, but as you know, a compost bin isnt that expensive, so you could upgrade you production by multiplying your compost bins.